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Leonardo

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Posts posted by Leonardo


  1. 18 hours ago, Arthmoor said:

    The chest for Frostcrag is outside on the ledge on the same level as the front door.

    It is since I found the chest in a modded Oblivion (retail), but I couldn't find the chest in the Steam version.

    So, I guess that you need to create a Steam version of your Oblivion DLC Delayers mod and I think that make sense.


  2. YES!!! :dancing::dancing::dancing::dancing::dancing:

    Finally, I was able to collect every note about the DLC quests plus finding the chest near the entrance of Frostcrag Spire while playing the Oblivion - 5th Anniversary Edition. :D

    But you should know that I didn't do that with the Steam version of Oblivion, instead I simple gave up of trying and after several attempts e.g reinstallations, WB errors, and a stupid application error in Steam I uninstalled Oblivion (Steam) for good this time. :obliviongate:


  3. I think you find this error interesting as it shows that WB does NOT merge the Oblivion DLC Delayers.esp correctly into the bashed patch when rebuilding the bashed patch in CBash.

    Spoiler

    Debugging mergeModFile - Skipping ValidFormID('Oblivion.esm', 0x0000C8) in mod ( Oblivion DLC Delayers.esp )due to failed merge filter
      fid           : ValidFormID('Oblivion.esm', 0x0000C8)
      flags1        : 0x0L
      flags2        : 0x0L
      eid           : u'GREETING'
      quests        : [ValidFormID('Oblivion.esm', 0x028A34), ValidFormID('Oblivion.esm', 0x045764), ValidFormID('Oblivion.esm', 0x027F96), ValidFormID('Oblivion.esm', 0x02466E), ValidFormID('Oblivion.esm', 0x01E72C), ValidFormID('Oblivion.esm', 0x01E730), ValidFormID('Oblivion.esm', 0x02A38F), ValidFormID('Oblivion.esm', 0x00C20B), ValidFormID('Oblivion.esm', 0x01E725), ValidFormID('Oblivion.esm', 0x01E72F), ValidFormID('Oblivion.esm', 0x01E72E), ValidFormID('Oblivion.esm', 0x01E72A), ValidFormID('Oblivion.esm', 0x01E729), ValidFormID('Oblivion.esm', 0x01E728), ValidFormID('Oblivion.esm', 0x01E727), ValidFormID('Oblivion.esm', 0x01E726), ValidFormID('Oblivion.esm', 0x01E724), ValidFormID('Oblivion.esm', 0x01E72B), ValidFormID('Oblivion.esm', 0x01E72D), ValidFormID('Oblivion.esm', 0x18D800), ValidFormID('Oblivion.esm', 0x01E722), ValidFormID('Oblivion.esm', 0x0E0C91), ValidFormID('Oblivion.esm', 0x069475), ValidFormID('Oblivion.esm', 0x025032), ValidFormID('Oblivion.esm', 0x022E92), ValidFormID('Oblivion.esm', 0x0336FA), ValidFormID('Oblivion.esm', 0x013564), ValidFormID('Oblivion.esm', 0x02F86B), ValidFormID('Oblivion.esm', 0x025E27), ValidFormID('Oblivion.esm', 0x02AE32), ValidFormID('Oblivion.esm', 0x026DE3), ValidFormID('Oblivion.esm', 0x02D2DE), ValidFormID('Oblivion.esm', 0x036338), ValidFormID('Oblivion.esm', 0x0135B2), ValidFormID('Oblivion.esm', 0x01383C), ValidFormID('Oblivion.esm', 0x015641), ValidFormID('Oblivion.esm', 0x0135ED), ValidFormID('Oblivion.esm', 0x01354B), ValidFormID('Oblivion.esm', 0x01351B), ValidFormID('Oblivion.esm', 0x012105), ValidFormID('Oblivion.esm', 0x0242BF), ValidFormID('Oblivion.esm', 0x028C05), ValidFormID('Oblivion.esm', 0x00C039), ValidFormID('Oblivion.esm', 0x036333), ValidFormID('Oblivion.esm', 0x036332), ValidFormID('Oblivion.esm', 0x036300), ValidFormID('Oblivion.esm', 0x035F28), ValidFormID('Oblivion.esm', 0x02D93C), ValidFormID('Oblivion.esm', 0x02CBC8), ValidFormID('Oblivion.esm', 0x0224E1), ValidFormID('Oblivion.esm', 0x02D32B), ValidFormID('Oblivion.esm', 0x02D410), ValidFormID('Oblivion.esm', 0x02D28B), ValidFormID('Oblivion.esm', 0x02CD10), ValidFormID('Oblivion.esm', 0x0232D1), ValidFormID('Oblivion.esm', 0x0224EB), ValidFormID('Oblivion.esm', 0x023DD6), ValidFormID('Oblivion.esm', 0x023DD7), ValidFormID('Oblivion.esm', 0x0232CF), ValidFormID('Oblivion.esm', 0x0232D0), ValidFormID('Oblivion.esm', 0x0232D4), ValidFormID('Oblivion.esm', 0x0239E1), ValidFormID('Oblivion.esm', 0x0253B9), ValidFormID('Oblivion.esm', 0x0253BF), ValidFormID('Oblivion.esm', 0x0253BE), ValidFormID('Oblivion.esm', 0x027F8E), ValidFormID('Oblivion.esm', 0x024298), ValidFormID('Oblivion.esm', 0x024297), ValidFormID('Oblivion.esm', 0x02429C), ValidFormID('Oblivion.esm', 0x02D936), ValidFormID('Oblivion.esm', 0x02D71B), ValidFormID('Oblivion.esm', 0x02D71A), ValidFormID('Oblivion.esm', 0x02D154), ValidFormID('Oblivion.esm', 0x0253BB), ValidFormID('Oblivion.esm', 0x0253BA), ValidFormID('Oblivion.esm', 0x0253BC), ValidFormID('Oblivion.esm', 0x02FF1C), ValidFormID('Oblivion.esm', 0x0253C2), ValidFormID('Oblivion.esm', 