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Malonn

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  1. Thanks
    Malonn reacted to Infernio in Wrye Bash - All Games   
    @LJ44 Make sure you're using the latest WIP version (see the second post in this thread for the link)
    @Malonn It already is optional, open the installers tab, right click on the column header and uncheck 'BSA Redirection'.
  2. Like
    Malonn got a reaction from InsanePlumber in Wrye Bash - All Games   
    Can you make BSA Redirection (via "ArchiveInvalidationInvalidated!.bsa") optional?  It's no longer necessary with SkyBSA.  Redundant, as it were.
  3. Thanks
    Malonn got a reaction from Bambacha in QTP3 Compatibility Patch for UOP still needed?   
    Yes, it just brings QTPIII's parallax mapping and textures to the changes made by the UOP.  If you want both changes, install it, otherwise just overwrite with QTPIII R.
  4. Thanks
    Malonn reacted to Arthmoor in [RELz] Unofficial Oblivion Patch [UOP]   
    The error check is not accurate so ignore that. The single ITM only exists when UOP is used in isolation, and needs to be there. Please trust us when we tell you it does not need to be cleaned or error checked. We've been at this a long time :P
  5. Like
    Malonn got a reaction from alt3rn1ty in Wrye Bash - All Games   
    I found things mostly the same as @alt3rn1ty.  Running the launcher and exiting makes no changes, but selecting anything from within the launcher set's Fallout.ini to RO and resets it.  You could modify fallout_default.ini to work around this--maybe back it up first?  I just don't use the launcher.
  6. Thanks
    Malonn got a reaction from Utumno in Wrye Bash - All Games   
    @Utumno New Flash fires up, installers work (for the most part--see below) an d seem to recognize an old Flash installation fine.  Good stuff.  But,
    NVSE Plugins are not working right.  If the package has only the NVSE\Plugins\ directory with anything inside (or not) it doesn't get recognized.  Most options are greyed out.  If I were to add an extra directory to the package ("Meshes", for example) it gets partially recognized and I can select "Has extra directories" and all is good.
    So, BAIN does not recognize NVSE plugins.
  7. Like
    Malonn got a reaction from RavenMind in [RELz] Unofficial Oblivion Patch [UOP]   
    Is there an update in the works?  Oblivion is not as loved as Skyrim, but it's alive.  There are some good mods still active (MOO, OR, among others--miguick has released some mods recently, though I haven't tested them), and was wondering if the original Unofficial Patch is kicking and breathing?  If so, are the changes significant?
  8. Like
    Malonn got a reaction from RavenMind in Oblivion BSA extraction   
    Nice link, alt3rn1ty.  I hadn't come across that thread.  Unfortunately for me (Oblivion addict), Skyrim is much more played and studied and documented.  I mean the Nexus has over twice the number of mods.  I had read Ethatron's work that a modern CPU can uncompress and read quicker than loading a large uncompressed file, depending on compression type, I think.  Starting with Oblivion, Bethesda packed most files--Morrowind has tons that are loose.  One could assume they did it for a reason other than release prettiness.  Installing and prepping for me is quite involved--extract, optimize, etc., repack.  But now I know to stick with the official tool with Skyrim, but for Oblivion I'll stick with BSAOpt for packing.
  9. Like
    Malonn got a reaction from Beermotor in Wrye Bash - All Games   
    Sorry, but I kind of abandoned my Wizards years ago.  I had them backed up form the longest time, but unfortunately deleted them at some point (don't remember why).  They may not have even been updated for the Bash 295 Wizard changes; I don't remember.
    Beermotor is a robot designed specifically for making Wizards , maybe he can whip one up.  I don't know if he gives love to Oblivion though...
  10. Thanks
    Malonn got a reaction from Sladen2019 in Wrye Bash - All Games   
    Sorry, but I kind of abandoned my Wizards years ago.  I had them backed up form the longest time, but unfortunately deleted them at some point (don't remember why).  They may not have even been updated for the Bash 295 Wizard changes; I don't remember.
    Beermotor is a robot designed specifically for making Wizards , maybe he can whip one up.  I don't know if he gives love to Oblivion though...
  11. Thanks
    Malonn got a reaction from alt3rn1ty in Wrye Bash - All Games   
    Sorry, but I kind of abandoned my Wizards years ago.  I had them backed up form the longest time, but unfortunately deleted them at some point (don't remember why).  They may not have even been updated for the Bash 295 Wizard changes; I don't remember.
    Beermotor is a robot designed specifically for making Wizards , maybe he can whip one up.  I don't know if he gives love to Oblivion though...
  12. Like
    Malonn got a reaction from lmstearn in Wrye Bash - All Games   
    Sorry, but I kind of abandoned my Wizards years ago.  I had them backed up form the longest time, but unfortunately deleted them at some point (don't remember why).  They may not have even been updated for the Bash 295 Wizard changes; I don't remember.
    Beermotor is a robot designed specifically for making Wizards , maybe he can whip one up.  I don't know if he gives love to Oblivion though...
  13. Like
    Malonn got a reaction from Beermotor in [RELz] Mertz's WizBAIN thread   
    Hey, Beermotor.  Just wanted to say thanks for the SMIM Wizard.  It's a lifesaver.
  14. Like
    Malonn got a reaction from Beermotor in Wrye Bash - All Games   
    I'll post in the thread as well, but I'll tell you a mod that badly needs a Wizard: SMIM (Static Mesh Improvement Mod by Brumbek).  It has a FOMOD, but who uses NMM? ( )
    You'll have your work cut out for you with SMIM.  But I would love a Wizard for it--I'm sure others would too.
    I'll post in the official thread now.  Ok, sorry, no more derailing from me.
  15. Like
    Malonn got a reaction from Beermotor in [RELz] Mertz's WizBAIN thread   
    Hey, Beermotor.  Moving over to this thread from the Tools of the Trade thread...
    A Wizard for Brumbek's SMIM (Static Mesh Improvement Mod) would be awesome!  It's a lot, I know, but for some reason Brumbek dropped support for BAIN (it was in older versions of the mod).  Millions of people use that mod--plus it would be for both LE and SE Skyrim.
    I humbly request a Wizard, kind sir.
  16. Like
    Malonn reacted to Beermotor in Wrye Bash - All Games   
    Hey I'll be glad to give a shot at making wizards for Skyrim LE, FO4, or Oblivion if you know of any mods that need wizards.  Post in that thread and one of us will surely get a wizard or BCF for it.
     
    This is fantastic news.  Good luck with the merge and no rush.  This is going to be an awesome release.
  17. Like
    Malonn got a reaction from Beermotor in Wrye Bash - All Games   
    Hey, thanks.  Okay, so Beth.net is the official home.  Good to know.
    That's neat about those BAIN Wizards.  They could be quite handy, me-thinks.  I haven't bit the bullet and bought SE yet.  I'll give it some time, let the price come down a bit.
     
    Hey there, Supierce.  I see you're everywhere too.  I haven't seen you on TAL yet.  But I wouldn't be surprised if you have an account there too. 
  18. Like
    Malonn got a reaction from Beermotor in Wrye Bash - All Games   
    So, which thread is the "official" thread?  Bethesda.net or here, or both?  I can and will check both, of course.  This thread seems to be more current--plus the forums are much nicer (Bethesda is shit).
  19. Like
    Malonn got a reaction from alt3rn1ty in Wrye Bash - All Games   
    So, which thread is the "official" thread?  Bethesda.net or here, or both?  I can and will check both, of course.  This thread seems to be more current--plus the forums are much nicer (Bethesda is shit).
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