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  1. Like
    Nebulous112 got a reaction from alt3rn1ty in Windows updates stopped ? - The solution is bizarre!   
    Very interesting. Thanks for the info, Alt!
  2. Thanks
    Nebulous112 reacted to Arthmoor in 2-Factor Authentication   
    For anyone who is interested, I've enabled 2-Factor authentication for the site as an optional feature. If this is something you'd like to set up, you'll need a smartphone with the Google Authenticator app installed as that's the only feasible free option that existed. The setup should be fairly straightforward if you go to your account settings menu and select "Account Security" from the list. It explains what you need to do from there.
  3. Thanks
    Nebulous112 reacted to alt3rn1ty in InSpectre - New Steve Gibson utility   
    Steve Gibson has produced another helpful tool along similar lines to Never10 ..
    Its a neat and informative tool written in assembler so its small (same as all tools from Steve Gibson), only a week in development, but already looks like its just about done at release #5 .. At time of posting - Last Updated: Jan 18, 2018 at 13:14
    Reference another topic on Meltdown and Spectre vulnerabilities, this tool will tell you if you are protected against these vulnerabilities or not
    A Computerworld Columnist reckons the tool is sending anti-virus software a bit nuts because it is new and unrecognised software ..
    .. "They are all false positives"
    For development discussions, refer to Steve Gibsons Newgroups, News.Feedback
    Edit : And there is a Security Now! podcast dedicated to the subject https://twit.tv/shows/security-now/episodes/646?autostart=false
    (Scroll down a bit on that security now page too for the link to the show notes which has further helpful links).
    Edit 2 : NVidia Graphics drivers latest updates (390.65 +) have been adapted to also help prevent these vulnerabilities.
  4. Like
    Nebulous112 reacted to alt3rn1ty in Windows updates stopped ? - The solution is bizarre!   
    Due to anti virus vendors having a need to get hooks deep into the windows kernel (which has in the past led to them ironically being an enabler for malware to also get deeper into the system), microsoft is making an effort to try and get them to change that and protect the kernel from being accessed by anything.
    The solution is a bit bizarre, but when you understand it and the objective it does make sense. Thought I would bring this up though because unless you go searching MS Knowledge base for issues you may never find out about it.
    TL : DR - From the January 3rd 18 windows updates forward .. Those updates will only happen if your system has a special Registry Key set.
    If you use Windows Defender (or for older windows 7 you use Microsoft Security Essentials instead .. Which is the same thing as Windows Defender with a different name), then the registry key will have been set by that software, and windows updates will progress as usual automatically.
    If you use a third party anti virus which comply with Microsoft and also sets the same registry key, again updates will proceed as usual.
    However if you have no anti virus solution (you chose not to have any sometime in the past), or you have an anti virus which does not comply with microsoft (possibly causing Blue Screen errors due to the anti virus behaviour) and not setting the registry key .. You will not get anymore updates until something has set the registry key
    It can also happen that Windows Updates (probably due to being halted by one of the above reasons, or a bug in windows updates) can get stuck and not apply a necessary update for things to roll onwards : If thats the case for you, go and grab Windows Update KB4056892 manual installer (scroll down to where it says "How to get this update", click the link to go to Microsoft Update Catalogue, and one of the files there should be the one you need .. For windows 10 anyway with the Fall Creators update Windows version 1709 already installed)
    Personally I just use Windows Defender on Win 10, and I have Malwarebytes Antimalware installed (but not resident), so I can run that for a second opinion occasionally.
    And otherwise stick to some basic rules - Dont use "adult sites", dont use cracks / warez / pirate software and sites.
    Updates continued and I was blissfully unaware that this issue even existed
    More info : Read on ..
    "Important: Windows security updates released January 3, 2018 & antivirus software"
    Overview Microsoft has identified a compatibility issue with a small number of antivirus software products. The compatibility issue arises when antivirus applications make unsupported calls into Windows kernel memory.
    These calls may cause stop errors (also known as blue screen errors) that make the device unable to boot. To help prevent stop errors that are caused by incompatible antivirus applications, Microsoft is only offering the Windows security updates that were released on January 3, 2018, to devices that are running antivirus software that is from partners who have confirmed that their software is compatible with the January 2018 Windows operating system security update.
