<?xml version="1.0"?>
<rss version="2.0"><channel><title>Mod Releases Latest Topics</title><link>https://www.afkmods.com/index.php?/forum/395-mod-releases/</link><description>Mod Releases Latest Topics</description><language>en</language><item><title>Great Power Armor Refresh</title><link>https://www.afkmods.com/index.php?/topic/10547-great-power-armor-refresh/</link><description><![CDATA[<p>
	<span>The <strong>Great Power Armor Refresh</strong> has been released with the latest updated keywords and naming necessitated by the changes/additions in the Anniversary Edition+.  It at </span>
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="18600" data-embedcontent="" data-embedid="embed3191748163" src="https://www.afkmods.com/index.php?/files/file/2501-the-great-power-armor-refresh/&amp;do=embed" style="height:465px;max-width:500px;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">10547</guid><pubDate>Tue, 24 Feb 2026 00:43:17 +0000</pubDate></item><item><title>Digital Paint Schemes, Master ... Updated</title><link>https://www.afkmods.com/index.php?/topic/10251-digital-paint-schemes-master-updated/</link><description><![CDATA[<p>
	Today I updated <strong><a href="https://www.afkmods.com/index.php?/files/file/2478-digital-paint-schemes-master/" rel="">Digital Paint Schemes, Master</a></strong> to accommodate the addition of the Hellfire Armor to dn_PowerArmor (Instance naming). 
</p>

<p>
	This update is also on Bethesda.net for Xbox and PC.
</p>
]]></description><guid isPermaLink="false">10251</guid><pubDate>Sun, 12 May 2024 02:36:57 +0000</pubDate></item><item><title>Old Marine Footlocker</title><link>https://www.afkmods.com/index.php?/topic/10530-old-marine-footlocker/</link><description><![CDATA[<div>
	<div>
		<p>
			A collection of upgraded weapons and armor the US Government 'acquired' from a retired Marine. The Army Vertibird never made it back to base, and instead crashed in what is now the Glowing Sea. Check out the crash site.
		</p>

		<p>
			When you find the footlocker you will get ...
		</p>

		<ul>
			<li>
				Mabel, a maxed out, .50 cal Hunting Rifle.
			</li>
			<li>
				Crowd Thinner, a maxed out 7.62 Combat Rifle.
			</li>
			<li>
				Alley Sweeper, a maxed out 5.56 Handmade Assault rifle.
			</li>
			<li>
				Inside Voice, a maxed out 10mm pistol.
			</li>
			<li>
				A KA-BAR.
			</li>
			<li>
				A complete set of stripped down and rebuild Marine Armor.
			</li>
			<li>
				A set of combat fatigues
			</li>
			<li>
				A pair of combat gloves
			</li>
			<li>
				The documentation on how the weapons and armor were created and some history on the creator.
			</li>
		</ul>

		<p>
			All can be painted and modified, save the KA-BAR and the documentation. But, as compensation, you can also paint the Pip-Boy.
		</p>

		<p>
			This mod requires Fallout 4 version 1.11.137, the complete anniversary edition.
		</p>

		<p>
			This mod requires the Digital Paint Schemes Master. PC - <a href="https://creations.bethesda.net/en/fallout4/details/53d52d07-b8b6-4aed-bb81-4ae0b0b777c7/Digital_Paint_Schemes__Master" rel="external nofollow">https://creations.bethesda.net/en/fallout4/details/53d52d07-b8b6-4aed-bb81-4ae0b0b777c7/Digital_Paint_Schemes__Master</a> Xbox - <a href="https://creations.bethesda.net/en/fallout4/details/6a6482c5-7519-4eb9-ac93-bc4f43744523/Digital_Paint_Schemes__Master" rel="external nofollow">https://creations.bethesda.net/en/fallout4/details/6a6482c5-7519-4eb9-ac93-bc4f43744523/Digital_Paint_Schemes__Master</a>
		</p>

		<p>
			This mod has been cleaned with Xedit 4.1.5f.
		</p>

		<p>
			This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission.
		</p>

		<p>
			This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">10530</guid><pubDate>Tue, 18 Nov 2025 05:03:44 +0000</pubDate></item><item><title>Nuka Cola Vending Machines, a question for ya'll</title><link>https://www.afkmods.com/index.php?/topic/10293-nuka-cola-vending-machines-a-question-for-yall/</link><description><![CDATA[<div>
	<div>
		<div>
			<p>
				I currently have a mod out there; <em><strong>Nuka Cola Vending Machine Normalize</strong></em> which normalizes the contents of the Nuka Cola vending machines across the entirety of the commonwealth. 
			</p>
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="18600" data-embedcontent="" data-embedid="embed7970128909" src="https://www.afkmods.com/index.php?/files/file/2502-nuka-cola-vending-machine-normalize/&amp;do=embed" style="height:465px;max-width:500px;"></iframe>

