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Arthmoor

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Everything posted by Arthmoor

  1. Let's just start with hoping Adobe actually does kill it this time - they've made this claim several times before.
  2. Adobe killing the Flash Player won't have any impact on games using Scaleform. Assuming of course Scaleform itself isn't also being killed.
  3. You don't really have much choice, but yes, it's perfectly safe.
  4. Past experience with Larian tells me their games are never as good as Bethesda's work, so, yeah, not paying $60 for it now, or at any time in the future. I will contentedly wait for a significant price drop on sale before I bite, and I'm not going to feed the paid beta testing monster regardless of how good the game might be.
  5. ELEX is on sale on GoG for 75% off: https://www.gog.com/game/elex It's a very good sci-fi RPG, which is rare.
  6. You can file one but it won't be addressed given that it involved a sizeable portion of dialogue and they'd need to run it all through translations for every supported language. You can see now why we went with the solution we did, since splice-acted lines will sound like absolute shit, and no voice actor is ever going to be able to mimic the real actors closely enough to fool anyone. And keep in mind that ESO is ~900 years ago in Skyrim's timeline, so it's likely the old Ebony deposits are long gone anyway and the town made due with what they could dig up below them.
  7. $60 for an early access game? LOL, are they crazy?
  8. No, being able to reselect a used dialogue isn't necessarily a bug even if it seems weird.
  9. That has nothing to do with this mod. That "loop" exists as part of the vanilla game.
  10. That's not the topic that leads through my alterations. The text prompt for mine is "The Blades want me to kill Paarthurnax." I don't see that on your list.
  11. It's a moot point now anyway since that conflict was due to a wild edit in Keld-Nar and I just updated it to address the bug that the earlier report pointed out and removed the wild edit while I was at it. So that patch is no longer necessary.
  12. Version 1.0.7 Rorilmir's investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335.
  13. Version 1.0.6 Ahrol The Ugly's investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335. USSEP 4.2.3 or greater is now a requirement for this mod.
  14. Version 1.0.6 Brilrond Ice-Veins' investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335. USSEP 4.2.3 or greater is now a requirement for this mod. Navmesh water flags have been adjusted to match USSEP bugfixes at the dock outside Winterhold.
  15. Version 1.0.8 Argisbjorn Hammer-Hand's investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335. USSEP 4.2.3 or greater is now a requirement for this mod.
  16. Version 2.0.7 Shopkeeper investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335. USSEP 4.2.3 or greater is now a requirement for this mod.
  17. [/u]Version 2.0.8[/u] Aldos Drens's investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335. USSEP 4.2.3 or greater is now a requirement for this mod.
  18. Which dialogue of his is looping?
  19. So from the sound of things here it looks like Spectrum not only caches the data at the ISP level but that their routers also contain some sort of local resource cache of some kind as well. Obviously not actual copies of the files but pointers to where the ISP proxy is keeping the data. So resetting the router clears this information and forces it to go collect it again. At least that's what it sounds like. It'd be a weird way of doing things if that's what's going on.
  20. Version 2.0.5 Tilvur's investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335. USSEP 4.2.3 or greater is now a requirement for this mod.
  21. Who knows, but no, other mods wouldn't necessarily be affected if the specific file in the cache is what's corrupt. The fact that it's resolving for people now means the AWS source file is probably fixed and all that needs to happen is for the ISPs down the line from there need to revalidate.
  22. This is something you just need to wait on since it's beyond anyone's individual control. The ISP is obviously caching a corrupt file which Amazon may have already fixed behind the scenes. So it's just a matter of waiting for that to propagate.
  23. Leo, even if a mod author supplies a method for "safely uninstalling", don't do it. That's going to break just as badly. It's NOT POSSIBLE to uninstall scripted mods, or several other types as well, without permanent damage to the save game. This isn't Oblivion. There is no such thing as a clean save anymore.
  24. As a reminder to anyone coming here to add their report to this thread, this forum is not here for you to sling bogus accusations at us for things we have no control over. I've deleted 2 posts in which people felt that trolling was an appropriate thing to do. Once again, this error is not ours, it's probably not even Bethesda's. Coming here to accuse either of us of intentionally lying to you is not ok.

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