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SkyLover

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  1. Version 1.0.4

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    This mod tweaks the werebear from Dragonborn to distinguish it from the werewolf. These changes include being slightly slower than the werewolf, dealing slightly more damage per hit, being weaker to fire and taking slightly less damage from attacks.
  2. Version 1.0.4

    0 downloads

    This mod tweaks the werebear from Dragonborn to distinguish it from the werewolf. These changes include being slightly slower than the werewolf, dealing slightly more damage per hit, being weaker to fire and taking slightly less damage from attacks.
  3. Version 1.0.0

    0 downloads

    This file does four things: -Allows serpentine dragons to appear on mainland Skyrim as well as revered and legendary dragons on Solstheim. -Alters Paarthurnax's stats and abilities to be similar to Alduin's (slightly weaker than Alduin, if he was Alduin's lieutenant, he doesn't really seem to live up to that). -Makes Odahviing unleveled (his set stats are now reminiscent of a legendary dragon, I tested this and it does not feel overpowered even at lower levels). -Nerfs the amount of damage that giants can inflict on dragons (dragons look like they should be able to take a giant's club to the face fairly well) This mod requires the USSEP to be installed.
  4. Version 1.0.0

    0 downloads

    This file does four things: -Allows serpentine dragons to appear on mainland Skyrim as well as revered and legendary dragons on Solstheim. -Alters Paarthurnax's stats and abilities to be similar to Alduin's (slightly weaker than Alduin, if he was Alduin's lieutenant, he doesn't really seem to live up to that). -Makes Odahviing unleveled (his set stats are now reminiscent of a legendary dragon, I tested this and it does not feel overpowered even at lower levels). -Nerfs the amount of damage that giants can inflict on dragons (dragons look like they should be able to take a giant's club to the face fairly well) This mod requires the USLEEP, and therefore all DLCs, to be installed.
  5. Out of curiosity, what is the file handle limit? And does that limit only include plugin files, or would other kinds of files count against it as well?
  6. Version 1.0.0

    1 download

    This is a personal tweak that I've used for a couple years. It always bugged me that the shout to summon Odahviing was called "Call Dragon", when the shout itself is specific to Odahviing, so I decided to rename it to reflect that it calls Odahviing specifically, just like the shout to summon Durnehviir reflects that it calls Durnehviir.
  7. Version 1.0.0

    0 downloads

    This is a personal tweak that I've used for a couple years. It always bugged me that the shout to summon Odahviing was called "Call Dragon", when the shout itself is specific to Odahviing, so I decided to rename it to reflect that it calls Odahviing specifically, just like the shout to summon Durnehviir reflects that it calls Durnehviir. Since this is such a small mod (it literally changes one thing), I recommend merging it to save yourself the plugin slot.
  8. Version 1.0.0

    0 downloads

    I'm kind of surprised that this hasn't been done before (or if it has, I haven't been able to find it). For those who don't know, at the end of the Thieves Guild questline, when you are given the Gray Cowl, minus its curse, and become the new Gray Fox, there was supposed to be one more dialogue topic beyond what we see in the game: "But I don't want the curse!". This would prompt the former Gray Fox to explain how the mask works now that the curse is broken. However, this topic never appears, because the dialogue immediately preceding it is flagged to end the conversation. I don't see any reason for this topic not to be accessible, and can only assume it was a mistake, so I made this little plugin to move the end of the conversation to the explanation of the Cowl's new effects. I recommend allowing this to be merged into the Bashed Patch, as it changes only two records.
  9. I can definitely confirm this. Somebody else looked up Terms of Service protocols on a legal website, and found that, according to said website, if a Terms of Service includes a "unilateral provision" stating that the company can change it willy-nilly and not tell a soul, then the TOS is entirely unenforceable.
  10. The forums aren't shutting down, but there is some garbage going on over there (which I don't want to go into detail on here) that's prompting a number of modders to pack up their mods and take them elsewhere, which results in them being locked out of the "mod author" subforum.
  11. Saw a similar thread for Bethesda.net refugees to find each other again, and I felt that with everything going on over at Nexus, it'd be nice to have a thread for its refugees to find each other too.
  12. I'm a Nexus refugee as well. This seems like a good place for me to host from, but I haven't quite figured out how the site works yet.
  13. Yikes. This could land Nexus in even more hot water if someone decided to sue, as it carries the implication that they were outright lying in their old Terms of Service when they said that deleting your mod would terminate the distribution agreement.
  14. Regardless of how anybody feels about collections (which I myself am indifferent towards, so long as my mods aren't being repackaged), and regardless of whether you believe in cathedral or parlor modding, many people have made it clear that Nexus Mods' handling of the collections system is both ethically, and legally questionable. I don't want to go into the details of what's been said here, but I wouldn't be surprised if they soon find themselves in hot water with the law, be it from a modder with the resources to sue, or from the developers of the games they host mods for.
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