Jump to content

Gentester

Members
  • Posts

    37
  • Joined

  • Last visited

Recent Profile Visitors

1084 profile views

Gentester's Achievements

Hearthfriend

Hearthfriend (2/10)

3

Reputation

  1. sorry for delay in answering, they are both on this site under Skyrim SE downloads
  2. its on this site under Skyrim downloads as opposed to here which is skyrim SE downloads
  3. Version 1.0.0

    98 downloads

    White River Cottage by Gentester A house just outside Riverwood. REQUIRES Hearthfire DLC. No other DLC’s are required but if you have them the displays will work for the most important items from them. Two versions in the download, one is for allowing your followers to undress both in the pool and to sleep, one is so they undress only for the pool. You only need 1 version, not both. If you wish to get your children to move in you must use TMPhoenix's Hearthfire Multiple Adoptions Mod here https://www.nexusmods.com/skyrimspecialedition/mods/3862 This mod is not dependent on it – if you don’t use it the house will work perfectly well but the children’s bedroom will remain unused and they won’t move in. Purchasable. Read the For Sale notice by the bridge Fast travel is enabled after purchase, however the landing area is quite small and horses will not use it (followers on foot will). Its only a short way from the Riverwood marker so if on horseback use that and ride in. If on foot use the house marker. Please note I use Skyrim URWL and my photos will reflect how I set up that lighting, your set up may look cooler. This warm and comfortable cottage is set by the Riverwood Bridge opposite the road to Whiterun. it has a kitchen, lounge, master bedroom, followers bedroom, children’s bedroom, smithing facilities, crafting facilities, alchemy and enchanting areas and a large multi purpose relaxing room with plunge pool suitable for frostfall users. Additionally there are a large number of heathfire planting mounds both in and outside the house, a milkable cow, chickens and a bee hive. It is not totally lore friendly as it has sofa’s and plumbed in water – I will not be doing a lore friendly version as this house was designed by me – for me. The kitchen has chilled storage, a butter churn which gives you butter daily (it doesn’t use the hearthfire system so you will get it every day), a tabletop wheat grinder which you can use to make flour from wheat you have grown (no animation as I haven’t found a suitable one yet) all cooking facilities including a hearthfire oven, all types of themed storage. Dining table that the children will use The lounge, entered through an archway from the kitchen, has the adult dining table, many bookcases and storage and a warm and cozy fireplace with seating. The stairs go up to the master bedroom and child's room. The master bedroom has a bed which if you are using the Multi adoption mod will allow your spouse to sleep, although it’s a custom bed it should be usable by the Steam workshop's "Another Sleep Mod", by request it also has a 'lie on bed' marker separate from the usual sleep marker. It has a desk area for the player with storage for Deeds, Notes etc and several bookcases. It also has a large amount of wardrobe storage. The child’s bedroom will sleep 6. They have a study area and a practise dummy, toys, a rocking horse and seating. From the lounge take the steps down to the rest of the house. By the alchemy table there are buttons which enable all your ingredients to be stored in the jars on the shelves nearby, you can remove the items either from the jars themselves or by clicking the other button which will place everything back in your inventory. As the house isn’t slaved to the DLC’s, ingredients from the Hidden Valley and Solstheim have a small storage chest. Potions, salts and the DLC ingredients will have to be stored manually. There is also a storage chest for recipes. The enchanting area opposite has glass storage for soul gems on a sorting button, and themed storage for scrolls, rings, circlets and amulets/necklaces. There is a storage chest for recipes. The area has bookcases for your spell tomes. The display area has 6 mannequins, labelled storage for heavy and light armor, weapons, enchanted weapons, staffs and arrows and 2 weapon display cases. There is a display which is set up for your Skyrim masks, skull keys and Claws. The masks are individually used, the skull keys and claws you use the button on the nearby pillar to place your items but they can be removed individually. There are also displays for the Elder scrolls, the Paragons from Dawnguard DLC, the masks from Dragonborn DLC and the Black Books from Dragonborn DLC. These displays do not operate if you haven’t got Dawnguard or Dragonborn installed – other items will be in their place as statics. If you start the game and then install a DLC midway through simply leave the house and return and the displays will then operate. From this area there is a door to a forge with everything you need to craft weapons and armor. It includes weapon racks, shield racks, a grinder, work bench, forge and smelter. Themed storage for ingots and ores. Storage chests for leather, pelts, linen and miscellaneous. Door opposite leads to followers bedroom, also contains wardrobe storage. Archway through to a general relaxation area which has a small plunge pool, a bar, more bookcases and a door off to a small toilet and sink area. The pool is heated for frostfall users. This area has a large indoor garden with a number of hearthfire planting mounds. The bookcase nearest the fire now displays the Black Books and has extra Dagger Display Cases. If using the multi adoptions mod and your children are living there you can tell them to do their chores. Exterior: There is a covered stable for your horse, terraces and gardens with a small number of planting mounds. If you are using the multi adoption mod and your children move in they will play tag and hide and seek, both in the area and will also join the Riverwood children to play. The area has markers for your children to do many activities. The cow Maggie is set to essential and friendly to all, she is milkable – just hover the cursor over her flank and click e, she gives 2 jugs of hearthfire milk daily. The chickens are set to essential and friendly to all, their nests will enable you to collect eggs daily. These are not the vanilla game nests but are scripted to get round the intermittent harvesting bug that plagues Riverwood so although you can gather eggs the original egg in the nest won’t disappear – I could have had it swopping out but really it’s such a minor thing, and hardly noticeable, that I didn’t bother. The Beehive will give you honey and honeycomb daily – again using a script rather than the vanilla harvesting system. Known Issues The house should work with Riverwood mods PROVIDING that mod doesn’t affect the cell in which the house stands. The house sits in cell 6/-10, cells affected by it will be 6/-11, 5/-10, and 6/-9. If your Riverwood mod is unaffected by those cells they should work fine together. Otherwise try the mod out, placing it both above and below your other Riverwood mods to see if it works or not. If it doesn't just remove the mod and revert to a save before you added it. If you leave the house for 31 days or more it is possible that your claws may be stuck to the display or vanish altogether (in testing this hasn’t happened but it’s a known game bug) to reclaim any missing items – for the vanilla claws look to the small ship model on the top of the display case, hover cursor over it – make sure you are looking at the ship and not the wall - open the consol (the tilde key to the left of the 1) and type removeallitems player 1. The claws will return to your inventory. The Elder scrolls storage container is the unfurled scroll which is part of the display so again just hover the cursor over it and type removeallitems player 1. The Black Books storage container is the metal dragon statue on the top shelf of the bookcase just above where the Black Books are displayed. With the masks just click on the bust itself and follow the same procedure. The amethyst claw and paragons are unaffected. Credits General (mainly for meshes and textures) Blary Various including his book sets Bond123 Retexture of the tundra cotton from his Tundra Rose Chalet mod on the Nexus Brendan62 Fireplace tools and help and advice BrettM Various from his resource pack on TesAlliance Clintster74 The retexture of the hearthfire oven and help and advice InsanitySorrow Various from his resources on TesAlliance Jet4571 for his meshes for paintings and frames (which I have adapted somewhat) Lilith filled baskets from her resources on TesAlliance MJY some statues and the large bookcase from his castle mod Oaristys Modders Resource Pack Pheo3309 Soul gem storage and extra glass ingredient storage from TesAlliance Runspect Various resources from his pack on the Nexus Stoverjim Book set from his resource on TesAlliance Stroti Various from his resources on Nexus and TesAlliance Tamira Various including the rocking horse, teddy bears and others from TesAlliance and the Nexus Tueffelachtein Clutter staves from TesAlliance WillieSea The Toilet and Chilled Storage (slightly adapted) from his Levelers Tower mod on the Nexus. Scripts Berticus0001 Berts Bits and Bobs Resources for Modders Also many thanks to Bert for endless help in setting them up and in some cases writing them specifically for me. IsharaMeridan IsharaMeradin’s Individual Item Sorter Andragon Andragon's Underground Bathhouse TMPhoenix TMPhoenix's Hearthfire Multiple Adoptions Mod - the elder scrolls display script subtanker Loraine-AQuest driven Voiced Companion - Script for storing multiple items non dlc specific. Many thanks to all modders who make their resources free to use. If I have missed anyone out please mail me and I will add you to the list. Art Wolf Painting http://dark-sheyn.deviantart.com/art/Two-318712566 Landscapes from photos by www.stevecarter.com (used with permission). Others http://www.gdefon.com wallpapers http://www.doverpictura.com public domain fairy tale paintings You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first.
  4. Version 1.0.0

