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Everything posted by ejnomad07

  1. I'm sorry but that's incorrect. I started with that page at one point but built my list up from it. It's missing conflicts. Example, they don't list all possible conflicts Mourning Never Comes can have or the importance of keeping Malborn alive or you miss another quest and the small window you have to easily complete it.
  2. Thank you for the explanation. As long as it's intended. Thanks Arthmoor!
  3. Thank you for all your work fixing the game patch team!

  4. Hello AFK forums, Would anyone please be willing to port over AndrealphusVIII's Dawnguard - Hall of Vigilant Requirement Mod to xbox? I would really like a mod to delay this DLC starting and we don't have any options. Give it to the PS4 players too. They would probably appreciate it. Author gives full permission to port it over. Image attached just in case. Thank you!!
  5. Leonardo I believe you are thinking more along the lines of a solution to the conflict rather than the actual conflict. The point of the conflict is if you go so far along the civil war quest line you miss out on Season Unending. Those two quests are the last battles before you finish by taking the Capitals for either side. If you complete them then at that point there is nothing to trade and Season Unending can't start.
  6. I'm noticing the guards do not use both beds in the Inn. The second guard rather than use the far bed to sleep just sits in the chair the whole time.
  7. Anyone else having issues with Kust not coming out of his house? Seems all he does is sleep and keep his door locked.
  8. Just doing another run through of the game. Bumping this in case anyone knows of something I missed.
  9. Thank you for adding this! It seemed you were on the fence about this town because of the dragon mound for some time. Glad to see you found a compromise. Finally the place Siddgeir is complaining about not getting his taxes is on the map! Just a thought after I type this.. It might be interesting if you could hold that scene from playing until after Granite Hill falls. It would certainly be a great fit for why the taxes are late...
  10. Hey Leo, I have zero experience with modding Skyrim. That said, how hard is it to learn how to add these kind of fast travel markers to the game if I wanted to make custom ones for myself?
  11. Well I appreciate the response. Just wanted you to consider as there are only like 3 of them in the whole game.
  12. They said any content people pay for has to be new content. There is nothing saying they couldn't or wouldn't consider free content that's been seen before but is now official. All too negative in your outlook people. Every game has bugs it would hardly be news if Bethesda used the patch. If anything they would get flack for taking so long to embrace it. It not like the patch and all the bug fixes or bugs so broken the patch can't even fix haven't hit the news feed before.
  13. Now hear me out as a Console player, I know the patch is not meant to make any money but a nice draw with creation club is it doesn't disable achievements. It would be nice if the team could get their patch on Creation Club. As a PR boost to Bethesda you could present them with the idea if they put the patch on Creation Club it's free for anyone to download as their starter DLC content. We win and Bethesda wins as it draws people to check the feature out and get the patch. Then people like me can finally play the game mostly bug free and still earn those achievements.
  14. If there is something helpful like that I would be happy to use it but I know of no such mods. For now the best I can do is take pictures of issues like this and send them to my computer. This cave only has on such brazier so it's easy to spot and find though.
  15. I can't believe I missed this quest conflict. Mourning Never Comes just has so many quest conflicts!
  16. Playing on Xbox. Room with a ceremonial brazier which you can burn a mushroom to open the door. If you look at the ceiling just right above it you can see the pieces do not match up leaving a giant blue hole. Thank you,
  17. Amazed by all the great work this team does!

  18. Don't be dragging me back into this Leo. Any weapon = any weapon. The game doesn't say "Any weapon but this...this..this..and this... It say ANY WEAPON. There are other weapons that are artifacts that can be improved so your point is more than moot! @Shadowblade Weapons in Skyrim are not heated to be improved. They are cut with abrasion. That's much different and has nothing to do with heat. Typically with abrasive cutting you can use a fluid to even cut down the heat so as to avoid thermal damage. Has anyone bothered to read the book next to it besides Arthmoor? It says not even the hottest fires of the Skyforge can melt the blade. How many weapons in this game are improved at the Skyforge or ANY forge for that matter? You temper stuff at the grinding stones! This whole weapon was handled terribly by Bethesda. Probably because the intended version is hidden and locked away behind console commands and when those quests for it were scrapped we got this version of the weapon and half-assed into it's place. The Vanilla version uses 2 hands to swing and skills and levels up 2 handed, but instead benefits from one handed perks, sword traits and fortify one handed potions, if the weapon gets confiscated from you for any reason it resets, breaks if put on weapon racks, missing a classification for a weapon material, the weapon doesn't work as intended if given to a follower and is missing tempering recipe data if you believe that a bug all culminating in several fixes in several versions of the unofficial patch for this weapon. In short, it's not at all the artifact it was ever intended to be no matter what is done because the original blade and quests for it were cut. @THE OP There is already a mod that reverts this change if you feel like using this blade on PC and Xbox1/Ps4. I still don't get how anyone could kill so many. EDIT: @Arthmoor I was typing this before your post so don't think I am trying to restart this conversation.
