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Scythe Bearer

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Everything posted by Scythe Bearer

  1. Nice work. Just one little nit. Nords drink mead, not meet.
  2. Version 1.0.0

    11 downloads

    A florescent light which will illuminate three floors. Made from one of the lights for the Atrium, this one will light up your atrium like it should be lit. This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  3. Version 1.0.0

    7 downloads

    A collection of Paint Schemes for all of the base games power armor. This mod requires Digital Paint Schemes, Master. This mod was originally created by Poorly Aged. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  4. Version 1.0.0

    10 downloads

    A collection of digital paint schemes which are used by other mods. This file contains only the Textures and Keywords necessary to use the paint schemes. Do not use this mod unless you have a mod which requires it as a master. This mod was originally created by Poorly Aged. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  5. There exists a joke about a woman who dated a salesman for a little while before she broke it off. He kept telling her how great the product was and how simple the process was, but never actually did anything. I think of that unfortunate, frustrated woman every time I read or see a sales pitch. And TES VI or Fallout: New Vegas 2.0.
  6. NMM is still supported and has a "community edition". You can download it here, if you want to use it (I do). It will support the installation of mods downloaded from Bethesda.net and other sites. NMM also has a Discord Server here. It is difficult to determine exactly what you are looking for in mods. Are you looking for combat, landscape, player homes, creatures, faces, weapons, armor etc.? A little data would help with recommendations. If you are unsure, there are a selection of mods on this site for SSE, as well Nexus et al. Browse away and have fun. Oh, I will never recommend a "modding framework". Most of those are what someone else thinks is a good mixture of mods. I tried a couple, and after the third, I gave up. I never much cared about the physics of animated people, or the shape and shade of a leaf, or the color blue in the sky or having a dozen different homes.
  7. Outstanding. PC makes diagnosis much easier, better tools and services. Rather than searching through all your mods, I have an alternative. First, download and install LOOT: https://github.com/loot/loot/releases Then, use LOOT to establish an "optimized" load order and then test again. The tool is fairly straight forward, and should you need help you can get help on their discord server: https://discord.gg/gZYTEhH Or, you can join the AFKMods Discord (the link is on the home page) and ask questions there. (That's where I go for help). Let me know how it goes.
  8. Okay, that tells me something. If the wall plaques work, and the standing ones do not, I suspect that you have a mod somewhere which is interfering with the standing racks. Why, because the wall plaques and the standing racks are set up identically. So, next step. PC or console?
  9. Poor project management, Todd. But hell, I can share a spare, so now they have no excuse.
  10. From everything I have seen, there is no relation between CC and the Launcher. They appear completely distinct from each other. I'm just curious why, if they are sunsetting the Launcher, they still have the download button on the Bethesda.net home page. Seem that would have been removed on the day of announcement.
  11. You are unique. as no there are no other reports of such a problem. I know that doesn't help you though. So on to problem isolation. I know you said "all" racks, but I have to ask. Is it the wall mounted racks or standing racks, or both?
  12. If you extracted the .bsa files and never touched them again until time to pack them during the upload process, then the mesh was not there to be extracted in the first place. Check the original .bsa files and ensure that the missing mesh/texture/material was there to start with.
  13. When uploading mods to Bethesda.net, you need to start with all loose files (meshes, textures, scripts, etc). The .bsa files are created during the upload process, when the process prompts you too do so. If you are uploading a mod for both Xbox and PC, you have to delete the Xbox/PC .bsa files before attempting the PC/Xbox upload. Personally, I do the Xbox first, then PC, because you can package the PC .bsa files created during the upload with the PC mod zip file for upload to AFKMods or NexusMods.
  14. Thank you for your kind words. If you could tell me which weapon rack in which room, it would help? Or is it all of them? A screenshot of the offending weapon rack would help.
  15. The bottom line is the Federal statutes on the use of "deadly force". Basically, citizens are allowed to use deadly force in self defense, or to stop or prevent a felony. The "trespassers will be shot" signs are serious business in certain jurisdictions to prevent the theft of livestock and crops, both felonies. In these jurisdictions, it is generally assumed that if you are trespassing on land which is used to raise crops or livestock, that you are there to steal said crops or stock, and deadly force is allowed. This rationale has recently been applied to timber, to give property owners some ability to stop the theft of harvestable trees from managed forests. And hunters, beware. In most jurisdictions, entering onto private land while armed and without the owners permission is considered felony trespass. Again, federal law allows the use of deadly force.
  16. Place the zipped file in \SteamLibrary\steamapps\common\Morrowind\Data Files and unzip it there. Then, using your mod manager, activate the mod by enabling Unofficial Morrowind Patch.esm.
  17. Lest we forget, the questions are random and the answers can be googled. Just copy/paste the question into everybody's favorite search engine.
  18. I should have said this up front. I use NMM and have for what seems like forever now. There may be others willing to help you with MO2, or you can join their Discord.
  19. Vortex ... let's just say I don't use it and leave that there. If you need help with Vortex, you might want to go to the Nexus Mods Forums (https://forums.nexusmods.com/index.php?/forum/4301-vortex/). They have an entire section for dealing with the vagaries of Vortex.
  20. If you simply want to delete your load order, go to C:\Users\...your user name...\AppData\Local\Fallout 4 and rename the file plugins.txt. All gone. If you just want to shift your load order around, there are at least three possible solutions: First, open your mod manager and use whatever facilities it has to maintain and adjust your load order. This is the preferred method. Second, open the game and open the mods service from the main menu. Use that facility to reorder the mods to meet your needs. Last, go to C:\Users\...your user name...\AppData\Local\Fallout 4 and open the file plugins.txt. Save a backup copy and then move things around until they are the way you want them. Just be careful to respect the format, which should be obvious. This is how we managed load orders before mod managers.
  21. Just a stupid question. Which version of the game are you looking for? 1.6+ or pre 1.6
  22. In Windows 10, you can "stack" app tiles to create a "grouping" of apps which are related. By way of example, you can drop the CK tile on top of the Fallout 4 app tile and they are now stacked. Drop the xEdit and xEditClean tiles on top, along with the tiles for BAE and Material editor. Add a link to the Fallout 4 folder in Common and the Fallout 4 folders in AppData and Documents, and you have all the Fallout 4 modding tools and locations in one place. Convenient as hell. Alas, this is not possible with Windows 11. You can add apps to Start, but after the first eighteen, you start having pages of apps to scroll through. And given that I just listed nine apps/icons for Fallout 4, you can begin to see the scale of the problem when you have Fallout 3, Fallout NV and Fallout 4 along with Morrowind, Oblivion, Skyrim and Skyrim SE. That is a potential for at least 63 icons, and we haven't started with common tools like Notepad++, Gimp, 7-zip, steam, etc, ad nauseam. Solution, I created a folder, and put in it links to all the tools and file folders for Fallout 4. Then I added that folder to Start. Clicking that ICON opens the folder, which is a bit of a kludge but it turns 9 icons into one. Repeating this solution for apps which can be logically grouped, and I might just get this down to a single page.
  23. I installed Windows 11 today and immediately found my first annoyance. To increase the height of the taskbar, you have to edit the Registry. Here is the guide I followed, and it worked. Edit, here is the final on my new box and what I am testing on:
  24. From what I have read thus far, your English is better than some of the folks here. You use the language without all the colloquialisms and Idiomatic localizations which people sprinkle throughout their writings (me included). You also write simply and concisely, without flourishes and excess verbiage. It is refreshing to see the language used thus.
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