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in Members Albums Category
Posted October 27, 2016
Posted August 29, 2016
That's a vicious looking weapon you have there....
Posted April 22, 2016
Posted March 26, 2016
Yes, now we know why he really wanted into that lockbox!
Posted January 30, 2016
Posted December 19, 2015
LOL, poor Mama Murphy
Posted December 8, 2015
Did he follow you in during a dialogue?
Posted November 15, 2015
Ooo, me, me!
Posted August 28, 2015
Heh. Did that actually help with rare fish being caught the way the game claims?
Also, amusing. Fully decked out adventurers fishing in a random mudhole
Posted August 8, 2015
Never played those games (yeah, I know, bad lizard) but that volcano scene does look oddly similar. I wonder if it's an Easter egg in ESO?
Posted July 4, 2015
You should quake in fear, it's a lonely place floating through space when your world is destroyed
Posted July 3, 2015
Dwip's minions... I knew it!
Posted June 16, 2015
Oh, nice. Leopard mounts. Much more fun than horses
Posted March 31, 2015
That's very cool.
Posted October 20, 2014
Now you can enjoy them too!
Posted September 7, 2014
Needless to say the game didn't topple over and die - the results were fascinating, but they also clearly illustrate that handling UDRs is still very necessary.
It was an experiment.... FOR SCIENCE!
I was poking around wondering if the game would topple over and die if a whole city was deleted and then a second mod touched the deleted edits and "revived" it.
These pics are what happens when you delete the stuff but don't run a cleaning with TES5Edit. The deleted objects all get moved to the worldspace (or interior) origin point at 0,0,0.
With Whiterun, that just happens to be close enough to see them from what remains of the city.
Posted July 21, 2014
Still in the hopper awaiting sufficient motivation to write up dialogue and a couple of quests
Posted May 13, 2014
Too close to the city, no trees, generally just didn't feel like the right place for it. Would likely have been the source of numerous conflicts.
As for making them script activatable, that's not possible. The farmhouse requires some pretty hefty landscaping and navmesh work to make it possible. Neither of which can be toggled by scripts.
Posted February 12, 2014
Posted August 22, 2013
Looks good. Planning to hook that into the scripts or just for manual placement?
Posted June 14, 2013
If you were going for creepy... you win.
Posted February 11, 2013
Holy crap, that's one BIG mountain!