    If you have not been offered the security update, you may be running incompatible antivirus software, and you should consult the software vendor. Microsoft is working closely with antivirus software partners to ensure that all customers receive the January Windows security updates as soon as possible. More information Windows Defender Antivirus, System Center Endpoint Protection, and Microsoft Security Essentials are compatible with the January 2018 security updates and have set the required registry key. Windows 10, Windows 8.1, Windows Server 2012 R2 and Windows Server 2016 Customers Microsoft recommends all customers protect their devices by running a compatible and supported antivirus program.
    Customers can take advantage of built-in antivirus protection, Windows Defender Antivirus, for Windows 8.1 and Windows 10 devices or a compatible third-party antivirus application. The antivirus software must set a registry key as described below in order to receive the January 2018 security updates.
    Windows 7 SP1 and Windows Server 2008 R2 SP1 Customers In a default installation of Windows 7 SP1 or Windows Server 2008 R2 SP1, customers will not have an antivirus application installed by default. In these situations, Microsoft recommends installing a compatible and supported antivirus application such as Microsoft Security Essentials or a third-party anti-virus application.
    The anti-virus software must set a registry key as described below in order to receive the January 2018 security updates. Customers without Antivirus In cases where customers can’t install or run antivirus software, Microsoft recommends manually setting the registry key as described below in order to receive the January 2018 security updates.
    Setting the Registry Key
    Caution Using Registry Editor incorrectly can cause serious problems that may require you to reinstall your operating system. Microsoft cannot guarantee that problems resulting from the incorrect use of Registry Editor can be solved. Use Registry Editor at your own risk. For information about how to edit the registry, view the "Changing keys and values" help topic in Registry Editor (Regedit.exe) or view the "Add and delete information in the registry" and "Edit registry data" help topics in Regedt32.exe.
    Note: Customers will not receive the January 2018 security updates (or any subsequent security updates) and will not be protected from security vulnerabilities unless their antivirus software vendor sets the following registry key:
    Key="HKEY_LOCAL_MACHINE" Subkey="SOFTWARE\Microsoft\Windows\CurrentVersion\QualityCompat"
    Frequently asked questions
    Q1: Why are some antivirus solutions incompatible with the January 3, 2018, security updates?
    A1: During testing, we discovered that some third-party applications have been making unsupported calls into Windows kernel memory that cause stop errors (also known as bluescreen errors) to occur.
    Microsoft has assembled the following resources to help potentially impacted customers:
    ● Troubleshoot blue screen errors in Windows 10
    ● Resolving Blue Screen errors in Windows 8.1
    ● Resolving stop (blue screen) errors in Windows 7
    Q2: What is Microsoft doing to help mitigate issues caused by these unsupported applications?
    A2: To help protect our customers from "blue screen" errors and unknown scenarios, Microsoft is requiring all antivirus software vendors to attest to the compatibility of their applications by setting a Windows registry key.
    Q3: How long will Microsoft require setting a registry key to receive the January 3, 2018, security updates?
    A3: Microsoft added this requirement to ensure customers can successfully install the January 2018 security updates. Microsoft will continue to enforce this requirement until there is high confidence that the majority of customers will not encounter device crashes after installing the security updates.
    Q4: I have a compatible antivirus application but I’m not being offered the January 3, 2018, security updates. What do I do?
    A4: In some cases, it may take time for security updates to be delivered to systems, particularly for devices that have been turned off or not connected to the Internet (offline). After they are turned on again, these systems should receive updates from their antivirus software providers. Customers who still experience problems 24 hours after ensuring that their devices have proper Internet connectivity should contact their antivirus software vendor for additional troubleshooting steps.
    Q5: My antivirus software is not compatible. What should I do?
    A5: Microsoft has been working closely with antivirus software partners to help all customers receive the January 2018 Windows security updates as soon as possible. If you are not being offered this month’s security update, Microsoft recommends that you contact your antivirus software provider.
    Q6: I have a compatible antivirus software application, but I still experienced a bluescreen. What should I do?
    A6: Microsoft has assembled the following resources to help potentially impacted customers:
    ● Troubleshoot blue screen errors in Windows 10
    ● Resolving Blue Screen errors in Windows 8.1
    ● Resolving stop (blue screen) errors in Windows 7
  5. Thanks
    Nebulous112 got a reaction from Ganda in FOMOD Documentation Released   
    Ganda has released documentation for the FOMOD format, as well as a FOMOD tutorial. This is in addition to his previously released FOMOD Validator tool.
    Project link here, direct link to documentation here.
