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TheLostDeathKnight

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About TheLostDeathKnight

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    Clanfriend
  • Birthday 09/03/1988

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    Dargaard Keep, Krynn
  1. A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and mostly more lore friendly. Also overhauls aspects of being a vampire and vampire lord. DOWNLOAD Requires Dawnguard and patch 1.9.32.0.8 USKP, UDGP highly recommended and required for bug reporting!!!!!!! Contains no scripts, FYI , for those of you who were wondering. RACES: This mod removes the straight boost to skill levels, and added it instead as a fortifying bonus on top of your base skill level. The racial skills modified will be highlighted in the skills menu the same way all fortified skill are. Some Races will have new powers and old powers have been tweaked. Resistances have been improved on most races to match the races from the 3rd era better. Each races has it own base carry weight. Improved Night Eye. Full list of racial traits these apply when you are a vampire as well: Argonian Traits: Height Weight M 1.03 M 0.80 F 1.01 F 0.75 Ability: Argonian Claws Ability: Scaled Hide - Argonian's hide protects them like armor (argonian base armor rating is 100) Ability: Water Breathing Ability: Resist Poison 100% Ability: Resist Disease 75% Carry Weight: 195 Skill Bonuses Lockpicking 15 Pickpocket 5 Sneak 5 Light Armor 10 Alteration 5 Restoration 5 Breton: Height Weight M 1.00 M 1.00 F 0.98 F 0.95 Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds Ability: Aetherius Affinity - Resist Magicka 50% Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka) Carry Weight: 175 Skill Bonuses Conjuration 10 Illusion 5 Restoration 10 Enchanting 5 Alchemy 5 Alteration 10 Dark Elf Height Weight M 0.97 M 0.90 F 0.95 F 0.85 Lesser Power: Night Eye Power: Ancestor's Wrath Power: Ancestor Guardian Ability: Resist Fire 75% Carry Weight: 165 Skill Bonuses Destruction 10 Archery 5 Illusion 5 Sneak 10 Light Armor 10 One Handed 5 High Elf Height Weight M 1.11 M 0.80 F 1.09 F 0.75 Lesser Power: Night Eye Ability: Resist Disease: 75% Ability: Weakness to Shock: 25% Ability: Weakness to Frost: 25% Ability: Weakness to Fire: 25% Ability: Weakness to Magicka: 50% Ability: Highborn - Fortify Maximum Magicka (150 more Magicka) Carry Weight: 190 Skill Bonuses Alchemy 10 Alteration 5 Conjuration 5 Destruction 10 Illusion 5 Enchanting 10 Imperial Height Weight M 1.20 M 1.02 F 1.15 F 1.00 Power: Star of the West - Fortify Maximum Stamina (50 more stamina) Power: Voice of the Emperor - Improves barter by 25% Ability: Imperial Luck Carry Weight: 200 Skill Bonuses Restoration 10 Destruction 5 Enchanting 5 One-handed 5 Block 10 Heavy Armor 10 Khajiit Height Weight M 1.05 M 1.20 F 0.95 F 0.75 Lesser Power: Night Eye Power: Eye of Fear - Send Opponents fleeing for 30 seconds Ability: Khajiit claws Ability: Feline Grace - increases movement speed by 20% Carry Weight: 180 Skill Bonuses Sneak 15 Lockpicking 5 Pickpocket 10 Alchemy 5 One-handed 5 Archery 5 Nord Height Weight M 1.08 M 1.25 F 1.06 F 1.15 Power: Woad - Raises armor rating 150pts for 60sec on Self Ability: Resist Shock 50% Ability: Resist Frost 75% Carry Weight: 225 Skill Bonuses Two-handed 10 One-handed 10 Block 5 Smithing 5 Heavy Armor 5 Light Armor 10 Orc Height Weight M 1.07 M 1.45 F 1.05 F 1.25 Ability: Resist Magicka 25% Lesser Power: Night Eye Power: Berserk Carry Weight: 250 Skill Bonuses Heavy Armor 10 Smithing 15 One-handed 5 Two-handed 5 Block 5 Enchanting 5 Redguard Height Weight M 1.03 M 1.15 F 1.01 F 1.05 Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds Ability: Resist Poison 75% Ability: Resist Common Disease 75% Carry Weight: 210 