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What could have been....


Arthmoor

This was going to be the new location for the farmhouse in Live Another Life, but that nagging little voice inside told me this wasn't meant to be. So admire what could have been, for it no longer exists except in this screenshot.


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Arthmoor's Goodies

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hm, what made you decide to cut it? outside of the scope of the mod?

what about putting those as quest activated placements, that only appear when/if you chose this start?

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Too close to the city, no trees, generally just didn't feel like the right place for it. Would likely have been the source of numerous conflicts.

 

As for making them script activatable, that's not possible. The farmhouse requires some pretty hefty landscaping and navmesh work to make it possible. Neither of which can be toggled by scripts.

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