0x0253C1), ValidFormID('Oblivion.esm', 0x0253C0), ValidFormID('Oblivion.esm', 0x0253BD), ValidFormID('Oblivion.esm', 0x034E14), ValidFormID('Oblivion.esm', 0x035589), ValidFormID('Oblivion.esm', 0x03564F), ValidFormID('Oblivion.esm', 0x02D71C), ValidFormID('Oblivion.esm', 0x035713), ValidFormID('Oblivion.esm', 0x0356CA), ValidFormID('Oblivion.esm', 0x0356C9), ValidFormID('Oblivion.esm', 0x0356C8), ValidFormID('Oblivion.esm', 0x035715), ValidFormID('Oblivion.esm', 0x03486D), ValidFormID('Oblivion.esm', 0x0355E1), ValidFormID('Oblivion.esm', 0x030060), ValidFormID('Oblivion.esm', 0x02FF26), ValidFormID('Oblivion.esm', 0x03005F), ValidFormID('Oblivion.esm', 0x034EA2), ValidFormID('Oblivion.esm', 0x035DE0), ValidFormID('Oblivion.esm', 0x035717), ValidFormID('Oblivion.esm', 0x003961), ValidFormID('Oblivion.esm', 0x003960), ValidFormID('Oblivion.esm', 0x00395F), ValidFormID('Oblivion.esm', 0x030062), ValidFormID('Oblivion.esm', 0x035718), ValidFormID('Oblivion.esm', 0x035716), ValidFormID('Oblivion.esm', 0x035714), ValidFormID('Oblivion.esm', 0x030064), ValidFormID('Oblivion.esm', 0x03571A), ValidFormID('Oblivion.esm', 0x03571B), ValidFormID('Oblivion.esm', 0x035719), ValidFormID('Oblivion.esm', 0x00C03A), ValidFormID('Oblivion.esm', 0x00C03B), ValidFormID('Oblivion.esm', 0x00C03C), ValidFormID('Oblivion.esm', 0x036334), ValidFormID('Oblivion.esm', 0x036335), ValidFormID('Oblivion.esm', 0x036336), ValidFormID('Oblivion.esm', 0x036337), ValidFormID('Oblivion.esm', 0x0146A2), ValidFormID('Oblivion.esm', 0x0146A8), ValidFormID('Oblivion.esm', 0x0146AE), ValidFormID('Oblivion.esm', 0x0146AD), ValidFormID('Oblivion.esm', 0x0146AC), ValidFormID('Oblivion.esm', 0x0146AB), ValidFormID('Oblivion.esm', 0x0146AA), ValidFormID('Oblivion.esm', 0x0146A9), ValidFormID('Oblivion.esm', 0x0146B0), ValidFormID('Oblivion.esm', 0x0146A7), ValidFormID('Oblivion.esm', 0x0146A6), ValidFormID('Oblivion.esm', 0x0146A5), ValidFormID('Oblivion.esm', 0x0146AF), ValidFormID('Oblivion.esm', 0x0146A4), ValidFormID('Oblivion.esm', 0x0146A3), ValidFormID('Oblivion.esm', 0x02FF1E), ValidFormID('Oblivion.esm', 0x02991F), ValidFormID('Oblivion.esm', 0x028278), ValidFormID('Oblivion.esm', 0x037CE1), ValidFormID('Oblivion.esm', 0x030203), ValidFormID('Oblivion.esm', 0x011F9D), ValidFormID('Oblivion.esm', 0x0120E9), ValidFormID('Oblivion.esm', 0x0133BF), ValidFormID('Oblivion.esm', 0x0120EA), ValidFormID('Oblivion.esm', 0x0135B4), ValidFormID('Oblivion.esm', 0x013643), ValidFormID('Oblivion.esm', 0x013642), ValidFormID('Oblivion.esm', 0x0135EC), ValidFormID('Oblivion.esm', 0x015639), ValidFormID('Oblivion.esm', 0x017D0F), ValidFormID('Oblivion.esm', 0x01DA86), ValidFormID('Oblivion.esm', 0x04A755), ValidFormID('Oblivion.esm', 0x0135EB), ValidFormID('Oblivion.esm', 0x071002), ValidFormID('Oblivion.esm', 0x06A7ED), ValidFormID('Oblivion.esm', 0x07EC67), ValidFormID('Oblivion.esm', 0x05E2B7), ValidFormID('Oblivion.esm', 0x05E2B6), ValidFormID('DLCHorseArmor.esp', 0x000CEC), ValidFormID('Knights.esp', 0x002D37), ValidFormID('Knights.esp', 0x002D38), ValidFormID('Knights.esp', 0x002D39), ValidFormID('Knights.esp', 0x002D3A), ValidFormID('Knights.esp', 0x002D3B), ValidFormID('Knights.esp', 0x002D3C), ValidFormID('Knights.esp', 0x002D3D), ValidFormID('Knights.esp', 0x002D3E), ValidFormID('Knights.esp', 0x002D3F), ValidFormID('Knights.esp', 0x002D40), ValidFormID('Knights.esp', 0x002D41), ValidFormID('Knights.esp', 0x002D32), ValidFormID('Oblivion.esm', 0x019D65), ValidFormID('Oblivion.esm', 0x0355DF), ValidFormID('Oblivion.esm', 0x02D8FD), ValidFormID('Oblivion.esm', 0x018E8C), ValidFormID('Oblivion.esm', 0x08C0E4), ValidFormID('Knights.esp', 0x002D42), ValidFormID('Oblivion.esm', 0x02E5BE), ValidFormID('Oblivion.esm', 0x028C72), ValidFormID('Oblivion.esm', 0x03B819), ValidFormID('Oblivion.esm', 0x023DD9), ValidFormID('Oblivion.esm', 0x0251E6), ValidFormID('Oblivion.esm', 0x02BA46), ValidFormID('Oblivion.esm', 0x097CA8), ValidFormID('Oblivion.esm', 0x017838), ValidFormID('Oblivion.esm', 0x017839), ValidFormID('Oblivion.esm', 0x032E05), ValidFormID('Oblivion.esm', 0x03151E), ValidFormID('Oblivion.esm', 0x0224D8), ValidFormID('Oblivion.esm', 0x03155C), ValidFormID('Oblivion.esm', 0x007B2E), ValidFormID('Oblivion.esm', 0x027815), ValidFormID('Oblivion.esm', 0x028D83), ValidFormID('Oblivion.esm', 0x022E5A), ValidFormID('Oblivion.esm', 0x00C1B8), ValidFormID('Oblivion.esm', 0x016718), ValidFormID('Oblivion.esm', 0x035CA8), ValidFormID('Oblivion.esm', 0x01D21C), ValidFormID('Oblivion.esm', 0x02B19E), ValidFormID('Oblivion.esm', 0x02AB4A), ValidFormID('Oblivion.esm', 