    35 downloads

    Darkwater Lodge by Gentester A home for children and family in the Darkwater Pass area of the Rift. Head down the hill from Ivarstead, follow the road to the right and it’s on the right set back from the road. Sleeps 4 followers and 4 children. To allow children to move here use TMPhoenixs Multiple Adoptions Mod here https://www.nexusmods.com/skyrimspecialedition/mods/3862 which will also allow your spouse to move and sandbox correctly. If not using this mod the childrens bedroom will remain unused. The home is purchasable for 18,000 septims, read the notice on the gate. Once purchased fast travel is enabled to within the garden, however the landing site is fairly small and only suitable for yourself and possibly 2 or 3 followers. If you are bringing more in by fast travel then use the road landing site (beware the road is the haunt of a sabre cat!). Outside there is a stable area, gardens, terraces, a second stable area which houses chickens and milkable cows (and can also take a horse or two), a covered outdoor dining area and bbq, further seating, a well and hot tub. There are two cows in one of the stables. The cows are milkable, hover the cursor over their bodies on their left flank and click e, the milking animation will take over. The cows produce milk and cream daily. The property has 30 hearthfire planting mounds, some are inside in the indoor garden area and some are on the outdoor terraces. Inside the lighting changes with the time of day and it gets darker at night It is a comfortable small family home and although it has all the storage you could want it is not suitable for those who want all their weapons and Armor on display, it has just one mannequin, 2 weapon racks and one display case. On the main floor the kitchen has a hearthfire oven, chilled storage and tailored storage for all catering needs. The upstairs master bedroom has a large number of interactive bookcases to store your books alongside plenty of wardrobes. On the small landing is storage for documents. The children's bedroom sleeps 4 kids with toys. The enchanting and alchemy areas both have designated and labelled storage. From the interior there is a door and windows leading out to a large cavern and garden. The indoor garden has the follower accommodation (4 beds) with their own catering facilities and all the crafting is here from a forge to a grain mill, from butter churns to a well. Also in the garden is a natural swimming hole and plenty of occasional seating. Both the outside hot tub and the indoor pool will act as heat sources for frost fall users and there are also braziers outdoors in the main relaxation areas. Your followers will undress to use either and redress when they leave the water. Known issues The house will conflict with any mod which alters the same area. If you are using a mod which alters the children’s body or has their clothing in different slots from vanilla the children may remove their clothing in the hot tub or pool, I can't guarantee they will redress automatically when leaving it (hasn't happened to me but I need to mention it). Credits Umm quite a list, if I have missed anyone out my apologies, let me know and I will correct the list. Most of the modders listed below are for meshes and textures except where otherwise marked AARS Blary Berticus0001 (milking scripts, house purchase scripts, and endless help and advice) Bond Brendan62 Breti Clintster (for new housefire oven decals, some other bits and massive amounts of help, advice and tutoring with retextures) Daemonjax (lighting ball scripts) Dark Rider Elinen and Ztree Ga-Knomboe Boy Insanity Sorrow Langley Lilith Merilia MJY Oaristy Phaedra Runspect Stroti Tamira WillieSea You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first.
  5. Version 1.0.0