Skill Bonuses One-handed 15 Archery 5 Block 10 Smithing 5 Destruction 5 Alteration 5 Wood Elf Height Weight M 0.90 M 0.65 F 0.92 F 0.70 Power: Beast Tongue - Command Creature for 600sec Ability: Resist Disease 75% Ability: Resist Poison 25% Lesser Power: Night Eye Carry Weight: 150 Skill Bonuses Archery 15 Sneak 10 Lockpicking 5 Pickpocket 5 Light Armor 5 Alchemy 5 VAMPIRES: Vampires have been redone with a rank system, better sunlight system, improved hunger system, more useful powers and spells. Vampires no longer drown and are immune to frost. Only Vampires who have recently fed are immune to burting into flames in sunlight. Vampires get all the new features brought to the races by dragonbreak. Vampires are far stronger than non vampires. GENERAL CHANGES As a Vampire your carry weight is double what it was as a mortal. Vampires Can't Drown. Dreadcloak, Embrace of Shadows, Vampire Seduction availible at all stages. Get more powerful Vampire Servants for longer. RANKS -Newborn (1 or more necks bitten) - +2% physical & destruction damage, +2% speed, +0.25% combat regen increase (regen per tick) -Juvenile(over 25 necks bitten) - +4% physical & destruction damage, +4% speed, +0.5% combat regen increase (regen per tick) -Fledgling (over 50 necks bitten) - +6% physical & destruction damage, +6% speed, +0.75% combat regen increase (regen per tick) -Ascendant (over 100 necks bitten) - +8% physical & destruction damage, +8% speed, +1% combat regen increase (regen per tick) -Elder (over 200 necks bitten) - +10% physical & destruction damage, +10% speed, +1.25% combat regen increase (regen per tick) -High Elder (over 500 necks bitten) - +12% physical & destruction damage, +12% speed, +1.5% combat regen increase (regen per tick) -Forebear (over 750 necks bitten) - +16% physical & destruction damage, +16% speed, +2% combat regen increase (regen per tick) -Ancient (over 1000 necks bitten) - +20% physical & destruction damage, +20% speed, +3% combat regen increase (regen per tick) -Primal (over 1500 necks bitten) - +30% physical & destruction damage, +30% speed, +5% combat regen increase (regen per tick) Stages of Vampirism -Stage1 (Gorged)- +6% physical & destruction damage, 100% frost resistance, -25% fire resistance Vampiric Drain absorbs 20 health, magicka, stamina per second and does 20 frost damage per second -Stage2 (Hungry)- +4% physical & destruction damage, 75% frost resistance, -50% fire resistance Vampiric Drain absorbs 15 health, magicka, stamina per second and does 15 frost damage per second -Stage3 (Ravenous)- +2% physical & destruction damage, 50% frost resistance, -75% fire resistance Vampiric Drain absorbs 10 health, magicka, stamina per second and does 10 frost damage per second -Stage4 (Starving)- 25% frost resistance, -100% fire resistance, Blood Sense Spell added Vampiric Drain absorbs 5 health, magicka, stamina per second and does 5 frost damage per second SUNLIGHT SYSTEM -Stage1 - No vitals regen, -15 vitalstats, (Ascendant and above are immune to regen debuff) -Stage2 - 2 sun damage per second, No vitals regen, -30 vitalstats, (Elder and above are immune to regen debuff) -Stage3 - 4 sun damage per second, No vitals regen, -45 vitalstats, (High Elder and above are immune to regen debuff) -Stage4 - 8 sun damage per second, NPCs are hostile, No vitals regen, -60 vitalstats, (Ancients and above are immune to regen debuff) VAMPIRE LORDS: Vampire Lords have been beefed up and tweaked, powers are better where it was needed also added some general fixes to make play easier (collision fix). Playing as A vampire lord on master/ legendary difficulty is now viable. General Changes: Collision fix Vampire Lord Form has 40%+ damage mitigation Stronger Minions for longer Drain Bolt AoE reduced by 70& Damage Scaling Claws +Damage Health only w/o Serana as follower