0x0224C7), ValidFormID('Oblivion.esm', 0x02B8DB), ValidFormID('Oblivion.esm', 0x023E85), ValidFormID('Oblivion.esm', 0x017606), ValidFormID('Oblivion.esm', 0x031B77), ValidFormID('Oblivion.esm', 0x017835), ValidFormID('Oblivion.esm', 0x01F426), ValidFormID('Oblivion.esm', 0x033E93), ValidFormID('Oblivion.esm', 0x02CA50), ValidFormID('Oblivion.esm', 0x03636F), ValidFormID('Oblivion.esm', 0x038ED6), ValidFormID('Oblivion.esm', 0x03AF05), ValidFormID('Oblivion.esm', 0x03E933), ValidFormID('Oblivion.esm', 0x04E936), ValidFormID('Oblivion.esm', 0x035A95), ValidFormID('Oblivion.esm', 0x017837), ValidFormID('Oblivion.esm', 0x08596D), ValidFormID('Oblivion.esm', 0x08596C), ValidFormID('Oblivion.esm', 0x0908C8), ValidFormID('Oblivion.esm', 0x095A68), ValidFormID('Oblivion.esm', 0x0E6ED1), ValidFormID('Oblivion.esm', 0x177A32), ValidFormID('Oblivion.esm', 0x177A31), ValidFormID('Oblivion.esm', 0x181C6B), ValidFormID('Oblivion.esm', 0x185FE8), ValidFormID('Oblivion.esm', 0x185FE9), ValidFormID('Oblivion.esm', 0x185FEF), ValidFormID('Oblivion.esm', 0x185FEE), ValidFormID('Oblivion.esm', 0x185FED), ValidFormID('Oblivion.esm', 0x185FEC), ValidFormID('Oblivion.esm', 0x185FEB), ValidFormID('Oblivion.esm', 0x185FEA), ValidFormID('Oblivion.esm', 0x0242BD), ValidFormID('Oblivion.esm', 0x0224CF), ValidFormID('Oblivion.esm', 0x0C452E), InvalidFormID(None, 0xFF0041C4), ValidFormID('DLCBattlehornCastle.esp', 0x00B089), ValidFormID('Oblivion.esm', 0x028747), ValidFormID('Oblivion.esm', 0x030142), ValidFormID('Oblivion.esm', 0x02C81B), ValidFormID('Oblivion.esm', 0x02B7EB), ValidFormID('Oblivion.esm', 0x061C51), ValidFormID('Oblivion.esm', 0x0120DA), ValidFormID('Oblivion.esm', 0x066EBE), ValidFormID('Oblivion.esm', 0x06D602), ValidFormID('Oblivion.esm', 0x044C44), ValidFormID('Oblivion.esm', 0x071FE1), ValidFormID('Oblivion.esm', 0x18B11C), ValidFormID('Oblivion.esm', 0x024299), ValidFormID('Oblivion.esm', 0x03C168), ValidFormID('Oblivion.esm', 0x18B197), ValidFormID('Oblivion.esm', 0x18B2F9), ValidFormID('Oblivion.esm', 0x18BA2B), ValidFormID('Oblivion.esm', 0x18BA2A), ValidFormID('Oblivion.esm', 0x18BA2C), ValidFormID('Oblivion.esm', 0x18BA2E), ValidFormID('Oblivion.esm', 0x18BA2F), ValidFormID('Oblivion.esm', 0x18BA30), ValidFormID('Oblivion.esm', 0x18BA31), ValidFormID('Oblivion.esm', 0x18BA32), ValidFormID('Oblivion.esm', 0x18BA33), ValidFormID('Oblivion.esm', 0x18BA34), ValidFormID('Oblivion.esm', 0x18BA35), ValidFormID('Oblivion.esm', 0x18BA36), ValidFormID('Oblivion.esm', 0x18BA37), ValidFormID('Oblivion.esm', 0x18BA38), ValidFormID('Oblivion.esm', 0x18BA39), ValidFormID('Oblivion.esm', 0x18BA3A), ValidFormID('Oblivion.esm', 0x18BA3B), ValidFormID('Oblivion.esm', 0x18BA2D), ValidFormID('Oblivion.esm', 0x042B9C), ValidFormID('Oblivion.esm', 0x0452EA), ValidFormID('Oblivion.esm', 0x073236), ValidFormID('Oblivion.esm', 0x078512), ValidFormID('Oblivion.esm', 0x078513), ValidFormID('Oblivion.esm', 0x0790CF), ValidFormID('Oblivion.esm', 0x081DD5), ValidFormID('DLCOrrery.esp', 0x11B9FB), ValidFormID('Oblivion.esm', 0x0807A4), ValidFormID('Oblivion.esm', 0x06443B), ValidFormID('Oblivion.esm', 0x0CBD06), ValidFormID('Oblivion.esm', 0x012100), ValidFormID('Oblivion.esm', 0x04CE5B), ValidFormID('Oblivion.esm', 0x0B97DD), ValidFormID('Oblivion.esm', 0x0165E6), ValidFormID('Oblivion.esm', 0x015DBB), ValidFormID('Oblivion.esm', 0x064461), ValidFormID('Oblivion.esm', 0x02A69D), ValidFormID('Knights.esp', 0x002D34), ValidFormID('Oblivion.esm', 0x03B664), ValidFormID('Oblivion.esm', 0x0223B4), ValidFormID('Oblivion.esm', 0x023FE8), ValidFormID('Oblivion.esm', 0x000925), ValidFormID('Oblivion.esm', 0x049969), ValidFormID('Oblivion.esm', 0x03B3F4), ValidFormID('Oblivion.esm', 0x03B3F7), ValidFormID('Oblivion.esm', 0x033957), ValidFormID('Oblivion.esm', 0x18BCBB), ValidFormID('Oblivion.esm', 0x01E986), ValidFormID('Oblivion.esm', 0x01E985), ValidFormID('Oblivion.esm', 0x03BE84), ValidFormID('Oblivion.esm', 0x060952), ValidFormID('Oblivion.esm', 0x02B7EC), ValidFormID('Oblivion.esm', 0x02B7F0), ValidFormID('Oblivion.esm', 0x03B3F3), ValidFormID('Oblivion.esm', 0x03B3F5), ValidFormID('Oblivion.esm', 0x03B3F8), ValidFormID('Oblivion.esm', 0x03B3F1), ValidFormID('Oblivion.esm', 0x03B3F2), ValidFormID('Oblivion.esm', 0x027FA7), ValidFormID('Oblivion.esm', 0x03B665), ValidFormID('Oblivion.esm', 0x0844C6), ValidFormID('Oblivion.esm', 0x0281B1), ValidFormID('Oblivion.esm', 0x062BAD), ValidFormID('Oblivion.esm', 0x010602), ValidFormID('Oblivion.esm', 0x03E8FF)]
      removedQuests : []
      full          : u'GREETING'
      dialType      : 0