			<p>
				I have received several suggestions over the years to update this mod. The most obvious was to make the mod an ESL, and that is pretty much a given.
			</p>

			<p>
				The other is to make the beverages in the vending machine Ice Cold versions. Personally, I see this as a nice idea for inside the park, but not outside. So, I am gonna leave the decision up to your all. My options are (in no particular order and numbered for voting purposes only):
			</p>

			<ol>
				<li>
					<p>
						Leave the beverages as normal versions, which is what exists now.
					</p>
				</li>
				<li>
					<p>
						Make all beverages Ice Cold versions.
					</p>
				</li>
				<li>
					<p>
						Make all beverages Ice Cold versions inside the park and normal versions outside the park.
					</p>
				</li>
				<li>
					<p>
						Mix the beverages in the machine so that some are Ice Cold while others are not.
					</p>
				</li>
			</ol>

			<p>
				Make sure to reference the option number above when commenting so I can get valid data. All comments without referencing a number will be blithely ignored.
			</p>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">10293</guid><pubDate>Tue, 10 Sep 2024 20:57:32 +0000</pubDate></item><item><title>Can't get Gruffydd's Signs and Posters to work properly</title><link>https://www.afkmods.com/index.php?/topic/8892-cant-get-gruffydds-signs-and-posters-to-work-properly/</link><description><![CDATA[<p>
	I can't get any of the faction plugins to work for <span style="font-size:14px;"><font color="#e3e3e3"><span style="background-color:rgba(13,13,13,0.85);">Gruffydd's Signs and Posters</span></font></span> . All the files appear to be in their proper place and SMM is installed. Any ideas what I may be doing wrong? Should I load the old version? This is a fresh install on a new computer.
</p>
]]></description><guid isPermaLink="false">8892</guid><pubDate>Wed, 05 Apr 2023 03:46:21 +0000</pubDate></item><item><title>New Version of Gruffydd's Signs and Posters Now Uploaded!</title><link>https://www.afkmods.com/index.php?/topic/6020-new-version-of-gruffydds-signs-and-posters-now-uploaded/</link><description><![CDATA[<p>
	After much delay, the new version is finally here! I finally heard back from one of my testers, and it's working for someone other than me, so it's now time to share the files and see if it works for everyone.
</p>

<p>
	I consider it in beta test at this point, so if you use it and it doesn't work, let me know specifically what didn't work and I'll try to fix it. But even more so, if you use it and it does work, please let me know! When I hear nothing I know it's probably because there are no complaints, but there's always that nagging suspicion it's because people gave up on it when it didn't work.
</p>

<p>
	Sorry for the long wait! And please read the desc, because it includes important stuff like you still need SMM and it doesn't play well with MO2.
</p>
]]></description><guid isPermaLink="false">6020</guid><pubDate>Fri, 28 Jan 2022 20:02:32 +0000</pubDate></item><item><title>Delirium - Overhaul Mod</title><link>https://www.afkmods.com/index.php?/topic/5896-delirium-overhaul-mod/</link><description><![CDATA[<p>
	Howdy Howdy all!<br />
	I just wanted to make sure this was getting better visibility...
</p>

<p>
	 
</p>

<p>
	My mod Delirium, 
</p>

<p>
	a massive fallout 4 overhaul and difficulty enhancement mod.
</p>

<p>
	adds an absolute ton of new features, ranging from unique uniques, a special framework built for dogmeat that grants him special attributes and abilities,
</p>

<p>
	new customizable ammo conversion weapon mods for ballistic weapons, and so much more!
</p>

