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Everything posted by Nebulous112

  1. Thanks for getting back to me! I see it is an injected record, but none of the other surrounding injected records show < Error: Could not be resolved >. Is it because the other injected records are looking at things xEdit already processed in the base files and it hasn't gotten to the BOOK section yet in USSEP? For example, I included a couple injected records above and below the message in question: [00:06] Background Loader: <Note: UlfricCoffinRef [REFR:0190000D] (places WHcoffin01 "Coffin" [CONT:000F6A96] in GRUP Cell Persistent Children of WindhelmHalloftheDead "Hall of the Dead" [CELL:00016786]) was injected into Update.esm> [00:06] Background Loader: <Note: [REFR:03900000] (places CraftingCookingPotSm "Cooking Pot" [FURN:001010B3] in GRUP Cell Temporary Children of SolitudeProudspireManor "Proudspire Manor" [CELL:00016A06]) was injected into HearthFires.esm> [00:06] Background Loader: <Note: [REFR:0190001B] (places [050B1985] < Error: Could not be resolved > in GRUP Cell Temporary Children of WhiterunTempleofKynareth "Temple of Kynareth" [CELL:000165A7]) was injected into Update.esm> [00:06] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] GRUP Top "CELL" processed [00:06] Background Loader: <Note: [REFR:0190001A] (places WRLightFireStreet01 [LIGH:0008278A] in GRUP Cell Temporary Children of WhiterunExterior14 [CELL:0000961C] (in Tamriel "Skyrim" [WRLD:0000003C] at 3,-3)) was injected into Update.esm> [00:06] Background Loader: <Note: [REFR:01900019] (places FXfireWithEmbersHeavy [MSTT:00033DA4] in GRUP Cell Temporary Children of WhiterunExterior14 [CELL:0000961C] (in Tamriel "Skyrim" [WRLD:0000003C] at 3,-3)) was injected into Update.esm> These all seem to reference the base ESMs, which I assume xEdit would have already processed. Sorry if this seems like a stupid question, I'm just trying to learn. Thanks again!
  2. Hey Arthmoor and co., I recently had an error running Sheson's xLODGen v0.77 beta. [00:05] Background Loader: <Note: [REFR:0190001B] (places [050B1985] < Error: Could not be resolved > in GRUP Cell Temporary Children of WhiterunTempleofKynareth "Temple of Kynareth" [CELL:000165A7]) was injected into Update.esm> Speaking with Sheson, he commented this is an error in the plugin linking to a record that does not exist, and would appear in any version of xEdit, not just his modified version. He said the error should be fixed before continuing on. He was, of course, correct that the error does appear in normal xEdit, I just hadn't noticed it as it is only mentioned in the background loader messages and not if you right-click, "check for errors". I re-downloaded USSEP v4.24b and only loaded it in xEdit, same reproducible error in the background loader at the start. See attached for a screenshot of xEdit with the record in question -- the Unwanted Effects book placed in the Temple of Kynareth. Can you advise if this is an issue, either for the game itself or for xEdit when altering records (like in xLODGen)? Thank you for your time, and I appreciate all the work you folks put into the Unofficial Patch.
  3. It's not just UPlay; everyone is giving away free stuff right now. Good time to be a cheap gamer, lol. Company of Heroes 2 is free on Humble Bundle. Humble Bundle has had a few different free games out in the past few days, only for a short period at a time (a couple days I think). So be on the lookout for more - I've already missed a couple myself. :-/ Plants vs. Zombies: GotY Edition is free on Origin. Also, Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, LIMBO, and a bunch of other games are free on GOG Connect if you already have them on Steam. It's the first time I have seen BGII:EE on GOG Connect, but I don't religiously check it. The really neat thing about the GOG editions of the Beamdog Enhanced Editions is they also come with a serial code for an original copy of the game. So if you get them through GOG Connect, it is like two free games instead of one! In your game library, click on the Enhanced Edition and navigate to the serial codes, and go to the website to get the original game added to your library.
