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RabidGears

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  1. Is there any way to make collision for Fallout 4 nifs other than using 3DS Max?
  2. Have you tried loading an earlier save? Sometimes that just happens but it works fine if you reload an earlier save and try again.
  3. From what I can see Mapzone has evolved into Substance Designer. You can do similar stuff in Blender with the Cycles renderer if you want a free option.
  4. I don't know if it's a direct replacement for Substance, but recently Epic bought out Quixel and are now releasing it for free, so you could try that.
  5. Looks like it was trying to read a character that isn't in ascii. Are there any non-ascii characters (like something from a non-English language) in any of the files you're using?
  6. Using the name mod packs here is not confusing, it's simple. It makes no difference whether it is assembled manually or automatically by a program - it's still essentially a mod pack. BTW, you didn't really answer my questions in my previous post that you just quoted. I guess that in itself says everything about your opinion.
  7. To those of you who are in favour of this: Do you actually know how much work goes into not just making mods, but also learning how to make them in the first place? If you do, then why do feel you shouldn't respect the wishes of mod authors when it comes to the permissions they have set out for how their mods can be distributed?
  8. Sins of a Solar Empire: Rebellion (Steam) is free on Humble Bundle.
  9. Metro 2033 is free on Steam for 24 hours. It's the original, non-redux version.
  10. Well it works so I guess there's no problem with that. I posted in the thread about that. I tried Wrye Mash standalone, and it seems works too. I'll need to move my setup over from Windows to test it properly, though.
  11. There is a guide on UESP , but it might be outdated at this stage. I've tried the GOG version of Morrowind and it works out of the box on Wine, but I haven't tried any of the other stuff so I don't know if it works. BTW, in that post the advice you gave to that guy is a bit off. Morrowind doesn't run natively on Linux unless you use OpenMW, in which case I don't think you need the code patch. If you're using the vanilla Windows version then you need to run it in Wine. So anything else like Python, etc. needs to be the Windows version not the Linux version. Edit: I just tried the code patch and it works in wine. It just needs the Visual C++ 2010 Redistributable (vcrun2010).
  12. I got it in English too . Have you tried clearing your cache or checking it in another browser?
  13. This happens quite often with TESA. They've been doing a lot of site maintenance recently, so I would expect it to go done every now and then. It'll probably be back shortly.
  14. Could you provide links to the exact mods that you're using in both the SLE and SSE versions of your mod?
  15. You can't use the same skin texture mod for both body meshes. If it's for CBBE, then it can only be used for CBBE. The UNP mesh topology also doesn't match up with the topology of the head (extra polys), which I would imagine isn't helping the seam issue. Unless you have a really good reason not to do so, you should be using CBBE for both the SLE and SSE versions of your mod. TBH In those screenshots, the seam isn't very noticable.
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