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Sigurð Stormhand

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Everything posted by Sigurð Stormhand

  1. Softsonic is similar to Fileplanet and other now-defunct hosting sites. Theyt started out in the 90's hosting shareware and demo software but today they're riddled with bad ads and pirated software.
  2. Sorry I missed this, will take a look when I have time. I'm back at fixing things now but I'm starting on the meshes and then animation fixes, as they're "low hanging fruit" and easy to test and verify.
  3. I don't think there's been a decline in the "skill" or "talent" of modders necessarily, but I do think that the requirements for making "good" mods have increased exponentially from game to game. Recently, I have been learning how to create high-poly models in Blender and bake normal maps from them, and also how to draw directly on the model surface with a tablet and pen to create diffuse textures. That sort of thing is necessary if you want to match the sort of content Bethesda themselves put out these days. It's not enough to create a high-poly model and apply a stock repeating texture, no matter how artful you are about it. That's just one example related to models and textures, but the same applies to quests (back in the time of Morrowing nobody cared that there were no voices files) and pretty much everything else too.
  4. I actually use 2.49 and 2.9, the latter mostly for texture work, including baking, and also for precision mesh work as more modern versions of Blender can track much more precise vertex locations and display them numerically. Older versions of Blender were less precise.
  5. Welcome to our little corner of the Internet.
  6. Anybody who wants to contribute fixes is welcome to upload a mesh and attach it to a ticket OR upload it to the "files for fixes" section of our downloads sections with reference to the ticket number. All help greatly appreciated.
  7. Greetings, welcome to the grumpiest most cheerful Elder Scrolls forum there is!
  8. OOO itself has been significantly updated, too.
  9. Hi people, so I just wanted to give some context on where we are with an update. We've taken on all the issues that have been reported in the tracker but a lot of them are on my docket, and I'm currently busy with revising some university work, which I'm behind on due to a double-does of Covid in just over a month. Once I get done with this work I can send it off to my supervisor and get to some patching.
  10. Can you show us? It would help if you could select the mesh so that we can see the geometry.
  11. For those wondering - no, installing an RX 6700XT does not improve performance in modded Oblivion.

    1. Sigurð Stormhand

      Sigurð Stormhand

      Bannerlord works much better, though.

    2. Phinnous Ande

      Phinnous Ande

      Not without DXVK (https://www.nexusmods.com/oblivion/mods/51989) as it translates the DirectX 9.0 calls to Vulkan based ones. Vulkan is much more efficient so the performance is way higher, so there's likely to be a performance increase. Just make sure that if you are using Oblivion Reloaded, that it's version 10.0 or higher. Also recommended to use Reshade in Vulkan mode if you are interested in the Anti-Aliasing functions of the game.

    3. Sigurð Stormhand

      Sigurð Stormhand

      It's not really effective, as most of the slowdown is caused by a CPU/System RAm bottleneck related to things like Havok calculation, not graphics. This has been the case for years, so I was really just having a jape.

  12. Belated Happy Birthday, and congrats on the release!
  13. Have you filed a ticket, and do you have a save where it happens repeatedly? We'd need to test that on a vanilla install to validate the bug.
  14. It seems that this bug has never been reliably reproduced on PC, in the last 12 years. So we first need to validate the bug and establish the minimum viable fix (we don't want to make edits that aren't necessary).
  15. Hi, so the software package doesn't support this, unfortunately, the best you can do is click on a game and then view mods by category within that game.
  16. Please, if you inflate our heads any more I'm going to have to chainsaw all the doorframes.
  17. Apologies to everyone for letting this get out of hand. Please refrain from accusing others of any form of "piracy" or starting fights in public. Instead, use the report function and let the moderators deal with it. If this thread goes off topic again it will be locked.
  18. I'd argue it's a fairly good, but flawed game. It's certainly flawed, but the overall experience is still good.
  19. In case anyone was wondering, the lowerbody mesh this armour was based on was "HGEC M", the upper body appears to be "HGEC Normal D-Cup".
  20. Version 1.0