  4. This may be a good addition to Buddah (from this thread in the Skyrim Classic - Knowledge Base forum):
  5. Ganda has released documentation for the FOMOD format, as well as a FOMOD tutorial. This is in addition to his previously released FOMOD Validator tool. Project link here, direct link to documentation here. Edit: Ganda's original comments from the Reddit thread:
  6. Now fixed (for Windows 10) in the latest Windows Insider Flight build. Will be included in the Fall Creator's update for mainstream builds. It is doubtful the bug will ever be fixed for Win 8/8.1. Link to Reddit post by Microsoft Dev: https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/
  7. I would agree that it could be possible, if the author was not so well known. His Bug Fixes mod for original Skyrim is genius, and widely used. It is getting to the point where I almost have forgotten about the lip sync bug. :-) Not to mention Crash Fixes...while controversial, it is widely used, and to great effect. And the collaboration with Sheson for the SKSE plugin preloader, which has basically made the SKSE memory patch obsolete when used with Crash Fixes. The guy is a hell of a software engineer. I seriously doubt he has any malicious intent.
  8. Sounds to me like Game of the Year edition is incoming...
  9. Lol is this dox Arthmoor day, or what?
  10. Sounds like you need a German translation of UFO4P. I believe there is one, not sure where or how up-to-date it is. Maybe check the UFO4P Nexus page for a translation list? Someone with the Unofficial Patch Team may know more.
  11. I see the same thing as Arthmoor on both counts. Chrome on Win 10.
  12. I only know of the two major bugfix compilations for Fallout 3 that you mentioned. The newer one contains all of Quazzy's fixes, IIRC. A good guide to get some ideas for utilities, fixes, textures, etc. for your FO3 install: Kelmych's Clear and Present Danger guide. For New Vegas, the best unofficial patch is YUP - Yukichigai's Unofficial Patch. There is also Mission Mojave, but it has a few issues and not nearly as many bug fixes. There are other good fix mods such as Unofficial Patch Plus, which is a compilation of fixes not included in YUP mostly because they require NVSE. What you may be thinking of with regard to a mod made by one of the game's original dev team is JSawyer, but it is more of a gameplay mod to make the game more challenging. There is a newer mod inspired by the original (and not made by Josh Sawyer), JSawyer Ultimate Edition. Edit: The out of scope stuff for the Updated Unofficial Fallout 3 Patch I mentioned is really not very serious, and they address it in a straightforward manner on the main Nexus page of the mod. I am personally happier with those slightly out-of-scope fixes in, but I know even a hint of out of scope patching can bother some people. As I have seen many times before hanging around these forums (even if the complaint is unwarranted). :-P
  13. I would suggest the new one, Alt. They go a bit beyond their scope, but nothing extreme. And it is the most updated, with the largest amount of fixes.
  14. This bug has nothing to do with the ~3.1GB of RAM that a 32-bit application can use. This bug restricts the VRAM available to DX9 applications to 4GB. This includes any virtual RAM allocated to be shared with the GPU (per ENB/ENBoost). The bug can be confirmed by running Boris' VRAMSizeTest Tool. http://enbdev.com/download_vramsizetest.htm On Windows 8/10, the maximum value is 4064MB for DX9 (this is VRAM + shared virtual RAM). On Windows 7, this arbitrary maximum value does not exist - the value will show whatever is actually available on your computer. From the DirectX dev in the linked Reddit thread: "Hey guys, sorry this took so long to get taken care of. I was being honest when I said this was the first I heard of the issue - I've been on the DirectX team for over 5 years (joined at the end of Win8 development) and had no idea about this problem, or I would've pushed to fix it sooner. For what it's worth, the reason it broke and the reason it's not simply trivial to fix is because there's an API available in D3D9 which is completely broken if we allow more than 4GB to be used. Since this API can only return a limit of 4GB, we had to rationalize what it means to be able to allocate more than that. In the Win8 timeframe, the rationalization was that it didn't make sense and 4GB should be a hard limit in D3D9 - which was apparently the wrong answer, since at least some apps depended on more than that. Hopefully we get it right this time. I wish I could get the fix to you sooner, but it's got a lot of validation to go through before it makes it to the insider fast ring. I had no idea there were this many people clamoring for a fix, so seeing this makes me glad that I started reaching out."
