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Trademark

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Everything posted by Trademark

  1. Good catch. I experienced the same when using Seasons. Since I didn't want to spend any time solving it I just created a specific ini for these bee hives to prevent them from being winterized. Your fix is a lot better. Thank you for sharing!
  2. Version 1.32

    44 downloads

    The PowerAttack Voicemod v1.32 The Shivering Isles Contents 1. Introduction 2. Requirements 3. Compatibility 4. Installation and De-installation 5. F.A.Q. 6. Credits 7. Changelog 8. Contact 9. Legal 1. Introduction Dear Elderscrolls community member, First of all, let me say thank you for downloading my modification for The Elderscrolls IV: Oblivion. This readme will explain how to setup this mod and how to properly configure it for optimal use. It will also provide some hints to help you on the way. This mod is by all means not very complex to install. Since it only consists out of three files you have to install. When you start the game later when everything is installed there will be an in-game readme available which can be accessed through the modification's menu. 2. Requirements In order for this modification to work you need the following: - The Shivering Isles v1.2.0.416 - Oblivion Script Extender (OBSE) v0018 or later This modification will not work on outdated versions of the game! 3. Compatibility This modification is, in general, compatible with every other modification out there. Not many vanilla Oblivion entries have been edited. There are four known compatibility problems: 1. Oscuro's Oblivion overhaul Description: If my modification is loaded after OOO, lockbashing will cease to work. This is because my modification will override an edit OOO makes to one of the vanilla PowerAttack voices which controls lockbashing. Solution: Make sure OOO is loaded AFTER the PowerAttack Voicemod. BOSS will do this automatically for you. 2. Personality Idles Description: If you taunt in first person using the OBSE "keypress function" an irreparable camera bug can occur. There seems to be a problem with the animations Personality Idles adds and the lipsynch system from Oblivion. The bug does not occur when you taunt in third person using the OBSE "keypress" function or when you do PowerAttacks in first person or third person. Solution: Both the author of Personality Idles and me have been unable to fix the problem as it is not a problem with the plugins itself. The only solution is to prevent taunting in first person using the OBSE "keypress" system. This problem was reported rather often with earlier versions of Personality Idles. I honestly have no idea if the problem still exists in Personality Idles v4.x. 3. Localized versions of the game: Description: Some localized version of the game such as the Spanish version may not work properly. I recently discovered that localized versions use different directories than the English versions of the game. Solution: Although it is possible to fix this, it requires someone with a localized version of Oblivion to redo most of the work. I do not have access to localized versions so I will not be able to do this. 4. Diverse Voices Description: This modification is completely compatible with my modification save for a few races. Diverse voices changes the Orc's race voices from Nord to Orc. My modification does not include this folder. It's not an issue unless you use Diverse voices, play as an Orc and want to use my modification. Solution: Read the official thread's PowerAttack Voicemod - 4MODS section. If you find any more compatibility problems, please report them in the modification's thread on the official Bethesda forums located at http://bethsoft.com/bgsforums/. 4. Installation and De-installation Extract all the contents of the archive to the Oblivion data directory. The default location is C:\Program Files\Bethesda Softworks\Oblivion\Data. After this you must use the Oblivion launcher, the Oblivion Mod Manager (OBMM) or Wrye Bash to activate the modification. In order for this modification to work, make sure Oblivion is started via the OBSE loader executable or the modification will NOT work. I personally recommend Wrye Bash for this. Make sure you set the correct values in the PowerAttack Voicemod - The Shivering Isles.ini file! The default key settings are Page Up to taunt and Page Down to open the menu. You can change these settings in the ini file: a1PAVMPowerAttackTauntingEnabled: When this option is Enabled (set to 1), your character will be allowed to shout taunts when performing PowerAttacks. When this option is disabled, your character will only use basic grunts for his or her race. Disabling this function is not recommended for the Xivilai race as they do not have any generic grunt voices (They will not say anything when performing PowerAttacks). Other Races do not have this problem since they all have generic PowerAttack grunts. a1PAVMOnDemandTauntingEnabled: When this option is Enabled (set to 1), your character will be allowed to shout taunts on-demand whenever you press the configurable Taunt Key (OBSE's IsKeyPressed3 function). Disabling this feature does NOT disable the OBSE requirement! a1PAVMHitSoundsEnabled: When this option is Enabled (set to 1), your character will be allowed to shout "spoken" hit sounds. When you disable this option your character can no longer make use of those hit sounds. Currently the modification has four of these "spoken" hit sounds: - "Paradise awaits me." - "I do not fear death." - "Aggh! Sithis save me!" - "Night Mother! I beg your mercy!" Disabling this option will not disable custom grunts. a1TrademarkPowerAttackOBSEQuest02.TauntKey: This option allows you to specify a Taunt Key for the on-demand taunting feature. Refer