Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Nebulous112

  1. Thanks for getting back to me! I see it is an injected record, but none of the other surrounding injected records show < Error: Could not be resolved >. Is it because the other injected records are looking at things xEdit already processed in the base files and it hasn't gotten to the BOOK section yet in USSEP? For example, I included a couple injected records above and below the message in question: [00:06] Background Loader: <Note: UlfricCoffinRef [REFR:0190000D] (places WHcoffin01 "Coffin" [CONT:000F6A96] in GRUP Cell Persistent Children of WindhelmHalloftheDead "Hall
  2. Hey Arthmoor and co., I recently had an error running Sheson's xLODGen v0.77 beta. [00:05] Background Loader: <Note: [REFR:0190001B] (places [050B1985] < Error: Could not be resolved > in GRUP Cell Temporary Children of WhiterunTempleofKynareth "Temple of Kynareth" [CELL:000165A7]) was injected into Update.esm> Speaking with Sheson, he commented this is an error in the plugin linking to a record that does not exist, and would appear in any version of xEdit, not just his modified version. He said the error should be fixed before continuing on. He was, of c
  3. It's not just UPlay; everyone is giving away free stuff right now. Good time to be a cheap gamer, lol. Company of Heroes 2 is free on Humble Bundle. Humble Bundle has had a few different free games out in the past few days, only for a short period at a time (a couple days I think). So be on the lookout for more - I've already missed a couple myself. :-/ Plants vs. Zombies: GotY Edition is free on Origin. Also, Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, LIMBO, and a bunch of other games are free on GOG Connect if you already have them on Steam. It's the
  4. This may be a good addition to Buddah (from this thread in the Skyrim Classic - Knowledge Base forum):
  5. Ganda has released documentation for the FOMOD format, as well as a FOMOD tutorial. This is in addition to his previously released FOMOD Validator tool. Project link here, direct link to documentation here. Edit: Ganda's original comments from the Reddit thread:
  6. Now fixed (for Windows 10) in the latest Windows Insider Flight build. Will be included in the Fall Creator's update for mainstream builds. It is doubtful the bug will ever be fixed for Win 8/8.1. Link to Reddit post by Microsoft Dev: https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/
  7. I would agree that it could be possible, if the author was not so well known. His Bug Fixes mod for original Skyrim is genius, and widely used. It is getting to the point where I almost have forgotten about the lip sync bug. :-) Not to mention Crash Fixes...while controversial, it is widely used, and to great effect. And the collaboration with Sheson for the SKSE plugin preloader, which has basically made the SKSE memory patch obsolete when used with Crash Fixes. The guy is a hell of a software engineer. I seriously doubt he has any malicious intent.
  8. Sounds to me like Game of the Year edition is incoming...
  9. Lol is this dox Arthmoor day, or what?
  10. Sounds like you need a German translation of UFO4P. I believe there is one, not sure where or how up-to-date it is. Maybe check the UFO4P Nexus page for a translation list? Someone with the Unofficial Patch Team may know more.
  11. I see the same thing as Arthmoor on both counts. Chrome on Win 10.
  12. I only know of the two major bugfix compilations for Fallout 3 that you mentioned. The newer one contains all of Quazzy's fixes, IIRC. A good guide to get some ideas for utilities, fixes, textures, etc. for your FO3 install: Kelmych's Clear and Present Danger guide. For New Vegas, the best unofficial patch is YUP - Yukichigai's Unofficial Patch. There is also Mission Mojave, but it has a few issues and not nearly as many bug fixes. There are other good fix mods such as Unofficial Patch Plus, which is a compilation of fixes not included in YUP mostly because they require NVSE. What you may
  13. I would suggest the new one, Alt. They go a bit beyond their scope, but nothing extreme. And it is the most updated, with the largest amount of fixes.
  14. This bug has nothing to do with the ~3.1GB of RAM that a 32-bit application can use. This bug restricts the VRAM available to DX9 applications to 4GB. This includes any virtual RAM allocated to be shared with the GPU (per ENB/ENBoost). The bug can be confirmed by running Boris' VRAMSizeTest Tool. http://enbdev.com/download_vramsizetest.htm On Windows 8/10, the maximum value is 4064MB for DX9 (this is VRAM + shared virtual RAM). On Windows 7, this arbitrary maximum value does not exist - the value will show whatever is actually available on your computer. From
  15. Credit to this Reddit thread for the news. See here: http://enbseries.enbdev.com/forum/viewtopic.php?f=17&t=5493
  16. Unfortunate that this didn't make the Unofficial Patch. Any chance of releasing a fix for this as a standalone mod, Sclero?
  17. I am also happy to see this thread. I can't stand the Bethesda.net forums. I was wondering if it would be possible to add some information about Ghosting to the readme. I remember a while back when I loaded Wrye Bash for Skyrim before I had merged plugins with Mator's tool, a worrying message came up about having too many plugins active, and something about Ghosting and automatically disabling plugins. I looked in the readme's for more information about what Wrye Bash had done, but I couldn't find any info. I eventually was able to Google some info from an old forum or
  18. Leo, I could be wrong but I think I remember Alt3rn1ty's issue being reproduceable on a vanilla game. Therefore not mod-related. Anyway, thanks all for the input. I think I will have to take a dive. I haven't played a non-heavily modded Skyrim in a long time. Hmm...Unofficial Patch, SRO, a few of Arthmoor's mods and DynDOLOD doesn't sound too shabby. I think I will give it a go. :-)
  19. Well, the fact that you have to ask means they are not as common as I assumed. From here: https://bethesda.net/community/post/34577 NPCs SLEEP WITH THEIR EYES OPEN Self-explanatory; this bug had been fixed by Bethesda for vanilla Skyrim, but has now been repeated in Skyrim Special Edition. (SCREENSHOT AT LINK - BETHESDA MAY REFERENCE TO ASSIST IN CORRECTING ISSUE) https://bethesda.net/community/topic/35842/npc-sleep-with-their-eyes-open LOD TEXTURE FLICKER If a mod (such as the popular DynDOLOD) attempts to edit an existing "large" reference, the LOD for all "large" r
  20. But how common are the new visual bugs I have read about on the Bethesda.net forums? That is the main thing that has kept me away. It frustrates me that there are new engine bugs that didn't exist in the old game. I suppose it is understandable, considering I doubt they had a big budget for SSE.
  21. Origin has a new free game available "On The House". Varies by region, but for me it was Dead in Bermuda. In the EU I believe it is Medal of Honor: Pacific Assault. https://www.origin.com/can/en-us/store/free-games/on-the-house
  22. Lol you ask for help to make a script to update your mod. Someone takes the time to write a script for you to do what you need. Then you tell the person to test it themselves because you are not familiar with scripting. *Facepalm*
  • Create New...