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About Elaura

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  1. I was just working through my modlist, troubleshooting this and that little thing that bugs me, and I wanted to extend a HUGE thank you to Arthmoor for always being meticulous with his mods. I never have to worry that something unnecessary has been changed. No wild edits. If he says his mod does something, it does it and nothing more. I never have to wonder if he's made some change that has nothing to do with the mod's purpose. His mods are always clean on release. He is always quick to respond to genuine bug reports. Again, thank you, Arthmoor, for all the trouble-free fun and wonder you've added to my games over these many, many years.
  2. Fortunately, because it was a patch I made, it was one of the first mods I checked. Thanks for all your help!
  3. Brilliant find! It *was* a bad record on a couple of skill books. Caused by a patch I made. I'm still not sure how it was only a couple of books and not all, but it was probably your suggestion that helped me find the errors!
  4. It appears to be certain books. I'm checking my mod list for those that change books.
  5. Oh, OK. I thought merchant inventories reset in 48 hours. Maybe that's a mod? Thanks again. I'll be sure to wait the full 72 hours.
  6. Thanks, Leo, but figured out a quicker way. Found it on an old reddit post. I save right before talking to her. Then I make sure I'm gonna CTD. Then I reload and check her inventory with openactorcontainer and/or showinventory. Then I can wait 48 hours and see if I crash again. Then, by process of elimination, I can figure out what it is in her inventory causing the problem. It's such a pita troubleshooting by eliminating mods. Too many interconnected patches.
  7. I've had this problem with other merchants in the past with other mod loadouts. At a guess, there is something in her items for sale that is causing the problem. Can anyone point me in a possible direction to troubleshoot? It's really not worth anyone's time to go the whole "post your load order" thing. I can just avoid that dialog option.She doesn't have anything unique. Just irks me I don't even know where to start.
  8. Unbelievable! It's a mod conflict! I'm narrowing it down to SOS, XPMSE, FNIS, and EBD. I went though my lod order 10 at a time and those are the last ones left. DYNDolod is the very last, but because it's an interior, I doubt that's the issue. More troubleshooting! Well, after a complete reload of my entire load order, I am having no problems. I can only guess, but here are my thoughts: The one thing I changed is that I ran Everybody's Different without SOS. I think EBD was assigning a mesh from SOS to the *partial* gilded. I think this issue can be avoided altogether by putting Clockwork in the EBD exception list. Though running it without SOS loaded also has had the desired effect. Something Antistar could put in a readme, but certainly not a bug in his mod and there's nothing he can do about it.
  9. I was afraid of that. I moved it to the bottom of the left pane in mod organizer 2 so no esp-less replacers would be overwriting what came with the mod. Fortunately, it appears Antistar is still active. I remembered an old trick for checking for bad meshes, I toggled clipping before using coc to get into the cell. No joy. I'll try one last thing and try to get in with a new character and nothing else in my load list. Thanks for the reply, Arthmoor.
  10. I seem to have a vague memory of there being a "usual suspect" when there is a CTD upon entering a particular *interior* cell, but I don't remember what it was. Specifically, I CTD every time I enter the Nurndural - Sickness Ward in the Clockwork mod. I'm playing SSE. I have run the .esp through SSEdit Quickclean. I have checked it for errors in SSEdit and got a couple of tintlayer messages, but nothing else. I have unpacked the meshes from the BSA, scanned them with nifscan, which found errors. I ran those meshes through SSE NIF Optimizer (see log). I ran nifscan again to see if any errors were left (see log). I generated a papyrus log, but nothing jumps out. I've tried coc into the cell but get the same CTD. It goes to the load screen, then the smoke animation stops and I CTD. I'm pretty much stuck. I'm at a point in the mod that I cannot return to Skyrim and I cannot continue the questline. Any suggestions would be greatly appreciated. Remaining Nifscan errors.txt NIF Optimizer.log Papyrus.0.log
  11. Just this one and it is mod added. However, it uses a vanilla mesh/texture, or should be. The mod is Amulet of the Divines. The mesh/texture is the the Amulet of the Elder Council/the jeweled amulet. Perhaps I should check any replacers that affect that mesh like SMIM? Ah HA! The mesh is included in UNP Body Fit Armors and Clothing. I'll try hiding that mesh and see what happens. YEP! Thanks so much! You put me on the right track. It's the mesh that comes with UNP Body Fit Armors and Clothing. Now, off to see if that author wants to know about the issue.
  12. It's been a while since I've played, so it's been a while since I've tried to troubleshoot anything. As you can see in the screenshot, my character, a halfling, wears her amulet and it shows off her neck and backward. Is anyone familiar with this issue?
  13. Thank you! I hope Arthmoor thinks it's a good idea.For RP purposes, I'd love the option to give the guy 5 if I'm in a quiet city up to 50 if he's found me in some amazingly dangerous or unlikely place.
  14. Just curious, have you ever considered adding the option to tip a courier after he's delivered a message?

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