    44 downloads

    Candle Pond Ranch by Gentester A home for your children and followers in between Whiterun and Windhelm with a farm and hearthfire planting in beautiful scenery by Gentester Requires Heathfire DLC Comfortably sleeps 9 followers Childs room which will sleep 6 children if you use TMPhoenixs Multiple Adoptions mod https://www.nexusmods.com/skyrimspecialedition/mods/3862 otherwise the room will be unused. Located in rural Eastmarch just behind Cradlecrush rock and midway between Whiterun and Windhelm this free (with backstory in a journal in the library) house and farm is a small distance off the main road. Fast travel is either to the front door or to the farm area close to the stable block. The house contains a total of fourteen rooms and an additional galleried balcony. It is reasonably lore friendly but does have plumbed water. Decorated throughout in noble style much of what looks like clutter or decoration is actually themed storage. It is fully navmeshed and follower friendly. Exterior has a full smithing area with storage, heathfire planting mounds, a greenhouse, stabling for horses. The cows are milkable and produce a jug of milk and cream daily. Hover the cursor over their flank and press E, the animation will take over. There are chickens for eggs and bee hives for honey, a farm well and grain mill. Interior has a large lounge and dining area, kitchen with hearthfire oven, armour display area, alchemy and enchanting room, and followers bedrooms. Small bathing room where your followers will undress and redress as they leave. Stairs go down to the staff quarters and children’s room. Stairs go up to galleried area with planting pots, library and master bedroom. 3 staff. A steward and his wife and daughter. They were created before Heathfire came out, for the original version of this mod, so don't use the Steward functions from Hearthfire. The wife works in the kitchen and in the smithy. The daughter works in the kitchen alongside her mother and patrols outside. The Steward also patrols outside and can be found in the library sometimes working on the account books, there are entries in his ledger to explain why they are there. None of them are recruitable, I simply liked the idea of having people at the house looking after the kids when I'm not there (which tends to be a LOT) and all 3 have weapons which they will use to guard the property. The giant at Cradlecrush only ventures anywhere near the house if a dragon attacks him and heads in the direction of the house afterwards (I had it happen once in all the years I have had or worked on this mod, the stewards wife killed him immediately), otherwise he can't see the house through the trees and is peaceful and doesn't bother anyone. Credits Artisanix for paintings and frames Berticus for the milking and undressing scripts Blary for Booksets, food container meshes, open books and potion shelves Brendan62 for the greenhouse DarkRider & team CelticDecor for paintings and frames Daemonjax for lighting ball scripts Insanity Sorrow for a curtain and a watering can Lilith for stew gathering and toy chest Oaristys & Tony67 for various meshes in the Modders resource pack Phaedra for the meshes and textures for cream Runspect for a model ship Tamira for the rocking horses and teddy bears Tonynarko67 for Shelf Scrolls yourenotsupposedtobeinhere for new rugs You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first.
  6. Version 1.0.0

    25 downloads

    Bridge Farm by Gentester A small fortified enclosed smallholding near Dragonbridge on the Morthal Road, not far from Meeko's shack. Requires Hearthfire DLC sleeps 2 children and 3 followers. Purchasable - read the sign by the gate. If you want to move your children to the house then you MUST use TMPhoenix's Multiple Adoptions mod https://www.nexusmods.com/skyrimspecialedition/mods/3862 which also takes care of the spouse moving in and ensures that the spouse sleeps in the master bed and sandboxes correctly both indoors and outside the rest of the time. If not using the the adoption mod then it’s just a spare bedroom with some toys Small building in the exterior world space for your followers, your children will sleep inside the main house but will move freely between the interior and the garden. Kitchen, dining and lounging area. 2 upper shelving units and an area of counter near the dining table are player operated bookcases and can store 126 books. There is a sink with running water and it has plenty of themed hidden storage for food items, there are also 3 weapon racks. Downstairs the house has a small office/storage area with 9 chests and two warm and cosy bedrooms, one of which has 2 weapon racks. There are no mannequins. Stabling for horses, Milkable cows (just mouse over and click e – the cows won’t tell you they can be milked and it looks best if you don’t have a shield equiped), the animation sometimes has the cows kicking the bucket over but it generally works more often than not, I suspect cows kick buckets over all the time in real life. Our three Highland Cattle produce a Jug of Milk (the same one as produced in the Hearthfire houses and for sale at some stores) and Bridge Farm Cream daily. Honey and honeycomb can be collected on an occasional basis using the same models as the Hearthfire homes. 50 hearthfire planting mounds to grow and harvest exactly what you want. Greenhouse with more planting mounds and with enchanting and alchemy areas and bookcases for magical tomes. Harvestable apple trees The grain mill can be used. Two butter churns, one in the dairy and one in the house, both of which will produce butter on an occasional basis. The smithing area is adjacent to the house, with other crafting needs accommodated on the walkway and deck area including a large storage chest. From the end of the walkway Solitude can just be seen in the distance. Underneath the walkway is an outside washroom with sink, shower and toilet. Further along is the dairy and cold store area where the harvest is stored before going to market and there is chilled storage to keep the milk and cream fresh. The entire farm is walled, with the cows and goats separate from the vegetable area, although the chickens are allowed to glean from the planting areas. The gate marker is high enough to allow a rider to open the gate without dismounting Known Issues Incompatible with Arthmoors Cutting Room Floor which places a farm in the same spot , although works fine with Alternate Start Credits: Blary for booksets, open books, food containers & potion shelves Berticus0001 for milking scripts. Dark Rider for Celtic Decor pictures and frames Daemonjax (lighting ball scripts) Insanity Sorrow for Chess Board, washing stuff, alchemy bits, watering can, butter churn, Ice cream churn and thread spools Lilith for baskets of flowers and filled bowls Merilia for Meshes and Textures for Snowberry Pie and Coq Au Vin MJY for metal texture on chiller door Nart2007 for glass panels Oaristys & Tony67’s Modders Resource Pack for various meshes Phaedra for Meshes and Textures for Cream WillieSea for Apple Trees (from Levellers Tower mod)
  7. Version 1.0.0

