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KKthebeast

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  • Content Count

    24
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About KKthebeast

  • Rank
    Clanfriend
  • Birthday 01/01/1984

Profile Information

  • Gender
    Male
  • Location
    Texas
  • Interests
    Modding
  1. KKthebeast

    NifSkope 2.0 Dev

    Yes I have had this error turns out my free antivirus was acting like a virus had to uninstall I don't remember which one it was either AVG or avast. No amount of system exceptions or exclusions got it working uninstalling it was the only way to fix it. BTW I was able to get it to open a second nif if I selected the nif and hit enter about 10 times really fast on the keyboard. Just using Windows Defender now
  2. KKthebeast

    NifSkope 2.0 Dev

    I'm no pro but have been using those builds on windows 10 x64 with zero issues running them. Have you made sure to delete Everything in the nifskope folder before dropping in the new content?
  3. KKthebeast

    NifSkope 2.0 Dev

    Hey Jon, I Partially Decode some more of the Nif. BSSubIndexTriShape, Unknown Int 2, Is a Hex represents the Body Part Association for the Dismemberment system in the game. Which is linked to Selected Groups of Vertices Array Indices = Partition SSF File is regular String Relative File Path, Ie. 92=\ for 77=M, 101=e, 115=s, 65=A, 114=m 46=. ETC. This is Meshes\Armor\ScienceScribe\FHelment.ssf Just getting started Note "-" means through Ill keep working on that list there are around 100 of them
  4. KKthebeast

    NifSkope 2.0 Dev

    Good morning sir! How time consuming would it be to make it to where you could see your mouse x,y coords from the 3d area somewheres? Just had the idea, figured i would ask ya. Thanks Also Since i can't seem to PM you. Ill just say this here. PS. We appreciate your time man. It's really cool to be able to speak 1 on 1 with you. Most programs... you don't get that privilege. Thanks for every second you spend on this project, we all know you have a life and a day job to worry about, and family/friends etc.. With out your work we would be screwed. Thanks again. And many apologies for my nonsense before.
  5. KKthebeast

    NifSkope 2.0 Dev

    Yeah sorry about the confusion guys. I'll try to be more considerate in the future. Meant no disrespect or to make anyone feel like their time is wasted or unappreciated.
  6. KKthebeast

    NifSkope 2.0 Dev

    Not the case at all sir, been on the road all day since the post, driving. Still have every intention of sending you files Ill update this post with the links asap buddy -> Public link to the files <- And btw way sir. the crash doesn't happen on win7 x64, just win10 x64, don't know if that helps
  7. KKthebeast

    NifSkope 2.0 Dev

    Hey Jon, Thanks for the reply man, unchecking the box works for now good sir! Sorry I'm getting on your nerves man, I didn't realize you had asked for the the file. I'll be sure to link some examples in the future! I appreciate you buddy! Keep up the great work sir! Edit: JON! I am so sorry sir. I did not see your post requesting the nif file! I have been driving back home all day from work. Again my apologizes (illegal to use the phone here in my state while driving ) I linked the files below
  8. KKthebeast

    NifSkope 2.0 Dev

    Fallout 4 nifs extracted from the game Hey Jon still Crashing on Windows 10 x64. Clean install. and Clean install of Nifskope 2.0 dev6. It Only happens when the "One or more block has had their name sanitized" part is trying to run the 2nd time. Meaning, I open a Nif. open a 2nd Nif. copy the BSConnectPoint:Parents from the 1st to the 2nd. Save, on save the sanitize window pops up... everything is good up to here then i close the 2nd nif. open a 3rd nif. copy the CP from the 1st to the 3rd. click Save. this time instead of the Sanitize window poping up i Crash. Faulting application name: NifSkope.exe, version: 0.0.0.0, time stamp: 0x58207f38 Faulting module name: Qt5Widgets.dll, version: 5.7.0.0, time stamp: 0x575a6c61 Exception code: 0xc0000005 Fault offset: 0x000487f3 Faulting process id: 0x3108 Faulting application start time: 0x01d2a57527b5ff9f Faulting application path: C:\NifSkope\NifSkope.exe Faulting module path: C:\NifSkope\Qt5Widgets.dll Report Id: 221fc41e-164d-4cd0-844f-e0ad22528c0c Faulting package full name: Faulting package-relative application ID:
  9. KKthebeast