  19. What the game says should trump lore. The game isn't exactly lore perfect and the game says on loading screens: "Any weapon or piece of armor can be improved at a smithy, regardless of the material type or the smith's skill or perks. Smithing perks increase how much the item is improved." "Look for Forges and Grindstones in the world. You can use them to make new weapons and armor, and improve what you already have." "Weapons can be improved at a Grindstone. Armor can be improved at a Blacksmith's table." Besides, apparently in Skyrim you sharpen a weapon by grinding them which is abrasive cutting and has nothing to do with heating an object. If such an object existed in real life that was unable to be melted it would be perfect for this because you wouldn't need grinding fluids to avoid thermal damage. I don't have a dog in this fight though. Don't use the weapon. I love my friends too much.
  20. This took me some time! Here's an updated front page Arthmoor. You are forgetting to tell people of stuff. Implemented in This Mod NPCs Argi Farseer - Stonehills. Works in the mine, has a home in Stonehills, takes a random stroll around the mining camp at night. Talib - Stonehills. Restored his house, works the mines. Aleuc - Blacksmith in Stonehills. Has a house and slightly modified exterior forge area. Stonehills ought to be plenty populated now. Captain Metilius - Castle Dour. Hangs around the war room during Bleak Falls Barrow or Jagged Crown, wanders the castle district outside otherwise. Will be disabled if the Stormcloaks have Solitude. Grushnag - Placed with the Markarth Khajiit caravan and will travel with them. Serves as a guard due to the dangerous nature of The Reach. Herebane Sorenshield - Added on the span of Kilkreath Ruins between the first and second interior areas. He will patrol the area there and is now carrying his named reward items too. Karinda - Dagny's horse that was originally planned for use in the darker side of The Whispering Door. Just for show now though. Mazgak - Added to the hunters in Bloated Man's Grotto. Spirit of the Ancient Traveler - Added at Wayward Pass as was apparently intended. Steirod - NPC planned for use at Irontree Mill. Trilf - NPC planned for use at Irontree Mill. Sulvar the Steady - Placed in Niranye's house, spends the rest of his time at the warehouse. It made no sense for him to spend his entire existence in her place. Tasius Tragus - Added in the Dragon Bridge tavern. Doesn't do much other than sandboxing inside and outside. Sleeps at the inn. Supposedly is Varnius Junius' boss. Thjollod - Added to the hunters in Bloated Man's Grotto. Viding - Added to the hunters in Bloated Man's Grotto. Mithorpa Nasyal - Dark Elf NPC assigned to Barleydark Farm. Uglarz - Restored for Narzulbur, involved in a quest. College Guard - A generic guard for the College of Winterhold. He'll now patrol the grounds, as well as stand watch during part of Revealing the Unseen and Containment, sleep upstairs in the Hall of Attainment, and assist your fight in Staff of Magnus (MG07) and Eye of Magnus (MG08). Froa - Daughter of Kjeld and Iddra who is mentioned in at least two scenes but doesn't exist. Ennodius Papius - Enabled since he has recorded dialogue available for before the Dark Brotherhood quest to kill him. Guards restored for Half-Moon Mill who will use the cut dialogues for that location. Orthorn has dialogue implying he'll return to the college at a later date. He will now go to the Frozen Hearth in Winterhold and sandbox there until the player becomes Archmage. At that point he will take up a normal routine at the College itself. Hern will now be enabled by default so that he and Hert can both access their unique dialogue for when he's around. Killing him prior to the Dark Brotherhood contract was already accounted for by Bethesda. Followers Jenassa has been given bed linkage to the now vacant upstairs bedroom. Marrying her will now cause this to become a valid location to get the Lover's Comfort bonus. Her sandbox package in the location has also been modified so she'll make full use of the entire cell. All of the hirelings, except Marcurio, had personal outfit entries that leveled with the player which were not being used. These have now been assigned. Pack Spiders! You can now create a pack spider in White Ridge Barrow that can haul some extra loot for you. Be careful, they're fragile, and you can only have one following you at a time. Glowing Spiders! Another spider you can also make in White Ridge Barrow that produces light while following you around. They will last for 2 in-game hours, or until killed, whichever comes first. Items Gallus' decoded journal - Will appear in Nightingale Hall next to the beds after the Twilight Sepulchur is done.. Falmer Supple Bow - A slightly better version of the normal Falmer bow. Added to 3 of the encounter varieties of Falmer. A tempering recipe has been provided as