    43 downloads

    Aspen Manor. A home for children and followers by Gentester. Your children will live here using TMPhoenix's mod Heathfire Multiple Adoptions https://www.nexusmods.com/skyrimspecialedition/mods/3862 Requires Hearthfire DLC Aspen Manor is next to Merryfair Farm outside Riften. Turn left at the stables as you leave Riften Purchasable, read the notice on the gate, fast travel enabled once purchased. The house sleeps 6 children and up to 12 followers Using HeathfireMultiple Adoptions mod will allow your children to move here, your spouse will also move in and use the master bedroom correctly. Without the Multi Adoptions mod the children’s bedroom will remain unused. Two versions. One which undresses your spouse and followers for sleeping and swimming, One which only undresses them to swim. Both are included in the download. Only use One. The grounds have guards. They have patrol schedules and guard the grounds 24/7 with rotated breaks for rest and sleep in their own quarters. They are all essential, recruitable as followers and marriageable, however will obviously no longer guard if you take them away from their schedules. When you first arrive, there tends to be some beasties outside and may be some inside the garden, the guards will take care of the ones inside and you take care of the one outside, think of it as a quest to get the house lol, once killed the animals will not respawn. Lounge, alchemy and enchanting areas, scroll storage, recipe storage, shelves for spell books, small armoury, kitchen with hearthfire oven, butter churns, customs storage, dining area, indoor pool. Bookcases everywhere for other books, small roof terrace with seating. 14 mannequins, weapon racks and armor storage, display cases and dagger racks and a place to practise archery. Pool area will undress your followers and redress them as the leave the area (Warning - if you use a nude body mod then your followers will be nude). Children just remove their shoes and wooden swords but they tend to avoid the undressing area in any case. Outside the main house is the forge, smelter, grain mill and wood chopping with the Guards quarters above the forge. Large outdoor conservatory with heathfire planting containers, Bee Hives, Stables for horses. Two milkable cows (hover your mouse over their flanks and click E and the milking animation will begin) they produce heathfire milk and cream daily. Chicken run with 4 hens, Well and Laundry Area. Outside seating and a picnic area by the lake. Fish hatchery on the lake Some of the lighting in the house is set to timers so that the interior will be darker at night Known Issues The Guards and Shadowmere The reason they may sometimes attack is that Shadowmere is in Dark brotherhood faction. It’s a known issue with guards of any type and this horse which you may or may not get. You may also get it with NPC's set to guard anywhere using the old MyHomeIsYourHome. Workaround would be to remove Dark Brotherhood faction from Shadowmere.Do the following at a point when the guards are either not there or not hostile. 1) Open console while standing in front of Shadowmere 2) Click on Shadowmere. 3) Type: addfac 1bdb3 -1 4) Hit enter and exit the console. Some modded versions of Shadowmere don't have the horse in that faction, those should be fine "out of the box". If you leave the house for 31 days or more it is possible that your claws may be stuck to the display or vanish altogether (in testing this hasn’t happened but it’s a known game bug) to reclaim any missing items – for the claws look to the dragon skull above the claw display shelf, hover cursor over it – make sure you are looking at the skull and not the wall or the flames - open the consol (the tilde key to the left of the 1) and type removeallitems player 1. The claws will return to your inventory. With the masks just click on the bust itself and follow the same procedure. Reported conflict with one of the Dark Brotherhood quests. I can't recreate it myself although I have tried. This quest causes no problems for me. However in case you do get a problem - The quest is "Take the Hidden Treasure" and the reported conflict occurs with the variation called Cancelled Wedding which requires a treasure to be taken from the a tree stump within the grounds of Aspen Manor. If you play this questline and get this particular quest and then get a problem - it would be probably be better to complete it using the consol (its only getting treasure out of a tree stump so not really going to involve much in any case). After receiving the quest open the consol and type in SetStage DBTortureTreasureMiscObjective2 200. It will conflict with any mod in the same area - this includes the cells it covers (39/-21; 39/-22; 39/-23) and also any cells with shared boundaries (where I have had to connect the navmesh). A mod on a shared boundary cell may run perfectly well but I can't guarantee it. If you are using a mod which alters the children’s body or has their clothing in different slots from vanilla the children may remove their clothing in the pool area, I can't guarantee they will redress automatically when leaving it. Credits Umm quite a list, if I have missed anyone out my apologies, let me know and I will correct the list. Most of the modders listed below are for meshes and textures except where otherwise marked AARS Arion Berticus0001 (milking scripts, house purchase, and endless help and advice) Bond Breti ChickenDownUnder Clintster (for new housefire oven decals, some other bits and massive amounts of help, advice and tutoring with retextures) Daemonjax (lighting ball scripts) Dark Rider Eraitico J2547 Insanity Langley Lilith Merilia MJY Oaristy's RIP88 (pool furniture scripts) Runspect Stroti T_F Tamira Varlaisaran WillieSea You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first. Manual installation Place Aspen Manor.esp and Aspen Manor.bsa in your data folder at steam/steamapps/common/skyrim. Check that Aspen Manor is ticked in the launcher. Manual Uninstallation Move your spouse, followers and children out of the house and set another house as their home, remove all goods that you want to keep. Remove Aspen Manor.esp and Aspen Manor.bsa from your data folder.
  8. same mod that was up on the Nexus about 3 years or so back? If so then I used it for many playthroughs and never had a problem that wasn't user error/load order related. Nice to see it back.
  9. Interesting. I'm another umm 'more mature' player lol. 64 this year. I tend to be sneak sniper love going up on the roadway near Corvega and taking out all those raiders on the walkways. Never wear power armor but do have a mod that allows me to use an independant jet pack. Perfectly happy to go in all guns blazing where there is no suitable sniper perch. I do a slow start, building up Sanctuary for points rather than to please the gang from the Museum who I haven't even gone to meet yet, then avoid Concord and do the Abernathy locket quest for the same reason. By the time I have done that I tend to be in a good position with a halfway decent weapon to start Concord stuff (whether Thuggyy's Fallon stuff or the vanilla Museum). Sadly I seem to have little imagination as I have the equivalent build in most games. I tend to agree with MacCreedy and like distance work, whether its a fancy recurve bow in Horizon Zero Dawn or a sniper rifle in Fallout. I do roleplay to an extent, I write little snippets of backstory for myself and my followers to flesh out what the game doesn't give us (if I write it down its engraved on my memory) but I'm not pedantic about it and will go off plot if I want or need to.
  10. Version 1.0.0

