75 downloadsILIANA'S IMPERIAL CITY MODS This is a collection of small mods which I made for own game. I'll add some more later. 1. Imperial City East Bridge -- a second matching bridge for the Imperial city with a gate to the Arena district. Enhanced version includes Imperial watch guards, lamps, signpost. 2. My Talos Plaza House -- buy Agarmir's house after completing the "Unfriendly Competition" quest (player version has safe storage, etc.). 3. My Talos Plaza Manor - buy Imbel Manor (Jakben Imbel's house) after completing the "Boots of Springheel Jak" quest (player version has safe storage, etc.). Better Beds version has two bedrooms and a master bed. 4. My Country Cabin - buy Roland Jenseric's cabin after successfully completing "The Order of the Virtuous Blood" quest (player version has safe storage, etc.). 5. Imperial City Boulevards -- tree-lined streets in the Market, Elven and Talos Plaza districts (modular). 6. Dark Brotherhood Requiem -- an alternate ending to the Dark Brotherhood questline, destroying the order once and for all. ===================================================================================================================================== IMPERIAL CITY EAST BRIDGE by Iliana This small mod adds a second, eastern bridge to the Imperial City with a gate to the Arena district. The bridge is placed to keep the Imperial City perfectly symetrical. It has the same height (z-axis), north-south position (y-axis) and distance from the city wall (x-axis) as the Talos Bridge on the opposite side of the city. East Bridge has three spans instead of two, however, as Lake Rumare is wider here because of the protruding Arcane University and Prison districts. The landscape is carefully molded and painted to accommodate the bridge with roads extending to the Arena district gate and the vanilla road to Cheydinhal. I've only edited a single row of cells to minimize conflicts and have included a simple Unique Landscapes patch. BASIC & ENHANCED VERSIONS The Basic version includes the bridge, the Arena district gate and the short connecting roads. The Enhanced version adds four Imperial watch soldiers (two day and two night) and a pair of city lamps to the Arena district gate and cities-signpost at the mainland end of the bridge. INSTALLATION Place the IC EastBridge.esp file, and DistantLOD/ and Meshes/ folders in your data folder and activate. UNINSTALL To uninstall this mod: 1. Uncheck or delete the esp; 2. Delete the following six distant object view files from your Data folder: Data/DistantLOD/Tamriel_9_15.lod, Tamriel_10_15.lod, Tamriel_11_15.lod, Tamriel_12_15.lod, Tamriel_13_15.lod, Tamriel_14_15.lod 3. Delete the following distant land view file: Data/Meshes/Landscape/LOD/60.00.00.32.NIF. UL IMPERIAL ISLE PATCH A small patch for the Unique Landscapes Imperial Isle mod is included in the download. It grounds a couple of floating rocks and trees. The load order for the patch is: 1. xulImperialIsle.esp 2. IC EastBridge.esp 3. ICEastBridge-ULImperialIsle Patch.esp ===================================================================================================================================== MY TALOS PLAZA HOUSE by Iliana This small mod allows you to purchase Agarmir's House in the Talos Plaza district of the Imperial City after the completion of the "Unfriendly Competition" quest (the vanilla one to do with Thoronir and the Copious Coinpurse). The house is vacant after the completion of that quest so it was ideal for conversion into a player home. The fact that it is located right next to the main gate of the city is certainly a plus! To purchase the house complete the quest and then speak to Vinicia Melissaeia at the Office of Imperial Commerce in the Market District. She will have a new topic "Buy Agarmir's House" which initiates a "buy-a-house" quest. It costs 30,000 gp which is the same as the Cheydinhal player home with all the upgrades. This felt like a fair in-game price for the property. The player home is a copy of Agarmir's House (rather than the original vanilla house cells) and all the containers are safe storage. The interior is otherwise identical to the vanilla Agarmir's House. INSTALLATION Just place the IC AgarmirsHouse.esp in your data folder and activate. ===================================================================================================================================== MY TALOS PLAZA MANOR (IMBEL MANOR) by Iliana This small mod allows you to purchase Imbel Manor (Jakben Imbel's House) in the Talos Plaza District of the Imperial City after completing the "Boots of Springheel Jak" quest. The manor is usually vacant (not counting the butler) after