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Multiphor

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About Multiphor

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    Hearthfriend

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    : England, United Kingdom
  1. Yes, I think the reason I was able to login to my bugtracker account again is because the password I changed my AFKMods account to is the same as my old bugtracker password.
  2. Hello, A few years ago, I had an account on the AFKMods bugtracker, but I can no longer login using my old credentials or register a new account using the old email address or username. If I try to login it just tells me: "Login Failed: Username and password do not match, or this account does not exist. Please try again, or attempt a password recovery if you know the account should exist.". If I try to reset the password, it just tells me: "Welcome to the AFK Mods bug tracker. In order to report an issue, please select a project from the drop down menu below. Select "Open New Issue" and fill out the form with as many details as possible. An account will be required to submit an issue, so if you need one and are unable to register, please contact us via the forums at https://www.afkmods.com/". I am unable to leave a report on the tracker since I can't login to report anything. If I try to register a new account using the old username and email, it either tells me that the email is already in use or if it doesn't I don't receive any email confirming my attempt to register, even in my spam folder. I can't remember my old password and I was wondering if you could reset my bugtracker account so that I can use again without having to create an account with a different username or email address? The username and email address should be the same as the username and email on this account that I am using to create this forum post. Thanks in advance.
  3. I've listened to every word you said and read the change log entry. I'm the one who suggested the fix to the issue in the first place and as such I know full well about the fix. Like I keep saying, I've tested the fix and it's not completely fixed. I'm just trying to help you by pointing this out so that you don't have to deal with this in the future. I've attached some pictures of TES5Edit and SSEEdit showing what I'm talking about in my linked report above. Let me know if you require more proof.
  4. Yes, but the problem is that like I said in the linked report the game may only summon one wolf, even though the perk descriptions say that more than one should be summoned at once.
  5. The Totem of Brotherhood Werewolf ability still only summons 1 wolf, regardless of which werewolf perks you have (if any). This is with USSEP 4.0.7 installed. This also applies to USLEEP 3.0.9 if the player doesn't have either of the werewolf summon perks. Here is a bug report of the problem.
  6. The issue is still there for me, but it does seem a bit better. The back of the chair and the side in picture 3 still has the problem for me. The mesh is fine on the Legendary Edition.
  7. Considering that the issue doesn't appear on the Legendary Edition on PC, it's probably just that the Special Edition doesn't respond positively to certain changes being made to some meshes, since I don't notice the issue if the vanilla mesh is installed.
  8. I've only noticed this issue on that loading screen. I don't know of any other loading screens that have this problem. Also, there is a solid black square on Xbox One and black flashes on PC Special Edition. I'm able to reproduce the issue even without USSEP installed by extracting the Architecture\WhiteRun\WRClutter\WRThrone01Static.nif mesh from the USSEP bsa and putting it in the data\meshes folder as a loose file.
  9. I have this too on Xbox One. I also only see the black square if I rotate the chair. I've also reproduced the issue on PC Special Edition by putting a GetRandomPercent <= 100 condition on the SkyrimMoot load screen in the Creation Kit to test it. The issue doesn't appear on the PC Legendary Edition.
  10. I've looked into this again and I can now confirm the issue. I can also confirm that it is not an Xbox One exclusive issue. To reproduce the issue, have the player character be a male and set their weight to 50%.
  11. This is now live on Xbox One and PlayStation 4. Same with Skyrim Special Edition.
  12. This is now live on Xbox One and PlayStation 4. Same with Fallout 4.
  13. I'd like to add that removing the flag alone doesn't cause the problem. It happens when you have the USLEEP/USSEP dragonactorscript.pex installed as well. You can reproduce the vibration by simply having the USLEEP/USSEP dragonactorscript.pex installed and a mod that removes the "Is Full LOD" flag from the DragonPerch marker at Lost Tongue Overlook. This is because the game runs the "game.shakeController(95, 95, 2)" function in the EVENT onAnimationEvent(objectReference deliverator, string eventName) section. It probably doesn't matter anyway since it seems to be an engine bug.

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