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Malonn

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Everything posted by Malonn

  1. OR has all of the worthwhile features of the OBGE package (third-party mods excluded), so I wholeheartedly agree with @lmstearn--switch to OR. OR supports cell-based post-processing effects, as well as script-based manipulation. Plus, a recent update added full outdoor (sun only) shadows rendered the "correct" way, i.e. not hooking the vanilla system like shadeMe. This negates a performance impact. *OR fanboy out*
  2. Gotcha. I thought I had read something about that somewhere. Thanks. If a mod asks for a clean save, I'll just hold off until I start a new game.
  3. Am I wrong to assume that unless otherwise stated, a mod can be in-place upgraded? I know clean saves for F4 are different than older games like Oblivion and Morrowind, so I can just install and go, right? I'm asking here but want to know in general. I thought I read somewhere removing mods from your LO can cause weirdness with scripts etc.
  4. I see this was updated, @Arthmoor Significant changes?
  5. Lol. The more the merrier.
  6. Yes, it just brings QTPIII's parallax mapping and textures to the changes made by the UOP. If you want both changes, install it, otherwise just overwrite with QTPIII R.
  7. Me too. There's a new version on GitHub every day. And that's not too much of an exaggeration.
  8. I don't think a placed chest is a leveled list thing. It's a cell, specifically, placed object thing. The contents of the chest could be a leveled list. Perhaps a later loading mod alters the same cell? Or a patch for the mod that placed the chest removes it? Are you comfortable with TES4Edit? Finding the cell and then chest with your full load order will let you know.
  9. Fair enough. I'll try out the current version of LOOT with Oblivion first, then see where my recommendations stand. If I still recommend BOSS, I'll be more specific as to why.
  10. I don't really say to trust BOSS over LOOT because others do (though it's boosts confidence, I'll admit) but because when I tried LOOT in the past it made a couple wrong decisions with mods. Better Cities, specifically. Better Cities needs to load pretty late or else the ground with be "off" in the IC. I've found it is easily thrown off. Loading it late always fixes it. LOOT never loaded it late enough. That's the only ammo for my gun. It could have been fixed since I last used it. Or I could have made a rule, lord knows I make plenty for BOSS. But I'm not joining the "BOSS-for-Oblivion" bandwagon.
  11. I'd just recommend to use BOSS for Oblivion. LOOT gets too many mods wrong.
  12. The ones that have Bash Tags will have their records imported, I believe. So, you'll have some stray records. Best to hide them before building the Patch.
  13. I noticed Disconnect is not an ad blocker, or like you mentioned, the ad blocking feature may need to be paid for. I'm going to give it a fair shake, however. I don't mind tasteful ads on a site, and would like to support a site's lifeline, but some ads go way too far and other sites are just down right dangerous without a blocker. Thanks for the links, I'll read through them. If Disconnect doesn't cut the mustard, I'll see about uBlock Origin.
  14. Yeah, I think alt3rn1ty said that in another thread. That's what planted the seed to look elsewhere. I think I'll give Disconnect a try...
  15. I'm considering dropping Ghostery and going with uBlock, but then I ran across Disconnect. Has anyone tried it? Naturally, it's site boasts that it the NY Times' #1 privacy tool. But if true, that's an endorsement nonetheless. So, thoughts?
  16. Haha true. PC is king, but PC isn't even king for games, consoles are. People need to give up their consoles and move to the personal computer. Then mix up between Windows and Linux. That's not going to happen. I guess we should just consider ourselves lucky to get games on the PC to begin with.
  17. If you want to play good games, you're essentially stuck. Linux is looking better as time goes on.
  18. Forgive me, but I don't know as much as I thought I did, but why would that make it mergeable? So one would use your ESM's formIDs? This is new territory for me, I guess.
  19. I'm fuzzy on the mechanics of this. This is solely to make a mod mergeable in the Bashed Patch, right? So, you have a formID (let's say xx726534) from a mod, you overwrite that ID with one from you resource esm? Which is blank? So, xx726534 goes from being a quest with data to a blank quest?
  20. I didn't know a thing about the developers of Ghostery. I just assumed the creator still developed. I don't have an account with them, is my browsing data sold? Best browser extension ever created? There's an endorsement for ya.
  21. Have you tried Ghostery for ad blocking? Or would that suffer the same fate as Ublock with the new changes to Chrome?
  22. Gotcha. I guess my only data to back my opinion is following the issues Nexus had after Skyrim (and then the CK) were released. Plus you look at the downloads for some Skyrim mods and you're looking at the millions easily (unique). If an Oblivion mod is in the 10K range (unique) it's popular (nowadays), but 10K for Skyrim is near-unused. But I've been with Oblivion since '06 so I guess I should have known better.
  23. I remember. The official forums were the place to hang out and chat about Oblivion and mods. Releases, WIP's, etc. all in the official forums. I didn't know Oblivion has the second highest number of mods in all of Nexus. Let me guess: Skyrim is #1? Okay, maybe Oblivion had nearly as large an active community, but for sheer numbers of players with modded setups, Skyrim reigns. Nexus officials said themselves that it was when Skyrim came along that they had to really improve their backend to cope with the traffic. I remember issues in Oblvion's day too. Doesn't FO3, FO4 and FNV and SSE have high mod numbers on their servers?
  24. I'd love to see some hard data on speed differences with loose versus BSA'd resources. There has been an article or two about BSA compression as well; does it improve performance to be compressed or not? A more detailed study on that would be great. Basically for Oblivion, BSAs are a tidiness thing. If the assets of the mod are completely new and unique, a BSA can be a prettiness tool. If we had data on compression and it's performance impact, we could say BSA's potentially improve performance. The Bethesda modding community really took off with Skyrim. That's when the research for every damn question about the game took place. Modding wasn't quite as popular with Oblivion. Nexus blew the hell up with Skyrim.
  25. Try posting in the LOOT thread. I don't know the answer. I don't know LOOT's inner workings, but they do in that thread. Maybe something with "Plugins.txt"? Obviously, Oblivion.esm is active, right?

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