<p>
	 
</p>

<p>
	If you're interested, drop by: 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="18835" data-embedcontent="" data-embedid="embed4335685971" scrolling="no" src="https://www.afkmods.com/index.php?/files/file/2303-delirium-difficulty-overhaul-mod/&amp;do=embed" style="height:463px;max-width:502px;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">5896</guid><pubDate>Sat, 04 Sep 2021 20:58:34 +0000</pubDate></item><item><title>Updated Better Lootable Vehicles and Far Better Far Harbor Mods</title><link>https://www.afkmods.com/index.php?/topic/8878-updated-better-lootable-vehicles-and-far-better-far-harbor-mods/</link><description><![CDATA[<p>
	Updated my 2 mods for the most current versions, safe to update in current playthrough.
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="18534" data-embedcontent="" data-embedid="embed3109124028" src="https://www.afkmods.com/index.php?/files/file/2495-better-lootable-vehicle-of-the-commonwealth/&amp;do=embed" style="height:467px;max-width:502px;"></iframe><iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="18534" data-embedcontent="" data-embedid="embed6974389511" src="https://www.afkmods.com/index.php?/files/file/2489-far-better-far-harbor-exploration-expanded/&amp;do=embed" style="height:467px;max-width:502px;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">8878</guid><pubDate>Wed, 08 Mar 2023 23:28:30 +0000</pubDate></item><item><title>Commonwealth Deep Clean and Remodel collection</title><link>https://www.afkmods.com/index.php?/topic/8842-commonwealth-deep-clean-and-remodel-collection/</link><description><![CDATA[
<p>
	Greetings all, finally getting around to some self-aggrandizement here at AFKmods!
</p>

<p>
	<span style="font-size:22px;"><a href="https://www.nexusmods.com/fallout4/mods/65565" rel="external nofollow">Commonwealth Deep Clean and Remodel Collection</a></span>
</p>

<p>
	<strong style="background-color:#444444;color:#f1f1f1;font-size:14px;"><font size="4">Key Features:</font></strong>
</p>

<ul style="background-color:#444444;color:#f1f1f1;font-size:14px;padding:0px 0px 0px 15px;">
	<li>
		<font size="3">Updates all vanilla and DLC settlements except Oberland Station and Boston Airport.</font>
	</li>
	<li>
		<font size="3"><em>Installer allows for modular/individual selection of settlements.</em></font>
	</li>
	<li>
		<font size="3">Cleans/Disables perm trash, junk, plants, plywood, plants, pots, bathroom stalls, etc. anything junky that is not normally removable or scrapable.</font>
	</li>
	<li>
		<strong><u><em><font size="3">Does NOT affect any kind of quest, plot, or normally scrapable objects. If you could move it in workshop before its still there. Even trash!</font></em></u></strong>
	</li>
	<li>
		<strong><font size="3">Rebuilds precombines and previs for each settlement to improve performance, stability and reduce CTDs.</font></strong>
	</li>
	<li>
		<em><font size="3">As a heads up, PnP files can get quite large, this mod runs around 1.4GB with all components installed.</font></em>
	</li>
	<li>
		<font size="3">Makes multiple objects, more thematic or visually unique type objects, in each settlement<span> </span><u><em><strong>scrap optional</strong></em></u>, stuff like large pipes and silos, Counters, Dead brahmin, Small shacks so on, see individual settlement links below for full details.</font>
	</li>
	<li>
		<font size="3">Some thematic, normally permanent decorations/furniture objects were turned into workshop craftable versions details below or see<span> </span><a href="https://www.nexusmods.com/fallout4/mods/65225" rel="external nofollow" style="background-color:transparent;">my Library Support Plugin</a> link.</font>
	</li>
	<li>
		<font size="3">For houses and buildings that are partially damaged, the series repairs them using in game, lore friendly assets, not shiny sparkling parts.</font>
	</li>
	<li>
		<font size="3">Wherever possible those same buildings are scrapable, allowing for complete settlement rebuild in many cases.</font>
	</li>
	<li>
		<font size="3">Many times the scrap optional building is tied to a hammer, to see the details of where those are use the individual settlement links below.</font>
	</li>
	<li>
		<font size="3"><strong>Makes all settlement light fixtures/lamps and light effects scrapable</strong><span> </span>- In the case of light effects without sources, disables those entirely. </font>
	</li>
	<li>
		<font size="3"><strong>Adds in door snap points allowing WS doors to be built in all settlements on both new and existing doorways</strong><u>.</u> Snap points will scrap if associated structure is scrapped. If you see one missing it might be a bug please post.</font>
	</li>
	<li>
		<font size="3"><strong><u><em>Work in progress - Make all Settlets commandable (optional) - </em></u></strong><em>Makes the normally not-command-able settlers, like children, command-able.</em><span> </span>Currently only done in 3 settlements as of V1.81, adding all appropriate settlements. Will not break radiant or main quests.</font>
	</li>
	<li>
		<em><font size="3"><strong>Warning</strong>: Children lack the back end code to do all tasks, multiple other mods work to address this.</font></em>
	</li>
</ul>

