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  1. Hey people. I wasn't sure if the actual name would be censored or not here, so just in case I put a few * in it and used the alternative one. Anyway, Locky You offer several alternatives to the player in order to open locked doors/containers : Shooting at it, detonating it, or simply kicking into doors to open them. All of the new options have downsides in order to balance the whole thing: As a lazy person, I'll keep the download on nexus only until the mod is (near-)finished, because re-uploading to several places every time is time consuming and... plain boring. Then It should be available on Beth.net, afkmod, and maybe a few other ones if I find myself comfortable there. Current state: There is currently a few cosmetics improvements and hotfixes to do, the inner working to revamp, and one big feature to add, before having a final non-F4SE version. Then mod's development will be on hold until said F4SE provide the functions I need to enhance the mod further. In the meantime... well, I've got a whole lot of idea for cool stuffs about hacking, but need to analyze Automatron in depth first For detailed informations on the mechanics involved and the known issues, please check the readme. Cool screenies (sorry for the poor quality, I took the on the dev' profile):
  2. Kesta

    Locky Bastard

    Version 3.0

    101 downloads

    The lockpicking minigame haunt your scavenging dreams ? You're role-playing as a not-so-subtle character ? You think picking a lock is stupid when you can just blow up the damn thing ? Well, my friend, you've come to the right place ! Become a Locky Bastard today ! Nexus Page Click Me Contains additional infos. Please head over there for support, bug report, feature request, and link to other mirros, console versions and translations. Perks Locky Shot The success chance is tied to your weapon's type and your relevant perk using it, your locksmithing skill, and the level of the lock you're shooting at. Overall, this have a low/moderate chance of success, but can easily be repeated multiple times. The risk to break the lock each time you fail to open it, and the precious ammo lost in the process, is the downside of shooting instead of lockpicking. To shoot a lock, simply look at it, keep a small distance, aim your gun, and use the prompt. A few weapons such as the cryolator or the fatman cannot be used to open the lock. Also, safes cannot be shot open. With locksmith level 3, you can repair broken locks, but it will always turn them into master lock, harder to open. Locky Boom The success chance depend on your rank in demolition expert, and the level of the lock you're trying to blow up. Every lock can be detonated, even broken ones. This have a rather high chance of success, but will cost you an explosive and some precious adhesives, and you could end up just finding a stupid billard ball once you finally open it. Really worth it ? Your call. To detonate a lock, crouch in front of it and get close, you'll have a prompt to detonate it. If you don't have a suitable explosive equipped in the grenade/mine slot, or lack adhesive, a message box will warn you. Oh, and obviously, it's going to explode. Don't stay here ! Plus, it's going to alert nearby ennemies. Locky Kick Success chance is tied to your strength, though it have a very low impact if you're not wearing power armor. Only doors can be opened by kicking them. You can try as much as you want, until the door open. But if you're not wearing power armor, you're slowly going to injure your leg. If you do wear a power armor... well, your fusion core will have to give up a bit of energy. This have a very low chance of success without PA, and moderate with PA. There is no big downside if not playing in survival, except that you might spend a few minutes kicking at a door if the lock level is a bit high. To kick a door, stand in front of it, close enough, and draw your weapon. Locky Picker Not exactly a brand new feature, but to keep consistency (and remove the stupid gating), you can now try to open any locks, regardless of their level (except for those requiring a key, a terminal, or other fancy stuffs). Instead of giving you access to new locks to open, locksmith perks increase your chance of opening locks of the corresponding levels. Overall, lockpicking have been made slightly harder than vanilla if you don't have the right perk, and slightly easier if you do. Compatibility & Known Issues All of the potential compatibility issues and known issues are detailed in the readme. Please read it before reporting a bug. Before you ask, yes, it is 100% compatible with Locksmith. Doors/Containers locked with locksmith can be re-opened by locksmith (i.e. using the key you locked it with), and other locks can be opened using the various features from Locky Bastard. Configuration Each of the formula use one or several multipliers that can be edited using FO4Edit to tweak the success chance yourself. I wanted to do this via a simple INI file, but Beth kinda forgot to give us the possibility to read INI settings, sorry ^^ Credits and Thanks PixelGamer, Vatiwah, Kottabos, AlChestBreach - Youtube reviews SparrowPrince - Original inspiration for the mod's name xXBlackWorkXx - German Translation Fireundubh - Original lock-level based XP based function noahdvs - Sound effect for Locky Kick Legal The sound effect file provided by noahvds is licensed under Creative Commons License
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