     

    I had no other choice then to scrap everything due for having a Steam application error twice and when that happen I knew it was a waste of time trying to fix it.

    Fresh installation with only your Alternate Beginnings and the Oblivion DLC Delayers mod installed, because I didn't want to go through the entire tutorial dungeon without your alternate start mod.


  4. 3 hours ago, Arthmoor said:

    Leveled lists aren't going to have anything to do with what the delayer has placed and what's inside each container since none of it uses lists to populate the items.

    I know, but I just want to share my observation nothing else.

    So, the coordinates is 15,35?


  5. 40 minutes ago, Malonn said:

    I don't think a placed chest is a leveled list thing. 

    I think you misunderstood what I meant.  What I mean is that I may have an issue with the levellled lists, because certain items and to be more precise it's both armor and weapons.

    I have visit a lot of vendors (traders, smiths, specialized vendors like Marus Rufos at the Best Defence) in-game and every one of them have exactly the same armor, especially light armor e.g Leather Armor.

    All that started to be more frequent after rebuilding the bashed patch in CBash while that never happen when rebuilding the bashed patch normally (PBash) and that looks normal to me in-game as it adds more variation.

    Also, despite for installing everything from scratch exactly the same thing happen to the levelled lists after I rebuilt the bashed patch in CBash.  Now, the levelled lists seems somehow to be corrupt, because it lacks variation in-game.


  6. I think there is something wrong with both the levelled lists and your Oblivion DLC Delayers mod, because I dunno how many times I've done exactly the same thing.

    Still I can't find the chest near the entrance at Frostcrag Spire and I know where it should be placed in-game, because it was TES4LODGen that showed me the coordinates which is 15,35.

    Are those coordinates correct?

    If you can confirm that then I suspect something isn't right with WB307 and right now I am using the Wrye Bash 307.201807311531 build, which I must use otherwise I cannot install Oblivion XP 4.4.5 due to an error in WB.

    My bad, I forgot to add my current loadorder.

     

    * 00  Oblivion.esm
    * 01  All Natural Base.esm  [Version 1.38]
    * 02  Cobl Main.esm  [Version 1.74]
    * 03  Open Cities Resources.esm  [Version 4.1.7]
    * 04  Unofficial Oblivion Patch.esp  [Version 3.5.6]
    * 05  DLCShiveringIsles.esp
    * 06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
    * 07  DLCHorseArmor.esp
    * 08  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    * 09  DLCOrrery.esp
    * 0A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    * 0B  DLCSpellTomes.esp
    * ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    * 0C  DLCFrostcrag.esp
    * 0D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    * 0E  DLCThievesDen.esp
    * 0F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    * 10  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    * 11  Knights.esp
    * 12  Knights - Unofficial Patch.esp  [Version 1.1.8]
    * 13  DLCBattlehornCastle.esp
    * 14  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    * 15  All Natural.esp  [Version 1.38]
    * 16  All Natural - SI.esp  [Version 1.38]
    * 17  All Natural - Real Lights.esp  [Version 1.38]
    * 18  P1DanywhereSittable.esp
    * 19  P1DseeYouSleep.esp
    * 1A  RAEVWD Cities.esp  [Version 1.9.1]
    * 1B  RAEVWD New Sheoth.esp  [Version 1.7]
    * 1C  RAEVWD Imperial City.esp  [Version 1.9.2]
    * 1D  Quest Log Manager.esp  [Version 1.3.2]
    * 1E  Dynamic Map.esp  [Version 2.1.1]
    * 1F  Map Marker Overhaul.esp  [Version 3.9.3]
    * 20  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
    * ++  Oblivion DLC Delayers.esp  [Version 1.0.1]
    * 21  Cobl Glue.esp  [Version 1.73]
    * 22  OCR+COBL Luggage Patch.esp
    * 23  Cobl Si.esp  [Version 1.63]
    * ++  Cobl Tweaks - SI.esp
    * 24  Kvatch Rebuilt.esp  [Version 3.0RC1]
    * 25  Kvatch Rebuilt Weather Patch.esp
    * 26  OCOD+FrostcragSpire Patch.esp
    * ++  OCC-KOTN-Patch.esp  [Version 3.1]
    * ++  OCR + Kvatch Rebuilt Patch.esp  [Version 4.0]
    * 27  MountainShackR13.esp
    * 28  Cyrodiil Travel Services.esp  [Version 3.1]
    * 29  BrumaGuildReconstructed.esp  [Version 1.0.2]
    * 2A  ElsweyrAnequina.esp
    * ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
    * 2B  Roads of Cyrodiil.esp  [Version 1.0]
    * 2C  Faregyl.esp  [Version 2.0.11]
    * 2D  Faregyl+Anequina Patch.esp  [Version 2.0]
    * 2E  Feldscar.esp  [Version 1.0.13]
    * 2F  Gottshaw Village.esp  [Version 1.0.1]
    * 30  MagesCross.esp  [Version 1.1]
    * 31  Molapi.esp  [Version 1.0.2]
    * 32  Reedstand.esp  [Version 1.0.4]
    * 33  Urasek.esp  [Version 1.0.4]
    * 34  Vergayun.esp  [Version 2.0.2]
    * 35  Frostcrag Village.esp  [Version 1.0.7]
    * 36  Sutch Village.esp  [Version 1.0.4]
    * 37  Open Cities New Sheoth.esp  [Version 2.0.2]
    * 38  Open Cities Outer Districts.esp  [Version 4.1.7]
    * 39  Open Cities Reborn.esp  [Version 1.1.9]
    * 3A  Enchanted Portable Tent.esp  [Version 2.3-Cobl]
    * ++  Enchanted Portable Tent - AN Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - SYS Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp  [Version 2.3]
    * 3B  Quest Award Leveller.esp
    * ++  Quest Award Leveller - Battlehorn Castle.esp
    * ++  Quest Award Leveller - Knights of the Nine.esp
    * 3C  Alternative Beginnings.esp  [Version 1.4.6]
    * 3D  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0.2]
    * 3E  DS Summon Luggage.esp
    * 3F  RefScope.esp  [Version 2.1.2]
    * 40  EnchantmentRestore.esp
    * ++  EnchantmentRestore_Wells.esp
    * ++  ScriptIcon_Replacer.esp
    * 41  Oblivion XP.esp
    * ++  ROC - OCReborn Road Record.esp
    * ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    * **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
    * 42  Bashed Patch, 0.esp

