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Scythe Bearer

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Everything posted by Scythe Bearer

  1. The mod will only work with the current version of the game. There is no back-leveled copy stashed away. Nobody will make you a back-leveled version. To quote a common response from an online support line, "Get current, or don't bother calling back".
  2. I have always been one to support the bleeding edge, as for me it boils down to a preference for preventative service versus corrective service. Preventative service is filling the tank at a quarter full whereas corrective service is waiting until the tank is empty. Besides, in my experience, early adapters tend to get better support than late adapters. Also, early adapters tend to get more opportunities for input to future directions while late adapters are generally viewed as the tail trying to wag the dog.
  3. Well I be damned. Someone opening supporting and encouraging mod piracy. And to the mod authors own house.
  4. I am using Windows 11 PRO, not Home. Therein may lay the difference.
  5. As I have stated in this thread before (January 27, 2022 go be exact), I am on Windows 11, and I do not have a MS Online account (never have). My only annoyance it the loss of the stackable tiles on the start menu and the inability to easily change the height of the taskbar. I see none of the issues which are described by alt3rn1ty. I do occasionally get reminders that I need to create a MS account, but nothing even close to the aggressive nature described above. I see no reason you shouldn't move up on the adaption curve. Windows 11 is just different than Windows 10, and takes some getting used too. For my part, I had some real challenges relearning my reflexive keystrokes and mouse positioning. The hardest, positioning the mouse over Start icon on the taskbar. It's not on the left anymore (it's center bottom), but my reflex still moves the mouse to the left.
  6. First, let me refer you to the Creation Kit Documentation, specifically the page on Ingredients definition. At the bottom of the page is a section titled Results List. The subsection titled Auto Calculate documents how the value seen in INGR > ENIT - Effect Data is calculated and used. Here is how the Creation Kit displays the data element documented above: Here is how it looks in Xedit: In short, the data element your question involves is the value of the ingredient which is calculated from the effects which the ingredient possesses. Whether that value is used depends on if the box "Auto_Calculate" is checked or not. Hope this helps.
  7. A quick google search found these recommendations from Bethesda. A few other recommendations (more than Bethesda's response) can be found on EXputer.
  8. What follows is part of a mod I am working on. The narrative starts at the intrusion into the Crawler at Andrews AFB in Fallout 3. First entry: I spotted Stiggs heading towards the Presidential Metro station, and knew he was stealing the two robots he had following him. I decided to give our modified power armor a field test. So, I put it on, grabbed a dozen or so Fusion Cells, the weapons we were working on, and set out after him. He beat me to the metro, so I had to wait for the train to return before I could follow him. While I was waiting, an explosion sent me back to the entrance to see the destruction of the Crawler. I knew there was no going back. Finding his trail out of the capital building was pretty easy, as the big heavy Sentry Bot left tracks in the dust all the way to Underworld. From there he traveled the subway tunnels to Friendship Station and then on north. Second Entry: I finally caught sight of Stiggs and the bots early on the third day. Stiggs was making good time, since the bots were carrying all the equipment. He was heading almost due north, which was smart, as it avoided all the major costal cities and their attendant challenges. It also seems that Stiggs has a specific destination in mind, as he is being deliberate in his route selection. Is he heading to Canada? Or where? I am going to hang back and follow him from a distance until I find out where he is heading. Third entry: Well, Stiggs (and I) got safely past Philadelphia and New York, or what remains of them and Stiggs turned eastward. He crossed the Hudson River near Poughkeepsie, then turned towards the Northeast. He isn't headed to Canada, that's for sure. If he were headed that way, he would continue North. Stiggs may have spotted me yesterday. He was crossing some open ground and I was sitting on a ridge line watching him. He turned and looked right at me. Not sure if one of the robots alerted or Stiggs has a sixth sense. Anyway, I will hang back a little more. Fourth entry: Still heading East. Crossed the Connecticut River at a place called Thompsonville. Stiggs has been avoiding cities, towns and any place where he might encounter any remnants of humanity. That isn't to say he hasn't run into people or ghouls. It is just that his robots have made short work of anyone or anything that is hostile . Quite frankly, following Stiggs is getting to be a bore. He rises each morning before the sun, eats, checks the robots, travels until early afternoon and then looks for a safe place to spend the night. If I loose him, I just cast about at the last place I saw him until I find the tracks of that big assed Sentry Bot and I am back on his tail. Fifth entry: Stiggs has been tending East by NE for most of the last week. He crossed into Massachusetts via a corner of Rhode Island a couple days ago, but he is still tending eastward. Either Stiggs is getting close to his destination, or he is going to have to change direction soon. He is running out of continent in the direction he's heading. Sixth entry: Stiggs turned North this morning, near Stoughton. He is still trending a bit NE, but he is getting into territory where avoiding people and the aggravation they bring is going to be virtually impossible. Seventh Entry: I am having to stick closer to Stiggs, lately. He is in Southern Boston area, and the chances of loosing him in this once populace area is increasing with each mile. Add that to the fact that I had to snipe a couple raiders that were sneaking up on Stiggs' camp yesterday, and I need to stay close if I am to find out where the fuck he is going. It would be a shame to loose him after almost a month on the road. This morning, Stiggs finally entered a building, the Old North Church. Stiggs almost caught