    33 downloads

    White River Cottage by Gentester A house just outside Riverwood. REQUIRES Hearthfire DLC. No other DLC’s are required but if you have them the displays will work for most items from them. Two versions in the download, one is for allowing your followers to undress both in the pool and to sleep, one is so they undress only for the pool. You only need 1 version, not both. If you wish to get your children to move in you must use TMPhoenix's Hearthfire Multiple Adoptions Mod https://www.nexusmods.com/skyrim/mods/29249 This mod is not dependent on it – if you don’t use it the house will work perfectly well but the children’s bedroom will remain unused and they won’t move in. Purchasable. Read the For Sale notice by the bridge Fast travel is enabled after purchase, however the landing area is quite small and horses will not use it (followers on foot will). Its only a short way from the Riverwood marker so if on horseback use that and ride in. If on foot use the house marker. Please note I use Skyrim URWL and my photos will reflect how I set up that lighting, your set up may look cooler. This warm and comfortable cottage is set by the Riverwood Bridge opposite the road to Whiterun. it has a kitchen, lounge, master bedroom, followers bedroom, children’s bedroom, smithing facilities, crafting facilities, alchemy and enchanting areas and a large multi purpose relaxing room with plunge pool suitable for frostfall users. Additionally there are a large number of heathfire planting mounds both in and outside the house, a milkable cow, chickens and a bee hive. It is not totally lore friendly as it has sofa’s and plumbed in water – I will not be doing a lore friendly version as this house was designed by me – for me. The kitchen has chilled storage, a butter churn which gives you butter daily (it doesn’t use the hearthfire system so you will get it every day), a tabletop wheat grinder which you can use to make flour from wheat you have grown (no animation as I haven’t found a suitable one yet) all cooking facilities including a hearthfire oven, all types of themed storage. Dining table that the children will use The lounge, entered through an archway from the kitchen, has the adult dining table, many bookcases and storage and a warm and cozy fireplace with seating. The stairs go up to the master bedroom and child's room. The master bedroom has a bed which if you are using the Multi adoption mod will allow your spouse to sleep, although it’s a custom bed it should be usable by the Steam workshop's "Another Sleep Mod", by request it also has a 'lie on bed' marker separate from the usual sleep marker. It has a desk area for the player with storage for Deeds, Notes etc and several bookcases. It also has a large amount of wardrobe storage. The child’s bedroom will sleep 6. They have a study area and a practise dummy, toys, a rocking horse and seating. From the lounge take the steps down to the rest of the house. By the alchemy table there are buttons which enable all your ingredients to be stored in the jars on the shelves nearby, you can remove the items either from the jars themselves or by clicking the other button which will place everything back in your inventory. As the house isn’t slaved to the DLC’s, ingredients from the Hidden Valley and Solstheim have a small storage chest. Potions, salts and the DLC ingredients will have to be stored manually. There is also a storage chest for recipes. The enchanting area opposite has glass storage for soul gems on a sorting button, and themed storage for scrolls, rings, circlets and amulets/necklaces. There is a storage chest for recipes. The area has bookcases for your spell tomes. The display area has 6 mannequins, labelled storage for heavy and light armor, weapons, enchanted weapons, staffs and arrows and 2 weapon display cases. There is a display which is set up for your Skyrim masks, skull keys and Claws. The masks are individually used, the skull keys and claws you use the button on the nearby pillar to place your items but they can be removed individually. There are also displays for the Elder scrolls, the Paragons from Dawnguard DLC, the masks from Dragonborn DLC and the Black Books from Dragonborn DLC. These displays do not operate if you haven’t got Dawnguard or Dragonborn installed – other items will be in their place as statics. If you start the game and then install a DLC midway through simply leave the house and return and the displays will then operate. From this area there is a door to a forge with everything you need to craft weapons and armor. It includes weapon racks, shield racks, a grinder, work bench, forge and smelter. Themed storage for ingots and ores. Storage chests for leather, pelts, linen and miscellaneous. Door opposite leads to followers bedroom, also contains wardrobe storage. Archway through to a general relaxation area which has a small plunge pool, a bar, more bookcases and a door off to a small toilet and sink area. The pool is heated for frostfall users. This area has a large indoor garden with a number of hearthfire planting mounds. The bookcase nearest the fire now displays the Black Books and has extra Dagger Display Cases. If using the multi adoptions mod and your children are living there you can tell them to do their chores. Exterior: There is a covered stable for your horse, terraces and gardens with a small number of planting mounds. If you are using the multi adoption mod and your children move in they will play tag and hide and seek, both in the area and will also join the Riverwood children to play. The area has markers for your children to do many activities. The cow Maggie is set to essential and friendly to all, she is milkable – just hover the cursor over her flank and click e, she gives 2 jugs of hearthfire milk daily. The chickens are set to essential and friendly to all, their nests will enable you to collect eggs daily. These are not the vanilla game nests but are scripted to get round the intermittent harvesting bug that plagues Riverwood so although you can gather eggs the original egg in the nest won’t disappear – I could have had it swopping out but really it’s such a minor thing and hardly noticeable that I didn’t bother. The Beehive will give you honey and honeycomb daily – again using a script rather than the vanilla harvesting system. Known Issues The house should work with Riverwood mods PROVIDING that mod doesn’t affect the cell in which the house stands. The house sits in cell 6/-10, cells affected by it will be 6/-11, 5/-10, and 6/-9. If your Riverwood mod is unaffected by those cells they should work fine together. Otherwise try the mod out, placing it both above and below your other Riverwood mods to see if it works or not. If it doesn't just remove the mod and revert to a save before you added it. If you leave the house for 31 days or more it is possible that your claws may be stuck to the display or vanish altogether (in testing this hasn’t happened but it’s a known game bug) to reclaim any missing items – for the vanilla claws look to the small ship model on the top of the display case, hover cursor over it – make sure you are looking at the ship and not the wall - open the consol (the tilde key to the left of the 1) and type removeallitems player 1. The claws will return to your inventory. The Elder scrolls storage container is the unfurled scroll which is part of the display so again just hover the cursor over it and type removeallitems player 1. The Black Books storage container is the metal dragon statue on the top shelf of the bookcase just above where the Black Books are displayed. With the masks just click on the bust itself and follow the same procedure. The amethyst claw and paragons are unaffected. Credits General (mainly for meshes and textures) Blary Various including his book sets Bond123 Retexture of the tundra cotton from his Tundra Rose Chalet mod on the Nexus Brendan62 Fireplace tools and help and advice BrettM Various from his resource pack on TesAlliance Clintster74 The retexture of the hearthfire oven and help and advice InsanitySorrow Various from his resources on TesAlliance Jet4571 for his meshes for paintings and frames (which I have adapted somewhat) Lilith filled baskets from her resources on TesAlliance MJY some statues and the large bookcase from his castle mod Oaristys Modders Resource Pack Pheo3309 Soul gem storage and extra glass ingredient storage from TesAlliance Runspect Various resources from his pack on the Nexus Stoverjim Book set from his resource on TesAlliance Stroti Various from his resources on Nexus and TesAlliance Tamira Various including the rocking horse, teddy bears and others from TesAlliance and the Nexus Tueffelachtein Clutter staves from TesAlliance WillieSea The Toilet and Chilled Storage (slightly adapted) from his Levelers Tower mod on the Nexus. Scripts Berticus0001 Berts Bits and Bobs Resources for Modders Also many thanks to Bert for endless help in setting them up and in some cases writing them specifically for me. IsharaMeridan IsharaMeradin’s Individual Item Sorter AndragonAndragon's Underground Bathhouse TMPhoenix TMPhoenix's Hearthfire Multiple Adoptions Mod - the elder scrolls display script subtanker Loraine-AQuest driven Voiced Companion - Script for storing multiple items non dlc specific. Many thanks to all modders who make their resources free to use. If I have missed anyone out please mail me and I will add you to the list. Art Wolf Painting http://dark-sheyn.deviantart.com/art/Two-318712566 Landscapes from photos by www.stevecarter.com (used with permission). Others http://www.gdefon.com wallpapers http://www.doverpictura.com public domain fairy tale paintings You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first.
  11. Version 1.0.0