lvl 1-10: Claw Damage 25, Drain Bolt 75 +50 Damage health lvl 11-15: Claw Damage 50, Drain Bolt 150 +75 Damage health lvl 16-20: Claw Damage 100, Drain Bolt 150 +75 Damage health lvl 21-25: Claw Damage 150, Drain Bolt 200 +100 Damage health lvl 26-30: Claw Damage 200, Drain Bolt 200 +100 Damage health lvl 31-35: Claw Damage 250, Drain Bolt 300 +150 Damage health lvl 36-40: Claw Damage 300, Drain Bolt 300 +150 Damage health lvl 41-45: Claw Damage 350, Drain Bolt 400 +150 Damage health lvl 45+: Claw Damage 400, Drain Bolt 400 +200 Damage health Perk Changes Poison Talon adds 100 damage over 4 seconds Night Cloak does 25 damage per second Vampiric Grip Does 35 choke dmg per second. Power of the Grave perk now gives +200 to Health, Maigc, Stamina
  2. Version 1.0

    296 downloads

    A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and mostly more lore friendly. Also overhauls aspects of being a vampire and vampire lord. Requires Dawnguard and patch 1.9.32.0.8 USKP, UDGP highly recommended and required for bug reporting!!!!!!! Contains no scripts, FYI , for those of you who were wondering. RACES: This mod removes the straight boost to skill levels, and added it instead as a fortifying bonus on top of your base skill level. The racial skills modified will be highlighted in the skills menu the same way all fortified skill are. Some Races will have new powers and old powers have been tweaked. Resistances have been improved on most races to match the races from the 3rd era better. Each races has it own base carry weight. Improved Night Eye. Full list of racial traits these apply when you are a vampire as well: Argonian Traits: Height Weight M 1.03 M 0.80 F 1.01 F 0.75 Ability: Argonian Claws Ability: Scaled Hide - Argonian's hide protects them like armor (argonian base armor rating is 100) Ability: Water Breathing Ability: Resist Poison 100% Ability: Resist Disease 75% Carry Weight: 195 Skill Bonuses Lockpicking 15 Pickpocket 5 Sneak 5 Light Armor 10 Alteration 5 Restoration 5 Breton: Height Weight M 1.00 M 1.00 F 0.98 F 0.95 Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds Ability: Aetherius Affinity - Resist Magicka 50% Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka) Carry Weight: 175 Skill Bonuses Conjuration 10 Illusion 5 Restoration 10 Enchanting 5 Alchemy 5 Alteration 10 Dark Elf Height Weight M 0.97 M 0.90 F 0.95 F 0.85 Lesser Power: Night Eye Power: Ancestor's Wrath Power: Ancestor Guardian Ability: Resist Fire 75% Carry Weight: 165 Skill Bonuses Destruction 10 Archery 5 Illusion 5 Sneak 10 Light Armor 10 One Handed 5 High Elf Height Weight M 1.11 M 0.80 F 1.09 F 0.75 Lesser Power: Night Eye Ability: Resist Disease: 75% Ability: Weakness to Shock: 25% Ability: Weakness to Frost: 25% Ability: Weakness to Fire: 25% Ability: Weakness to Magicka: 50% Ability: Highborn - Fortify Maximum Magicka (150 more Magicka) Carry Weight: 190 Skill Bonuses Alchemy 10 Alteration 5 Conjuration 5 Destruction 10 Illusion 5 Enchanting 10 Imperial Height Weight M 1.20 M 1.02 F 1.15 F 1.00 Power: Star of the West - Fortify Maximum Stamina (50 more stamina) Power: Voice of the Emperor - Improves barter by 25% Ability: Imperial Luck Carry Weight: 200 Skill Bonuses Restoration 10 Destruction 5 Enchanting 5 One-handed 5 Block 10 Heavy Armor 10 Khajiit Height Weight M 1.05 M 1.20 F 0.95 F 0.75 Lesser Power: Night Eye Power: Eye of Fear - Send Opponents fleeing for 30 seconds Ability: Khajiit claws Ability: Feline Grace - increases movement speed by 20% Carry Weight: 180 Skill Bonuses Sneak 15 Lockpicking 5 Pickpocket 10 Alchemy 5 One-handed 5 Archery 5 Nord Height Weight M 1.08 M 1.25 F 1.06 F 1.15 Power: Woad - Raises armor rating 150pts for 60sec on Self Ability: Resist Shock 50% Ability: Resist Frost 75% Carry Weight: 225 Skill Bonuses Two-handed 10 One-handed 