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ManuMods

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  1. Hey, will the next update be able to fix saves which have the problem already ? (vendors etc will start to talk again) I also have a save just before going to nuka. Oh and... - Any way to quick fix it with console commands ?
  2. Made a step forward, i installed this CK, then opened the .esm, got some lists while clicking details, no idea what to do next. I can confirm that when looking the changelog as example i find v2.0.7 (2019-03-13) Audio Fixes One of the female player character's audio lines that can play when trading with a companion didn’t match the subtitle text or the corresponding male player character’s audio line. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0011CD97_1.fuz) (Bug #25901) And it's true, when playing the game, sometimes the female character will ask in English instead of my language. I have no idea what to do to modify the call of a different file than this .fuz , in my language. This is a gigantic application. Thanks you for answering me, i wish you a good play and good luck.
  3. You didn't answered regarding all the mods (which had no language restriction) UFo4p "absorbed". I think it was a good argument to get some kind of technical guidance or advice. If i can do it myself i will: is it easy to find/trace the dialogs-related changes your team did just by opening the creation kit editor ? I reformulate: I never used this creation kit, if i install and open the patch file(s) with it; is it possible for me to find back all dialog changes, then to translate, and to recompile the whole thing ? Is this a good start ? https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Dialogue That's it, i hope to get some cool answer. Thanks.
  4. Ok... Then be informed that all these changes are destroying/destroyed the alternative-to-english versions of the UFO4P. So on one side UFO4P "absorb" fixes which have no language spec, and then restrict them to english-only. I think this was a point.
  5. Hi, I know that the Unofficial Fallout 4 patch is released in English but there's many Germans, Frenches, Russians, Spanishs... [others] players all around who love this game and had/have access to simply "modified" Unofficial Fallout 4 version following their language. The audios clips fixes, which seems to be more and more present in last UFO4P versions, are destroying the immersion: suddenly the protagonist will speak English while everything else is in another language. https://www.nexusmods.com/fallout4/mods/13884 https://www.nexusmods.com/fallout4/mods/14094 https://www.nexusmods.com/fallout4/mods/22170 https://www.nexusmods.com/fallout4/mods/28854 etc... Is there any chance to see some day a release of a "children" version of UFO4P which does not integrate audio clips changes ? Is there any solution ? Is it possible to have an explanation about this? Thanks Regards
  6. Hi, -Only using unofficial patch 2.0.8a (french version tho), survival- Upped to level 100, no automatron nor harbor quests started. Advanced with all 3 factions (doing "best ending). => i had the bug: merchants silent in nuka town, excepted the doc which only has doc dialog. And Harvey... back on a pre-save, finished automatron before, and did the gauntlet: same problem. -Started a new game, survival, no mod at all- Upped to 30ish, no automatron nor harbor quests started, started quests with railroad & BOS, then gauntlet: no problem at all, merchant talking, open season start.. Figure out, Https://steamcommunity.com/app/377160/discussions/0/1640919103681923403 Regards.

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