     


  7. 15 hours ago, Malonn said:

    I'd just recommend to use BOSS for Oblivion.  LOOT gets too many mods wrong.

    I think that kind of opinion often came from Oblivion players who also played Skyrim and that took place after LOOT had envolved into a stable mod user tool.  Of course this is my observation and others may or may not agree.

    11 hours ago, Arthmoor said:

    Granted, someone would need to spend some time with the Oblivion list to work out the kinks with some of the ordering but LOOT ought to work just fine.

    9 hours ago, alt3rn1ty said:

    I dont use any of this anymore, but all the time I used LOOT and helped testing every version of it since it started developing - I could not fault the job it did. It had a few bugs along the way sure, but nothing which diminished my confidence in it to produce a good load order, for Oblivion, Skyrim, Skyrim SE and Fallout 4.

    Last time I tried GOG Oblivion and the whole unofficial patch setup, plus quite a few mods, LOOT did do a couple of things slightly different to what I expected (I used to swear by BOSS before LOOT came along) .. But after checking out what records were winning where there were conflicts using xEdit, I could never find anything wrong with how things were ordered.

    And thats the other thing about LOOT - Wrinkly invites people to show him with xEdit what they think LOOT is doing wrong, whereupon a special rule or priority could be made for LOOTs masterlist, just like with BOSS .. But hardly anyone comes forth with the goods, and you just get vague conversations like this one drawing no definitive conclusion other than maybe weight of numbers having some bearing on what the op eventually chooses.

    If everyone at the start of LOOTs development had given it a good innings, maybe all edge cases and its masterlist would have been well established and refined by now to everyones satisfaction (it may well be already at that stage by now, I dont know for sure because its been a while since I used it).

    But even without any refinement, LOOT will still do a better job than BOSS will ever do, because BOSS will remain forever more a dumb tool. LOOT looks at all records within plugins and makes good judgement calls. If you disagree for whatever reason, use Load After, or present a case for setting a special priority in the masterlist.

    I get the impression over the last 3-4 years people just have not taken time to study LOOT enough to understand how much better it is, so just stick with the tried way its always been as Arthmoor says.

    My Oblivion setup was perfectly stable. 

    I think the time have come for the community to take farewell of both BOSS and mlox.

    If that's gonna to happen then people need to assist WrinklyNinja with the masterlist for LOOT, but also compare what result BOSS vs LOOT would have like what I did with the same loadorder.


  8. Why do I get an error when trying to disable the intro videos in Oblivion (Steam)?

    Traceback (most recent call last):
      File "bash\balt.pyo", line 2495, in __Execute
      File "bash\basher\ini_links.pyo", line 142, in Execute
      File "bash\basher\__init__.pyo", line 643, in apply_tweaks
      File "bash\bosh\ini_files.pyo", line 348, in applyTweakFile
      File "bash\bosh\ini_files.pyo", line 299, in saveSettings
      File "bash\bosh\ini_files.pyo", line 289, in _add_remaining_new_items
      File "bash\bolt.pyo", line 452, in __delitem__
    KeyError: CIstr(u'Display')

    I use the recent WB 307.201903132205 Experimental (Stand Alone) update and UAC is disabled if it's important plus I have Steam installed outside of the UAC-protected folder.

     

    I also got another error and this is the first time ever I get such an error after clicking on the Installers tab. :blink:

    Traceback (most recent call last):
      File "bash\basher\__init__.pyo", line 3518, in OnShowPage
      File "bash\balt.pyo", line 1605, in _conversation_wrapper
      File "bash\basher\__init__.pyo", line 2863, in ShowPanel
      File "bash\balt.pyo", line 1605, in _conversation_wrapper
      File "bash\bosh\bain.pyo", line 1522, in _projects_walk_cache_wrapper
      File "bash\basher\__init__.pyo", line 2893, in _refresh_installers_if_needed
      File "bash\bosh\bain.pyo", line 1594, in irefresh
      File "bash\bosh\ini_files.pyo", line 641, in setBsaRedirection
      File "bash\bosh\ini_files.pyo", line 569, in saveSetting
      File "bash\bosh\ini_files.pyo", line 299, in saveSettings
      File "bash\bosh\ini_files.pyo", line 289, in _add_remaining_new_items
      File "bash\bolt.pyo", line 452, in __delitem__
    KeyError: CIstr(u'General')

    What's wrong? :shrug:


  9. I was curious about what result BOSS and LOOT would have when sorting exactly the same loadorder.  Note, I haven't updated LOOT yet, but I don't think that would change the result too much.

