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Everything posted by BlackPete

  1. As far as the bodies disappearing goes, that's just the world encounter(s) unloading. It's completely normal for that to happen when you get far enough away. If you want to loot the NPCs associated with those encounters it has to be done before you leave the area, otherwise the game removes them like happened in your case. If your horse dies and you go and buy another one, the game will also probably delete the old horse. For that reason, it's best not to store loot in corpses, because it may not be there when you come back. Though there are several locations in the game that never reset, it's best to play it safe and only store items that you want to keep in containers in player homes. None of the USSEP fixes (at least to our knowledge) have made it into an official patch. The project team isn't associated with Bethesda; we're just volunteer modders. Though we wouldn't have any problem with Bethesda incorporating our fixes, they haven't shown any interest in doing so even though they're undoubtedly well aware of the existence of the patch project.
  2. Arthmoor is correct on this. If you've purchased the $20 package, the game is just going to prompt you to download the missing DLC again. I accidently deleted one of them a while back and the prompt wouldn't go away and let me interact with main menu normally until I fixed the problem. I would have to agree with him that something weird is going on in your game if it's allowing you to get around that. For whatever reason, it seems that the developers don't want you picking and choosing which ones you want installed at a given time.
  3. Arthmoor only provides the latest version for download, which is what is available here. Also, read this topic. There's no such thing as a "non-AE edition" of the game; it's still Skyrim Special Edition. AE is an optional downloadable package of CC content.
  4. No. The latest version of this mod requires that you update your game through Steam. The latest version of USSEP is a requirement, which also means that you need 1.6.x or greater. My guess would be you're having problems because you're running an old version of the game with newer versions of mods. Either that or you've been removing mods on an existing save, which corrupts it beyond repair.
  5. First of all, you don't have the latest version of the game through Steam. Second of all, what you're say isn't true, I didn't have that problem in my game before I updated to 1.6.353 the other day. There's a chance that you and others with the described issue either don't have the mod near the bottom of your load order (like the instructions say you should), or you're at or extremely close to the limit of 512 plugins in your "Data" folder.
  6. Your question doesn't really make sense. Skyrim Anniversary Edition is a paid DLC package that you get from Steam (more information). Something is clearly not right with your game setup because I'm able to use this mod just fine without any problems.
  7. Nope. It looks fine in my game. .
  8. There's no problem with discussions. My point in bringing up the bug tracker was to inform them that bugs are most likely not going to get investigated and (maybe) fixed sitting in the forums. Instead, they often tend to be forgotten after the discussion ends.
  9. Bug reports should be made in the project bug tracker. That being said, I'm not overly confident that what is being described can be addressed properly since at least some of the calculations are automatically made internally by the game. I know for certain that handmade potions with similar issues can't be fixed. Still, it can't hurt to add tickets for the inconsistencies so that they're on record for later reference. If you do choose to do so, please add a separate ticket for each group. For example, one for the Alteration potions, one for the Conjuration potions, etc.
  10. Fixed in that you can actually fail the check. It wasn't possible to fail it previously.
  11. USSEP fixed the issue in the 4.2.5 update that came out earlier this year.
  12. You might want to try opening up a new topic in the mod support and discussion part of the site if you still need help setting up your game since this one is specifically for discussion of the Anniversary Edition announcement. That way the discussion here doesn't go way off the intended subject, and the moderators don't lock it.
  13. The developers are aware of this particular CTD issue, but yes, it's a good idea to file bug reports with Bethesda anyway. They're more likely to be able to reproduce it on their end if people who are experiencing it (or other CTDs) can provide as much detailed information as possible. Hopefully the reports they're encouraging people to file will lead to a solution soon.
  14. Does your game meet the installation requirements? It requires Skyrim Special Edition 1.6.318 or greater and Unofficial Skyrim Special Edition Patch 4.2.6 or greater.
  15. You have a mod conflict or don't have USSEP installed correctly if he's not wearing his wolf armor.
  16. That wouldn't be advisable. Disabling or deleting things from the game can lead to a broken save. The game stores each individual reference in the game and if it discovers that it is missing then it won't like that. In other words, if the game doesn't disable or remove something from the game on its own, you should leave it alone to avoid save corruption and other undesirable problems.
  17. In addition to what Pseron said, there are certain ash piles that will never clean up due to an engine bug. Any NPC that is placed dead at the beginning of the game won't have its ash pile cleaned up if it happens to get resurrected and turns into one. Obviously, there's no solution to this issue for modders. Bethesda would have to fix it.
  18. As others have stated, we have an extensive change log which documents the bug fixes that are included in USSEP. Most log entries have a bug ticket number referenced, which will often provide further details on the fixed issue. At the top of the change log page there's a box where you can type in the bug ticket number and easily view said ticket in the tracker by pressing the "View Bug #" button. Just for the sake of clarification I'll go ahead and address the original post as best I can below. All of Serana's keywords that affect vampirism (and being undead) are stored in the ResponsiveNPCVampireKeywords alias on the DLC1NPCMentalModel quest. If she's cured, she will be removed from that alias and won't have vampire specific abilities anymore. As you saw in the change log, we fixed an issue with her still having access to her basic vampiric drain spell after she's been cured. An issue that would cause her inventory access to become blocked due to her collecting an unremovable stack of hoods is also fixed. Commenting on the sun: This isn't something that we would consider to be a bug. Even a cured vampire would likely not be overly fond of sunlight. This would especially be true in Serana's case since she had been a vampire for so long and spent so much time underground. Wearing a hood outdoors: An intentional design decision on the part of the developers. Serana has a script that controls wearing her hood in daylight conditions. The script states that as long as she wears her vampire outfit, she will also wear the hood that goes along with it when outdoors. You can apparently give her a different type of armor to prevent that from happening, if it bothers you. Persisting yellow vampire eyes: Not something that can be addressed without the use of SKSE. Since we don't want to make SKSE a requirement for using USSEP, the issue can't be addressed on our end.
  19. We fixed several issues related to "The Big Dig" and the door you're describing. Unfortunately, the fixes can't be included in the Playstation version of the UFO4P due to Sony's asset restrictions.
  20. No, a bug isn't being introduced by USSEP. Those changes are both part of a bug fix and are deliberate. See this bug ticket for a more thorough explanation.
  21. They howl fine in my game too. I'm gathering something isn't right with your setup, like maybe a conflict or mod that isn't updated to the latest version.
  22. If you already have a similar quest active in your journal, the dialogue may not come up. This is by design. Finishing up the already active quest should fix the issue. As far as I know, nothing was changed in the recent official update that would have broken or removed that quest.
  23. It isn't. We don't provide previous versions of USSEP under any circumstances. That has always been our policy and it won't be changing.
  24. https://forums.elderscrollsonline.com/en/discussion/590109/pc-mac-patch-notes-v7-2-5-deadlands-update-32 (Deadlands update) 11/1/21 https://forums.elderscrollsonline.com/en/discussion/591348/pc-mac-patch-notes-v7-2-6 11/15/21
  25. It's definitely not the patch that is causing the issue to occur. We would all be experiencing the same problem if that were the case. Something else in your load order is causing it or else your save is corrupted somehow. Using console commands has a tendency to mess things up in your save beyond repair, so if you've been doing that previously it would be best to revert to a point before using them or just start a new game.
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