<p>
	<br>
	<strong style="background-color:#444444;color:#f1f1f1;font-size:14px;"><u><em><font size="5">Each settlement/plugin in the collection has its own mod page with full descriptions of everything the mod does:</font></em></u></strong>
</p>

<div style="background-color:#444444;color:#f1f1f1;font-size:14px;">
	<div style="border:1px dashed #3b3b3b;padding:5px;">
		 
		<ul style="padding:0px 0px 0px 15px;">
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65561" rel="external nofollow" style="background-color:transparent;">Sanctuary Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65543" rel="external nofollow" style="background-color:transparent;">Red Rocket Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65539" rel="external nofollow" style="background-color:transparent;">Abernathy Farm Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64837" rel="external nofollow" style="background-color:transparent;">Sunshine Tidings Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64818" rel="external nofollow" style="background-color:transparent;">Starlight Drive-in Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64700" rel="external nofollow" style="background-color:transparent;">Tenpines-OutpostZimonja Deep Clean and Rebuild</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64569" rel="external nofollow" style="background-color:transparent;">Covenant-Taffington Boathouse Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64605" rel="external nofollow" style="background-color:transparent;">Greentop Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64630" rel="external nofollow" style="background-color:transparent;">The Slog Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64864" rel="external nofollow" style="background-color:transparent;">Coastal Cottage Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64677" rel="external nofollow" style="background-color:transparent;">Graygarden Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64885" rel="external nofollow" style="background-color:transparent;">Hangman's Alley Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65014" rel="external nofollow" style="background-color:transparent;">Bunker Hill Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65048" rel="external nofollow" style="background-color:transparent;">County Crossing Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64869" rel="external nofollow" style="background-color:transparent;">Finch Farm Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64896" rel="external nofollow" style="background-color:transparent;">Kingsport Lighthouse Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/64614" rel="external nofollow" style="background-color:transparent;">Croup Manor Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65071" rel="external nofollow" style="background-color:transparent;">Nordhagen Beach Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65085" rel="external nofollow" style="background-color:transparent;">Egret Tours Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65175" rel="external nofollow" style="background-color:transparent;">Jamaica Plains Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65178" rel="external nofollow" style="background-color:transparent;">The Castle Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65226" rel="external nofollow" style="background-color:transparent;">Somerville Place Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65295" rel="external nofollow" style="background-color:transparent;">Murkwater Construction Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65361" rel="external nofollow" style="background-color:transparent;">Warwick Homestead Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65484" rel="external nofollow" style="background-color:transparent;">Spectacle Island Deep Clean and Remodel</a>
			</li>
		</ul>
		<strong>DLC Settlements:</strong>

		<ul style="padding:0px 0px 0px 15px;">
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65633" rel="external nofollow" style="background-color:transparent;">Longfellow's Cabin Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65680" rel="external nofollow" style="background-color:transparent;">Dalton Farm Deep Clean</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65719" rel="external nofollow" style="background-color:transparent;">Echo Lake Lumber Deep Clean and Remodel</a>
			</li>
			<li>
				<a href="https://www.nexusmods.com/fallout4/mods/65771" rel="external nofollow" style="background-color:transparent;">National Park Visitor Center Deep Clean and Remodel</a>
			</li>
			<li>
				<strong><a href="https://www.nexusmods.com/fallout4/mods/65818" rel="external nofollow" style="background-color:transparent;">Nuka World Red Rocket Deep Clean</a></strong>
			</li>
			<li>
				<strong><a href="https://www.nexusmods.com/fallout4/mods/65943" rel="external nofollow" style="background-color:transparent;">Vault 88 Deep Clean and Remodel</a></strong>
			</li>
			<li>
				<strong><a href="https://www.nexusmods.com/fallout4/mods/66010" rel="external nofollow" style="background-color:transparent;">Mechanist Lair Deep Clean</a></strong>
			</li>
		</ul>
	</div>
</div>

]]></description><guid isPermaLink="false">8842</guid><pubDate>Sun, 15 Jan 2023 20:40:37 +0000</pubDate></item><item><title>XB1 version of Gruffydd's Signs and Posters - Modular now available!</title><link>https://www.afkmods.com/index.php?/topic/6199-xb1-version-of-gruffydds-signs-and-posters-modular-now-available/</link><description><![CDATA[


