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Shadowblade

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About Shadowblade

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  1. I wonder if there is such a thng as a list of mods that have been ported from SLE to SSE? Or maybe a list of SLE mods that have not been ported over? Cheers!
  2. Hi, I've been away from Skyrim for 95% of the last 7 years but just got back into it big time. My game is "Oldrim" + all DLC, using USKP and the seperate Unoffical DLC patches. I've checked out how to upgrade to SLE and convert to USLEEP via Nexus forums (although if there's a guide here, please link it!) Then I want to update my own mods to SLE. It's a good idea to use USLEEP as a Master file for my mods, so I have a fixed game to make a mod for? Most of my mods make unique things from copies of forms etc, so nothing is replaced and there should be no conflicts if everything is un
  3. For me, the first question would be: "What is delta-patching?" :D
  4. OK, thanks, guys. I knew they weren't supported anymore, but I thought that archived "last known good" versions were still hosted here. But the most confusing thing was finding an AFK web site that seemed to have no mods at all to download! I was definitely lost and wandering in the wrong section! Cheers!
  5. Hi, I did a Google search for "skyrim legendary edition final patch" and got directed to Dark Creations or The Nexus. Then I searched for "Skyrim AFK mods" and got to a downloads page here with no downloads available. So I am hugely confused. What is "Dark Creations"? Is AFK Mods still active and does it still host the pre-USLEEP Unofficial patches? Cheers!
  6. An ancient artifact cannot be forged, that is made by mortal smiths. An ancient artifact cannot be melted, that is, turned into a pool of liquid metal, IE destroyed by heat and fire. Game says nothing about being improved, that is heated and tempered and sharpened. Seems like this is a subjective design decision, not an actual bug fix, as there's no actual bug. But rendering the weapon capable of improvement by a Smith is a simple process, so mod it yourself. Crafting mods are one of the easiest to do, although tedious if dozens of recipes are needed. The proble
  7. OK, thanks for that. I knew after posting I'd mixed them up.
  8. I did a quick search and could not find anything, but is there a set of guidelines available for mod authors who want to convert their Skyrim Legendary Edition Mods to SE with USLEEP? Like, can we just modify what we have or do we have to start form scratch? Actually, it's so long since I played Skyrim, I don't even know if the current version of USLEEP is meant for the Legendary Edition or the new SE version! So maybe someone could let me know that, as well!
  9. Yes, that is a very good point. Yes, there are an awful lot of misconceptions and FUD in the less technical portions of the general Skyrim community about what constitutes broken, unstable or "dangerous". I can easily copy the vendor item keywords in.
  10. It had subjective, ill-informed and flawed logic. It did, however, suggest that AlchDamageMagickaRate "Damage Magicka Regen" be replaced with a new FoodDamageMagickaRate "Damage Magicka Regen", which would have been infinitely preferable in my view. In any event, I did not rant at all, I just outlined some incontestable logic and reason, which I understand can be uncomfortable for some people to deal with. And yet you ignored my question, so I will repeat it here: So what about: Argonian Bloodwine, Resist Poison, 40 pts for 50 secs, Waterbreathing, for 50 secs Colovian Brandy, Fortify B
  11. Thanks for the reply guys. This still strikes me as a subjective design decision and I have to wonder how many others have crept in over the years as the real, actual bugs have been eliminated. I do know that patches 2.1.3b created a hell of a lot more red than patches 2.0.0. 1. consistency Who says? 2. Food and beverages should be seperated from alchemical effects that are used on ingredients and potions. Otherwise mod-added changes that are targeted at Alchemy will affect beverages as well, but not all beverages but just those that Beth messed up. Who says they are "me
  12. I recently came back to playing and making mods (well, finishing a large WIP, actually) for Skyrim after a lengthy break. I updated the patches, TES5Edit, SKSE etc, cleaned the masters and started looking into changing over to USLEEP. I was checking something out in TES5Edit and there was red, red, red everywhere. I decided to check a few ingredients in my plug-in, the first thing I checked at random was one of the Ingestible items, Matze. Matze is a Dunmer alcoholic wine native to Morrowind and made from fermented saltrice which appeared in Skyrim in the Dragonborn plug-in. In Morrowi
  13. That is going in straight in to my Essential Tips List. Thanks for that.
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