the completion of that quest, so it was ideal for conversion into a player home. This mod assumes the PC killed Jakben, Earl of Imbel, which is the usual outcome. To purchase the house complete the quest and then speak with Vinicia Melissaeia at the Office of Imperial Commerce in the Market District. She will have a new topic "Buy Imbel Manor" which initiates a "buy-a-house" quest. It costs 100,000 gp which is double the price of the Skingrad player home with the upgrades. This felt like a fair in-game price as it is one of the largest properties in the Imperial City. It is intended for high-level characters who will be flush with gold selling mounds of daedric and glass loot! The player home is a copy of Jakben Imbel's House (rather than the original vanilla house cells) and all the containers are safe storage. The interior is otherwise identical to the vanilla manor with five areas: the ground floor, upper private quarters, cupola, basement and crypt. BASIC & BETTER BEDS VERSIONS The Better Beds version replaced the single-bed in the master bedroom with a double-bed and adds a single bed to the adjacent room (as a guest room for companions and the like). The two files are otherwise identical. You can replace one with the other and won't lose ownership of the property or any items stored in the containers. INSTALLATION Just place the IC ImbelManor.esp in your data folder and activate. ===================================================================================================================================== MY COUNTRY CABIN by Iliana This small mod allows you to purchase Roland Jeneric's Cabin east of the Imperial City after the successful completion of "The Order of the Virtuous Blood" quest. The cabin is vacant after the completion of that quest so it was ideal for conversion into a player home. To purchase the house complete the quest and then speak to Roland Jenseric (assuming he is still alive!). He can usually be found in the basement of Seridur's House in the Temple district of the Imperial City. He will have a new topic "Buy Roland's Cabin" which initiates a "buy-a-house" quest. It costs 2,500 gp which is cheaper than the Imperial City Waterfront player home with all the upgrades. This felt like a fair in-game price for the property as it is outside the city and Roland owes you a favour. The player home is a copy of Roland Jenseric's cabin (rather than the original vanilla house cell) and all the containers are safe storage. The interior is otherwise identical to the vanilla cabin. This mod works nicely with Unique Landscapes Rolling Hills which turns the surrounding area into a farming community making the cabin a nice rustic retreat. The exterior region surrounding the cabin is still named "Roland Jenseric's Cabin". Changing the name of one of the game's base region settings causes some other unexpected changes, so I left it alone. The map marker, however, is renamed "My Country Cabin" when you buy the property. INSTALLATION Just place the IC RolandsHouse.esp in your data folder and activate. ===================================================================================================================================== IMPERIAL CITY BOULEVARDS by Iliana This small mod transforms some of the bare streets of the Elven Gardens, Market and Talos Plaza districts of the Imperial City into tree-line boulevards. I liked the clean, elegant look of the Imperial City but still found it a bit too bare and created this mod to augment it for my game. It adds rows of trees in small raised gardens on some of the sidewalks. The tree trunks, leaves and dappled shadows add some colour and make the districts feel a little busier. The amount of trees added varies a bit by location: - The Elven Gardens district has well-canopied streets for a green suburban feel. - The Market district has a row of trees along the main road and trees alongside the inner district walls. - Talos Plaza has the fewest trees of the three which are placed along the outer ring road. The central plaza and main roads remain clear of trees to keep the district's wide, open plaza feel. INSTALLATION You have several options for installing this mod: 1. Choose either a combined esp for all three districts (Elven, Market and Talos) or separate esp's for the individual districts. The latter is more modular and better if you want to mix and match. 