    5 downloads

    Darkwater Lodge by Gentester A home for children and family in the Darkwater Pass area of the Rift. Head down the hill from Ivarstead, follow the road to the right and its on the right set back from the road. Sleeps 4 followers and 4 children. To allow children to move here use TMPhoenixs Multiple Adoptions Mod here https://www.nexusmods.com/skyrim/mods/29249 which will also allow your spouse to move and sandbox correctly. If not using this mod the childrens bedroom will remain unused. The home is purchaseable for 18,000 septims, read the notice on the gate. Once purchased fast travel is enabled to within the garden, however the landing site is fairly small and only suitable for yourself and possibly 2 or 3 followers. If you are bringing more in by fast travel then use the road landing site (beware the road is the haunt of a sabre cat!). Outside there is a stable area, gardens, terraces, a second stable area which houses chickens and milkable cows (and can also take a horse or two), a covered outdoor dining area and bbq, further seating, a well and hot tub. There are two cows in one of the stables. The cows are milkable, hover the cursor over their bodies on their left flank and click e, the milking animation will take over. The cows produce milk and cream daily. The property has 30 hearthfire planting mounds, some are inside in the indoor garden area and some are on the outdoor terraces. Inside the lighting changes with the time of day and it gets darker at night It is a comfortable small family home and although it has all the storage you could want it is not suitable for those who want all their weapons and armor on display, it has just one mannequin, 2 weapon racks and one display case. On the main floor the kitchen has a hearthfire oven, chilled storage and tailored storage for all catering needs. The upstairs master bedroom has a large number of interactive and winterhold bookcases to store your books alongside plenty of wardrobes. On the small landing is storage for documents. The children's bedroom sleeps 4 kids with toys. The enchanting and alchemy areas both have designated and labelled storage. From the interior there is a door and windows leading out to a large cavern and garden. The indoor garden has the follower accomodation (4 beds) with their own catering facilities and all the crafting is here from a forge to a grain mill, from butter churns to a well. Also in the garden is a natural swimming hole and plenty of occasional seating. Both the outside hot tub and the indoor pool will act as heat sources for frost fall users and there are also braziers outdoors in the main relaxation areas. Your followers will undress to use either and redress when they leave the water. Known issues The house will conflict with any mod which alters the same area. If you are using a mod which alters the childrens body or has their clothing in different slots from vanilla the children may remove their clothing in the hot tub or pool, I can't guarantee they will redress automatically when leaving it (hasn't happened to me but I need to mention it). Credits Umm quite a list, if I have missed anyone out my apologies, let me know and I will correct the list. Most of the modders listed below are for meshes and textures except where otherwise marked AARS Blary Berticus0001 (milking scripts, house purchase scripts, and endless help and advice) Bond Brendan62 Breti Clintster (for new housefire oven decals, some other bits and massive amounts of help, advice and tutoring with retextures) Daemonjax (lighting ball scripts) Dark Rider Elinen and Ztree Ga-Knomboe Boy Insanity Sorrow Langley Lilith Merilia MJY Oaristy's Phaedra Runspect Stroti Tamira WillieSea You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first.
  12. Version 1.0.0

