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  1. Unbelievable! It's a mod conflict! I'm narrowing it down to SOS, XPMSE, FNIS, and EBD. I went though my lod order 10 at a time and those are the last ones left. DYNDolod is the very last, but because it's an interior, I doubt that's the issue. More troubleshooting! Well, after a complete reload of my entire load order, I am having no problems. I can only guess, but here are my thoughts: The one thing I changed is that I ran Everybody's Different without SOS. I think EBD was assigning a mesh from SOS to the *partial* gilded. I think this issue can be avoided altogether by putting Clockwork in the EBD exception list. Though running it without SOS loaded also has had the desired effect. Something Antistar could put in a readme, but certainly not a bug in his mod and there's nothing he can do about it.
  2. I was afraid of that. I moved it to the bottom of the left pane in mod organizer 2 so no esp-less replacers would be overwriting what came with the mod. Fortunately, it appears Antistar is still active. I remembered an old trick for checking for bad meshes, I toggled clipping before using coc to get into the cell. No joy. I'll try one last thing and try to get in with a new character and nothing else in my load list. Thanks for the reply, Arthmoor.
  3. I seem to have a vague memory of there being a "usual suspect" when there is a CTD upon entering a particular *interior* cell, but I don't remember what it was. Specifically, I CTD every time I enter the Nurndural - Sickness Ward in the Clockwork mod. I'm playing SSE. I have run the .esp through SSEdit Quickclean. I have checked it for errors in SSEdit and got a couple of tintlayer messages, but nothing else. I have unpacked the meshes from the BSA, scanned them with nifscan, which found errors. I ran those meshes through SSE NIF Optimizer (see log). I ran nifscan again to see if any errors were left (see log). I generated a papyrus log, but nothing jumps out. I've tried coc into the cell but get the same CTD. It goes to the load screen, then the smoke animation stops and I CTD. I'm pretty much stuck. I'm at a point in the mod that I cannot return to Skyrim and I cannot continue the questline. Any suggestions would be greatly appreciated. Remaining Nifscan errors.txt NIF Optimizer.log Papyrus.0.log
  4. Just this one and it is mod added. However, it uses a vanilla mesh/texture, or should be. The mod is Amulet of the Divines. The mesh/texture is the the Amulet of the Elder Council/the jeweled amulet. Perhaps I should check any replacers that affect that mesh like SMIM? Ah HA! The mesh is included in UNP Body Fit Armors and Clothing. I'll try hiding that mesh and see what happens. YEP! Thanks so much! You put me on the right track. It's the mesh that comes with UNP Body Fit Armors and Clothing. Now, off to see if that author wants to know about the issue.
  5. It's been a while since I've played, so it's been a while since I've tried to troubleshoot anything. As you can see in the screenshot, my character, a halfling, wears her amulet and it shows off her neck and backward. Is anyone familiar with this issue?
  6. Thank you! I hope Arthmoor thinks it's a good idea.For RP purposes, I'd love the option to give the guy 5 if I'm in a quiet city up to 50 if he's found me in some amazingly dangerous or unlikely place.
  7. Just curious, have you ever considered adding the option to tip a courier after he's delivered a message?
  8. 83Willows_101BUGS_V4_HighRes.esp 4.1 D9CA4A2C When using the Requiem patch for 83Willows 101Bugs, it's recommended that you deactivate or delete this plugin, but keep the assets (e.g. meshes, textures) installed with this mod as they're still required by the Requiem patch for 83Willows 101Bugs. LOOT Version 0.14.2 (build 38ee4c2c) Legacy Skyrim I'm not running Requiem.

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