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render LP


Lorelai

Spins and turns, angles and curves. Testing...End of Line.

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From the album:

WIPs

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Thank you!

Hmm...I didn't count, but the whole process took about 5-6 hours, give or take. 

I still have to go into Mudbox to fix some seams. 

 

More incoming.  :D

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Lorelai, you have Mudbox ?

 

Now I am jealous :)

 

Very nice work, it looks like a photo manip of a RL ring on a CG hand

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Thank you! :) 

Yes, the Autodesk software comes with a non-commercial student licence, so I have Mudbox too, but the sculpts I do in Zbrush, wider range of brushes, far more control over the settings of the brushes, alphas. Then you have Dynamesh. However, I admit I prefer Mudbox for texturing because it doesn't vertex paint (as ZBrush does) so you can paint a really HighRes texture on the lowpoly, In Zbrush you have to divide the geometry.

 

Heh, I actually had to tweak the hand mesh in PS after because I lazily just added a mesh smooth and didn't bother to quadify the mesh first. So I got all sorts of weird shadows on render.  

 

The ring texture is baked out of the ZBrush sculpt. I want to do more, maybe release them as resource, but I'm all out of design ideas. 

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