well. Briarheart Geis - A special version of a Forsworn axe, now in the hands of the Briarheart at Lost Valley Redoubt. Mzinchaleft Guard's Note - A note for the guards who are watching Maluril's room placed outside Maluril's door. Habd's Death Letter - A note left behind by the former owner of Frostflow Lighthouse in Frostflow Abyss. Sild's Staff - A unique item available on Sild the Warlock in Rannveig's Fast that summons subjugated ghosts. Circle of Vitality - Added a new tome for the spell, plus completed the missing parts. Stormcloak Cuirass (sleeved version) - An alternate version of the standard Stormcloak Cuirass that was never added to the game has been added to the leveled lists for Stormcloak gear. Letter to Vals Veran - A short note that provides a bit of backstory to Vals Veran. Robes & Boots - Several articles of clothing that were not added to leveled lists are now available. Letter from Harkon - A short note carried by Malkus talking about Harkon's promise for finding a Moth Priest. The Secrets of Ragnvald - Added to the room where Otar the Mad spawns. Ghorbash's Ancestral Axe - Should be mounted over his bed in his longhouse. An unsent letter from one of Peryite's afflicted has been placed in Bthardamz Workshop. Letter to Vals Veran was added in Hillgrunds Tomb. Imperial War Horn was added to General Tullius' quarters. Nord War Horn was added to Ulfric's quarters. The "Staff of Fading" was created to make use of the "Fade Other" staff enchantment that was left hanging. It has been added to the LItemStaffIllusion50 leveled list. The "Staff of Fire Rune", "Staff of Frost Rune", and "Staff of Shock Rune" have been created to make use of the respective staff enchantments that were created but never used. The 3 staves have been added to the LItemStaffDestruction50 leveled list. Crafting recipes have been added to Neloth's staff enchanting station for the Staff of Frost Rune, Staff of Fire Rune, Staff of Shock Rune, and Staff of Fade Other. Scroll of Dead Thrall, Scroll of Dragonhide, Scroll of Flame Thrall, Scroll of Frost Thrall, and Scroll of Storm Thrall placed somewhere in the game. Vampire armor outfits will now include the Vampire Gauntlets that were never used. Spells The Fade Other spell (invisibility cast on others) has been given a spell tome and added to Drevis Neloren's expert spells list. Spectral Arrow - Spell tome reward for completing Treva's Watch. Circle of Vitality has been completed and added to the game. It will become available when the Restoration Ritual is completed. The original visual effects Bethesda made for Iron Flesh, Oak Flesh, Ebony Flesh, Stone Flesh, and Dragonhide have been restored. Quests Research Thief - An unfinished quest at the College of Winterhold. Nirya has something she'd like you to do. (Repeatable radiant quest) Filling Soul Gems - Sergius Turrianus doesn't just want you to restock them, the lazy bum! (Repeatable radiant quest) The Missing Apprentices - Phinis Gestor wants someone to find out what happened to the previous group of apprentices. Can now also be started via a notice pinned to the doorways in each of the major halls of the College. Tolfdir the Absent-Minded - His alembic isn't the only thing he routinely misplaces! (Repeatable radiant quest) Animal Pelt Collection - Restored a radiant quest for the Companions to collect animal pelts. Needed some logic tweaks and bugfix hacks to get it into useable shape. Rogue Wizard - Tolfdir has more than just his absent-mindedness he needs help with. (Repeatable radiant quest) Hitting the Books - An extra dialogue exchange was restored between the player and Mirabelle Ervine. "A Wife For Mauhulakh" (name provided by CRF) - Chief Mauhulakh is lonely and longs for companionship. Proving Honor - Aela can now be chosen as your shield-sibling if you do more work for her than Farkas. Suppy Line - Frost River Farm needs help distributing their mead. Shalidor's Insights - Added the missing fortify magicka scroll to the reward table. Runil's Dark Past - Restored what little there is for this. Need to retrieve his journal first before the dialogue becomes available. Mourning - NPCs who lose friends or loved ones may mourn the loss for a set period of time. Scenes DialogueRiftenRatway - Restored a non-functional dialogue scene between the player and two thugs in the Ratway entrance. (Disabled if Live Another Life is installed and Thieves Guild start is chosen) DialogueWhiterun - Scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables. DialogueWhiterun - Scene where Mikael thanks the audience for their applause as the player first enters the Bannered Mare. DialogueWhiterun - Two cut lines of dialogue intended to be spoken by Eorlund Grey-Mane have been restored DialogueDragonsreach - Vignar Gray-Mane will now sandbox in Dragonsreach 3 days out of the week if he's not the Jarl. This enables access to a scene that doesn't play due to him never going there