2. After you install an esp (or three) you can change the appearance of the districts at any time just by dropping any of the alternate esps into your data folder and overwriting the current one. For example, you can change the colour of the maple trees from green to red in one or more districts on a whim just by dropping in a different file. FILES Combined Districts 1. Three Districts Combined (IC Boulevards.esp) Modular Districts 1. Elven Gardens District (IC Boulevards - Elven.esp) 2. Market District (IC Boulevards - Market.esp) 3. Talos Plaza District (IC Boulevards - Talos.esp) Variations of Each Esp 1. Summer Shade (Maple Trees) 2. Burgundy Royal (Japanese Maple Trees) 3. Candy Stripe (Maple & Japanese Maple Trees) 4+ I will add some more varieties eventually. There are no support files. It is just an esp or three. COMPATABILITY This is intended as a simple augment to the vanilla Imperial City. I assume people won't use it in combination with major city overhaul mods as that would probably be overkill! However, if you do wish to attempt to combine them, load this one before the city overhaul so the path gridding for the overhaul takes precedence. NPC's rarely collided with the trees before I changed the path-gridding, so it's less important for this mod. There shouldn't be too many conflicts with smaller mods which add buildings and the like to the districts of the Imperial City as this mod simply adds trees in planters on the sidewalks. Worst case you will have a tree in the way. In this case making your own ad-hoc "patch" is probably the best solution. Just open up the console in game (the ` button) while facing a problem tree, click on the tree and type "disable", and do the same with the two pieces forming its planter. Before attempting this save your game! You might try to click on a tree but miss and accidentally delete a whole building or the city wall! This variant esps of this mod are all the same in terms of form ID's and item placements. So a patch made for one variant should work with any of the others. ===================================================================================================================================== DARK BROTHERHOOD REQUIEM by Iliana This small mod adds an alternate ending to the Dark Brotherhood questline, allowing you to ultimately betray and destroy the Order. When the quest "Whispers of Death" begins, slay Arquen, the last of the Dark Brotherhood Speakers, in the Cheydinhal sanctuary. This will end the "Whispers of Death" quest, destroy the order, and reverse the +10 Infamy bonus you gained from becoming Listener. Arquen is the final head of the Hydra. Kill her and the body will die. No one else, except for you, knows the truth about the Night Mother and her death combined with your neglect will sever the link. What this mod actually does is add an extra stage to the "Whispers of Death" DB quest. It is activated and the quest closed when you assassinate Arquen. Arquen is essential in the vanilla game. This mod makes her non-essential in one of two ways: 1. If you have not yet initiated the "Whispers of Death" quest she will become non-essential when it activates if you have this mod installed. 2. If you have already activated that quest, speak to her about "Sithis" in the dialogue options and that will make her non-essential. After that, just kill her! Be warned, she puts up quite a fight! The curses she spits out are Bethesda's work! You can also slay the Dark Brotherhood Murderers if there are any wandering around the sanctuary. Each kill counts as a murder though. Finally, to wrap up the tale, you will receive the note "A Dark Requiem", an accounting of all those you have slain in the name of the Brotherhood. In my game, I dropped it in the local chapel as an anonymous confession of the final Listener of the Dark Brotherhood. INSTALLATION Place the DB Requiem.esp file in your data folder and activate. ===================================================================================================================================== PERMISSIONS Please don't upload these mods to other sites. The only valid one is my upload on the AFK Mods website.
316 downloadsELSWEYR ANEQUINA (ALTERNATE VERSION) & VALENWOOD IMPROVED PATCH by Iliana This file contains an alternate version of the ElsweyrAnequina.esp (version Mar 2014) with a ElsweyrValenwoodImprovedPatch.esp.They build and patch the border between the two province mods to create a smooth transition. As the patch requires the specially modified version of the ElsweyrAnequina.esp provided, it will only work with the Mar 2014 version of the mod. REQUIREMENTS The following two mods are required: Elsweyr Anequina (Mar 2014) (only compatible with this version) Valenwood Improved (+ English translation if required) LOAD ORDER Valenwood Improved.esp ElsweyrAnequina.esp (Use the replacement esp provided with this download) ElsweyrValenwoodImprovedPatch.esp MESHES & TEXTURES The meshes and textures are replacement LOD landscape files (for distant view). You will need to run TES4LodGen afterwards to properly generate distant trees and cities. DistantLOD for cities and trees is dependent on your load order so if you change that you will need to run TES4LodGen again. To use TES4LodGen just download and double click the exe. The program will do the rest. http://www.nexusmods.com/oblivion/mods/15781/? PERMISSIONS Please do not upload this file to other sites. The only valid one is my upload on the AFK Mods website.
