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    Cyrodiil's Chief Urbanist
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    PC gaming, my dogs, good food...and some other misc stuff

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mhahn123's Achievements


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  1. Same here. Last one I saw was on the old BethSoft Forums.
  2. Whelp...missed that goal. Thought I could use some older patches and convert them, thereby saving time. Compatibility patches are tricksy little things though, fool you into thinking something will be more simple than it is. But I have reached the last hurdle now. Today I began work on the compatibility patch for UL Eastern Peaks. Luckily I can (mostly) adapt the existing patch I made for an older version of Trails mods. Had to cut out several portions, those need rebuilding from scratch. But it saves me gobs of work vs creating an entirely new patch. Once I finish this, new files will be uploaded.
  3. Hmmm..might be a bit much to throw all that on the description. I'll just point people to your comment here.
  4. The file for DL is a freshly updated Masterlist. I hadn't updated on the Nexus page for quite some time. Combed through all of the submitted comments over there and included everything I could find. For all intents and purposes it is now up to date. Until more submissions roll in. Oh btw. Please forgive the images not being in order lol. Apparently there is no way to control that.
  5. I don't know if this qualifies as an issue. Is there a way to keep images displayed in a given order on a download page? They seem to pop up every way except the order I place them lol.
  6. Version 1.0


    BOSS for Oblivion Setting the right load order for your mods is a crucial step to enjoying a stable modded game. Better Oblivion Sorting Software...aka BOSS, is designed to assist mod users in avoiding mod conflicts, by providing automated load order sorting that's simple to use and fully customizable. While sorting, BOSS checks for load order errors and notifies you of any issues that it detects. BOSS also provides thousands of plugin specific messages. Including usage notes, Bash Tag suggestions, requirements, incompatibilities, bug warnings, and installation mistake notices. BOSS utilizes a Masterlist text file to sort plugins into the correct order. Although it recognizes tens of thousands of plugins, new mods are constantly being created and released every day. This means the Masterlist requires frequent updates. We depend on mod user submissions in order to keep pace with the modding community. Program Requirements In order for the Masterlist to be of any use, you will need to have the latest version (2.3.2) of BOSS which can be found on the Website. The program can be installed manually anywhere on your PC, and then run from that location. It doesn't need to be in the Oblivion directories. Ex: I keep it in a desktop folder labeled "Modding Tools" with all the other modding utilities. Updating The Masterlist Find the most recent version of the Masterlist in the files section. Once you've downloaded and unzipped the file, you just need to copy/paste it in the correct location. See the screenshots for a visual reference on how to do this. Start by finding the "BOSS 2.3.2" folder on your PC. Installing it on the desktop makes that easy. Navigate inwards to the "Oblivion" folder. Copy/paste the "masterlist.txt" into the Oblivion folder. Allow it to overwrite if asked to do so. Ex: C:/Users/*yourusername*/Desktop/BOSS2.3.2/Bin/Release-64/Oblivion GUI Basic Functions To run the program, activate the "Boss_GUI.exe". Do this by navigating to the folder location and double clicking (Boss2.3.2/bin/Release-64). Alternately you can create a desktop shortcut. The most basic function is sorting plugins in the load order. To do this open the GUI and check the circle next to "Sort Plugins". Click "Run Boss". Boss can also generate a text log after sorting plugins. This will give you specific information for the plugins loaded. Such as Bash Tag suggestions, mod conflicts, warnings for obsolete files, and other things. To get this information check the box "Show Boss Log on Completion". Then run Boss as you normally would. The Masterlist can be updated directly through the GUI also. Check the box "Update Masterlist" and run Boss. This will grab the most recent copy from the online repository. However, at this time I haven't updated the online repository in quite a while. For now use the Masterlist from this page. Submitting Unrecognized Plugins 1. Simply leave a post in the comments section here and list at least the basic info. Your plugin(s) will then be added to the Masterlist with the next update. Alternately, you can submit plugins using the BOSS GUI, which sends the info to my Github account. 2. Include the full .esm/.esp file name. Proper spelling, spacing, punctuation matter. If you misspell, the plugin will not be recognized. 3. Optional: Include a brief description of what the plugin does. Knowing this can make a difference in determining where to place it. 4. Optional: Include load order suggestions. If you already use the mod, and know where it works in your load order, that just might work for everyone else as well. Credits Full credit for BOSS goes to the original development team. I take no credit only for updating a list that was already very well developed. Legal Stuff I was given permission from Wrinklyninja to host this page.
  7. How long ago did you do passes on them? I can give you a detailed rundown on what's wrong with the vanilla lowerclass meshes. Just in case you want to double check. There is more wrong than you may think. I've been through them at least a dozen times in the last year working on custom variants. Familiar with all the little glitches. Farmhouses also have a few oddities that I've only fixed for custom builds so far. Yes the Leyawiin fixes are on the fence perhaps. Some of the houses have wood window frames, some don't. Matter of opinion on how they should look. Anvil meshes I've found a number of things. The most visible being UV mapping for the tile roof textures. They are all upside down. Cheydinhal I've found a few more since my last go through. One of the upper homes in particular has really bad UVs on the roof as well. Happy to compare notes if you like.
  8. Yeah you may want to scrap those first two suggestions. Lower Class Architecture Fixes are not direct vanilla replacers. I separated the basement door portions from the meshes and added some wood components to the porch roofs on Lower03. So they are in fact different from the vanilla models. I am planning to incorporate just the bug fixes in an update, but probably not in time for the UOP update. The Upper and Middle Class fixes are also slated for an update. I was new to modeling when I did those and made some mistakes tbh. They work ok but aren't at my current standards.
  9. Almost ready now with the next installment. Which will be v0.8. Have done a good bit more smoothing jagged areas on the trails. Some more grass removal. Moved placement for some of the signs so they are more visible. Reworked all of the normal maps for the sign textures so (hopefully) they are less shiny in bright sunlight. And created most of the necessary compatibility patches. Have three more for Unique Landscapes to finish up. With any luck can get this uploaded over the weekend.
  10. Added a new patch file into the "Recent" download folder. This one is for Imperial City Suburbs + Region Revive Lake Rumare. Fixes all of the issues between these two mods on the Imperial Isle, just across from Weye. There is an alternate version also which will work alongside the Weye mods patch series. This was an old request I dug up on the Nexus comment thread so decided to cross it off my list.
  11. Thank you very much. I'm sure it will be helpful. Will be putting all this info to use very soon now.
  12. Thanks for sharing that. Now I can update once I clear some other things out of the way. Already aware of layton's patch :). I was the first to comment on it. Already linked.
  13. The description "Details" section tells what was changed. If you want a more detailed rundown no I don't still have the notes from back then. It's been...idk ..quite a while since I did all this. There are still some updates which need doing, and I am working my way around to them.
  14. Thanks Allister. I may take you up on that just so I can update this series. I don't seem to have a copy stashed away. As you probably know, that patch used to be found on a nexus page with several of Arthmoor's other misc patches. I've approached Arthmoor regards uploading the file here, but don't want to be a nag about it lol. He'll get around to it eventually.
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