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Arthmoor

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Everything posted by Arthmoor

  1. Why is Mordhau listed twice? Doesn't that really mean NMS is #3 globally? Which is quite impressive given the level of hate the game still gets to this day.
  2. A little of both. I've been trying to track down an issue with Apache not restarting when the system reboots but haven't had any luck so far so if something triggers a reboot that I don't know about, it'll be down until I find that out.
  3. That's actually the filter that gets applied. So if you don't quit out of xEdit you'll still have all the colored filters in place from the auto-clean.
  4. Version 2.0.4 Grounded some floating objects inside Varnius Junius' house.
  5. Version 2.0.4 The exterior navmeshes somehow became corrupt and needed to be rebuilt.
  6. Version 2.0.5 The fake torch mesh used in the crafting menu had some bad data causing minor visual issues. It has been reconverted with the latest version of SSE Nif Optimizer.
  7. Version 1.0.2 Grounded some floating objects and moved one bush that was clipping with the funeral scene next to Kust's house.
  8. Version 2.0.5 Two of the new houses were missing their window emmitance settings.
  9. Version 1.0.5 Added some additional exterior lighting.
  10. Version 2.0.4 Added some exterior lighting to the village.
  11. Version 2.0.3 Added some exterior lighting to the village.
  12. Version 2.0.6 Added some exterior lighting to the village.
  13. Version 2.0.5 Added some exterior lighting to the village.
  14. Open Cities Skyrim 3.1.4 Updated the lighting control script to remain compatible with the version added in Granite Hill and Cutting Room Floor.
  15. Version 2.0.4 Updated the lighting control script to remain compatible with the version added in Granite Hill and Cutting Room Floor.
  16. Version 1.0.4 Added exterior road lighting to the village. Reconfigured the guards to inherit equipment from the Falkreath Hold guard template. Added a failsafe check for Vuljotnaak being dead. It appears as though sometimes the scene processing simply doesn't do this reliably. The town should now properly enter its final state after his death.
  17. Version 2.0.5 Corrected a minor issue with the navmesh near Golldir's house.
  18. Version 1.0.6 The 4 vanilla homes in the village did not have occlusion boxes under them which contributes to FPS issues on lower end systems when combined with the 4 new homes placed by the mod.
  19. Version 2.0.5 One of the Skyshards was setup backward and was turning on its aura and glowing version when it should have been disabling instead.
  20. Version 2.0.5 Missing an occlusion box under Meieran's house.
  21. This isn't possible. We have been over every inch of the PS4 patch to remove all trace of old Briarheart edits for the PC/XB1 side and there simply isn't any way this could be caused by us. Use logic. If we don't edit it, then we can't be the ones responsible for it happening.
  22. Version 2.0.1 Updated USSEP synchronization.
  23. Version 2.0.1 Updated USSEP synchronization.
  24. Version 2.0.5 Added a new dolmen just north of Helgen to provide a proper tease for these existing.
  25. Version 2.0.2 Updated USSEP synchronization.

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