    9 downloads

    Candle Pond Ranch by Gentester A home for your children and followers in between Whiterun and Windhelm with a farm and hearthfire planting in beautiful scenery by Gentester Requires Heathfire DLC Comfortably sleeps 9 followers Childs room which will sleep 6 children if you use TMPhoenixs Multiple Adoptions mod https://www.nexusmods.com/skyrim/mods/29249 otherwise the room will be unused. Located in rural Eastmarch just behind Cradlecrush rock and midway between Whiterun and Windhelm this free (with backstory in a journal in the library) house and farm is a small distance off the main road. Fast travel is either to the front door or to the farm area close to the stable block. The house contains a total of fourteen rooms and an additional galleried balcony. It is reasonably lore friendly but does have plumbed water. Decorated throughout in noble style much of what looks like clutter or decoration is actually themed storage. It is fully navmeshed and follower friendly. Exterior has a full smithing area with storage, heathfire planting mounds, a greenhouse, stabling for horses. The cows are milkable and produce a jug of milk and cream daily. Hover the cursor over their flank and press E, the animation will take over. There are chickens for eggs and bee hives for honey, a farm well and grain mill. Interior has a large lounge and dining area, kitchen with hearthfire oven, armour display area, alchemy and enchanting room, followers bedrooms. Small bathing room where your followers will undress and redress as they leave. Stairs go down to the staff quarters and childrens room. Stairs go up to galleried area with planting pots, library and master bedroom. 3 staff. A steward and his wife and daughter. They were created before Heathfire came out, for the original version of this mod, so don't use the Steward functions from Hearthfire. The wife works in the kitchen and in the smithy. The daughter works in the kitchen alongside her mother and patrols outside. The Steward also patrols outside and can be found in the library sometimes working on the account books, there are entries in his ledger to explain why they are there. None of them are recruitable, I simply liked the idea of having people at the house looking after the kids when I'm not there (which tends to be a LOT) and all 3 have weapons which they will use to guard the property. The giant at Cradlecrush only ventures anywhere near the house if a dragon attacks him and heads in the direction of the house afterwards (I had it happen once in all the years I have had or worked on this mod, the stewards wife killed him immediately), otherwise he can't see the house through the trees and is peaceful and doesn't bother anyone. Credits Artisanix for paintings and frames Berticus for the milking and undressing scripts Blary for Booksets, food container meshes, open books and potion shelves Brendan62 for the greenhouse DarkRider & team CelticDecor for paintings and frames Daemonjax for lighting ball scripts Insanity Sorrow for a curtain and a watering can Lilith for stew gathering and toy chest Oaristys & Tony67 for various meshes in the Modders resource pack Phaedra for the meshes and textures for cream Runspect for a model ship Tamira for the rocking horses and teddy bears Tonynarko67 for Shelf Scrolls yourenotsupposedtobeinhere for new rugs You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first.
  13. Version 1.0.0

    2 downloads

    Bridge Farm by Gentester A small fortified enclosed smallholding near Dragonbridge on the Morthal Road, not far from Meeko's shack. Requires Hearthfire DLC sleeps 2 children and 3 followers. Purchasable - read the sign by the gate. If you want to move your children to the house then you MUST use TMPhoenix's Multiple Adoptions mod https://www.nexusmods.com/skyrim/mods/29249 which also takes care of the spouse moving in and ensures that the spouse sleeps in the master bed and sandboxes correctly both indoors and outside the rest of the time. If not using the the adoption mod then its just a spare bedroom with some toys Small building in the exterior world space for your followers, your children will sleep inside the main house but will move freely between the interior and the garden. Kitchen, dining and lounging area. 2 upper shelving units and an area of counter near the dining table are player operated bookcases and can store 126 books. There is a sink with running water and it has plenty of themed hidden storage for food items, there are also 3 weapon racks. Downstairs the house has a small office/storage area with 9 chests and two warm and cosy bedrooms, one of which has 2 weapon racks. There are no mannequins. Stabling for horses, Milkable cows (just mouse over and click e – the cows won’t tell you they can be milked and it looks best if you don’t have a shield equiped), the animation sometimes has the cows kicking the bucket over but it generally works more often than not, I suspect cows kick buckets over all the time in real life. Our three Highland Cattle produce a Jug of Milk (the same one as produced in the Hearthfire houses and for sale at some stores) and Bridge Farm Cream daily. Honey and honeycomb can be collected on an occasional basis using the same models as the Hearthfire homes. 50 hearthfire planting mounds to grow and harvest exactly what you want. Greenhouse with more planting mounds and with enchanting and alchemy areas and bookcases for magical tomes. Harvestable apple trees The grain mill can be used. Two butter churns, one in the dairy and one in the house, both of which will produce butter on an occasional basis. The smithing area is adjacent to the house, with other crafting needs accommodated on the walkway and deck area including a large storage chest. From the end of the walkway Solitude can just be seen in the distance. Underneath the walkway is an outside washroom with sink, shower and toilet. Further along is the dairy and cold store area where the harvest is stored before going to market and there is chilled storage to keep the milk and cream fresh. The entire farm is walled, with the cows and goats separate from the vegetable area, although the chickens are allowed to glean from the planting areas. The gate marker is high enough to allow a rider to open the gate without dismounting Known Issues Incompatible with Arthmoors Cutting Room Floor which places a farm in the same spot , although works fine with Alternate Start Credits: Blary for booksets, open books, food containers & potion shelves Berticus0001 for milking scripts. Dark Rider for Celtic Decor pictures and frames Daemonjax (lighting ball scripts) Insanity Sorrow for Chess Board, washing stuff, alchemy bits, watering can, butter churn, Ice cream churn and thread spools Lilith for baskets of flowers and filled bowls Merilia for Meshes and Textures for Snowberry Pie and Coq Au Vin MJY for metal texture on chiller door Nart2007 for glass panels Oaristys & Tony67’s Modders Resource Pack for various meshes Phaedra for Meshes and Textures for Cream WillieSea for Apple Trees (from Levellers Tower mod)
  14. Version 1.0.0

