Search the Community
Showing results for tags 'Npc'.
-
Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get bur
-
Version 3.0.0
5980 downloads
Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get bur -
Hello, lately I've been having a bit more time to invest in Skyrim modding for myself. While at it, I also tried to check my work for minor errors, and noticed a hairstyle for an NPC I borrowed from a mod no langer available called "SG Hair Pack 350" was set up kind of ... weird? Not only was it, as someone pointed out to me in an earlier thread, that two of three tri files that were supposed to go each with a model file of the complete hairstyle were entirely empty. But as it seems, one of three model files reffered to as "hairline" is exactly the same as the main "hair" model, as far a
-
Version 4.0.7
331 downloads
Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get bur -
Version 1.0.0.0
2 downloads
Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Creation Kit and generate silent voice and lip-synch files based on user-defined parameters. Features Support for all Gamebryo / Creation Engine based games in The Elder Scrolls and Fallout series from The Elder Scrolls IV: Oblivion and Fallout 3 onwards Bulk processing of multiple dialogue text documents Generate silent audio files for dialogue with a length of up to 30 seconds Moving lip-synch files (.LIP) to match audio file length Opti -
Version 1.0.0.0
58 downloads
Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Creation Kit and generate silent voice and lip-synch files based on user-defined parameters. Features Support for all Gamebryo / Creation Engine based games in The Elder Scrolls and Fallout series from The Elder Scrolls IV: Oblivion and Fallout 3 onwards Bulk processing of multiple dialogue text documents Generate silent audio files for dialogue with a length of up to 30 seconds Moving lip-synch files (.LIP) to match audio file length Opti -
Version 1.0.0.0
25 downloads
Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Creation Kit and generate silent voice and lip-synch files based on user-defined parameters. Features Support for all Gamebryo / Creation Engine based games in The Elder Scrolls and Fallout series from The Elder Scrolls IV: Oblivion and Fallout 3 onwards Bulk processing of multiple dialogue text documents Generate silent audio files for dialogue with a length of up to 30 seconds Moving lip-synch files (.LIP) to match audio file length Opti -
In which cases files 'meshes\actors\character\facegendata\facegeom\xxxx' and 'textures\actors\character\facegendata\facetint\xxxx' are not needs or needs? Which subrecords ('Head Parts', 'QNAM - Texture lighting', 'NAM9 - Face morph', 'NAMA - Face parts', 'Tint Layers' ...) must be not empty if npc needs for facegen-data files? In Skyrim, Skyrim SE and Oblivion.
-
A small mod that makes citizens in a village or city run indoors during a dragon or vampire attack. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the ga
-
Version 1.1
73 downloads
This mod will allow NPCs to recognize all of the player character's talents and make the skill-based dialogue greetings (such as "you're a sneaky looking sort" and "look at the muscles on you!") less redundant once the player has reached high levels. The reason these dialogue lines may have never been spoken depends on what order the playable character's skills increased throughout the game. Eventually, once most/all skills have been maxed, the dialogue gets "stuck" at the top of the dialogue tree. The only modifications are the conditions that regulate how an NPC greet -
Here are some common learning paths for learning Houdini...
- 2 replies
-
- destruction
- dvfx
-
(and 4 more)
Tagged with:
-
Here are the lists of Persuadable NPCs according to the UESP wiki, and a few of my own entries. The first number is what speech level you should need to persuade them without the persuade perk, the second is what level with it. Many of these NPCs also have intimidate and bribe options. I will denote them as I find them, with for bribe and for intimate. [!] Denotes NPCs which are confirmed to have bugged dialogue. Very Easy (10) [Can't be failed] Persuading a shakedown bandit to leave you alone for 50 gold. During The Forsworn Conspiracy, getting Margret to reveal information. Getting
-
Version 1.2f
383 downloads
This mod will add perks to vanilla and DLC's followers accordingly with their original fight style and class - they will now level along with the player and will be able to heal themselves in combat (some more than others depending on their class and mana pool). I added some corrections on some inventories and default outfits, as well as some unique weapons and fighting styles (in the case of Serana). The mod have been tested by two different machines and with different gameplays. This mod is intended to bring up the glory and usefulness of the original Skyrim followers, thus removing the urge -
Drevis Neloren - talking while sleeping and sleeping in thin air
BlackPete posted a gallery image in Members Albums Category
From the album: TES V: Skyrim
Drevis Neloren decided to start talking in his sleep and must be using some sort of strange magic to be able to sleep in thin air.