Jump to content


  • Content Count

  • Joined

About alt3rn1ty

  • Rank
    Mere Morsel

Profile Information

  • Gender

Recent Profile Visitors

12938 profile views
  1. Hi all, I recently tried out something called SSDFresh. I was reading an article on SSD Lifespan https://www.compuram.de/blog/en/the-life-span-of-a-ssd-how-long-does-it-last-and-what-can-be-done-to-take-care/ And there is a link further on for SSDFresh, so decided to give it a shot (after doing a bit of research to see if it could be trusted first) Surprisingly it pointed out a few things I didn't know about which made sense I don't think you need the software to do any of what it does, pretty sure most of these can be set via Windows itself if you do enough digging .. .. But it does have some good tips in explaining what it will do with each button selection, and quite a few of them windows 10 does not adhere to by default : ---------------------------------------------- Wear Levelling these days is done automatically I believe But do SSDs also all carry out Over Provisioning? And for anyone else reading does anyone have more tips / tools (preferably open source) for the care of SSD longevity? I don't need to right now but will be looking at upgrading my system drive M.2 NVME to something like a Samsung Pro Evo 1tb for plenty of extra space to help with longevity, which I believe comes with its own decent SSD Management software. My second internal SSD is used for games installations and Documents, plenty of empty space there and it will only ever be mostly read from instead of written to.
  2. No Man's Sky Next Generation update is coming soon .. https://www.nomanssky.com/2020/10/no-mans-sky-next-generation-update/
  3. Probably best to wait at the moment, there are quite a lot of bugs to iron out, though nothing thats stopped me playing it so far its a very enjoyable game. ------------------ Patch #2 is public https://steamcommunity.com/app/1086940/discussions/0/3010053344574121104/ Patch #3 is already in progress https://steamdb.info/app/1086940/depots/
  4. Paint.NET 4.2.14 released https://forums.getpaint.net/topic/117289-paintnet-4214-is-now-available/ New: AV1 (*.avif) images can now be saved (not just opened), due to bundling of @null54's AvifFileType plugin (v1.1.4.0). Installation of Microsoft's codec from the Microsoft Store is no longer necessary, which means this also works on Windows 7 and 8.1. Improved performance and memory usage in the canvas rendering engine, especially when working with large images or images with many layers. This is most noticeable when scrolling and zooming. Improved CPU usage when a selection is active and when GPU accelerated rendering is disabled Improved CPU/GPU usage when a selection is active but the app is not (the animation is disabled) Reduced memory usage when working with images that have regions of solid color Fixed the Magic Wand and Paint Bucket tools so that they do calculations in the premultiplied alpha color space. This ensures that transparent colors (alpha=0) with different RGB values are treated as equal, and do not create borders. Fixed the Move Selected Pixels tool so that it fills the uncovered region with 0 (transparent), instead of a transparent version of the secondary color. Fixed: Backspace now works correctly in the Colors form: it does not execute Edit -> Fill Selection Fixed an issue where saving an image at 4-bit color depth (usually pixel art) was using an incorrect palette (reduced color count/quality). This was due to a bug in Windows Imaging Component (WIC). Greatly improved performance when saving images at 8-bit color depth Fixed an issue where very large images (e.g. 50000 x 50000 px) couldn't be saved at indexed bit-depths (8-bit or less) due to a bug in Windows Imaging Component (WIC). More information on the forum: https://forums.getpaint.net/topic/116950-error-when-saving-a-big-file/ Fixed an issue where BMP images couldn't be loaded if they had the .PNG extension (there's an Android screenshot utility out there which does this ...) Improved: Ellipse Selection Tool's now tessellates at a higher resolution, resulting in smoother circles at small sizes Fixed a rare crash in the Gradient tool ("The tool must be in the Drawing state ...") New: Added a list of the DLLs that are loaded into the process on the Settings → Diagnostics