<p>
	For the first time in six years, there's a new update to the XB1 version of Gruffydd's Signs and Posters.
</p>

<p>
	It is now the new and improved modular version! So, what's different? Aside from there being a LOT more stuff, and it now working seamlessly with SMM rather than with an often quirky script injection, it's now one small main mod with a number of plugins, each for a different topic. Choose which you want, leave the rest. But the big bonus? All of those plugins are .esl files, which means that while they still take up space on your drive, they (in theory - I don't have a console to test with) no longer count against the 2gb mod limit! Gone are the days of having to choose between GS&amp;P and a bunch of other mods that you want. Now you can have them all.
</p>

<p>
	You can find the core module at <a href="https://mods.bethesda.net/en/fallout4/mod-detail/4270105" rel="external nofollow">Bethesda.net | Gruffydd's Signs and Posters - Modular Mod</a>
</p>



]]></description><guid isPermaLink="false">6199</guid><pubDate>Mon, 07 Nov 2022 18:22:55 +0000</pubDate></item><item><title>New Plugin/Plugin Update Available for Gruffudd's Signs and Posters</title><link>https://www.afkmods.com/index.php?/topic/6080-new-pluginplugin-update-available-for-gruffudds-signs-and-posters/</link><description><![CDATA[<p>
	There's a new plugin available for Gruffydd's Signs and Posters!
</p>

<p>
	The plugin is called Added Settlements, and as the name implies adds new settlement signs - generic, BoS, Institute and Minutemen - for more than a score of new non-vanilla settlement locations. These are locations that are either obvious choices or ones that were specifically requested, and are for use with mods that add new settlement locations or that allow you to select or create your own.
</p>

<p>
	<span style="background-color:rgba(13,13,13,0.85);color:#bfbfbf;font-size:14px;">Settlements included are Atom Cats Garage, Breakheart Banks, College Square, Concord, Corvega, Drumlin (Diner), Dunwich, Fairline Hills Estates, Fiddlers Green Trailer Estates, Fort Hagen, Fort Strong, Hanscom AFB, Lexington, Libertalia, Lynn Woods, Northwind Point, Quincy, Salem, Steeple Heights, University Point, Vault 81, West Everett Estates, and Weymouth.</span>
</p>

<p>
	<span style="background-color:rgba(13,13,13,0.85);color:#bfbfbf;font-size:14px;">As usual, you don't need to re-download the entire mod. Just grab the new plugin and install it, and it will merge in with the rest of the files.</span>
</p>
]]></description><guid isPermaLink="false">6080</guid><pubDate>Mon, 16 May 2022 22:23:25 +0000</pubDate></item><item><title>Old Guns Quest</title><link>https://www.afkmods.com/index.php?/topic/5710-old-guns-quest/</link><description><![CDATA[<p>
	Has there been a mod bug fix for if Ronnie doesn’t follow you?
</p>
]]></description><guid isPermaLink="false">5710</guid><pubDate>Sat, 14 Nov 2020 19:12:20 +0000</pubDate></item><item><title>Gruffydd's Signs and Posters now available</title><link>https://www.afkmods.com/index.php?/topic/5853-gruffydds-signs-and-posters-now-available/</link><description><![CDATA[<p>
	As some of you noticed, my mod GS&amp;P is now available here.
</p>

<p>
	But whoops! I uploaded the wrong version.
</p>

<p>
	I've now fixed that. Please go back and get version 4.02 if you had previously downloaded 4.03 from here.
</p>

<p>
	Sorry about that!
</p>
]]></description><guid isPermaLink="false">5853</guid><pubDate>Tue, 03 Aug 2021 20:29:21 +0000</pubDate></item><item><title>Signs of the Times now available here</title><link>https://www.afkmods.com/index.php?/topic/5849-signs-of-the-times-now-available-here/</link><description><![CDATA[<p>
	I've moved over my Signs of the Times mod, which adds in a large majority of the signs and posters from the vanilla game as placeable objects, as an add-on to the Gruffydd's Signs and Posters mod. You need GS&amp;P to run this mod. You can get it here too.
</p>
]]></description><guid isPermaLink="false">5849</guid><pubDate>Tue, 27 Jul 2021 19:28:39 +0000</pubDate></item><item><title>Robotic Leather - a customizable armor mashup</title><link>https://www.afkmods.com/index.php?/topic/5925-robotic-leather-a-customizable-armor-mashup/</link><description><![CDATA[