    Ganda's original comments from the Reddit thread:
  6. Thanks
    Nebulous112 got a reaction from RavenMind in Cheap or Free Games   
    It's not just UPlay; everyone is giving away free stuff right now. Good time to be a cheap gamer, lol.
    Company of Heroes 2 is free on Humble Bundle. Humble Bundle has had a few different free games out in the past few days, only for a short period at a time (a couple days I think). So be on the lookout for more - I've already missed a couple myself. :-/
    Plants vs. Zombies: GotY Edition is free on Origin.
    Also, Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, LIMBO, and a bunch of other games are free on GOG Connect if you already have them on Steam. It's the first time I have seen BGII:EE on GOG Connect, but I don't religiously check it. The really neat thing about the GOG editions of the Beamdog Enhanced Editions is they also come with a serial code for an original copy of the game. So if you get them through GOG Connect, it is like two free games instead of one! In your game library, click on the Enhanced Edition and navigate to the serial codes, and go to the website to get the original game added to your library.
  7. Like
    Nebulous112 got a reaction from Beermotor in FOMOD Documentation Released   
    Ganda has released documentation for the FOMOD format, as well as a FOMOD tutorial. This is in addition to his previously released FOMOD Validator tool.
    Project link here, direct link to documentation here.
    Ganda's original comments from the Reddit thread:
  8. Thanks
    Nebulous112 reacted to lmstearn in Information about SKSE64   
    This from the great Panjandrum himself:
  9. Thanks
    Nebulous112 reacted to Utumno in Wrye Bash - All Games   
    307.201711041935 Stablest WB ever - includes changes by @Sharlikran for skyrim records (all the best with health issues!) and some code by @Beermotor (thanks !). Fixes the stuck progress bar. All in all ready for beta - well, remains saves esls masters display handling (feedback at https://github.com/wrye-bash/wrye-bash/issues/382) and some testing for formVersion fixups. Please also test renaming cosave masters - should be ok (see https://github.com/wrye-bash/wrye-bash/issues/236 )
    Wait for upload I guess
  10. Thanks
    Nebulous112 reacted to Utumno in Wrye Bash - All Games   
    Latest utumno-wip attempts to fix the form version bug - please make bashed patches and test nothing broke. It also has a fix for esls load order (I force them to load amongst the esms) and various others fixups but before I pack a standalone I need this tested.
    If all goes well we're pretty much done - what remains is
    -  decide on handling of displaying esl masters for a save -  as discussed I display them all at the end as the save file has them all together after the espms - but this needs fixing 
    - display a warning for SSE plugins with form version 43 in the header?
    @Arthmoor what you say ? Especially about the saves - that's not trivial and I want some thought to go into this
    @Sharlikran probably topIgTypes is a relic of unknown purpose - for the moment I kept it but if someone remembers what's about welcome (@Arthmoor or @zilav ?) Needs lot of work to further refactor RecordHeader and related code - later if ever
    @Al3ph python needs not be placed anywhere specially - that's comtypes dependency that blows - not sure why - I need to rip it off, I wait on @nycz for this
  11. Thanks
    Nebulous112 reacted to Sharlikran in Wrye Bash - All Games   
    @Utumno To make sure the changes will more easily merge into utumno-wip I made a copy of the branch for the Skyrim SE updates, rebased off of utumno-wip.
  12. Like
    Nebulous112 reacted to Sharlikran in Wrye Bash - All Games   
    @Utumno Thank you for the refactored code for class RecordHeader. It's nice to see how you would do things differently then the code I presented. I commented on it and if you have a moment, could you please update the code I suggested for the Cell Coordinates. I don't know what packing and unpacking a signed 32 bit integer into 2 16 bit integers will do and since it's for the CELL records, which can make things somewhat unstable when they are not processed properly, it might be best to make that adjustment.
    Also I know you have been very busy with that code, but in the interest of keeping the Form Version 44 records current and up to date, would you please cherry pick the 3 Skyrim SE updates into utumno-wip?  Those testing, if they compare AMMO records, will be loosing one byte because Bethesda updated that record. It's not based off of the Form Version but it is properly handled to cover any From Version presented to Wrye Bash and ensure it is the correct format for Skyrim SE. The other thing Bethesda addressed is that they finally fixed the bug in SPGD that I reported. And last, MreLens isn't mergable because I didn't realize that Bethesda had duplicate signatures and because of how the elements are assigned in MelSet, Wrye Bash can't handle duplicate signatures without a custom unpacker.
