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SilentProcyon

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About SilentProcyon

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  • Birthday August 27
  1. C# does not include the C++ language, like C++ does with C. Even though it shares syntax similarities to C++, it is very different, and is more similar to Java. For insance, one big difference from C and C++, both C# and Java have a runtime environment (.NET Framework is the C# analogue to Java's VM), as opposed to C and C++ which don't have one.
  2. From same conversation... I guess this would further solidify that they'll have separate install folders.
  3. This is going from my understanding of symbolic links and hard links on Linux... A symbolic link is essentially a "pointer" file, or "shortcut" file (not to be confused with Windows' shortcuts on your desktop!); it is a unique file that resolves to the path of the file it's pointing to. To users and applications, symlinks look just like regular files/directories and are treated as such. * The symlink will be broken if the original file is renamed, moved, or deleted. * The size of symlinks are typically just a number of bytes, depending on the number of characters in the path. * They can span across different filesystems. * I use symlinks quite often. A hardlink is essentially a reference to an inode on the filesystem; every named file on the filesystem is a reference to the inode. When you create a regular file, it is one hardlink referring to an inode. When you explicitly create a hardlink, it is a second reference to the inode. There is no difference between the original file and a created hardlink. * A rename operation is essentially the same as creating a hardlink and then deleting the original file. * The diskspace allocated for the original file won't be marked as empty until the last reference (aka, hardlink) is deleted. * A hardlink occupies no additional space. Since a hardlink is simply a second reference to an inode on the filesystem and the original file is also just a reference, both the "original" file and the hardlink are only occupying the diskspace of a single copy of the file. * Copying a file (or a hardlink) allocates additional diskspace and creates a reference to a different inode. * Hardlinks cannot span across different filesystems. * I've never had any need to create hardlinks.
  4. Bethesda titles on GOG? Mr. approves. And so do I. I'm still keeping my Anthology discs though; I like having physical copies if I have that option and all of them except one are DRM-free anyway. :-) I as well purchased the ES bundle to show support. Now I'm just waiting on that one game with all the Nords.
  5. I have a few questions regarding when to save and savefile corruption. Even though this is mainly concerning Oblivion, I would also like to know how things are with Skyrim and save file corruption as well. There's a couple script-based mods I'm modifying for my own personal use where I'm taking into account actions that can potentially cause save corruption. When I eventually start playing Skyrim, I might adapt parts of these scripts if there does not exist anything similar for it already (removing the combat detection portions if Skyrim does not allow saving during combat). I've read in numerous places about it being a bad idea to save during combat; more specifically, it appears when the player is striking weapon or getting hit. I think I remember reading elsewhere about combat in general being a bad time as well cuz of all the changes that are happening. Questions: 1) Does this apply to just the player hitting/getting-hit or does it extend to other creatures nearby? 2) Is it just when things are getting hit or is it whenever the combat music is playing? 3) Is not saving when the player is directly engaged sufficient or should I avoid saving whenever the combat music is playing? 4) Is there something similar to "Player.IsInCombat" to detect if combat in general is going on? 5) Is the savefile healthy after fixing Abomb or removing bloat in Wrye Bash? 6) Is there anything else not mentioned here that can potentially cause save corruption? I've read that I should fully exit game program before loading a save. So under these assumptions... * I fully exit game before loading a save * I never overwrite existing saves * All three Autosave options are disabled in Oblivion.ini * I avoid using quickload/quicksave * I don't add/remove/move anything in my load order * There isn't a bad mod in my load order somewhere 7) Will I always know if a save has become corrupted by a message when I attempt to load it or can it potentially happen silently? --- I'm currently modifying a couple script-based mods for my own personal use: Custom Autosave - http://www.nexusmods.com/oblivion/mods/37447 QZ Easy Menus Update - http://www.nexusmods.com/oblivion/mods/23404 Custom Autosave: It avoids saving if the player themselves is actually engaged in combat with someone/something, but would still save if NPCs nearby are fighting eachother. It also sometimes still saves while my weapon is still finishing it's animation from the finishing blow. QZ Easy Menus: I've done several modifications to it including: * When attempting to overwrite a save, immediately triggers "no" button, effectively just flashing the prompt for half a second. * On player death, immediately triggers Quit button and hides option to quit to main menu. * If in Save menu and "Player.IsInCombat" is true, then immediately exits Save menu. However, similar to the issue for CA, it does not exit if nearby NPCs are fighting eachother. * Fixed issue with containers exiting immediately when Activate and Exit-key are both right-click * Bug fix for save menu and Quest popup not exiting properly * WASD journal navigation * Removed of in-game quickkeys * Removed number keys for topics PS: I also modified DarnUI's pause menu to hide the "Load" option. --- I've done reading in several places here and there over time. Though here are a few specific pieces I remember or was able to find again... From the UOP thread on Bethsoft: These threads: http://www.afkmods.com/index.php?/topic/3998-quicksavingquickloading-in-skyrim/ http://forums.nexusmods.com/index.php?/topic/38009-corrupted-saves/page-5 http://www.gamesas.com/how-get-autosave-attack-t20468.html
  6. If it was only done with W2, it is likely because of the fact that GOG is created and owned by CD Projekt Red. Any other developer allowing the game to be imported would have to either: * 1) Eat the amount GOG would take out. * 2) Make a deal with GOG for the tax to be waved * 3) Charge to import the game at the amount GOG would take out. PS: I also like GOG and only use Steam when I'm forced to.
  7. I've installed Arch alongside Vista, 7 32-bit, and 7 64-bit; dual-booting with GRUB. Also, I've installed Ubuntu alongside 7 (32-bit I think). Almost always I partition drive and install Linux first before re-installing Windows. Haven't even used 8, 8.1, or 10, much less dual-booted Linux with them. Though from what I've read, it seems possible to dual-boot with 8.
  8. Even though it's probably not for everyone, I personally prefer using Linux exclusively. The distribution I've been using since early 2007 is Arch Linux; with it, I feel like I'm in control of my computer instead of feeling like I'm renting my computer. This is sorta the reason why I use my smartphone very little and why I'm personally not really into consoles. Something else I like about Arch (and is a popular trait of Gentoo as well) is that it initially only installs the minimal/base OS, then I can install further software/components and do further configuration to craft it into whatever kind of environment I want it to be. There is a bit of a steeper learning curve for people going directly from Windows to a distribution like Arch, but Arch is a great OS for learning generic Linux and the commandline.
  9. Or worse... They could decide to go this route. jk
  10. I will second that theory. Btw, I also found "ps3" in that same file.

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