    NifSkope 2.0 Dev

    haha "hyperbolic" good one man Ill try the reinstall. Could you link me sir. There are quite a few results that popup, i want to make sure i get the one you are talking about Thanks Jon. You da man nvm i think i found it https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev6#downloads_2_0_dev6
  10. KKthebeast

    NifSkope 2.0 Dev

    Hey Mr. Jon, Having serious troubles with Alpha 6. (i was forced to upgrade to win10 x64 after my win7 x64 became unstable. its all i had with me out of town) Now Nifskope is crashing left and right. I can replicate it as well. Open nif 1, open nif2, copy BSConnectPoints from 1 to 2. Save nif (sanitize pops up) ok. Close nif 2, Open nif 3. copy from 1 to 3, save. (sanitize doesn't popup it Crashes) this happens every time. I have nifskope in C:\Nifskope\Nifskope.exe. I have tried compatibility mode win7, win8, and disable DPI scaling, and run as Admin. still no luck brother. I hope there is a quick fix man. We are in the middle of adding another 1000 nifs to Snappy HouseKit. (Fallout 4)
  11. KKthebeast

    NifSkope 2.0 Dev

    hmm programically would it be possible to get a "compromise". meaning. would it be at all possible to do what i was hoping for with the arrows? like if you click the little up or down arrows, to have the render update? Sorry to bother you about this brother. just trying to think it out, Im sure you see the benefit of the feature. since manually changing UV x and y values works best in very small increments 0.000X. If updating the render isn't possible using the little arrow keys. would it be possible to get per field decimal control? (ie. UV seems to work the best at the 4th decimal or 3rd for larger jumps, and vertex seems to work the best at the 1st decimal. As always, thank you for listening to my ramblings. and your conversation. Everything you do is awesome Jon. #TrueStoryBro
  12. KKthebeast

    NifSkope 2.0 Dev

    It's updated for you the second you type the number. or after you leave the edit box? for me it has always and only done the later.
  13. KKthebeast

    NifSkope 2.0 Dev

    Thanks for the update Mr. Jon! Always on point! quick suggestion and feature request. Knowing that you added the uv editor (which is GREAT btw) I still find myself tweaking the values manually on the UV xy. Is there ANY way we could have the rendering window update real time with out exiting the editor box? additional like we chatted about before being able to choose which demical gets moved with the arrows/scroll wheel. This would make editing UV freaking epic in Nifskope. Again thank you for your work sir. don't know why you do what you do, but greatly appreciate that it's you doing it!
  14. KKthebeast

    NifSkope 2.0 Dev

    Hello good sir me again. Back with another idea /request. Might it be possible in the future to toggle the display of a BsTrishape on and off to help in reaching those pesky verts that are buried in complex objects with multiple BsTrishape?
  15. KKthebeast

    NifSkope 2.0 Dev

    Hey there Jon, I did find a "bug" depends on your perspective. If you delete an item that is on a NiNodes Extra Data List. it's entry does not get "removed" from the Extra data list, just nulled. As you know any null entry on the Extra Data List will Insta-CTD the game. At least it does in FO4 One way to look at it is... Well that's your responsibility to know what you are deleting and remove the appropriate entries. 2nd way. Lets make sure noobs don't break things lol Maybe if you get a chance you might be able to work your magic here. seems like it might be a complicated fix though. like how could you even program it simply to be "Aware" of its parent and fully remove it? seems hard. Anywho. Just thought I would bring it to your attention. I frequently am revisiting old nifs that i have already done snaps on and copy and pasting new ones. Sometimes i forget to manually adjust the list to remove the nulls, and end up CTD FO4. Not a problem for me now that i know what happens. but others might not be so lucky Thanks for your ear my friend!

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