  13. Like
    Nebulous112 reacted to WrinklyNinja in [RELz] LOOT - Load Order Optimisation Tool   
    Here's a "State of LOOT" update because I haven't posted much about it in a while:
    Since LOOT's last release (v0.11.0, in May), I've fixed a few bugs in the LOOT API:
    A crash-on-sort due to corrupt plugins Incompatibility with junction links Masterlist updating failing when working with divergent histories (which would affect people upgrading from very old masterlist formats, and developers using their own forks of the masterlists) I've also made a few updates to LOOT itself:
    An obligatory CEF update (we're now on Chromium 60) Fixed an unhelpful "Cannot read property of 'text' of undefined" error message that could get displayed when something else went wrong Fixed updating the masterlist causing the messages in the editor to have no content Updated the UI to use Polymer v2 (and they've just announced work on v3 with major changes again, so in hindsight choosing Polymer was totally not worth it). Fixed installing LOOT beside Skyrim and SkyrimSE simultaneously (rather than elsewhere and using the Registry to find them) Before I make another release, I want to also add support for the new ESL plugin file format which has been introduced for Fallout 4 and will be added to Skyrim SE at some point in the near future. However, I don't own FO4, so I'm reliant on others feeding me relevant information on the format and related changes to the load order system.
    If you know something, the tracking issue is #816 on GitHub, so posting there would be helpful (or here is also fine). Example plugins that I can test against would also be useful (I keep some in a repository here). Also, if anyone's feeling particularly generous, they could gift me Fallout 4 on Steam - that's how I was able to add and maintain support for the other Fallout games (which I've never played past opening the launcher ).
    Other than that, I've been enjoying playing with Rust (the language, not the game), and rewriting LOOT's supporting libespm and libloadorder libraries in it (because apparently I have too much free time or something), so the next version of LOOT may ship with their rewrites if they're ready. It might seem a little pointless other than as a learning exercise (which is mostly the point) but the crash-on-sort bug I mentioned above would be impossible in Rust. I'm not planning on doing a wholesale rewrite of LOOT in Rust though, because the LOOT API has a large surface area that would be very painful to reimplement in a way that's callable from C++ (because for interop Rust provides C compatibility, but C APIs are horrible). Also because I need to have better things to do with my time...
    To throw in some numbers, the Nexus page gets ~ 23,000 downloads/month, and downloads from GitHub are ~ 54,000 unique downloads/month (IDK if Nexus download stats are for unique downloads). This is weirdly stable, there's not a lot of variation over time, but I guess there's a large user base that updates irregularly. Surely people can't still be buying Skyrim?
    Anyway, I think that's just about everything I can think of. As always, thanks to everyone who contributes and/or provides feedback, and especially Freso, pStyl3 and Sharlikran for various things but particularly taking care of the Nexus page and answering questions there.
    Good to hear, and thanks for the welcome. I've got to get used to using a proper forum again...
  14. Thanks
    Nebulous112 reacted to WrinklyNinja in [RELz] LOOT - Load Order Optimisation Tool   
    A plugin load order optimiser for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas and Fallout 4.
    Setting the right load order for your mods is a crucial step to enjoying a stable modded game. The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable.
    While sorting, LOOT checks for load order errors such as incompatibilities and missing requirements, and notifies you of any issues that it detects. It also provides thousands of plugin-specific messages such as usage notes and bug warnings, to help keep your game healthy.
    LOOT can be downloaded from its website. Unstable snapshot builds may also be available on Bintray.
    See the documentation for more information.
    LOOT's previous official thread was on the Bethesda.net forums here.
  15. Like
    Nebulous112 reacted to VaultDuke in Cheap or Free Games   
    Oblivion, Fallout 3 and NV (GotY each) are now on GoG, and with a 50% discount.
    This is especially good news for Fallout 3 i guess since it removes the hazzle of dealing with the Games for Windows Live DRM. (edit: yep GoG developer confirmed it in the forum. Multicore tweaks to run out of the box after installation are also added.) Also i think it means all Bethesda games not available in the Bethesda launcher are now on GoG. Here's to hoping they get added to GoG Connect soon.
  16. Like
    Nebulous112 got a reaction from fireundubh in [WIPz] TES5Edit   
    Lol you ask for help to make a script to update your mod. Someone takes the time to write a script for you to do what you need.
    Then you tell the person to test it themselves because you are not familiar with scripting.