me trying to find a back door into the building when he came out. After he came out, Stiggs collected his robots, crossed the Charles River and headed North again. Eighth Entry: Well, Stiggs definitely knows I'm here. He went west to avoid a settlement around the Bunker Hill monolith and wandered into the middle of a Super Mutant encampment. He would have died if I hadn't managed to get high enough to snipe half the Mutants outright, and take out several more as Stiggs extracted himself. He lost his Mister Gutsy during his retreat, but otherwise he managed to make it out pretty much unscathed. Stiggs ran north, across the Mystic River and stopped. Waiting. Watching the bridge. Knowing I wasn't far behind. So, I bit the bullet and crossed the river. Stiggs recognized the Power Armor when I was half way across the bridge and said something to the Sentry Bot, because it went into a combat ready stance. At about 20 paces distant, Stiggs gave it the old "That's far enough". I stopped and took off the helmet. Stiggs recognized me immediately, and I was afraid I would have to hastily put the helmet back on. But to my surprise, Stiggs just asked "Sgt. Stanley, why are you following me". I was honest and told him it started because I wanted to stop him stealing the robots, but after the Crawler was destroyed, I just wanted to see where he was going. Stiggs seemed incredulous and asked why I hadn't killed him. I told him I could never find out where he was going if I killed him. Stiggs thought for a moment, then asked, "Is that why you killed those Super Mutants"? I said yes, but, being nervous with a Sentry Bot waiting for the word to attack, I added, "Could you tell the robot I'm not a threat? I really don't want to die today, especially after saving you back there". Stiggs smiled, gave the robot the "At Ease" and said, "Okay, come on. I can use the company". Ninth Entry: Turns out we were heading for a church on Nahant point. We set up camp in the church for the evening, and Stiggs explained that he had found a note while cleaning a Protectron. The note told of a hidden bunker somewhere West of Boston (aka the Commonwealth). He said that the note directed him to a strongbox in the Old North Church. That strongbox contained a note with directions to Nahant Chapel. Now he just needed to find what came next. I was surprised that Stiggs had trusted me with that information, as it carried the risk that I would kill him and follow the clues myself. Tenth entry: The strong box in Nahant Chapel contained another note which directed us to another church in Natick. Getting there was rather straight forward. It didn't take much effort to stay out of the way of humanity, and we arrived in Natick in great shape. Then, things went horribly sideways. The instant we approached the church we were attacked by a death claw. Stiggs went down almost immediately. I got my rifle out and started pumping bullets into the damned deathclaw as fast as I could, while the Sentry Bot went full on with it's built-in minigun. But it wasn't enough. The sentry bot went down, and I ducked into an old tavern for cover. The deathclaw couldn't get into where I was, so I kept shooting through the windows until the monster was dead. I sat for a full half hour, shaking while the adrenaline drained from my system. Then I searched Stiggs and his robot. I found the other notes. I was also amazed at how much a sentry bot could carry. There was a wealth of ammo, chems and food inside that Sentry Bot. I searched the church and found the strongbox. It contained a key and a cryptic note. The note read "Maintenance escape hatch. Look for the service tunnel on the south wall. The switch is in plain sight, but you can't see it". Eleventh Entry: I have been remiss in keeping this journal current. It has been almost a year since I arrived here. It isn't exactly what Stiggs described, but so much better. There was a bunker which was probably build by the crew which built the tunnel where the throughway north of Natick disappears into the hillside. The bunker was hidden at the end of a heavily booby trapped tunnel, located in a maintenance room inside the vehicle tunnel. The surprise is that the bunker had a second exit, out into this valley. Green grass, fresh water, trees, brahman, and a cabin which was probably build by someone hoping to survive the apocalypse. The cabin was in disrepair, but I have spent the better part of the last year fixing it up and it is back to livable condition. But the best surprise of all, there is a miniature vault under the cabin. I didn't even find it until I cleared the debris from the cabin, and still didn't recognize the hatch for what it was until I tried to refurbish the wood floors. The vault is in pristine condition, and I found the skeleton of the previous occupant. His journal is what prompted me to review mine. It turns out that the robot Stiggs found with the original note was sent by the previous occupant to a friend in DC. The robot never made it. Stiggs found it, and hung onto the note until he could take advantage of it I buried the previous occupant outside, and set about getting Stiggs remains here for burial as well. I know it was a foolish effort, but I have a feeling of satisfaction knowing that I did right by Stiggs and got him here. Last Entry: I was old when I left DC, and I have been here for almost a decade now. But alas, I have been here alone. No family. No friends. No one left to appreciate this gem. So, before I die, I am resetting all the locks, traps, and notes, and looking for another robot to send out into the wastes. Maybe, someday, someone will find it, come here, and bury me.
  9. Remember too, that Loot is only as good as the data input to it. Mod authors can supply data to Loot on Prerequisite/corequisite mods, mods which must be loaded before their mod, and which mods are incompatible. Mod authors can also supply the cleaning verification data which Xedit creates when a mod is cleaned. But if authors do not supply this data to Loot, then Loot is basically guessing. And given that quite a few mod authors do not clean their mods nor supply the data which Loot uses to order mods, Loot's load orders are a best guess. This does not mean that you shouldn't use Loot. The majority of responsible Mod authors do clean their mods, and do feed the mod data to Loot, and the more authors which supply data to Loot, the better Loot's load order becomes.
  10. Nice work. Just one little nit. Nords drink mead, not meet.
  11. Version 1.0.0