    Requirements: Oblivion Patch; R18PN - Eisen Platte Armor for HGEC - https://www.nexusmods.com/oblivion/mods/36939 Author: NPR/Sigurd Stormhand Description =========== The is a small tweak to the Eisen Platte Armor for HGEC by NPR, it offers different replacement options, including versions with pants, versions with a skirt (back-ported from NPR’s own Skyrim version of this armour) and versions with both, as well as the original versions, and versions of all of the above with the tassets (thigh armour) removed. Details ======= This little project was prompted by someone in the NifMania Discord Server saying that whilst the liked the Eisen Platte armour they found the exposed skin on the thighs off-putting. I’m generally inclined to agree given how bulky the rest of the set it, so I decided it was worth seeing what could be done abought that. The first thing I discovered was that the version of the armour published by NPR for Skyrim included a skirt, which I thought was a significant improvement. However, it’s a pretty short skirt and I wasn’t completely happy with the look, so I decided to model some pants starting from the existing leotard mesh. These pants are based on the look of the original armour from Final Fantasy XI, using a recoloured vanilla texture. Having made two new versions for Oblivion I decided to combine pants and skirt to create a fourth version. Whilst doing all this I took a look at the weight painting on the model and decided it could do with “stiffening” for some of the metal parts, like the knees, ankles, shins etc. More tweaking ensued, mostly to reduce clipping and gapping around the thighs and waist. I wasn’t able to totally eliminate clipping between the tassets and skirt, so I’ve provided versions of my three modified armour plus the original with and without the tassets. You can pick which you like most. As I was already up to the waist in it, so to speak, I decided to check our the upper body too. I made some small tweaks here too, shrinking the arm armour slightly and enlarging the pauldrons to again reduce clipping and gapping. I also moved the straps on the sides of the undershirt to the sides of the armour because I think it looks better like that. All of this is a matter of taste rather than “improvement”. The end result is a slightly “chunkier” upper body with a slightly thicker midsection and larger pauldrons alongside smaller tassets and stiffer weight painting in some places. I personally prefer this look, as I think it’s a little more balanced, but it’s not a huge difference. Install ======= Manual: 1. Extract the files to a temporary location. 2. Copy files in “1 Upper” and ONE of the “Lower” folders to your Oblivion Data folder, if you want to use the “pants” or “skirt” options you will also need to copy the contents of “0 Textures”. BAIN: 1. Drop the archive into your BAIN folder, start BASH and install go to the “installers” tab. 2. Select the the packages you want to install, select ONE “Lower” option ONLY and “0 Textures” if you want to use the any of the “skirt” or “pants” options. 3. Run BAIN installation. Uninstall ========= Manual: 2. Remove the folders “Meshes\R18PN\Armor\Eisen Platte Armor” and “Textures\R18PN\Armor\Eisen Platte Armor” or overwrite them with NPR’s originals. BAIN: Simply uninstall from BASH via the "Installers" tab. Incompatibility =============== Other mods that replace the Eisen Platte meshes. Known Issues or Bugs ==================== Sometimes when turning in place the tassets will clip through the skirt slightly, especially with weapons drawn. I’ve done my best to minimise this but I think fixing it completely would require welding the two parts together and remodelling them both, I don’t know how long that could take but it didn’t seem worth holding up the release at this point. History ======= 1.0 Initial release ======= You can find me at AFKMods.com and Oblivion Nexus as "Sigurd Stormhand". Credits ======= A Thank you to the following: To Bethesda for creating Oblivion. To LHammonds for the Readme Generator this file was based on. To ShadeMe for the CS Extender To NPR for the original R18PN - Eisen Platte Armor for HGEC. A very special thank you to everyone at AFKmods for a completely unmerited level of patience and support. Tools Used ========== NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html Blender - www.blender.org Gimp - https://www.gimp.org Licensing/Legal =============== This mod is provided “as is” and completely free to use or modify, except that you MAY NOT, use the texture for the pants in any other game without the permission of Bethesda/Microsoft because it is modified from an original Oblivion asset.
  21. OK, I understand. Yes, you can post translations provided the original author has provided permission, either in their readme or via email/private message.
  22. Could you elaborate on what you mean, please?
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