<p>
	Current version: 1.3.2
</p>

<p>
	The main parts of the modular mashup come from the Leather armor and the Robot Armor (Automatron DLC), hence the name of the mod. You can craft it at the chemistry station and modify it at the armor workbench. There are two versions craftable, the regular and the "Alternate" version.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Regular version</span>
</p>

<p>
	(with integrated body and trousers option; uses “33 – BODY” slot)
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2262" href="https://www.afkmods.com/uploads/monthly_2021_10/1762984725_RoboticLeather-female1.jpg.a5dd3b0e999e9634ff00f354c873fc2e.jpg" rel=""><img alt="63288657_RoboticLeather-female1.thumb.jpg.9d5997697a0e06de8ad265f74007e001.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2262" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/63288657_RoboticLeather-female1.thumb.jpg.9d5997697a0e06de8ad265f74007e001.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2265" href="https://www.afkmods.com/uploads/monthly_2021_10/571737791_RoboticLeather-female2.jpg.1cd5014fa65d4d19e988be630c109782.jpg" rel=""><img alt="1271001777_RoboticLeather-female2.thumb.jpg.3611866a8a0dd60b17a39a8bc18482d1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2265" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/1271001777_RoboticLeather-female2.thumb.jpg.3611866a8a0dd60b17a39a8bc18482d1.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2266" href="https://www.afkmods.com/uploads/monthly_2021_10/436391689_RoboticLeather-male1.jpg.5b5d48d7da61c7af340b553c30ddb6a0.jpg" rel=""><img alt="1212064426_RoboticLeather-male1.thumb.jpg.f08f4f4196e4900959a6c692153b2954.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2266" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/1212064426_RoboticLeather-male1.thumb.jpg.f08f4f4196e4900959a6c692153b2954.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2267" href="https://www.afkmods.com/uploads/monthly_2021_10/884276091_RoboticLeather-male2.jpg.16dfdccbc4a9ca79b64ac3ecd9f4ef52.jpg" rel=""><img alt="592409061_RoboticLeather-male2.thumb.jpg.62da0b5a25237eb2515585b85b260703.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2267" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/592409061_RoboticLeather-male2.thumb.jpg.62da0b5a25237eb2515585b85b260703.jpg"></a>
</p>

<p>
	(more screenshots can be found <a href="https://selenesshadowrealm.com/robotic-leather/" rel="external nofollow">here</a>)
</p>

<p>
	Following elements are toggleable: chest piece, shoulder strap, chest pockets, pockets bottom, boots (two variants), trousers
</p>

<p>
	The male version uses “AM Lite – a better EVB Male Body” and works with the default body textures. If you choose the “no trousers” option, I recommend installing “Enhanced Vanilla Bodies“‘ textures without underwear. The female version uses CBBE curvy (reduced version). The body replacer isn’t compatible wit the default body textures. So you need to install the CBBE body textures as well.
</p>

<p>
	-&gt; The Automatron DLC is required, too. (not required if you choose the other version instead and follow the instructions in the last paragraph under “Alternate version”)
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Alternate version</span>
</p>

<p>
	(since version 1.3; without integrated body; can be worn over armor/clothing; uses “41 – [A] Torso” slot)
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2269" href="https://www.afkmods.com/uploads/monthly_2021_10/1733667204_RoboticLeather-Alternate1.jpg.f65c8b047fa87948bedd0ad064972545.jpg" rel=""><img alt="412998823_RoboticLeather-Alternate1.thumb.jpg.ec5baf09d80c76e68f0516cd0df7c7fd.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2269" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/412998823_RoboticLeather-Alternate1.thumb.jpg.ec5baf09d80c76e68f0516cd0df7c7fd.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2270" href="https://www.afkmods.com/uploads/monthly_2021_10/1159026356_RoboticLeather-Alternate4.jpg.93056528b72c0a583ef5dcc6cf195f75.jpg" rel=""><img alt="1147284796_RoboticLeather-Alternate4.thumb.jpg.ef1a5e791304442c7c2c2bc8dc8ed65e.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2270" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/1147284796_RoboticLeather-Alternate4.thumb.jpg.ef1a5e791304442c7c2c2bc8dc8ed65e.jpg"></a>
</p>

<p>
	(more screenshots can be found <a href="https://selenesshadowrealm.com/robotic-leather/" rel="external nofollow">here</a>)
</p>