    2 downloads

    A florescent light which will illuminate three floors. Made from one of the lights for the Atrium, this one will light up your atrium like it should be lit. This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  12. Version 1.0.0

    0 downloads

    A collection of Paint Schemes for all of the base games power armor. This mod requires Digital Paint Schemes, Master. This mod was originally created by Poorly Aged. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/18600-scythe-bearer/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  13. Version 1.0.0

    0 downloads

    A collection of digital paint schemes which are used by other mods. This file contains only the Textures and Keywords necessary to use the paint schemes. Do not use this mod unless you have a mod which requires it as a master. This mod was originally created by Poorly Aged. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/18600-scythe-bearer/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.4. This mod is meant to be used for game play only. Any other use is expressly forbidden.
  14. There exists a joke about a woman who dated a salesman for a little while before she broke it off. He kept telling her how great the product was and how simple the process was, but never actually did anything. I think of that unfortunate, frustrated woman every time I read or see a sales pitch. And TES VI or Fallout: New Vegas 2.0.
  15. NMM is still supported and has a "community edition". You can download it here, if you want to use it (I do). It will support the installation of mods downloaded from Bethesda.net and other sites. NMM also has a Discord Server here. It is difficult to determine exactly what you are looking for in mods. Are you looking for combat, landscape, player homes, creatures, faces, weapons, armor etc.? A little data would help with recommendations. If you are unsure, there are a selection of mods on this site for SSE, as well Nexus et al. Browse away and have fun. Oh, I will never recommend a "modding framework". Most of those are what someone else thinks is a good mixture of mods. I tried a couple, and after the third, I gave up. I never much cared about the physics of animated people, or the shape and shade of a leaf, or the color blue in the sky or having a dozen different homes.
  16. Outstanding. PC makes diagnosis much easier, better tools and services. Rather than searching through all your mods, I have an alternative. First, download and install LOOT: https://github.com/loot/loot/releases Then, use LOOT to establish an "optimized" load order and then test again. The tool is fairly straight forward, and should you need help you can get help on their discord server: https://discord.gg/gZYTEhH Or, you can join the AFKMods Discord (the link is on the home page) and ask questions there. (That's where I go for help). Let me know how it goes.
  17. Okay, that tells me something. If the wall plaques work, and the standing ones do not, I suspect that you have a mod somewhere which is interfering with the standing racks. Why, because the wall plaques and the standing racks are set up identically. So, next step. PC or console?
  18. Poor project management, Todd. But hell, I can share a spare, so now they have no excuse.
  19. From everything I have seen, there is no relation between CC and the Launcher. They appear completely distinct from each other. I'm just curious why, if they are sunsetting the Launcher, they still have the download button on the Bethesda.net home page. Seem that would have been removed on the day of announcement.
  20. You are unique. as no there are no other reports of such a problem. I know that doesn't help you though. So on to problem isolation. I know you said "all" racks, but I have to ask. Is it the wall mounted racks or standing racks, or both?
  21. If you extracted the .bsa files and never touched them again until time to pack them during the upload process, then the mesh was not there to be extracted in the first place. Check the original .bsa files and ensure that the missing mesh/texture/material was there to start with.
  22. When uploading mods to Bethesda.net, you need to start with all loose files (meshes, textures, scripts, etc). The .bsa files are created during the upload process, when the process prompts you too do so. If you are uploading a mod for both Xbox and PC, you have to delete the Xbox/PC .bsa files before attempting the PC/Xbox upload. Personally, I do the Xbox first, then PC, because you can package the PC .bsa files created during the upload with the PC mod zip file for upload to AFKMods or NexusMods.
  23. Thank you for your kind words. If you could tell me which weapon rack in which room, it would help? Or is it all of them? A screenshot of the offending weapon rack would help.
  24. The bottom line is the Federal statutes on the use of "deadly force". Basically, citizens are allowed to use deadly force in self defense, or to stop or prevent a felony. The "trespassers will be shot" signs are serious business in certain jurisdictions to prevent the theft of livestock and crops, both felonies. In these jurisdictions, it is generally assumed that if you are trespassing on land which is used to raise crops or livestock, that you are there to steal said crops or stock, and deadly force is allowed. This rationale has recently been applied to timber, to give property owners some ability to stop the theft of harvestable trees from managed forests. And hunters, beware. In most jurisdictions, entering onto private land while armed and without the owners permission is considered felony trespass. Again, federal law allows the use of deadly force.
  25. Place the zipped file in \SteamLibrary\steamapps\common\Morrowind\Data Files and unzip it there. Then, using your mod manager, activate the mod by enabling Unofficial Morrowind Patch.esm.
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