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Infernio

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  1. Like
    Infernio got a reaction from Jumbo in Wrye Bash - All Games   
    @Nephenee13 Those are plugins that have a form version lower than 44. That means they haven't been converted for SSE yet (or were converted incorrectly). Check if there are SSE versions for those plugins, or port them yourself:
     
  2. Like
    Infernio got a reaction from chulengo in Wrye Bash - All Games   
    Interesting. I don't see why it would completely skip it with Form Version < 44, but at least it's working now.
    That's an experimental feature, currently only available in the 4.1.x builds on the xEdit discord.
  3. Like
    Infernio got a reaction from judge0 in Wrye Bash - All Games   
    @judge0 Use the '-o' argument. For example, if you have a game installed at 'G:\steam\steamapps\common\Oblivion', pass
    -o "G:\steam\steamapps\common\Oblivion" as an argument to WB in the Oblivion MO2 instance.
  4. Like
    Infernio got a reaction from Beermotor in Wrye Bash - All Games   
    Wrye Bash reads the header of each save to retrieve information like player name, current location, masters, etc.
    If you have tons of saves, it could be that Windows is trying to shove them all into its RAM cache, filling up its cache due to the sheer size of all those saves, and then clearing it out and filling it again over and over.

    You can also try moving them into a profile (i.e. a subfolder of the Saves folder) if you want to keep them. That should make WB ignore them, unless you switch to that profile form within WB.
  5. Like
    Infernio got a reaction from Vyxenne in Wrye Bash - All Games   
    Wrye Bash reads the header of each save to retrieve information like player name, current location, masters, etc.
    If you have tons of saves, it could be that Windows is trying to shove them all into its RAM cache, filling up its cache due to the sheer size of all those saves, and then clearing it out and filling it again over and over.

    You can also try moving them into a profile (i.e. a subfolder of the Saves folder) if you want to keep them. That should make WB ignore them, unless you switch to that profile form within WB.
  6. Thanks
    Infernio reacted to alt3rn1ty in Wrye Bash for Skyrim LE   
    One more time for old times sake
    The last line is telling you what is wrong.
    Have a read of the Wrye Bash description https://www.nexusmods.com/skyrim/mods/1840/
    Just before Version History it says ..
    Remember! In Windows Vista and up, don't install Skyrim Special Edition in the Program Files folder due to User Account Control!
    See Also File Permissions
    When you are using steam, it also defaults to installing your games in the Windows UAC protected folder, Program Files
    So to resolve this :
    Uninstall Wrye Bash (If you used the Wrye Bash Installer as advised, you will find in the Start menu a Wrye Bash entry, expand it and choose the Wrye Bash Uninstaller)
    Uninstall your games
    Uninstall Steam
    Re-install steam, but this time choose an installation path which does not fall under Windows UAC control, say ..
    C:\Steam\
    instead of ..
    C:\\Program Files (x86)\\Steam\\
    Install your games
    And lastly using the Wrye Bash Installer install Wrye Bash again which will now have all the permissions it needs to do what it does, because Windows will not be putting a leash on the dog.
    -------------------
    Someone will probably suggest just disabling UAC .. Bad option imho, but its your computer, do as you will.
    Someone may point out there is an easier way of moving your whole steam library which will circumvent the need to uninstall all your games and re-install them again - This will save you some time if you follow all the steps to the letter .. Unfortunately its been so long since I had steam installed or Bethesda games I have forgotten the details ..
    .. Cue another friendly helper Good luck.
    Edit : PS There is a dedicated Wrye Bash topic here 
     
  7. Thanks
    Infernio got a reaction from konaaya in Wrye Bash - All Games   
    @konaaya Use the latest WIP build (link is in the second post in this thread).
  8. Like
    Infernio got a reaction from Jac in Wrye Bash - All Games   
    Morrowind support for mainline WB is mainly about code quality. Supporting MW is yet another step to making the code more game-agnostic and more maintainable in the long run. If we end up supplanting Wrye Mash in the process, that's fine too.
    It took a long time for us to equal valda's version for FO3/FNV as well (and we're still not quite there yet, since we're lacking the race patcher). We'll get there.
  9. Thanks
    Infernio got a reaction from ssuamier in Wrye Bash - All Games   
    Click on the gear icon at the bottom, then click 'Save Settings'. That will save your settings & data immediately.
    Doing it every time a mod is installed would be difficult, because we'd be asking BAIN to save its data while it's still changing its internal data (due to the mod installation). Plus it might not be a feature some people want so it would have to be opt-in - and we don't have a great settings menu right now (which will be coming, but isn't there yet).
  10. Thanks
    Infernio got a reaction from ssuamier in Wrye Bash - All Games   
    I've gone ahead and increased the contrast on several checkbox images in 307.202006121256 that were failing WCAG AAA or even WCAG AA.
  11. Thanks
    Infernio got a reaction from lmstearn in Wrye Bash - All Games   
    @Arthmoor I'll have a look, seems like the RACE definition for Oblivion broke.
    @lmstearn Should already be fixed in nightly.
  12. Thanks
    Infernio got a reaction from Fiery in Wrye Bash - All Games   
    @Fiery Grab the WIP build (link is in the second post of this thread), should be fixed in there.
  13. Thanks
    Infernio got a reaction from 4nk8r in Wrye Bash - All Games   
    @4nk8r Fixed in 307.201912130315, see second post in this thread for the link to the nightlies.
  14. Thanks
    Infernio got a reaction from Verayth in Wrye Bash - All Games   
    @Verayth Are you using git or the source download? Make sure that your Python version no longer contains a 'chardet' folder, even if it's only .pyc files, otherwise Python might still try to use it.
    @Tanker1985 Huh, removing loot.dll shouldn't *crash*. LOOT stuff just shouldn't work. I'll forward it to Ganda.
  15. Thanks
    Infernio got a reaction from Malonn in Wrye Bash - All Games   
    @LJ44 Make sure you're using the latest WIP version (see the second post in this thread for the link)
    @Malonn It already is optional, open the installers tab, right click on the column header and uncheck 'BSA Redirection'.
  16. Thanks
    Infernio got a reaction from lmstearn in Wrye Bash - All Games   
    That wasn't a fix, the build just unconditionally disabled CBash
    We still have no idea why that crash happens, so the only thing we can recommend is to launch Wrye Bash with the -P argument to disable CBash completely.
  17. Thanks
    Infernio got a reaction from TGTheGamer in Wrye Bash - All Games   
    @TGTheGamer Try downloading the version from the 'loot_update' folder in the dropbox link and using that: https://www.dropbox.com/sh/iazpayeexiyazeh/AAAbGeVHrlIksp2AFgI4w48Oa?dl=0
  18. Thanks
    Infernio got a reaction from BelGarion in Wrye Bash - All Games   
    Hi @BelGarion, I'll need a full BashBugDump.log to investigate this:

    If you're using the Installer version, run "Wrye Bash - FalloutNV (Debug Log)" from the start menu.

    If you're using the Standalone version, do a Shift+Right Click in the folder into which you installed Wrye Bash, open a command prompt or PowerShell, and run:
    "Wrye Bash.exe" -d in cmd, or
    & '.\Wrye Bash.exe' -d in PowerShell.

    If you're using the Python version, run
    python "Wrye Bash Launcher.pyw" -d All these methods launch Wrye Bash in debug mode. Reproduce the problem, close Wrye Bash, and upload the resulting BashBugDump.log file (it's in the folder in which Wrye Bash is installed).
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