37 downloadsELSWEYR'S CITY OF RIMMEN by Iliana, Mr Siika & Auryga A playable border city in the Tamriel worldspace. Version May 2019 (Originally included in the March 2014 version of the Elsweyr Anequina mod) WARNING: Do not install this mod together with the Elsweyr Anequina mod. The city of Rimmen is already included in that mod. =================================================== The city of Rimmen is an Elsweyr border town located in the hills north-west of Leyawiin. I sliced this city out of my larger Elsweyr Anequina mod for those who want a small preview of the Elsweyr mod or just a city to visit and use as a base half way between Bravil and Leyawiin. The town is fully functional with NPCs, building interiors, merchants, trainers, city guards, prison and a buyable player home. The land around the town is landscaped with a couple of farms, waterfalls, and roads down to the Nibenay Valley and the nearby village of Border Watch. =================================================== 1. Description 2. Requirements 3. Installation 4. Troubleshooting 5. Acknowledgements 6. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. Do not install this mod with Elsweyr Anequina. The city of Rimmen is already part of the Elsweyr mod and you can't install two copies of the exact same city! If you later wish to install Elsweyr Anequina, uninstall Rimmen first. 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. FILES 00 Rimmen This is the main file which contains everything you need. 01 Optional - Rimmen-Blackwood Jungle Patch A small patch for Betty's Blackwood Jungle mod's Blackwood Palm Trees add-on (https://www.nexusmods.com/oblivion/mods/47043) (Aug 2019). Two options:- a) Rimmen-BlackwoodPalmTrees Patch.esp -- for the BlackwoodPalmTrees.esp. Rearranges the palm trees placed in the region around the city of Rimmen. b) Rimmen-BlackwoodPalmTrees-HESU Patch.esp -- for the BlackwoodPalmTrees.esp and the HESU PoisonSwamp.esp. This is a super-patch which makes Betty's Blackwood Palms work with both the Rimmen and HESU's Poison Swamp mods (https://www.nexusmods.com/oblivion/mods/46090). The patch also accommodates two other smaller mods, Mudwater and Bravil Sea Domes, though neither of those are required. I created this patch for my own game as I have all of these mods installed. ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. ================ 3. INSTALLATION ================ 1. Extract the files to your Oblivion/Data/ folder. There are only two required files - Rimmen.esp and Rimmen.bsa -, so the mod is very simply to install and uninstall! The Rimmen - Voices.bsa is optional and slows down the unvoiced, NPC dialogue. The DistantLOD files are also optional and simply align the distant view trees visible about the city with the actual trees. 2. Check the file Rimmen.esp in your mod lists. 3. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 4. (Optional) If you wish to see the city in the distant view run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 5. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that the Rimmen.bsa file, which contains all of the required meshes and textures, has been placed in your game's Data/ folder. ================ 5. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including city architecture and slarjei bird creature, and to Auryga who created the palace and temple buildings, garden walls, bridges and ideas for the canal system. ARCHITECTURE Mr Siika (Rimmen upper and lower district buildings, city walls, marketplace stalls, Minotaur village) Auryga (Rimmen fortress and palace buildings, temple building, garden walls, bridges, terrace retaining walls) DarknessEternal (Upper class doors) LANDSCAPE & FLORA Koniption (Catnip plant) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures - chain, leather, mithril) Ghogiel (Bonemold armor) Frankpants (Lamellar armor) Corthian (Scale armor) Uglulyx (Retextures of lamellar armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line, animal skulls) Koniption (Ingredients) Senten (Road signs) McMuffin (Skooma pipe) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Chigga (Brazier) Lazarus (Tall baskets) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) AndalayBay (Generic signs) DominickCryomonde (Khajiit skulls) CREATURES Mr Siika (Slarjei bird, minotaur cow, minotaur bull, minotaur chief) Corepc (Fat bellied minotaurs) Francesco (Cats) ================ 6. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload on the AFK Mods website.