page. This is to help troubleshooting scenarios. Fixed an issue with copying large images to the clipboard: if an image would take up more than 4GB, it could not be copied because the DIB and DIBV5 formats cannot be larger than that. Now, the DIB and DIBV5 formats are not placed on the clipboard if this happens. Fixed an issue with Effect plugin tooltips which was preventing the menu item from being easily clicked (thanks @toe_head2001 for the fix!) Fixed an issue that was preventing Effect configuration dialogs from working correctly in the Visual Studio designer (thanks @toe_head2001 for the fix!) Added diagnostics information to most error dialogs. This is to help with troubleshooting. Fixed: Scanning will now apply the DPI (resolution) from the scanner to the image, if possible Updated bundled DdsFileTypePlus plugin to v1.10.7.0. See the pdn-ddsfiletype-plus change log on GitHub for more information. Thanks @null54! DDSFiletype plugin v1.10.7 includes .. Add support for saving the L8, A8L8 and V8U8 formats. Rename BC6H / BC7 Compression Mode to BC6H / BC7 Compression Speed. Rename the Normal BC6H / BC7 compression speed to Medium.
  5. Halloween Update is live, I think they skipped a version, went from 3.03 to 3.05, but anyway .. https://www.nomanssky.com/2020/10/halloween-update/ More reading at the above link, apparently there will be more news soon Patch notes :
  6. Highly anticipated Never thought I would see the day until that announcement in 2017. Now that the worlds most lucrative spyware is kicking its last, fingers crossed Microsoft will also get rid of their version of the plugin which Windows automatically installs. For the future, if you haven't realised already, DOM Storage holds the HTML5 equivalent of Flash LSO Supercookies .. Bleachbit cleans them out In Chrome / Chromium it is possible to clean out DOM Storage, but it can't be setup to do that automatically in any of the advanced settings like you can with third party cookies etcetera (presumably because its valuable data advertisers including google want to preserve as long as possible) In Chrome open a new tab and press F12, then on the menu bar at the top of the page choose "Application", then "Clear Storage", then "Clear site data" .. Easier to just run Bleachbit really. I don't know if Firefox / Palemoon has anything similar to Chromes Console, but again Bleachbit should also clean DOM Storage for those Browsers.
  7. Let the bug fixing commence Early Access has had three hotfixes already, https://baldursgate3.game/hotfix-1-the-journey-begins_12/ Patch Notes BG3 Hotfix #1 (version BG3 EA Fixed a crash related to using rush-type actions Fixed a crash related to the target camera Fixed a crash in character creation Fixed a crash during dialogs Fixed overlapping items inside the inventory views Fixed "Pickup" and "Pickup And Add To Wares" inside containers Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly. Fixed an issue with summons showing up as regular companions Fixed an issue where players could not ready up when other players joined the lobby Fixed being able to move immovable objects https://baldursgate3.game/hotfix-2-after-the-storm_11/ Patch Notes BG3 Hotfix #2 (version BG3 EA Fixed multiplayer combat connectivity issues Fixed a crash at the end of Early Access content while playing multiplayer Fixed a crash when talking to Halsin in multiplayer Fixed a crash when returning to main menu from a dialog Fixed a crash when arriving in main menu related to corrupted savegames Fixed a startup crash related to integrated graphics https://baldursgate3.game/hotfix-3-theft-death-hubris_13/ Fix for crash related to showing a move preview with an AoO when in combat. Fix for crash related to surfaces requiring concentration. (GUS-149201) Fix for crash related to drag and drop of items in the trade inventory. Gale's Scroll of Resurrection is now correctly added to the player's inventory. ----------------------------------------- and Patch#1 went live .. But there was a hiccup with save games so they will redeploy Patch#1 when that is fixed
  8. Found a bad thing : Made a topic here https://www.gog.com/forum/baldurs_gate_series/bg3exe_trying_to_connect_via_router_upnp_madness