    BOSS

     

    * 00  Oblivion.esm
    * 01  All Natural Base.esm  [Version 1.38]
    * 02  Cobl Main.esm  [Version 1.74]
    * 03  Open Cities Resources.esm  [Version 4.1.7]
    * 04  Unofficial Oblivion Patch.esp  [Version 3.5.6]
    * 05  DLCShiveringIsles.esp
    * 06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
    * 07  All Natural.esp  [Version 1.38]
    * 08  All Natural - SI.esp  [Version 1.38]
    * 09  All Natural - Real Lights.esp  [Version 1.38]
    * 0A  P1DanywhereSittable.esp
    * 0B  P1DseeYouSleep.esp
    * 0C  Quest Log Manager.esp  [Version 1.3.2]
    * 0D  Dynamic Map.esp  [Version 2.1.1]
    * 0E  Map Marker Overhaul.esp  [Version 3.9.3]
    * 0F  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
    * 10  DLCHorseArmor.esp
    * 11  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    * 12  DLCOrrery.esp
    * 13  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    * 14  DLCSpellTomes.esp
    * ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    * 15  DLCThievesDen.esp
    * 16  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    * 17  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    * 18  Cobl Glue.esp  [Version 1.73]
    * 19  Cobl Si.esp  [Version 1.63]
    * ++  Cobl Tweaks - SI.esp
    * 1A  Kvatch Rebuilt.esp  [Version 3.0RC1]
    * 1B  Kvatch Rebuilt Weather Patch.esp
    * 1C  MountainShackR13.esp
    * 1D  Cyrodiil Travel Services.esp  [Version 3.1]
    * 1E  DLCBattlehornCastle.esp
    * 1F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    * 20  DLCFrostcrag.esp
    * 21  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    * 22  BrumaGuildReconstructed.esp  [Version 1.0.2]
    * 23  Knights.esp
    * 24  Knights - Unofficial Patch.esp  [Version 1.1.8]
    * **  Oblivion DLC Delayers.esp  [Version 1.0.1]
    * 25  ElsweyrAnequina.esp
    * ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
    * 26  MagesCross.esp  [Version 1.1]
    * 27  Salmo the Baker, Cobl.esp  [Version 3.08]
    * 28  Open Cities New Sheoth.esp  [Version 2.0.2]
    * 29  Open Cities Outer Districts.esp  [Version 4.1.7]
    * 2A  Open Cities Reborn.esp  [Version 1.1.9]
    * 2B  Enchanted Portable Tent.esp  [Version 2.3-Cobl]
    * 2C  Enchanted Portable Tent - AN Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - SYS Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp  [Version 2.3]
    * ++  ScriptIcon_Replacer.esp
    * 2D  Quest Award Leveller.esp
    * ++  Quest Award Leveller - Battlehorn Castle.esp
    * ++  Quest Award Leveller - Knights of the Nine.esp
    * 2E  Alternative Beginnings.esp  [Version 1.4.6]
    * 2F  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0.2]
    * 30  RefScope.esp  [Version 2.1.2]
    * 31  EnchantmentRestore.esp
    * ++  EnchantmentRestore_Wells.esp
    * 32  Oblivion XP.esp
    * ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    * **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
    * 33  Bashed Patch, 0.esp

    LOOT

     

    * 00  Oblivion.esm
    * 01  All Natural Base.esm  [Version 1.38]
    * 02  Cobl Main.esm  [Version 1.74]
    * 03  Open Cities Resources.esm  [Version 4.1.7]
    * 04  Unofficial Oblivion Patch.esp  [Version 3.5.6]
    * 05  DLCShiveringIsles.esp
    * 06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
    * 07  DLCBattlehornCastle.esp
    * 08  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    * 09  DLCThievesDen.esp
    * 0A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    * 0B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    * 0C  DLCHorseArmor.esp
    * 0D  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    * 0E  DLCOrrery.esp
    * 0F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    * 10  DLCSpellTomes.esp
    * ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    * 11  DLCFrostcrag.esp
    * 12  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    * 13  Knights.esp
    * 14  Knights - Unofficial Patch.esp  [Version 1.1.8]
    * 15  All Natural - Real Lights.esp  [Version 1.38]
    * 16  Open Cities Reborn.esp  [Version 1.1.9]
    * 17  All Natural.esp  [Version 1.38]
    * 18  ElsweyrAnequina.esp
    * 19  Kvatch Rebuilt.esp  [Version 3.0RC1]
    * 1A  Open Cities New Sheoth.esp  [Version 2.0.2]
    * 1B  All Natural - SI.esp  [Version 1.38]
    * 1C  P1DseeYouSleep.esp
    * 1D  Quest Log Manager.esp  [Version 1.3.2]
    * 1E  Dynamic Map.esp  [Version 2.1.1]
    * 1F  Cobl Glue.esp  [Version 1.73]
    * 20  P1DanywhereSittable.esp
    * 21  Cobl Si.esp  [Version 1.63]
    * ++  Cobl Tweaks - SI.esp
    * 22  Kvatch Rebuilt Weather Patch.esp
    * ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
    * 23  Salmo the Baker, Cobl.esp  [Version 3.08]
    * 24  Open Cities Outer Districts.esp  [Version 4.1.7]
    * ++  ScriptIcon_Replacer.esp
    * 25  Quest Award Leveller.esp
    * ++  Quest Award Leveller - Battlehorn Castle.esp
    * ++  Quest Award Leveller - Knights of the Nine.esp
    * 26  Alternative Beginnings.esp  [Version 1.4.6]
    * 27  MagesCross.esp  [Version 1.1]
    * 28  MountainShackR13.esp
    * **  Oblivion DLC Delayers.esp  [Version 1.0.1]
    * 29  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0.2]
    * 2A  Cyrodiil Travel Services.esp  [Version 3.1]
    * 2B  Map Marker Overhaul.esp  [Version 3.9.3]
    * 2C  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
    * 2D  BrumaGuildReconstructed.esp  [Version 1.0.2]
    * 2E  Enchanted Portable Tent.esp  [Version 2.3-Cobl]
    * 2F  Enchanted Portable Tent - AN Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - SYS Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp  [Version 2.3]
    * 30  RefScope.esp  [Version 2.1.2]
    * 31  EnchantmentRestore.esp
    * ++  EnchantmentRestore_Wells.esp
    * 32  Oblivion XP.esp
    * ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    * **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
    * 33  Bashed Patch, 0.esp

    As you can see BOSS place the Alternate Beginnings.esp where is should be at the end of the loadorder, while LOOT place it way to high up in the loadorder.