1480 downloadsELSWEYR THE DESERTS OF ANEQUINA by Iliana An across-the-border expansion. Version March 2014 =================================================== High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon. This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore. The deserts and badlands of Anequina are hidden behind high hill ranges so are not readily visible from Cyrodiil despite their close proximity. When you first install the mod an Elsweyr Anequina book will be added to your inventory which provides a quick overview of all the settlements, as well as the location of quest givers, inns, merchants and trainers. Copies of this book can also be found sitting in the middle of the Elsweyr border bridges near Riverhold and Rimmen. I hope you have lots of fun exploring these new lands! =================================================== 1. Description 2. Requirements 3. Installation 4. Troubleshooting 5. Acknowledgements 6. Permissions 7. Translations =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. 2. This version of the mod is not compatible with the Unofficial Elsweyr Anequina Patch (the contents of that patch were reviewed and incorporated). So do not later install that patch. 3. If you have the 2010 version of this mod installed and the Unofficial Elsweyr Anequina Patch please follow the installation instructions or your game will become unstable (both of these need to be uninstalled and a clean save made before installing this version of the mod). 4. This mod is fully playable but not 100% complete. (E.g. Some buildings in the cities are closed off and few other minor locations.) FEATURES * Twenty-four new mini-quests and three small joinable guilds. * The cities of Corinthe, Riverhold, Orcrest, Dune and Rimmen. * Four new landscapes: Savannah, Sand Desert, Rocky Badlands, Coastal Jungle and also a small coral reef. * The villages of Alabaster & Duncori Walk. * The waystops of King's Walk and Darkarn Place. * The imperial forts of Seaplace and Riverkeep. * More than 400 new NPCs including custom desert bandits and Khajiit tribesmen. * Buyable elephant mount from the King's Walk caravanserai (on the road between Riverhold & Orcrest). * Buyable houses in Riverhold, Orcrest, Dune, and Rimmen. * A few caves and three hostile tribal villages. * Custom monster-spawns and new creatures in the wilderness. * A new road from Skingrad to Leyawiin, and from Faregyl Inn south. * New plants, ingredients, armor, weapons, and other items. * New Khajiit NPC sub-races (based on lore). FILES 00 ElsweyrAnequina Version Mar 2014. This is the only file required. The bsa files were repackaged in Jun 2019. 01 Elsweyr Anequina Official Patch A few fixes and tweaks (Jun-Jul 2019). Tweaks incl. access to the Corinthe Temple district and Chasemoor tribal village (in a hidden valley west of Rimmen). Fixes incl. the Alabaster village walls, conditions of the rent-a-room dialogue, Rimmen buy a house quest, and the wandering Rimmen guard. 02 Elsweyr Anequina LandscapeLOD Quick Fix A quick download to restore the shape and texture of the distant landscape if it becomes broken after installing other mods. (Note: This will only work for Elsweyr Anequina as a standalone mod. The ElsweyrAnequina-ValenwoodImproved patch and TWMP mods use a different sets of files.) 03 Optional - No Spiders Patch Removes spiders from the random spawns. 04 Optional - Pruned Gardens Patch Resets the city gardens to the default if you have a mod which increases the size of the plants (Jun 2019). 05 Optional - Elsweyr City Extension Patch A basic patch for the city of Corinthe to make the Elsweyr City Extension V1.1 mod by Pieto (https://www.nexusmods.com/oblivion/mods/42349) compatible with the March 2014 version of Elsweyr Anequina (Jul 2019). 06 Optional - Elsweyr Anequina-Blackwood Jungle Patch A few small patches for Betty's Blackwood Jungle mod and her Blackwood Palm Trees add-on (https://www.nexusmods.com/oblivion/mods/47043) (Aug 2019). Includes: a) Elsweyr-BlackwoodJungle Patch.esp - for the BlackwoodJungle.esp. Prevents random palm shrubs from popping up in the middle of the city of Rimmen's marketplace and streets. (Also works with Betty's other jungle mods.) b) Elsweyr-BlackwoodPalmTrees Patch.esp -- for the BlackwoodPalmTrees.esp. Rearranges the palm trees placed in the region around the city of Rimmen. c) Elsweyr-BlackwoodPalmTrees-HESU Patch.esp -- for the BlackwoodPalmTrees.esp and the HESU PoisonSwamp.esp. This is a super-patch which makes Betty's Blackwood Palms work with both the Elsweyr Anequina and HESU's Poison Swamp mods (https://www.nexusmods.com/oblivion/mods/46090). The patch also accommodates two other smaller mods, Mudwater and Bravil Sea Domes, though neither of those are required. I created this patch for my own game as I have all of these mods installed. 