<p>
	You can craft an additional “Alternate” version at the chemistry station. This version is without integrated body and has more customization options at the cost of the integrated trousers option (too much clipping). Furthermore, the equipment pieces can be worn over clothing/armor as well (good results can be achieved with close-fitting ones like Vault jumpsuits or Road Leathers). The male model of the Alternate version has, unlike the regular version, a leather slip (also toggleable).
</p>

<p>
	Toggleable parts of the Alternate version: chest piece, shoulder strap, chest pockets, pockets bottom, boots (two variants), bandeau (strapless top), slip, metal protector, hip strap
</p>

<p>
	The removal of the integrated body allows using other body replacers other than CBBE (and of course the Vanilla body) as long as they have a similar shape like the armor.
</p>

<p>
	If you turn off the metal protector at the armor workbench, you could use the mod without the Automatron DLC.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Screenshots by other users:</span>
</p>

<p>
	With courtesy of EvilMind:
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2271" href="https://www.afkmods.com/uploads/monthly_2021_10/roboleath1.jpg.fb64159c4ac5c141889b84cdbdb37893.jpg" rel=""><img alt="roboleath1.thumb.jpg.09566a971960474fb8ae10fda767285e.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2271" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/roboleath1.thumb.jpg.09566a971960474fb8ae10fda767285e.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2272" href="https://www.afkmods.com/uploads/monthly_2021_10/roboleath2.jpg.84c5a14981bb6db4b7f5b36dfc43c48d.jpg" rel=""><img alt="roboleath2.thumb.jpg.32a9061ed0f3497c1c5d7be44dcb53be.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2272" data-ratio="56.33" style="width:300px;height:auto;" width="800" src="https://www.afkmods.com/uploads/monthly_2021_10/roboleath2.thumb.jpg.32a9061ed0f3497c1c5d7be44dcb53be.jpg"></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><span style="color:#2ecc71;">BodySlide support</span> since version 1.1:</span>
</p>

<p>
	The female body shape is configurable via LooksMenu &gt; body &gt; advanced (CBBE.esp and LooksMenu.esp need to be activated)<br>
	You can access LooksMenu ingame via the “SLM 14” console command, or use LooksMirror instead
</p>

<p>
	Alternatively, you can create your custom BodySlide files with the BodySlide tool and the included BodySlide files as base (tick the box next to the “Build Morphs” on before you click on the “Build” button; this enables ingame customization via body sliders)
</p>

<p>
	 
</p>

<p>
	<span style="color:#f1c40f;">Please, do not redistribute this mod or any part of it.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><a href="https://drive.google.com/file/d/1QQdj-5yO0ywFpKJCStYRiEQCETEpbuTZ/view?usp=sharing" rel="external nofollow">Download</a></span>
</p>


]]></description><guid isPermaLink="false">5925</guid><pubDate>Sun, 17 Oct 2021 13:30:13 +0000</pubDate></item><item><title>Pool Table Storage Racks</title><link>https://www.afkmods.com/index.php?/topic/5847-pool-table-storage-racks/</link><description><![CDATA[<p>
	I uploaded my pool table storage racks mod here.
</p>

<p>
	If anyone has a billiard room in their settlement that's looking a little bare, one of these will spruce it right up.
</p>

<p>
	Plus, if you use the container version, you can store all of your balls, cues, and triangle in them. Unfortunately, they're not dynamic, where they show what you stored visually. But they're still nice. <span><img alt=":)" data-emoticon="" height="20" src="https://www.afkmods.com/uploads/emoticons/default_smile.png" srcset="https://www.afkmods.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="20" /></span>
</p>
]]></description><guid isPermaLink="false">5847</guid><pubDate>Thu, 22 Jul 2021 05:15:38 +0000</pubDate></item><item><title>[FO4] Abyssi Public Mods</title><link>https://www.afkmods.com/index.php?/topic/5841-fo4-abyssi-public-mods/</link><description><![CDATA[

<p>
	[Mods]<br>
	Akma Budae - Stealth Suit [Revamped]<br>
	Tomb Raider - Tactical Wetsuit<br>
	Cyborg Ninja Suit<br>
	Cyberpunk 2077 - Thermal Katana<br>
	SAS - S10 Gasmask with Balaclava and Scarf<br>
	Cyberpunk 2077 - Moxes<br>
	<br>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Download <a href="http://u.pc.cd/2d8otalK" rel="external nofollow">Direct Download</a>
		</p>