    Furthermore, there is also a difference about sorting the DLC.  In LOOT all activated DLC are sorted directly after the Unofficial Shilvering Isle Patch, but BOSS doesn't do that.

    Also, the only mod that both BOSS and LOOT didn't recognize is the Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp, which I think is odd due the fact that the bashed patch treated it as a merged mod.


  10. I don't like to sound someone who doesn't appreciate xEdit, but really TESxEdit 4.0 is an exception from that.

    Because I feel lost in the new GUI, not mention the new GUI are less user-friendly than it was in the previous versions.

    I think it would be better if the user could see a picture about what is new in a new version.

    Also, for god sake get rid of the annoying Tips window that's blocking some part of the screen or at least let it be turned off by default.


  11. On 3/16/2019 at 4:03 PM, Leonardo said:

    I did find an abandoned camp near the Frostcrag Spire, so I looked there, but no chest with the key and the deed inside could be found.

    I took a picture in-game, just to show where the abandoned camp is.

    I need to ask.  Does the Oblivion DLC Delayers requires all DLC in order to work properly? 

    The reason I ask is simple, because in my current game I don't use the Mehrunes Razor DLC and the Vile Lair's DLC.  I can't find the quest triggered note for the Horse Armor DLC, Thieves Den DLC, Shivering Isle DLC, and I still have to check the Battlehorn Castle DLC and The Orrey DLC, but something tells me that I won't find a note about these DLC's.

    Also, your advice to make sure the Oblivion DLC Delayers.esp is selected in the Merged Patches in the bashed patch isn't acurrate, because when I right click on the Oblivion DLC Delayers.esp to check what bash tags it has I only saw three bash tags and in the Merged Patches section it wasn't listed.  Below is what bash tags it has.

    Quote

    When you build your bashed patch, make sure this mod is selected in the "Merge Patches" and "Import Scripts" sections.

    Deactivate
    Filter
    Scripts

    Now, I know you have more knowledge about the bash tags than me, but shouldn't the Oblivion DLC Delayers.esp also have the Merged Patch (whatever it's called) bash tag too in order to be listed in those sections.

    Which is not listed with the three bash tags I listed and I dunno how I can add the Oblivion DLC Delayers.esp to the Merged Patches section in the bashed patch, except for manually adding a fourth bash tag. :shrug:

    If it matters I use the WB 307 update that KranaZoli posted here.

    It's working as it should, so you can ignore this if you want to. :)


  12. On 3/14/2019 at 10:40 PM, Malonn said:

    Best to hide them before building the Patch.

    That was I did and so far everything seems to work.

    However, now I can't find the chest for the Frostcrag Spire DLC and yesterday I discover the location on my own and despite no chest can be found and I have looked everywhere.

    The problem, I admit my problem, is that I don't remember where the chest was placed the last time I played Oblivion which happen a couple of years ago.

    I did find an abandoned camp near the Frostcrag Spire, so I looked there, but no chest with the key and the deed inside could be found.

     

    @ArthmoorI even tried LOOT to sort my loadorder in Oblivion and every DLC was placed directly after the Unofficial Shivering Isle Patch, but was not in the chronical order you listed.  The Battlehorn Castle was loaded after the Orrey and above the remaining DLC.


  13. 1 hour ago, WrinklyNinja said:

    What benefit would providing Morrowind support actually give though? mlox provides a certain quality of sorting, and for LOOT's support of Morrowind to be worthwhile, it would have to surpass that, which would involve either converting whatever rulesets mlox uses (if possible) and building on them, or a lot of effort to independently get LOOT to the same place. I'm not against it (I don't think it would take much in the way of code changes), but I don't want to introduce confusion over which tool is "better".

    There are two things I see as beneficial and that's like this.

    1.  The majority of the mod users are using LOOT for Skyrim, so why should people need to use mlox just to sort a loadorder in Morrowind when LOOT does that for every TES game

    2.  mlox doesn't detect mods that needs to be merged (levelled lists) into the Mashed Lists.esp (only handles the levelled lists), not that I am aware of

    Does LOOT detect mods that has levelled lists?

    You know, I don't think there will be a "what tool is better than the other" confusion, because most people are using LOOT these days and those people doesn't want be *forced* to use another tool just to sort a loadorder in Morrowind.

    I suggest that you start read the WMSA thread from here and that's about mlox, but it might be worthwhile to read the whole thread.

    Besides, all moddeable TES games are now on Steam and people are still using Steam and will continue to do that for the next 5-10 years maybe longer than that.

    Although, some day in the future people will stop using Steam, perhaps Steam doesn't exist anymore who knows.


