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Winterlove

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About Winterlove

  • Birthday 02/04/1966

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  1. WINTEEEEEEEEEEEEEEEEEEEEEER :bunny: I found you! Which is quite an accomplishment considering the night I am having. The laptop is totally torched, my lamp is still haunted, I can't figure out how to upload anything here, but I managed to track you down via Consistent Older People so I'm still considering tonight a victory for both myself and all of mankind. Woo!

    1. Winterlove

      Winterlove

      HELLOOOOOOOOOOOOOO! I am ... awake! And I have coffee! Which is probably the reason I am awake! Or at least it is helping! Anyway, I'll call that a victory for the day!

  2. Version 3.1b

    98 downloads

    This mod is provided on a strictly "as-is" basis. I am not maintaining my Legendary Edition mods. Have you noticed that some NPCs are clearly meant to be elderly if you look at their faces, but their bodies seem to be more appropriate for a younger person? Furthermore, this is not consistent - some older NPCs have bodies and faces that match. Now, this may or may not bother you, but the visual disparity annoys me. What most people might have done is make the fake-old NPCs younger. Instead, I reckoned that generally the NPCs are supposed to be the age their faces look, so decided to make their bodies match their faces. This mod requires that USLEEP is installed, and your game will crash on startup if it isn't.
  3. Version 5.2b

    413 downloads

    It seems odd that the job of being a City Guard or Soldier is mostly only available to males (the curious exceptions being Windhelm and Riften). Furthermore, if you use a mod that opens the faces of guard helmets, you probably could not help but notice that many of the guards are the same. If you like a bit more diversity amongst those charged with keeping the peace, this mod may be for you. What this mod does is almost double the stock of basic NPCs that the game uses when it wants to spawn a new guard or soldier. Furthermore, it makes sure that the stock of guards used for Solitude, Markarth and Whiterun (and other guards and soldiers in holds aligned with the Imperial faction) actually contain some female NPCs. There is currently little racial diversity, and actually I don't think there ever will be more - Skyrim definitely feels as if non-Nordic guards would be out of place (the possible exception being an Imperial or two in Solitude, perhaps). There is also a completely independent patch for Beyond Skyrim: Bruma, to increase the facial diversity of city guards (by which I mean, add some facial diversity). It is not dependent on the main mod.
  4. Version 4.2

    914 downloads

    Have you noticed that some NPCs are clearly meant to be elderly if you look at their faces, but their bodies seem to be more appropriate for a younger person? Furthermore, this is not consistent - some older NPCs have bodies and faces that match. Now, this may or may not bother you, but the visual disparity annoys me. What most people might have done is make the fake-old NPCs younger. Instead, I reckoned that generally the NPCs are supposed to be the age their faces look, so decided to make their bodies match their faces. This mod requires that USSEP is installed, and your game will crash on startup if it isn't.
  5. So, a peculiar thing. I'm using Rich Skryrim Merchants, https://rd.nexusmods.com/skyrimspecialedition/mods/1772, using the "RichMerchantsSkyrim_x5.esp, with perks" variant, and it contains vendor leveled item updates. WB thinks the plugin is mergable, but when I look at the patch afterwards while it contains appropriate vendor records, the count values are what is found in Skyrim.esp. It's as though WB has generated new records but dropped the actual values it needs to update the records with on the floor. What's more interesting is that if I mark RichMerhantsSkyrim_x5.esp as not mergable, then also contains updated vendor leveled item records, but again these contain only vanilla values, not the values from the plugin. This means that I can only have this plugin take effect if I move it after the bashed patch. Is this a known thing? I'm using "Wyre Smash 307.201801021732", standalone executable build. Update: Fixed it. When I looked at the plugin with LOOT it had a "Relev" tag attached to it, but this was not appearing in WB itself. When I manually added it in WB it started behaving itself properly.
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