07 Optional - ElsweyrAnequina Road Records Patch (Experimental) This very, very small patch (it contains just one record!) should allow NPCs to travel correctly along the Elsweyr roads instead of cutting across the countryside. However, what this patch does is regenerate the road records for the Tamriel worldspace so it contains the road records for the whole of Cyrodiil and Elsweyr. Only one mod can alter this record so it is almost never used. But as this is a separate patch you can try it out (place it at the very end of your load order) and if you don't like it just uncheck it. In theory, some vanilla NPCs like Maiq the Liar might cut across the province as the Elsweyr road network provides a shortcut from Leyawiin to Skingrad. Traveling Elsweyr NPCs like the pack-elephant merchants and patrolling imperial legionnaires should also stick to the roads (Aug 2019). 08 Screenshots 09 Elsweyr Anequina Alt - Valenwood Improved Patch An alternate version of the ElsweyrAnequina.esp with a patch for Valenwood Improved. 10 Elsweyr's City of Rimmen The city of Rimmen from Elsweyr Anequina as a standalone mod (Jun 2019). ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. ================ 3. INSTALLATION ================ 1. If you have the 2010 version of ElsweyrAnequina installed and the Unofficial Elsweyr Anequina Patch please uninstall both, make a clean save (in an interior cell in Cyrodiil), delete the folders Meshes/Anequina/ and Textures/Anequina/ from your directory, and then reinstall. 2. Extract the files from the downloads to your Oblivion/Data/ folder. Answer "yes" when it prompts you to overwrite. 3. Check the file ElsweyrAnequina.esp in your mod lists. 4. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 5a. (Optional) If you wish to see the cities and Elsweyr trees in the distant view load this mod 10th in your load order (9th after Oblivion.esm), OR 5b. (Optional) Run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 6. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Some things are pink and/or there are giant exclamation marks. The ElsweyrAnequina - Meshes.bsa and ElsweyrAnequina - Textures.bsa files must be placed in your Data/ folder. 3. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that all the download files have been placed in your game's Data/ folder. 4. Distant landscape loses its textures or a giant gap appears in the mountain. This mod comes with a new set of distant landscape files for the Elsweyr region. But sometimes other mods will overwrite these and the new distant landscape in the area with vanish. If it becomes broken download and install the small "02 ElsweyrAnequina LandscapeLOD Quick Fix" file. 5. Replacement mesh/texture files don't work. Make sure that loose files override the ones in the Elsweyr bsa archives. To do this open Oblivion Mod Manager, click on the "Utilities" button, select "Archive invalidation" from the drop-down menu, and click "Update now". 6. Cannot exit a building in Corinthe. AWLS (Animated Windows Lighting System) contains a number of faulty replacement Elsweyr building meshes which prevent you from exiting some buildings as the invisible havoc field blocks the door. To fix this just delete the faulty meshes in the folder Meshes/Anequina/Architecture/Corinthe/. The original mesh files are all stored in the Elsweyr bsa's so it safe to delete these loose files. 7. The walls of Alabaster flicker. This has been fixed in the Elsweyr patch. It was caused by the UOP (Unofficial Oblivion Patch) which replaced some of the default Ayleid meshes. My patch contains copies of the original Ayleid meshes and reapplies them to Alabaster (with no affect on any other locations in-game). 8. Rain in the desert. This is caused by some weather mods. 9. Riverhold and Rimmen buried in foliage. There are mods which increase the size of the game's shrubs. The Pruned Gardens Patch in the downloads should fix this. It resets the shrubs in the gardens of several Elsweyr cities to the default without affecting the plants in the rest of the game. ================ 5. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including architecture tilesets for the city of Dune (and it's overall layout), much of Orcrest and Rimmen, the desert fortress, the King's Walk caravanserai, the noria, the slarjei bird and the the (unused) ziggurat temple. And Auryga who created the fortress, palace, temple, garden and retaining walls of the city of Rimmen. And also LogicDragon (author of the Unofficial Elsweyr Patch) for creating many mesh and texture fixes and suggested esp fixes which have mostly been incorporated into this update. ARCHITECTURE Mr Siika (Dune city architecture, Rimmen city architecture & marketplace stalls, some Orcrest city architecture (palace, arena & walls), King's Walk caravanserai, desert fortresses, Minotaur village, ziggurat temple) DarknessEternal (Corinthe city architecture, some Orcrest city architecture (township houses)) TheKarithian (some Orcrest city architecture (oasis buildings), Two Moon temple) Auryga (Rimmen fortress, palace and temple buildings, bridges, garden and terrace retaining walls) IronicEcho (Tents) SevenRavens (Tribal huts) Siegfried (Obelisks) LANDSCAPE & FLORA Addiktive (Desert textures) Koniption (Tropical trees, plants, corals, ingredients) Texian (Water rapids & coastal waves) Siegfried (Palmetto trees) Momo (Flowering cacti) DeathlessAphrodite (Plain cacti & baobab trees) Senten (Barrel cactus) DarkRider (Sandstorms) Mr Siika (Animated seagulls & vultures) Arthmoor (WaterLOD) Sachiel (Rock formations) Phitt (Animated fish) Mr Siika (Animated seahorse) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) Corthian (Tsaesci) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures (chain, leather, mithril, pit, chain, elven, daedric), Daedric collar & skirt) Ghogiel (Bonemold armor) Koniption (Maomer armor) Frank (Tribal shields) Frankpants (Lamellar armor) Uglulyx (Retextures of lamellar & pit armor, hide cuirasses) Ayhan (Ottoman & archer helms) AlienSlof's Orc (Tribal fur armor) Exanimis (Elephant shield) Corthian (Scale armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Hel Borne (Broad spear, trident) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Waalx (Fat clothes) Pale Rider (Straw hat) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line) Koniption (Ingredients, canoes, nets, & misc clutter) Hel Borne (Orc skulls) Senten (Road/Shop signs & tree fix) Lazarus (Tall baskets) Meo3000 (Moon globes, open books) McMuffin (Skooma pipe) Der Kriger (Mounted heads) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Khugan (Gold & silver bars) LiquidGraph (Arabian lamp, talon, giant rib, geode) Trolff (Portable lamps & candles) MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks) Mr Siika (Animal skull) Chigga (Brazier) DominickCryomonde (Khajiit skulls) Prometheus (Lacquered table & stool) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) Darkness Eternal (Urns) Phitt (Old iron chest) Critterman (Icons (barrel, crate, chest) AndalayBay (Generic signs) CREATURES Prometheus & Xilver (Lizard, glyptodon, addax, monkey-apeman, sandcrawler) Mr Siika (Camel, slarjei bird, minotaur ox, minotaur cow, minotaur bull, minotaur chief) Mr Siika, Divine Avenger & Yarharhar (Elephants, elephant mount) Mr Siika, Corepc & Jdfan (Durzogs) Corepc (Red & black boars, fat bellied minotaurs) Cryonaut, Xmarksthespot & Grimdeath (Pahmer & crocodilion) CGChaos & Infiniti (Sea lamia, spore cat, marine abominations) Francesco (Goats, cats) InsanitySorrow (Brown troll) Cryonaut (Red wolf) Cyronaut, Malo, Elveon & AlienSlof (Spiders) AlienSlof (Tiger) Skingrad24 (Zebra) Argentsol (Skavens "desert rat goblins") DeathlessAphrodite (Red sand crabs) Sjors Boomschors & Toru Miyazawa (Sharks, variety of fish) Hel Borne (Orc zombies) b3w4r3 (White deer) BOOKS Raggidman ("Hunting Hunted Hunters") LOADSCREENS DavidWolf (Custom loadscreens) Watadarkstar (Custom loadscreens) MISC ADJUSTMENTS & OPTIMISATIONS LogicDragon (Various mesh and texture fixes) PacificMorrowind (Various mesh customisations and adjustments) The AWLS team (Illuminated windows) Arthmoor (Optimised meshes) And Bethesda of course for providing us with this wonderful open ended game in the first place! ================ 6. PERMISSIONS ================ Please do not upload this mod (or any of the supplemental files) to other sites. The only valid ones are my upload on the AFK Mods website and the original upload on Nexus (https://www.nexusmods.com/oblivion/mods/25023). ================ 8. TRANSLATIONS ================ The French translation of the mod is available here: http://www.confrerie-des-traducteurs.fr/oblivion/mods/cyrodiil/lieux/elsweyr__le_desert_danequina There is also a German translation of the 2010 version of mod available at pagan-tes-mods.com.