to the ini file for more information on how to set a key (Default = Page Up). a1TrademarkPowerAttackOBSEQuest03.MenuKey: this option allows you to specify a Menu Key to open the in-game menu. Refer to the ini file for more information on how to set a key (Default = Page Down). De-installation is easy. Just remove the PowerAttack Voicemod - The Shivering Isles.esp file, PowerAttack Voicemod - The Shivering Isles.ini file and the PowerAttack Voicemod - The Shivering Isles.bsa file from your Oblivion data directory. If you have also extracted this readme to the data directory, delete it as well. 5. Frequently Asked Questions (F.A.Q.) Q: Is this modification compatible with OOO/Fran's/MMM/FCOM? A: Yes, this modification is compatible with a FULL FCOM installation as long as OOO is loaded AFTER my modification. Q: Is this modification compatible with race modifications? A: Yes, there shouldn’t be any problems. If the custom race is set to use voice files from one of the generic races you can even use this modification with them. Q: Why aren't there any directories for Khajiit/Dark Elf/Wood Elf/Orc/Breton female? A: They are not required since Khajiits use the Argonian voice files, Dark and Wood elves use the High Elves voice files, Orc use the Nord voice files and the Breton Female uses Imperial Female voices. Adding these directories would be useless since they aren't used by Oblivion. Q: My <race> doesn't say any <faction> voices! Why not? A: Bethesda did not record all dialog for all races. Redguards for example have no Dark Brotherhood dialogue and Argonians/Khajiits have no Mythic Dawn dialogue. Since custom voice files would not be as good as the original they aren't included. Q: My <insert race here> shouted a taunt from another race! What's happening? A: Darn, it seems I’ve messed up! Report it in the thread designated for my modification. It can be found on the official Bethesda Softworks forums: http://www.bethsoft.com/bgsforums/ Q: This mod causes my game to crash. You might want to check if it's stable enough next time maybe? A: Highly unlikely, but if you insist: Report it in the thread designated for my modification. It can be found on the official Bethesda Softworks forums: http://www.bethsoft.com/bgsforums/ Q: Are you sure it isn't your mod causing the crashes? A: 100% sure? No, but this is not the kind of mod that causes crashes. Script/AI intensive modifications do. The scripts in my mod are something a Celeron CPU without MMX could handle. Q: I think this mod is totally "teh suckage". Can I insult you for it? A: No. Q: I think this mod is totally "teh pwnage". Can I worship you like the Adoring fan? A: No and it will likely result in me having to use Smite of Order on you... Q: Can I contact you via MSN/Yahoo/ICQ/E-mail? A: I see no reason why not, but I check the REL thread often enough, you will most likely get a much quicker response there. 6. Credits The OBSE team - Functions used in the modification and script debugging. AlienSlof - Xivilai voices and v1.2 feedback, thank you kyoma - Fixing a nasty messagebox bug The community - For providing feedback Everybody I forgot - I am sorry, you know who you are, want me to add you? PM me! 7. Contact From the F.A.Q.: Q: Can I contact you via MSN/Yahoo/ICQ/E-mail? A: I see no reason why not, but I check the REL thread often enough, you will most likely get a much quicker response there. 8. Changelog v1.32 - Added the option to Enable/Disable PowerAttack Taunting on the fly and via the ini - Added the option to Enable/Disable On-Demand Taunting on the fly and via the ini - Added the option to Enable/Disable Special Hit Sounds on the fly and via de ini - Fixed some rather bad spelling errors in the in-game readme v1.31 - Massively trimmed down the startup script (87 lines to 15 lines, thank you OBSE!) - Configuration now with the convenience and help of an ini file - Corrected some spelling errors - Improved script timing (It responds a lot better now) - Removed the now obsolete reset ball - Decreased the amount of message spam - Updated the readme with some compatibility information v1.3 - Fixed an issue where PowerAttacks did not play (properly) - Fixed one missing voice file - Fixed the NoGeneric script - Added a few Legion Taunts - Added Shivering Isles support * - Added Golden Saint Taunts * - Added Dark Seducer Taunts * - Added compatibility information about OOO and PI to the readme - Removed the (obsolete) OMOD conversion data - Removed the (obsolete) Beautiful People patch - Redesigned the readme * Only in PowerAttack Voicemod v1.3x - The Shivering Isles 9. Legal Do not upload my modification anywhere without my permission Do not use this modification or parts of it in your modification unless you received permission from me Do not re-release this modification under your name Do not sell this modification The voice files in this modification are property of Bethesda Softworks and/or their partners. I am not responsible for your hard disk suffering from a head crash when WinRAR is extracting the modification to the Oblivion data directory, nor am I responsible for any other damage caused directly and/or indirectly by this modification. I hope you enjoy my modification! Trademark
  3. It happens everywhere where commercial interests come into play. That's fine, but I don't have to play ball Good point, I hadn't considered that.
  4. Another "refugee" here. My biggest gripe is that they are removing the ability to disassociate myself with their platform in case they do something I don't like. I see that as a huge potential risk, hence I've asked them to delete my mods (I will gradually upload my 4 small mods and modder's resources here). I've got a feeling that that's going to be against their terms of service. Interesting workaround though.
  5. Version 2.0 beta