    18 downloads

    Aspen Manor. A home for children and followers by Gentester. Your chilcren will live here using TMPhoenix's mod Heathfire Multiple Adoptions https://www.nexusmods.com/skyrim/mods/29249 Requires Hearthfire DLC Aspen Manor is next to Merryfair Farm outside Riften. Turn left at the stables as you leave Riften Purchasable, read the notice on the gate, fast travel enabled once purchased. The house sleeps 6 children and up to 12 followers Using HeathfireMultiple Adoptions mod wil allow your children to move here, your spouse will also move in and use the master bedroom correctly. Without the Multi Adoptions mod the childrens bedroom will remain unused. Two versions. One which undresses your spouse and followers for sleeping and swimming, One which only undresses them to swim. Both are included in the download. Only use One. The grounds have guards. They have patrol schedules and guard the grounds 24/7 with rotated breaks for rest and sleep in their own quarters. They are all essential, recruitable as followers and marriageble, however will obviously no longer guard if you take them away from their schedules. When you first arrive there tends to be some beasties outside and may be some inside the garden, the guards will take care of the ones inside and you take care of the one outside, think of it as a quest to get the house lol, once killed the animals will not respawn. Lounge, alchemy and enchanting areas, scroll storage, recipe storage, shelves for spell books, small armoury, kitchen with hearthfire oven, butter churns, customs storage, dining area, indoor pool. Bookcases everywhere for other books, small roof terrace with seating. 14 mannequins, weapon racks and armor storage, display cases and dagger racks and a place to practise archery. Pool area will undress your followers and redress them as the leave the area (Warning - if you use a nude body mod then your followers will be nude). Children just remove their shoes and wooden swords but they tend to avoid the undressing area in any case. Outside the main house is the forge, smelter, grain mill and wood chopping with the Guards quarters above the forge. Large outdoor conservatory with heathfire planting containers, Bee Hives, Stables for horses. Two milkable cows (hover your mouse over their flanks and click E and the milking animation will begin) they produce heathfire milk and cream daily. Chicken run with 4 hens, Well and Laundry Area. Outside seating and a picnic area by the lake. Fish hatchery on the lake Some of the lighting in the house is set to timers so that the interior will be darker at night Known Issues The Guards and Shadowmere The reason they may sometimes attack is that Shadowmere is in Dark brotherhood faction. Its a known issue with guards of any type and this horse which you may or may not get.You may also get it with NPC's set to guard anywhere using the old MyHomeIsYourHome. Workaround would be to remove Dark Brotherhood faction from Shadowmere.Do the following at a point when the guards are either not there or not hostile. 1) Open console while standing in front of Shadowmere 2) Click on Shadowmere. 3) Type: addfac 1bdb3 -1 4) Hit enter and exit the console. Some modded versions of Shadowmere don't have the horse in that faction, those should be fine "out of the box". If you leave the house for 31 days or more it is possible that your claws may be stuck to the display or vanish altogether (in testing this hasn’t happened but it’s a known game bug) to reclaim any missing items – for the claws look to the dragon skull above the claw display shelf, hover cursor over it – make sure you are looking at the skull and not the wall or the flames - open the consol (the tilde key to the left of the 1) and type removeallitems player 1. The claws will return to your inventory. With the masks just click on the bust itself and follow the same procedure. Reported conflict with one of the Dark Brotherhood quests. I can't recreate it myself although I have tried. This quest causes no problems for me. However in case you do get a problem - The quest is "Take the Hidden Treasure" and the reported conflict occurs with the variation called Cancelled Wedding which requires a treasure to be taken from the a tree stump within the grounds of Aspen Manor. If you play this questline and get this particular quest and then get a problem - it would be probably be better to complete it using the consol (its only getting treasure out of a tree stump so not really going to involve much in any case). After receiving the quest open the consol and type in SetStage DBTortureTreasureMiscObjective2 200. It will conflict with any mod in the same area - this includes the cells it covers (39/-21; 39/-22; 39/-23) and also any cells with shared boundaries (where I have had to connect the navmesh). A mod on a shared boundary cell may run perfectly well but I can't guarantee it. If you are using a mod which alters the childrens body or has their clothing in different slots from vanilla the children may remove their clothing in the pool area, I can't guarantee they will redress automatically when leaving it. Credits Umm quite a list, if I have missed anyone out my apologies, let me know and I will correct the list. Most of the modders listed below are for meshes and textures except where otherwise marked AARS Arion Berticus0001 (milking scripts, house purchase, and endless help and advice) Bond Breti ChickenDownUnder Clintster (for new housefire oven decals, some other bits and massive amounts of help, advice and tutoring with retextures) Daemonjax (lighting ball scripts) Dark Rider Eraitico J2547 Insanity Langley Lilith Merilia MJY Oaristy's RIP88 (pool furniture scripts) Runspect Stroti T_F Tamira Varlaisaran WillieSea You may use anything from this mod provided it was made by me although credit would be nice. For all other resources please check with the modders concerned (unless it is a modders resource in the first place). You may not upload this to any other site without my permission or do anything to change the esp and reupload it. If you want to translate the mod that's fine, but please let me know first. Manual installation Place Aspen Manor.esp and Aspen Manor.bsa in your data folder at steam/steamapps/common/skyrim. Check that Aspen Manor is ticked in the launcher. Manual Uninstallation Move your spouse, followers and children out of the house and set another house as their home, remove all goods that you want to keep. Remove Aspen Manor.esp and Aspen Manor.bsa from your data folder.
×
×
  • Create New...