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Jac

Unofficial Patch Project
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Everything posted by Jac

  1. It's an old follower mod that hasn't been updated in awhile and we think the author(s) just didn't set it up properly. Apparently they copied a lot of records and made changes to the copies without creating a new record, which might explain why the NPC is acting weird.
  2. Since I've been a terrible curator, I'm looking for someone to take over hosting and updating the project. If you're interested, let me know and I'll send you what Andy sent me. There are a couple of texture files that I don't know what they replace and I have two character animation (the ones the player and NPCs use) files for some reason. I know the group made one to prevent the silt strider drivers from falling off of their platforms, but I don't remember what the other one was for.
  3. I re-uploaded the file. Hopefully I got the right version this time.
  4. Due to a miscommunication on my part, I'm hiding the patch until I'm able to get all of the team's patches integrated into it. I apologize for any inconvenience.
  5. If you had stuck around and participated in our discussions, Leo, you would have known that we reviewed Quorn's patch and either kept or discarded his changes. As for that quest, I'll take a look and update the file if necessary. You're more than welcome to start over if you like, but I'm not interested in helping. I will fix any issues brought to my attention in this patch, though.
  6. Change Log 2.0.0 using quorn's 1.6.6 beta as basekept active_sign_c_guildf_01, active_sign_c_guildm_01, active_sign_c_guildm_caldera changesquorn activators done - agreed with Skrawafunda's reviewAll potion names changed to conform to [Quality] [Effect] [Potion] convention. "Potion" may be abbreviated to "Ptn" or dropped completely if 32 character limit reached. "Potion" will be added to name in the instances that potion already uses [Quality] [Effect] convention, but doesn't include "Potion" on the end. For example: Bargain Potion of Burden ==> Bargain Burden Potion, Standard Fire
  7. Unofficial Morrowind Patch By UMP Team Version: 2.0.0 ========= Contents ========= 1. Requirements 2. Description 3. Installation 4. Removal 5. Load Order 6. Contact 7. Team Members 8. Changelog 9. Credits ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon ============ Description ============ The Unofficial Morrowind Patch aims to fix the bugs in Morrowind, Tribunal and Bloodmoon that Bethesda never fixed. We intend to create a single patch that will incorporate the various patc
  8. Version 2.0

    45 downloads

    Unofficial Morrowind Patch By UMP Team Version: 2.0.0 ========= Contents ========= 1. Requirements 2. Description 3. Installation 4. Removal 5. Load Order 6. Contact 7. Team Members 8. Changelog 9. Credits ============= Requirements ============= Morrowind, Tribunal, and Bloodmoon ============ Description ============ The Unofficial Morrowind Patch aims to fix the bugs in Morrowind, Tribunal and Bloodmoon that Bethesda never fixed. We intend to create a single patch that will incorporate the various patc
  9. As much as I would like to play this, I think I'll wait until the full version is released before I buy it.
  10. That's exactly what he's saying. If you decide to remove a mod from an existing saved game, then you have to take full responsibility if your save stops working.
  11. It's the only one that worked for me, that supposed FPS "fix" didn't do a damned thing. I've also been to Diamond City without any noticeable drop in FPS. I would only recommend this for those who have tried other options and are still getting the same issue, even in a completely vanilla game. I don't run a very mod heavy game, so that might have something to do with it.
  12. So either the old pre-combined bug is back or I'm doing something wrong. I'm having some serious flickering in Sanctuary where walls and roads just disappear and don't have invisible collision. After disabling every mod I, outside of the alternative start and UP, I tried a completely vanilla game with just the DLCs loaded (cleaned of course). I don't have the high-rez texture pack loaded, but I do have the "Season Pass"(?) loaded. Is there an ini setting I need to make/change? This problem is really causing me to tear out what little hair I have left. Oh, I have a gtx 1080ti w/ 11 gigs of RAM
  13. I've used Ordinator with USSEP together in the past without any issues. Never mind. I was thinking of the versions before the book was added. I haven't played in awhile.
  14. You can prevent Windows from automatically defragging a drive, Leo.
  15. I would. Making the switch should be easy because you can import your MO setup into MO 2.
  16. Don't mind me. I'm old and easily confused.
  17. Hey everybody. Old MW modder here who's been out of the loop for a long time. I know about TES3CMD and TESTool, but I was wondering if there were any other MW modding tools that have been released lately? I heard talk about xEdit (or something similar) being back-ported to MW, but I was wondering if that ever happened. Thanks.
  18. Leo, that was meant to be a private conversation. Andy was going to make an announcement after she heard back from all of the project leads that are hosting their projects on TAL.
  19. Old thread, but I agree that modders should be allowed to accept donations for their work. There's a difference between a mod user giving a mod author some money for their work and the author charging said user for the ability to use a mod. Donating via Patreon and buying via the CC are two very different things. I won't pay for a mod that I can get a free version somewhere else, but I've donated to various modders because I enjoyed their work and I know how much time and effort goes into them.
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