10 Block 5 Smithing 5 Heavy Armor 5 Light Armor 10 Orc Height Weight M 1.07 M 1.45 F 1.05 F 1.25 Ability: Resist Magicka 25% Lesser Power: Night Eye Power: Berserk Carry Weight: 250 Skill Bonuses Heavy Armor 10 Smithing 15 One-handed 5 Two-handed 5 Block 5 Enchanting 5 Redguard Height Weight M 1.03 M 1.15 F 1.01 F 1.05 Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds Ability: Resist Poison 75% Ability: Resist Common Disease 75% Carry Weight: 210 Skill Bonuses One-handed 15 Archery 5 Block 10 Smithing 5 Destruction 5 Alteration 5 Wood Elf Height Weight M 0.90 M 0.65 F 0.92 F 0.70 Power: Beast Tongue - Command Creature for 600sec Ability: Resist Disease 75% Ability: Resist Poison 25% Lesser Power: Night Eye Carry Weight: 150 Skill Bonuses Archery 15 Sneak 10 Lockpicking 5 Pickpocket 5 Light Armor 5 Alchemy 5 VAMPIRES: Vampires have been redone with a rank system, better sunlight system, improved hunger system, more useful powers and spells. Vampires no longer drown and are immune to frost. Only Vampires who have recently fed are immune to burting into flames in sunlight. Vampires get all the new features brought to the races by dragonbreak. Vampires are far stronger than non vampires. GENERAL CHANGES As a Vampire your carry weight is double what it was as a mortal. Vampires Can't Drown. Dreadcloak, Embrace of Shadows, Vampire Seduction availible at all stages. Get more powerful Vampire Servants for longer. RANKS -Newborn (1 or more necks bitten) - +2% physical & destruction damage, +2% speed, +0.25% combat regen increase (regen per tick) -Juvenile(over 25 necks bitten) - +4% physical & destruction damage, +4% speed, +0.5% combat regen increase (regen per tick) -Fledgling (over 50 necks bitten) - +6% physical & destruction damage, +6% speed, +0.75% combat regen increase (regen per tick) -Ascendant (over 100 necks bitten) - +8% physical & destruction damage, +8% speed, +1% combat regen increase (regen per tick) -Elder (over 200 necks bitten) - +10% physical & destruction damage, +10% speed, +1.25% combat regen increase (regen per tick) -High Elder (over 500 necks bitten) - +12% physical & destruction damage, +12% speed, +1.5% combat regen increase (regen per tick) -Forebear (over 750 necks bitten) - +16% physical & destruction damage, +16% speed, +2% combat regen increase (regen per tick) -Ancient (over 1000 necks bitten) - +20% physical & destruction damage, +20% speed, +3% combat regen increase (regen per tick) -Primal (over 1500 necks bitten) - +30% physical & destruction damage, +30% speed, +5% combat regen increase (regen per tick) Stages of Vampirism -Stage1 (Gorged)- +6% physical & destruction damage, 100% frost resistance, -25% fire resistance Vampiric Drain absorbs 20 health, magicka, stamina per second and does 20 frost damage per second -Stage2 (Hungry)- +4% physical & destruction damage, 75% frost resistance, -50% fire resistance Vampiric Drain absorbs 15 health, magicka, stamina per second and does 15 frost damage per second -Stage3 (Ravenous)- +2% physical & destruction damage, 50% frost resistance, -75% fire resistance Vampiric Drain absorbs 10 health, magicka, stamina per second and does 10 frost damage per second -Stage4 (Starving)- 25% frost resistance, -100% fire resistance, Blood Sense Spell added Vampiric Drain absorbs 5 health, magicka, stamina per second and does 5 frost damage per second SUNLIGHT SYSTEM -Stage1 - No vitals regen, -15 vitalstats, (Ascendant and above are immune to regen debuff) -Stage2 - 2 sun damage per second, No vitals regen, -30 vitalstats, (Elder and above are immune to regen debuff) -Stage3 - 4 sun damage per second, No vitals regen, -45 vitalstats, (High Elder and above are immune to regen debuff) -Stage4 - 8 sun damage per second, NPCs are hostile, No vitals regen, -60 vitalstats, (Ancients and above are