otherwise. DialogueGenericVigilantsOfStendarr - Restored dialogue for the Vigilants to confront the player when they are wearing/wielding a Daedric artifact item. (http://uesp.net/wiki/Skyrim:Vigilants_of_Stendarr#Conversations) ++ Don't worry, if you surrender an item it won't be lost unless you want it to be - the Vigilants will whisk it away to their hall. ++ Yes, if Dawnguard is loaded the vault they speak of will be available in the exterior should you need it. Windhelm - 2 scenes between Scouts-Many-Marshes and Ambarys unlocked by giving Scouts-Many-Marshes an AI pack to sandbox in the club after work. Solitude - 3 scenes involvng Xander have been restored by giving him AI packages to go to each of the stores. He should visit Angeline's Aromatics on Tirdas and Turdas, Bits & Pieces on Middas, and Radiant Raiment on Fredas. MS06StartPotemaEscapesScene - Removed condition blocking the dialogue from Potema's escape sequence. Bleak Falls Barrow -Restored dragon encounter Falkreath - Restored a line of dialogue for Barbas in A Daedra's Best Friend (DA03) where you can ask him why Vile kicked him out. Locations Thalmor Justiciar HQ in Solitude - Populated with one commander and 4 justiciars who will disable if the Stormcloaks take Solitude. Banners changed from Imperial to Thalmor, and these banners will change again to Stormcloak ones if they take the city. Castle Dour Tower - Restored access to an unused tower room above General Tullius' room. Captain Metilius will sandbox here for part of the day as well as sleep here since he has no bed otherwise. Frost River Farm - The meadery occupies space in western Hjaalmarch, along the border area near Dragon Bridge. Goes with the Supply Line quest that was restored. Irontree Mill - Restored a missing sawmill originally designated for Haafingar Hold. Haafingar has no adequate space for it, so it's just over the border with Hjaalmarch, located next to the newly restored Frost River Farm. Steirod and Trilf live and work here. Trilf's House - Added with the relocation of Irontree Mill after discovering that there is a key and location data for a house. Since Steirod has nowhere else to go, he'll be living there too. Barleydark Farm - Restored a farm with 2 guard dogs southwest of Fort Greymoor occupied by Mithorpa Nasyal. The location was already leveled out and labeled, just never actually built. Stonehills - Restored the village which was intended to be placed here. (Argi Farseer's house, Aleuc's house [blacksmith], Talib's house) Wintersand Manor - Nazeem & Ahlam's house, restored to the game at Chillfurrow Farm. Maiden-Loom Manor - Lilith Maiden-Loom's house, restored to the game across from Whiterun Stables. Cidhna Mine - Obscured Passage, restored and repurposed as an escape route out of the prison. Frostbark Lumber Mill - The abandoned remains of the sawmill that Ganna tells you about in Kynesgrove but was never added to the game. Heljarchen - The village which was intended to be placed surrounding Nightgate Inn has been restored. (Blacksmith, Alchemist, 2 farmhouses, and the NPCs who live in them) Riften - Restores the southeast city gate to the game, which was boarded over prior to release for some reason. Enemies Forsworn Warlords have been added to the various Forsworn leveled lists they were never made a part of. You can begin encountering them at level 46 and above. Other Nightgate Inn can now be chosen by the game as a possible place for Sam to show up for A Night To Remember. The goat pen mentioned in dialogue about Froa has been added behind the inn in Kynesgrove. The residents of Heljarchen will now have proper grave sites if they get killed. The added residents of Stonehills (Argi, Aleuc, Talib) will now have proper burial urns in Solitude if they are killed. Restored the Omen of Warding and Stop Rune powers. These were originally designed as Black Book rewards but there is no book to place them in. Instead, they have been attached to standing stones hidden on Solstheim. Added road signs to various intersections near Stonehills and Heljarchen for the two villages. Froa should now move to Honorhall Orphanage if Keld and Iddra are both dead in Kynesgrove. Credits Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's nest never stood a chance! Hana again - For the road sign resources used to make the new signs. nonoodles - Meshes used for the restored Riften southeast gate.
  21. Thank you for the fixes Sclerocephalus you are the hero this game needs. But hot damn was this thread fun to read about what's broken, your fixes, and discoveries. Thanks for just that! Fascinating stuff.
  22. Pretty silly. Looks like he moved them from the area on the left to the right.
  23. 66 Shards and I can't find one.
  24. I agree if it's just for a skill book, but most of those Skill books are actually in unique off the beaten path locations worth seeing.

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