  15. Credit to this Reddit thread for the news. See here: http://enbseries.enbdev.com/forum/viewtopic.php?f=17&t=5493
  16. Unfortunate that this didn't make the Unofficial Patch. Any chance of releasing a fix for this as a standalone mod, Sclero?
  17. I am also happy to see this thread. I can't stand the Bethesda.net forums. I was wondering if it would be possible to add some information about Ghosting to the readme. I remember a while back when I loaded Wrye Bash for Skyrim before I had merged plugins with Mator's tool, a worrying message came up about having too many plugins active, and something about Ghosting and automatically disabling plugins. I looked in the readme's for more information about what Wrye Bash had done, but I couldn't find any info. I eventually was able to Google some info from an old forum or Nexus post. To avoid user confusion in the future, it might be worth a little write-up. I would do it myself for you, but obviously I do not know enough about the subject. :-P Thanks, Utumno! P.S. - Really looking forward to the next beta release. You've been doing yeoman's work. Thank you. :-)
  18. Leo, I could be wrong but I think I remember Alt3rn1ty's issue being reproduceable on a vanilla game. Therefore not mod-related. Anyway, thanks all for the input. I think I will have to take a dive. I haven't played a non-heavily modded Skyrim in a long time. Hmm...Unofficial Patch, SRO, a few of Arthmoor's mods and DynDOLOD doesn't sound too shabby. I think I will give it a go. :-)
  19. Well, the fact that you have to ask means they are not as common as I assumed. From here: https://bethesda.net/community/post/34577 NPCs SLEEP WITH THEIR EYES OPEN Self-explanatory; this bug had been fixed by Bethesda for vanilla Skyrim, but has now been repeated in Skyrim Special Edition. (SCREENSHOT AT LINK - BETHESDA MAY REFERENCE TO ASSIST IN CORRECTING ISSUE) https://bethesda.net/community/topic/35842/npc-sleep-with-their-eyes-open LOD TEXTURE FLICKER If a mod (such as the popular DynDOLOD) attempts to edit an existing "large" reference, the LOD for all "large" references of that cell is not unloaded, causing texture flicker. More details on this issue - which forum administrator JLeavey noted in November 2016 was being investigated by Bethesda - can be found at: (SCREENSHOTS AT FIRST LINK - BETHESDA MAY ANALYZE TO ASSIST IN CORRECTING ISSUE) https://mega.nz/#!kQIhyIqS!yG4VaB-E3h4qYacrPMhg-oLkl7KMM6jHmTCG4-T3euE https://bethesda.net/community/topic/8825/editing-large-references-causes-lod-to-show-incorrectly-causing-texture-flicker http://forum.step-project.com/topic/11518-dyndolod-skyrim-special-edition/ I remember Alt3rn1ty also reporting a bug about weird looking textures after fast travel. Can't find the post now. But if it really isn't that bad I may have to give it a go.
  20. But how common are the new visual bugs I have read about on the Bethesda.net forums? That is the main thing that has kept me away. It frustrates me that there are new engine bugs that didn't exist in the old game. I suppose it is understandable, considering I doubt they had a big budget for SSE.
  21. Origin has a new free game available "On The House". Varies by region, but for me it was Dead in Bermuda. In the EU I believe it is Medal of Honor: Pacific Assault. https://www.origin.com/can/en-us/store/free-games/on-the-house
  22. Lol you ask for help to make a script to update your mod. Someone takes the time to write a script for you to do what you need. Then you tell the person to test it themselves because you are not familiar with scripting. *Facepalm*
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