immune to regen debuff) VAMPIRE LORDS: Vampire Lords have been beefed up and tweaked, powers are better where it was needed also added some general fixes to make play easier (collision fix). Playing as A vampire lord on master/ legendary difficulty is now viable. General Changes: Collision fix Vampire Lord Form has 40%+ damage mitigation Stronger Minions for longer Drain Bolt AoE reduced by 70& Damage Scaling Claws +Damage Health only w/o Serana as follower lvl 1-10: Claw Damage 25, Drain Bolt 75 +50 Damage health lvl 11-15: Claw Damage 50, Drain Bolt 150 +75 Damage health lvl 16-20: Claw Damage 100, Drain Bolt 150 +75 Damage health lvl 21-25: Claw Damage 150, Drain Bolt 200 +100 Damage health lvl 26-30: Claw Damage 200, Drain Bolt 200 +100 Damage health lvl 31-35: Claw Damage 250, Drain Bolt 300 +150 Damage health lvl 36-40: Claw Damage 300, Drain Bolt 300 +150 Damage health lvl 41-45: Claw Damage 350, Drain Bolt 400 +150 Damage health lvl 45+: Claw Damage 400, Drain Bolt 400 +200 Damage health Perk Changes Poison Talon adds 100 damage over 4 seconds Night Cloak does 25 damage per second Vampiric Grip Does 35 choke dmg per second. Power of the Grave perk now gives +200 to Health, Maigc, Stamina
  3. Version 2.7

    257 downloads

    A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and MOSTLY more lore friendly. Required: Patch 1.9.32.0 Dawnguard http://store.steampowered.com/app/211720/ Unofficial Skyrim Patch http://www.afkmods.com/index.php?/files/file/659-unofficial-skyrim-patch/ Unofficial Dawnguard Patch http://www.afkmods.com/index.php?/files/file/658-unofficial-dawnguard-patch/ Seriously if you don't have these, I can not protect you from the wrath of my flying monkeys or skyrim's troll population Racial Traits Overhaul Thread Racial bonus are now fortify bonus instead of free levels in said skills. The racial skills modified will be highlighted in the skills menu the same way all fortified skills are. Some Races have new powers and old powers have been tweaked. Resistances have been improved on most races to match the races from the 3rd era better. Each races has it own base carry weight, when you become a vampire it doubles. Race heights and weights have been modified to resemble Morrowind mostly although with tweaks I felt were appropriate. Night Eye lasts for 3600 seconds. Vampires can't drown. Argonian Height M 1.03 F 1.01 Weight M 0.80 F 0.75 Ability: Argonian Claws Ability: Scaled Hide - Argonian hide protects like armor (base armor rating of 100) Ability: Water Breathing Ability: Resist Poison 100% Ability: Resist Disease 75% Carry Weight: 195 Skills Lockpicking 15 Pickpocket 5 Sneak 5 Light Armor 10 Alteration 5 Restoration 5 Breton Height M 1.00 F 0.98 Weight M 1.00 F 0.95 Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds Ability: Aetherius Affinity - Resist Magicka 50% Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka) Carry Weight: 175 Skills Conjuration 10 Illusion 5 Restoration 10 Speech 5 Alchemy 5 Alteration 10 Dark Elf Height M 0.97 F 0.95 Weight M 0.90 F 0.85 Lesser Power: Night Eye Power: Ancestor's Wrath Power: Ancestor Guardian - Conjure an Ancestor Guardian for 60 seconds on self Ability: Resist Fire 75% Carry Weight: 165 Skills Destruction 10 Alteration 5 Illusion 5 Sneak 10 Light Armor 10 Alchemy 5 High Elf Height M 1.11 F 1.09 Weight M 0.80 F 0.75 Lesser Power: Night Eye Ability: Resist Disease: 75% Ability: Weakness to Shock: 25% Ability: Weakness to Frost: 25% Ability: Weakness to Fire: 25% Ability: Weakness to Magicka: 50% Ability: Highborn - Fortify Maximum Magicka (150 more Magicka) Carry Weight: 190 Skills Alchemy 10 Alteration 5 Conjuration 5 Destruction 10 Restoration 5 Enchanting 10 Imperial Height M 1.02 F 1.00 Weight M 1.20 F 1.15 Power: Star of the West - Absorb Fatigue 200 pts on target Power: Voice of the Emperor - Improves barter by 25% Ability: Imperial Luck Carry Weight: 200 Skills Restoration 10 Destruction 5 Enchanting 5 One-handed 5 Block 10 Heavy Armor 10 Khajiit Height M 1.05 F 0.95 Weight M 1.20 F 0.75 Lesser Power: Night Eye Power: Eye of Fear - Send Opponents fleeing for 30 seconds Ability: Khajiit claws Ability:Feline Grace - increases movement speed by 20% Carry Weight: 180 Skills Sneak 15 Lockpicking 5 Pickpocket 10 Alchemy 5 One-handed 5 Archery 5 Nord Height M 1.08 F 1.06 Weight M 1.25 F 1.15 Power: Woad - Raises armor rating 150pts for 60sec on Self Ability: Resist Shock 50% Ability: Resist Frost 75% Carry Weight: 225 Skills Two-handed 10 One-handed 10 Block 5 Smithing 5 Speech 5 Light Armor 10 Orc Height M 1.07 F 1.05 Weight M 1.45 F 1.25 Ability: Resist Magicka 25% Lesser Power: Night Eye Power: Berserk Carry Weight: 250 Skills Heavy Armor 10 Smithing 15 One-handed 5 Two-handed 5 Block 5 Enchanting 5 Redguard Height M 1.03 F 1.01 Weight M 1.15 F 1.05 Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds Ability: Resist Poison 75% Ability: Resist Common Disease 75% Carry Weight: 210 Skills One-handed 15 Archery 5 Block 10 Smithing 5 Destruction 5 Alteration 5 Wood Elf Height M 0.90 F 0.92 Weight M 0.65 F 0.70 Power: Beast Tongue - Command Creature for 600sec Ability: Resist Disease 75% Ability: Resist Poison 25% Lesser Power: Night Eye Carry Weight: 150 Skills Archery 15 Sneak 10 Lockpicking 5 Pickpocket 5 Light Armor 5 Alchemy 5 Compatiblity: Just put RTO as low as possible in your load order to avoid anything override it's changes Incompatible: Any other mod that change the races or vampire races Recommened Mods Classic Classes and Birthsigns http://skyrim.nexusmods.com/mods/16736: Works together like a charm, A must have mod to go with this!!! I have been building RTO to work with this mod since it never leaves my load order Frostfall - Hypothermia Camping Survival https://sites.google.com/site/skyrimsurvivorseries/frostfall The backpacks Frostfall has really helps with the burden of a packed inventory attributed to the races reduced carry weights Bandolier - Bags and Pouches http://skyrim.nexusmods.com/mods/16438 If the backpacks of Frostfall don't cut it for you pack rats then this mod surely will counteract the reduced carry weights of RTO Credits/Thanks: Dasistgutja for his Racial Traits Improved without it I would never have uploaded my personal dawnguard compatibile version of his mod or have been inspired to create this racial overhaul.
  4. A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and MOSTLY more lore friendly. Required: Patch 1.9.32.0 Dawnguard http://store.steampowered.com/app/211720/ Unofficial Skyrim Patch http://www.afkmods.com/index.php?/files/file/659-unofficial-skyrim-patch/ Unofficial Dawnguard Patch http://www.afkmods.com/index.php?/files/file/658-unofficial-dawnguard-patch/ Seriously if you don't have these, I can not protect you from the wrath of my flying monkeys or skyrim's troll population DOWNLOAD Racial bonus are now fortify bonus instead of free levels in said skills. The racial skills modified will be highlighted in the skills menu the same way all fortified skills are. Some Races have new powers and old powers have been tweaked. Resistances have been improved on most races to match the races from the 3rd era better. Each races has it own base carry weight, when you become a vampire it doubles. Race heights and weights have been modified to resemble Morrowind mostly although with tweaks I felt were appropriate. Night Eye lasts for 3600 seconds. Vampires can't drown. Argonian Height M 1.03 F 1.01 Weight M 0.80 F 0.75 Ability: Argonian Claws Ability: Scaled Hide - Argonian hide protects like armor (base armor rating of 100) Ability: Water Breathing Ability: Resist Poison 100% Ability: Resist Disease 75% Carry Weight: 195 Skills Lockpicking 15 Pickpocket 5 Sneak 5 Light Armor 10 Alteration 5 Restoration 5 Breton Height M 1.00 F 0.98 Weight M 1.00 F 0.95 Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds Ability: Aetherius Affinity - Resist Magicka 50% Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka) Carry Weight: 175 Skills Conjuration 10 Illusion 5 Restoration 10 Speech 5 Alchemy 5 Alteration 10 Dark Elf Height M 0.97 F 0.95 Weight M 0.90 F 0.85 Lesser Power: Night Eye Power: Ancestor's Wrath Power: Ancestor Guardian - Conjure an Ancestor Guardian for 60 seconds on self Ability: Resist Fire 75% Carry Weight: 165 Skills Destruction 10 Alteration 5 Illusion 5 Sneak 10 Light Armor 10 Alchemy 5 High Elf Height M 1.11 F 1.09 Weight M 0.80 F 0.75 Lesser Power: Night Eye Ability: Resist Disease: 75% Ability: Weakness to Shock: 25% Ability: Weakness to Frost: 25% Ability: Weakness to Fire: 25% Ability: Weakness to Magicka: 50% Ability: Highborn - Fortify Maximum Magicka (150 more Magicka) Carry Weight: 190 Skills Alchemy 10 Alteration 5 Conjuration 5 Destruction 10 Restoration 5 Enchanting 10 Imperial Height M 1.02 F 1.00 Weight M 1.20 F 1.15 Power: Star of the West - Absorb Fatigue 200 pts on target Power: Voice of the Emperor - Improves barter by 25% Ability: Imperial Luck Carry Weight: 200 Skills Restoration 10 Destruction 5 Enchanting 5 One-handed 5 Block 10 Heavy Armor 10 Khajiit Height M 1.05 F 0.95 Weight M 1.20 F 0.75 Lesser Power: Night Eye Power: Eye of Fear - Send Opponents fleeing for 30 seconds Ability: Khajiit claws Ability:Feline Grace - increases movement speed by 20% Carry Weight: 180 Skills Sneak 15 Lockpicking 5 Pickpocket 10 Alchemy 5 One-handed 5 Archery 5 Nord Height M 1.08 F 1.06 Weight M 1.25 F 1.15 Power: Woad - Raises armor rating 150pts for 60sec on Self Ability: Resist Shock 50% Ability: Resist Frost 75% Carry Weight: 225 Skills Two-handed 10 One-handed 10 Block 5 Smithing 5 Speech 5 Light Armor 10 Orc Height M 1.07 F 1.05 Weight M 1.45 F 1.25 Ability: Resist Magicka 25% Lesser Power: Night Eye Power: Berserk Carry Weight: 250 Skills Heavy Armor 10 Smithing 15 One-handed 5 Two-handed 5 Block 5 Enchanting 5 Redguard Height M 1.03 F 1.01 Weight M 1.15 F 1.05 Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds Ability: Resist Poison 75% Ability: Resist Common Disease 75% Carry Weight: 210 Skills One-handed 15 Archery 5 Block 10 Smithing 5 Destruction 5 Alteration 5 Wood Elf Height M 0.90 F 0.92 Weight M 0.65 F 0.70 Power: Beast Tongue - Command Creature for 600sec Ability: Resist Disease 75% Ability: Resist Poison 25% Lesser Power: Night Eye Carry Weight: 150 Skills Archery 15 Sneak 10 Lockpicking 5 Pickpocket 5 Light Armor 5 Alchemy 5 Compatiblity: Just put RTO as low as possible in your load order to avoid anything override it's changes Incompatible: Any other mod that change the races or vampire races Recommened Mods Classic Classes and Birthsigns http://skyrim.nexusmods.com/mods/16736: Works together like a charm, A must have mod to go with this!!! I have been building RTO to work with this mod since it never leaves my load order Frostfall - Hypothermia Camping Survival https://sites.google.com/site/skyrimsurvivorseries/frostfall The backpacks Frostfall has really helps with the burden of a packed inventory attributed to the races reduced carry weights Bandolier - Bags and Pouches http://skyrim.nexusmods.com/mods/16438 If the backpacks of Frostfall don't cut it for you pack rats then this mod surely will counteract the reduced carry weights of RTO Credits/Thanks: Dasistgutja for his Racial Traits Improved without it I would never have uploaded my personal dawnguard compatibile version of his mod or have been inspired to create this racial overhaul.

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