  14. I am having trouble to continue after I pick the "Own a house in a city"  starting location and activated the bed roll nothing happens.  Aboslutely nothing happens and are still stuck in the prison cell. :(

    Active Mod Files:

     


    * 00  Oblivion.esm
    * 01  All Natural Base.esm  [Version 1.38]
    * 02  Cobl Main.esm  [Version 1.74]
    * 03  Open Cities Resources.esm  [Version 4.1.7]
    * 04  Unofficial Oblivion Patch.esp  [Version 3.5.6]
    * 05  DLCShiveringIsles.esp
    * 06  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
    * 07  All Natural.esp  [Version 1.38]
    * 08  All Natural - SI.esp  [Version 1.38]
    * 09  All Natural - Real Lights.esp  [Version 1.38]
    * 0A  P1DanywhereSittable.esp
    * 0B  P1DseeYouSleep.esp
    * 0C  Quest Log Manager.esp  [Version 1.3.2]
    * 0D  Dynamic Map.esp  [Version 2.1.1]
    * 0E  Map Marker Overhaul.esp  [Version 3.9.3]
    * 0F  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
    * 10  DLCHorseArmor.esp
    * 11  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
    * 12  DLCOrrery.esp
    * 13  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
    * 14  DLCSpellTomes.esp
    * ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
    * 15  DLCFrostcrag.esp
    * 16  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
    * 17  DLCThievesDen.esp
    * 18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
    * 19  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
    * 1A  Knights.esp
    * 1B  Knights - Unofficial Patch.esp  [Version 1.1.8]
    * 1C  DLCBattlehornCastle.esp
    * 1D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
    * 1E  Cobl Glue.esp  [Version 1.73]
    * 1F  Cobl Si.esp  [Version 1.63]
    * ++  Cobl Tweaks - SI.esp
    * 20  Kvatch Rebuilt.esp  [Version 3.0RC1]
    * 21  Kvatch Rebuilt Weather Patch.esp
    * 22  MountainShackR13.esp
    * 23  Cyrodiil Travel Services.esp  [Version 3.1]
    * 24  BrumaGuildReconstructed.esp  [Version 1.0.2]
    * **  Oblivion DLC Delayers.esp  [Version 1.0.1]
    * 25  ElsweyrAnequina.esp
    * ++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
    * 26  MagesCross.esp  [Version 1.1]
    * 27  Salmo the Baker, Cobl.esp  [Version 3.08]
    * 28  Open Cities New Sheoth.esp  [Version 2.0.2]
    * 29  Open Cities Outer Districts.esp  [Version 4.1.7]
    * 2A  Open Cities Reborn.esp  [Version 1.1.9]
    * 2B  Enchanted Portable Tent.esp  [Version 2.3-Cobl]
    * 2C  Enchanted Portable Tent - AN Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - SYS Patch.esp  [Version 2.3]
    * ++  Enchanted Portable Tent - Alt Hotkey + Interiors Allowed.esp  [Version 2.3]
    * ++  ScriptIcon_Replacer.esp
    * 2D  Quest Award Leveller.esp
    * ++  Quest Award Leveller - Battlehorn Castle.esp
    * ++  Quest Award Leveller - Knights of the Nine.esp
    * 2E  Alternative Beginnings.esp  [Version 1.4.6]
    * 2F  Alternative Beginnings - Kvatch Intact.esp  [Version 3.0.2]
    * 30  RefScope.esp  [Version 2.1.2]
    * 31  EnchantmentRestore.esp
    * ++  EnchantmentRestore_Wells.esp
    * 32  Oblivion XP.esp
    * ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    * **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.38]
    * 33  Bashed Patch, 0.esp

    Note, I haven't tried the other starting locations yet, but I suspect that it doesn't matter what starting location I pick the result will be the same I think.

    Also, if it's important I had to install this WB update in order to use the BAIN wizard for Oblivion XP 4.4.5, otherwise I couldn't even install Oblivion XP.

    EDIT:  Major :facepalm::facepalm::facepalm::facepalm::facepalm: I forgot to choose what class my PC would have hence for not being able to continue. :P


  15. I use WBSA 307 at the same time I have Python 2.7.12 (perhaps 2.7.13 or 2.7.14?) installed due to my testing for WMSA in late 2017.  So.  Why do I get this error in BAIN when using the wizard to install Oblivion XP 4.4.5?

    Traceback (most recent call last):
      File "bash\balt.pyo", line 2505, in __Execute
      File "bash\balt.pyo", line 1605, in _conversation_wrapper
      File "bash\basher\installer_links.pyo", line 307, in Execute
    IndexError: list index out of range 

    Oblivion XP is one of the last mods left I need to install and I don't want to play without Oblivion XP.

    EDIT: The WB update that KranaZoli posted fixed my issue - 307.201903132205 Experimental


  16. On 10/15/2017 at 9:54 PM, Arthmoor said:

    I have never agreed with the way BOSS sticks official content scattered throughout the load order so when I built the DLC Delayers they were built with the following order on their masters:

    00  Oblivion.esm
    01  DLCHorseArmor.esp
    02  DLCOrrery.esp
    03  DLCFrostcrag.esp
    04  DLCThievesDen.esp
    05  DLCVileLair.esp
    06  DLCMehrunesRazor.esp
    07  Knights.esp
    08  DLCBattlehornCastle.esp

    This is the chronologically correct order of the releases and since that's how the community has always handled it it never made any sense to me that BOSS would deviate from this and never bother to fix that even years later. I'm sure I'd probably get some kind of lecture from people about how I'm not toeing the FCOM line by doing things this way but IMO nobody should ever have been expected to deviate from norms just for FCOM's sake.

    In any case, I click on the file in Bash and don't see this error, nor do I get one while building. So I'd suggest reporting it in the Bash thread since I have no idea what could even cause that. It shouldn't matter for a merge mod anyway as far as I've always understood it.

    BOSS 2.3.2 still scattered around the DLC.  I agree, the masterlist should be corrected and AFAIK mhahn123 on TAL is the one who is currently updating the masterlist for BOSS.

    On 10/15/2017 at 11:42 PM, AndalayBay said:

    If I install all the DLC's and have them activated, the error goes away. I deactivated Knights because I don't want to play that one, and the error comes back. It appears that it doesn't like the missing dialogue when Knights.esp is missing.

    Have you tried this with one of more of the masters missing? I guess I can edit your plugin to set the fame to some ridiculous value so Knights never kicks in.

    I am having the same thing as you are.  I don't want to play the Mehrunes Razor and the Vile Lair's DLC.  I even consider not to play KotN.

    What will or should I say what can happen when rebuilding the bashed patch in WB without having all DLC activated?


  17. I wanted to ask why is there a TES4Edit64.exe file included in the 4.0.2 version.  What purpose does it have and do I need to use it on Windows 7?

    On 1/17/2019 at 8:15 AM, zilav said:

    PS: Join xEdit discord, this thread is discontinued.

    What? :blink:

    No longer a support thread for xEdit on AFK Mods. :(

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