    37 downloads

    Smite of Order v2.0 beta 1 INTRODUCTION This modification for the Elderscrolls IV: Oblivion adds a customizable Greater Power called Smite of Order to the player’s spell book. The spell can be cast only once per day. When cast, the spell will freeze the target in place and the weather will change. A magical target will appear above the target. From the halo, a powerful beam is sent straight towards the target. Upon contact with the target, the beam will violently explode, killing the target instantly. The ensuing shockwave knocks everything out of the way in a large blast radius. The original idea and working concept of Smite of Order were created by Jackmix69. With his permission I created and released an updated and less buggier version of the spell. 2 REQUIREMENTS In order for this modification to work the following requirements must be met: - The Shivering Isles v1.2.0.416 - Oblivion Script Extender (OBSE) v0020 or later Please note that the modification does not work on the base game, older versions of The Shivering Isles or pirated versions of the game. 3 COMPATIBILITY This modification should be compatible with every other modification. No vanilla records have been edited. 4 INSTALLATION Install the modification with a mod manager of your choice (e.g. Mod Organizer 2, Vortex, NMM Community Edition etc.). If you wish to perform a manual installation, extract the contents of the archive to your Oblivion “Data” folder (e.g. C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data). Be sure to activate the modification and always start the game with OBSE enabled. 5 LOAD ORDER Use BOSS or LOOT to sort your load order. Smite of Order can be loaded anywhere in your load order. 6 CUSTOMIZATION The Smite of Order spell can be customized through changing the settings in the Smite of Order.ini file. The file is located in the “ini” folder. Refer to the .ini file for more information on the configuration options. 7 UNINSTALLATION You can uninstall the modification with the help of a mod manager of your choice. In case you prefer to do a manual uninstallation, remove the following files from your Oblivion “Data” folder: - \Smite of Order.bsa - \ini\Smite of Order.ini - \Docs\Smite of Order Readme.pdf - \Docs\Smite of Order Readme.txt 8 FREQUENTLY ASKED QUESTIONS Q: Is this modification compatible with OOO/Fran's/MMM/FCOM/Maskar’s? A: Yes, this modification is compatible with all major overhauls. Q: Is there any way to be able to cast the spell more than once per day? A: Yes, change the properties of spell “a1SMOSmiteSpell” to “Lesser Power” or “Spell” using the TES Construction Set. Q: Are there any known issues with the modification? A: Yes, there are some minor issues: - Scripted weather modifications may override Smite of Order’s weather controls; - Scripted vanilla weather (e.g. Kvatch gate weather) may override Smite of Order’s weather controls; - the spell is cast on Argonians or Kajhiits their tail will still look normal whereas their body will be turned into a skeleton; - Exterior/interior switching issue (see next F.A.Q. entry). Q: When I cast the spell and then quickly go into an interior and then back outside, the animations stop playing or other spell weirdness occurs. What is going on? A. This is an engine limitation with regards to how timers in scripts work. Q: My favourite colour is <insert colour here>, could you make a SpellBeam and matching weathers and shaders for me? A. No, sorry, I don’t have time for this. 9 CREDITS Jackmix69 – Original base spell, scripts, idea, meshes etc. OBSE team – Script functionality and debugging features. ElminsterAU – For creating the amazing TES4Edit tooling. 10 CHANGELOG v2.0 beta (2021/07/05) - Removal from Nexus Mods - Restructured ini file v2.0 beta (2011/06/07) - Rebuilt from scratch - OBSE requirement - Fixed majority of bugs - Improved weather handling - Added multiple spell beam options - Added matching weather options - Added matching shader options - Added ini file for customization v1.0 (2008/08/12) - Original version. 11 LEGAL - Do not upload this modification anywhere without my permission; - Do not use this modification or parts of it in your modification without my permission; - Do not re-release this modification under your name; - Do not monetize this modification. The voice files contained within this modification are property of Bethesda Softworks and/or their partners. Trademark
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