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Supierce

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Everything posted by Supierce

  1. 7-Zip 18.06 is released: https://www.7-zip.org/
  2. I can confirm this too, except mine is a return value of 2 when trying to install anything in Oblivion. Uninstalling works fine.
  3. With 3.2.70 the old inability to generate LOD with TWMP_Valenwood_Elsweyr.esp has returned. It's been fixed for several years, but I don't remember if it was fixed in the esp or in TES4LODGen. Since xEdit is my only change, I'm starting here. Right now, as long as TWMP_Valenwood_Elsweyr.esp is active in the load order, there's a solid hang about a third of the way through Tamriel generation. Let me know if you need more information. Thanks! EDIT: I just verified that this is new with 3.2.70. Builds 3.2.2 and earlier work fine with that same mod.
  4. They're deleted as if you never created them. If they're actually used anywhere, it's more complex. You need to delete those usages/references too.
  5. Looks like it's this one at the moment: https://github.com/wrye-bash/wrye-bash/tree/utumno-wip ...which fixes the CBash/PBash problem I mentioned above. Thank you!
  6. With the new WB build, when I try to rebuild my CBash patch (in Oblivion), I get a message saying it's a PBash patch and my settings will revert to CBash defaults, which they then do. Let me know what you need.
  7. Wow! Congratulations on getting the beta out the door!! I've been playing around with wxpython 3 and recommend moving to it soon - it's a definite improvement.
  8. I can't reproduce that issue here with Utumno's latest build, so it may be fixed now.
  9. 307.201804202117 the top build from here: https://github.com/wrye-bash/wrye-bash/branches It says FO3 but works fine with FO4 and Oblivion.
  10. AFAIK, it only affects the 64 bit version of 7-Zip and WB uses the 32 bit version.
  11. LevelOfDetail (fairly sure), and OpticalFormType (just guessing).
  12. I hate to contradict Zilav, but Leo's question was how to do it in xEdit. That same mod description is part of the File Header and is editable with no more danger than doing it in WB. Just Look for SNAM - Description.
  13. It's in the mod's File Header record - the top record of each esm and esp.
  14. I say yes, and thank you! I also tried his 7zip build and didn't have any errors.
  15. With UFO4P's default Delev tag, Wrye Bash's bashed patch reverts about half of UFO4P 2.0.3 beta's leveled item lists to their vanilla state. I'm not sure why this happens since those records don't conflict with anything. With the addition of a Relev tag, the bashed patch leaves UFO4P's changes in place. I'm using the current WIP, but I suspect the same thing happens with DEV. I'm posting this in both forums. Let me know if you need more information. Thanks!
  16. With UFO4P's default Delev tag, Wrye Bash's bashed patch reverts about half of UFO4P 2.0.3 beta's leveled item lists to their vanilla state. I'm not sure why this happens since those records don't conflict with anything. With the addition of a Relev tag, the bashed patch leaves UFO4P's changes in place. I'm posting this in both forums. Let me know if you need more information. Thanks!
  17. It may be that your Autumn mod isn't flagging those trees as Visible While Distant. You can use FO4Edit to check that and fix as necessary. Then run LODGen again. Unless they're marked as VWD, LODGen uses the default trees, which looks like what's happening.
  18. Vex, that's not a FO4LODGen thing. fLODMultTrees is what controls the distance at which trees shift to LOD. Try bumping it up a bit in your Fallout4.ini. Or you can set bForceFullDetail=1 under the [Trees] section.
  19. Utumno, with today's WIP, clicking on the installers tab produces the following traceback (in both Oblivion and Fallout 4):
  20. Utumno, rebuilding bashed patches in Fallout 4 (PBash) and Oblivion (CBash) produces different tracebacks with the new WIP:
  21. Congratulation on Beta 2, Utumno - all seems well at this end! Merry Christmas, or anything else you celebrate, to you and everyone here!
  22. Yep - it works fine now. Thank you!
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