  9. Except this game is early access, not release, and Larian judging by the many posts I read prior to buying the game seem to have a much better track record than Bethesda in the bug fixing department. It may well take a few years, same as Egosoft and Hellogames, but apparently they do come through with a good finished game. This early access is not the full game yet, it currently contains 25 hours worth of gaming for Act1, but the full planned game will include Act2 and Act3, so plenty of content and development to come no doubt. I cant see me finishing these 25 hours worth within that time period, probably take me more like 100 hours ( I don't want to miss anything along the way ). https://larian.com/support/faqs/early-access-information_50 How much content is in Early Access? The Early Access version of Baldur’s Gate 3 includes Act 1 of the game which, in one playthrough, is approximately 25 hours of self-contained content. How long will the game be in Early Access? Though Act 1 (the content for Early Access) is defined, Acts 2 and 3 are work in progress. It’s therefore difficult to predict when 1.0 will launch. We anticipate Baldur’s Gate 3 being in Early Access for at least one year but we’ll have to see how it goes. It’ll be ready when it’s ready. Save games made during Early Access will not be compatible with the full Public release, so need to start again when that happens.
  10. PCGamer review of the early access .. https://www.pcgamer.com/baldurs-gate-3-early-access-review/? I'm still very early game and experimenting with how everything works and discovering all he mentions, but loving the battles
  11. 456.71 is out, apparently it also fixes 4 security vulnerabilities according to reddit .. https://www.reddit.com/r/nvidia/comments/j6qgz8/game_ready_driver_45671_faqdiscussion/ "According to NVIDIA September Security Bulletin, this driver also contains fixes to 4 security vulnerabilities. CVE‑2020‑5980 CVE‑2020‑5979 CVE‑2020‑5981 CVE‑2020‑5982" Vulkan API included is now at 1.22 since a few versions prior to this one.
  12. Tip for anyone playing Remap the controls a bit, change A and D keys to Delete and End keys, and vice versa By default the ASWD keys move the camera Forwards / Backwards / Pan Left / Pan Right Much better having Forwards / Backwards / Rotate Left / Rotate Right Really enjoying the way this plays, the Move and Attack of each party member in battles is very nice. Strategic
  13. Yeah it is a bit steep, but the games already in a good state, 3rd update and I haven't had any issues so far. No doubt there's a lot more work to come it's a big game .. So big I had to clear some SSD space to keep a bunch of it clear for good operation, the game is 150gb. If anyone wants the GOG files standby for a lot of downloading, there's about 18 files worth at 4gb each for the Offline Installers. I used GOG Galaxy to grab this game. Galaxy launches the game launcher, which in turn launches either the default Vulkan Exe, or the DX11 one instead. The Launcher though has a default screen size which is partly off the top of my screen resolution so obviously something they haven't considered, going to file a report on it. Meanwhile I tried doing away with both GOG Galaxy and the game launcher .. And just ran the Vulkan exe directly from the bin\ folder - Works fine as far as I can tell, same as if I had installed the GOG Offline Installer version of it. Graphics are gorgeous on my laptop, seen loads of complaints that it doesn't look like a BG game, agreed its more like Neverwinter Nights but thats not a bad thing imho. No idea right now where the history of patch notes is, probably on their support site / forum somewhere https://larian.com/support/baldur-s-gate-3 Edit : Patch notes are at https://larian.com/support/baldur-s-gate-3 - scroll down to the bottom of the page Also just above those is a "Contact support" button for reporting issues.
  14. 3.03 is public https://www.nomanssky.com/2020/10/origins-patch-3-03/?
  15. Baldurs Gate III - Is on early access on GOG and Steam https://www.gog.com/game/baldurs_gate_iii https://store.steampowered.com/app/1086940/Baldurs_Gate_3/ https://baldursgate3.game/ Looks good, I think I will be grabbing it. Based on D&D 5e ruleset. Edit : Downloading :), early access it may be but I'm used to buggy games at release anyway. Sounds like this company are another bunch of good eggs when it comes to support, so I'm in.

Support us on Patreon!

  • Create New...