  17. Like
    Nebulous112 reacted to Hana in IPB Chat service being discontinued   
    I was with him till the end, just me, all by myself, because he wouldn't let me go! In the end he fell asleep peacefully. We will miss you, Chat.
  18. Like
    Nebulous112 reacted to Sclerocephalus in [FO4] Fixing custom armor & clothing meshes   
    It appears to be an accepted fact in the FO4 modding community that the CK may crash very frequently, and this may also be one of the reasons why no one seems to bother finding out why this may be the case.  So far, the CK has working fine for me; there were occasional crashes 'out of nowhere' but I couldn't say that it would crash mor often than e.g. the Skyrim CK did. This changed however recently, after installing a custom mesh replacer mod (that came with the notorious loose files).  Suddenly, the CK became extremely unstable and crashed frequently when trying to open a cell or actor preview window.
    Upon investigation of this problem, it turned out rather quickly that the meshes were faulty. Moreover though, this was not an exception with that specific mod, but, very sadly, appears to be a rather common problem with many of the custom arrmor & clothing meshes available for FO4 so far.
    I have been looking at a fairly large number of them during the last three weeks, and 80% of the meshes distributed with those mods had one of the two errors described in detail below. So far, only the stock armor & clothing replacers that came with the CBBE mod were all fine. This is a sad yield (and IMHO really bad work of the FO4 modders community), considering that this problem is not new: the Skyrim CK would crash on such meshes as well, as also does the SSE game engine.  The FO4 and Skyrim game engines are more forgiving: they still run with the faulty meshes (one should expect however that they do still profit in some way if those mesh errors are corrected).
    (1) The BSSkinIntance of a BSSubIndexTriShape is missing a link to the skeleton root:
    This guarantees an immediate CTD of the CK whenever it tries to render that mesh in the cell or actor previews. If you have faulty meshes that may be used as outfit parts of an actor, you're usually not even able to bring up the actor window for that actor, since the CK will already crash upon trying to do this.
    The fix is simple: In Nifskope, expand the BSSubIndexTriShape, then select the BSSkinIntance node. In the details view, check the first line. This displays the skeleton root, and if it contains a 'none' entry, replace this with the number of the root node (this is usually zero). Done. Make sure however to check all BSSubIndexTriShapes. If one is missing the link, chances are very high that others are missing it as well.
    (2) The root node has an empty extra data array:
    This is a rare one, but just like the previous error will guarantee an immediate crash of the CK. In NifSkope, select the root node, and in the details view, check 'Num Extra Data List'. If this is not zero, expand the 'Extra Data List' array. If this contains only 'none' entries, set Num Extra Data List to zero, then right click on the array and run 'Update array'.
    This happens when someone uses an existing vanilla mesh as template for his work and removes extra data such as attachment points he doesn't need. They may be properly deleted, but the extra data array is apparently not automatically updated.
  19. Like
    Nebulous112 reacted to Arthmoor in Keeper Carcette relocation post dawnguard   
    Would be fine for a separate mod but it's not material for the patch.
  20. Like
    Nebulous112 reacted to Kelsenellenelvian in [RELz] Footprints   
    And people whine when mod makers don't want to upload to Bethesda.
  21. Like
    Nebulous112 reacted to Arthmoor in [RELz/WIPz] Unofficial Fallout 4 Patch [UFO4P]   
    And updated once more because I finally got a chance to check, and it wasn't working because it needed retro script support. Once that was done Codsworth tracked just fine.
  22. Like
    Nebulous112 reacted to Arthmoor in [RELz/WIPz] Unofficial Fallout 4 Patch [UFO4P]   
    I've uploaded a beta update for the Codsworth issue. I missed a spot where the stage for him should get set so it wasn't being handled entirely right.
    That said, I am not sure yet if this is a retroactive fix. I haven't had a chance to check it in my own game.
  23. Like
    Nebulous112 got a reaction from DsevenO in [WIP] Mator Smash   
    Download "MatorSmash.zip".
  24. Like
    Nebulous112 reacted to sonicadam132 in Cheap or Free Games   

    Tropico 4 free today and tomorrow only (8th/9th) 
  25. Like
    Nebulous112 reacted to VaultDuke in Our NMM Overlords   
    And as he drove on, the rain clouds dragged down the sky after him for, though he did not know it, Rob McKenna was a Rain God. All he knew was that his working days were miserable and he had a succession of lousy holidays. All the clouds knew was that they loved him and wanted to be near him, to cherish him and to water him.

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