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  1. So I have the minimum recommended graphics card. Auto-detect says low. I slowly increased the settings in the launcher, and maximized nearly every setting, including 64-bit render targets and AA, without a significant framerate impact (the game runs totally smoothly) or any problems such as overheating. The god rays implementation is pretty weird. Just after the sun sets, the moon isn't in the sky, and the stars are starting to come out, the trees are still projecting a god ray effect. Look up at the trees, move from side to side, and you'll see the shaped stream effect of lighter and
  2. Well, I don't know about that, that may be. But originally I had 2 settlers and I built 2 sheltered beds for them. The system displayed this as 4 beds = 2 beds I made, plus the 2 mattresses. In that case, the 2 default mattresses DID count toward the total. Furthermore, I assigned the settlers to the new beds, but they would not sleep in them - they only slept on the mattresses. So there's multiple factors at work, and it is still a problem. Now I have something like 7 settlers at that settlement, with assigned beds for all of them. The count is still +2, and settlers will
  3. A quick modification of the current CSS, if you like it: <style type="text/css"> body { background-color: #1c3465; color: white; margin: 25px; } .h { /* text-decoration: underline; */ font-weight: bold; font-size: 150%; background-color: #53617d; border: 3px solid #9a9fa9; padding: 5px 5px 5px 10px; } .m { text-align:center; background-color: #0e1b35; border: 5px solid #9a9fa9; padding: 5px; } .attention { color: #ffde00; } a:link { color:white; font-weight: bold; } a:visited { color:white; } a:hover { color:white; } ul li { color: #c5cbd8; } s { background-color: #0e1b35; } </style
  4. I assume you can add custom CSS, I feel like something such as this would help a lot while the developers are too busy with "important" things: #outerImageContainer, #imageDataContainer { max-width: 80% !important; height: 80% !important; } #lightboxImage { vertical-align: top; } #lightbox img { max-width: 100%; }
  5. It would be fantastic if there was a user setting to disable this - it's incredibly annoying when you're just trying to look at the list. Especially since it's applied to the entire row, rather than just the Summary column, for example.
  6. Thanks to everyone who posted details that arose from my question, you more than satisfied my curiosity for what happened behind the scenes in the transition from Skyrim / Legendary to SE
  7. Warning: don't play Skyrim SE - you'll get sucked in Been a long time since I played, but I figured I might as well finally check it out as a break from playing Fallout 4. Thought I'd take a look around and suddenly I'm in the middle of a handful of quests after many hours had passed I wasn't as impressed as I hoped to be, but given that Bethesda is always dated graphically to varying degrees, as usual it didn't matter. For me, this game is still as entertaining as when it was first released, and I'm more than happy to see it get a spit and shine so that it's prettier whenever I revisit it
  8. LOL awesome, that's fun to know Thank you InsanePlumber and Kesta for helping to figure it out! (By the way, if a mod wants to move this into "Modding Support and Discussion," feel free - that's probably where I should have posted it in the first place Thanks!)
  9. Thanks for the help so far, I appreciate it! The ActionScript itself - at least as far as I can see within LoadingMenu.swf - doesn't call the function SetLoadingText. When I installed the Creation Kit, it asked for me to unzip Base.zip, which I did - I don't find this function called in those scripts either. So I'm afraid I'm stuck on where to go next with this one. Hmm, here's a handful of VDSG numbers paired with Form IDs from screenshots I had previously taken: 38 - 001F9616 - Rad-X significantly increases... 56 - 001F9628 - Adhesive is rare, and used to create...
  10. I read the first post and the FAQs and I didn't quite catch this information stated explicitly - with the broadest generalization, is it fair to say that the majority of quest, item, etc type data in Skyrim remained the same, and thus previous unofficial patches carried over to some extent from their previous incarnations?
  11. Happy 1 Year Anniversary to Fallout 4! Tomorrow A year later with all DLC done, do you think 1.8 will be Bethesda's final patch?
  12. Thank you for the idea! I had a look and I don't understand all of the ActionScript, but I don't see them there. I have an old question that perhaps some experts here might advise about - this one is a New Vegas question. Starting with New Vegas GECK 1.3, the option File / Export / Form Component Data for all non-World Forms was mysteriously removed. The previous version 1.1 - which had this option (as do all other GECKs / Creation Kits) - cannot be used on the latest version of the game. Any ideas regarding any options for the functionality of this export? What I believe is the releva
  13. Sorry for the post that's slightly off-topic, but I hoped it would be okay/allowed to have such a topic here for basic questions that UFO4P contributors might have. My current question concerns the loading screening text, which is in the Creation Kit under Miscellaneous / LoadScreen. However, I don't see an export for that text, and in the data that the CK displays, I also don't see the VDSG # that appears on the loading screen. Any ideas about where those VDSG numbers are stored? Or maybe the engine just uses a random number generator?
  14. The default mattresses at Tenpines Bluff count toward the settlement beds but you cannot scrap or move them. If they count toward the limit IMO you should be able to do as you please with them. I kind of mentioned my annoyance with this in the tracker by way of a related bug, so just adding my 2 cents to the conversation here...
  15. It would be great if the script would prevent two settlements from being attacked at the same time. This happened to me and I was in Far Harbor at the time. I knew there was no way I could make it to both in time, so I had to choose which one to defend. In general it's a hated, illogical aspect of gameplay, and I'll probably eventually look for one the mods to completely stop settlements from being attacked. Besides the defensive abilities of settlements mentioned in this thread, I see roving bands of my Minutemen all the time, yet they can never respond when a settlement is attacked? As the
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