		<p>
			GameBanana Links:<br>
			<a href="https://gamebanana.com/mods/301755" rel="external nofollow">Cyberpunk 2077 - Thermal Katana</a><br>
			<a href="https://gamebanana.com/mods/301750" rel="external nofollow">Cyborg Ninja Suit</a><br>
			<a href="https://gamebanana.com/mods/301745" rel="external nofollow">Tomb Raider - Tactical Wetsuit</a><br>
			<a href="https://gamebanana.com/mods/301742" rel="external nofollow">SAS - S10 Gasmask with Balaclava and Scarf</a><br>
			<a href="https://gamebanana.com/mods/301730" rel="external nofollow">Cyberpunk 2077 - Moxes</a><br>
			<a href="https://gamebanana.com/mods/301507" rel="external nofollow">Akma Budae - Stealth Suit [Revamped]</a>
		</p>
	</div>
</div>

<p>
	 
</p>


]]></description><guid isPermaLink="false">5841</guid><pubDate>Mon, 05 Jul 2021 17:39:26 +0000</pubDate></item><item><title>[RELz] Locky Bas***d / Locky You</title><link>https://www.afkmods.com/index.php?/topic/4457-relz-locky-basd-locky-you/</link><description><![CDATA[


<p>Hey people.</p>
<p> </p>
<p>I wasn't sure if the actual name would be censored or not here, so just in case I put a few * in it and used the alternative one.</p>
<p> </p>
<p>Anyway, <a href="http://www.nexusmods.com/fallout4/mods/13380/?" rel="external nofollow"><strong>Locky You</strong></a> offer several alternatives to the player in order to open locked doors/containers :</p>
<p> </p>
<p>Shooting at it, detonating it, or simply kicking into doors to open them.</p>
<p> </p>
<p>All of the new options have downsides in order to balance the whole thing:</p>
<p> </p>
<p style="text-align:center;"><img src="https://i.imgur.com/PjlTiaT.png" alt="PjlTiaT.png"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="https://i.imgur.com/rbwRTRk.png" alt="rbwRTRk.png"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="https://i.imgur.com/2O3TIem.png" alt="2O3TIem.png"></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>As a lazy person, I'll keep the download on nexus only until the mod is (near-)finished, because re-uploading to several places every time is time consuming and... plain boring. Then It should be available on Beth.net, afkmod, and maybe a few other ones if I find myself comfortable there.</p>
<p> </p>
<p>Current state:</p>
<p>There is currently a few cosmetics improvements and hotfixes to do, the inner working to revamp, and one big feature to add, before having a final non-F4SE version.</p>
<p>Then mod's development will be on hold until said F4SE provide the functions I need to enhance the mod further. In the meantime... well, I've got a whole lot of idea for cool stuffs about hacking, but need to analyze Automatron in depth first <img src="https://www.afkmods.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://www.afkmods.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>
<p> </p>
<p> </p>
<p>For detailed informations on the mechanics involved and the known issues, please check the readme.</p>
<p> </p>
<p> </p>
<p>Cool screenies (sorry for the poor quality, I took the on the dev' profile): </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p><img src="https://staticdelivery.nexusmods.com/mods/1151/images/13380-0-1463327834.jpg" alt="13380-0-1463327834.jpg"><img src="https://staticdelivery.nexusmods.com/mods/1151/images/13380-1-1463059213.jpg" alt="13380-1-1463059213.jpg"></p>
<p><img src="https://staticdelivery.nexusmods.com/mods/1151/images/13380-0-1463327868.jpg" alt="13380-0-1463327868.jpg"></p>
</div>
</div>


]]></description><guid isPermaLink="false">4457</guid><pubDate>Tue, 17 May 2016 05:41:31 +0000</pubDate></item><item><title>[BRAINSTORM] LAL -- Alternate Starts for Fallout 4</title><link>https://www.afkmods.com/index.php?/topic/4310-brainstorm-lal-alternate-starts-for-fallout-4/</link><description><![CDATA[
<p>I thought we could try to guilt Arth into making an alternate start mod for FO4, and having ideas ready would make it easier.</p>
<p> </p>
<p>Some ideas to start us off:</p>
<p> </p>
<p>Escaped Synth 01: Synth escaped, has already worked with the railroad, and is now living on one of the settlements.</p>
<p>Escaped Synth 02: Synth escaped, but railroad handlers were killed and is now on its own.</p>
<p>Generic Settler 01: You just start out as a settler in one of the settlements, excluding the ones the player has to clear and build.</p>
<p> </p>
<p>Attacked and Left For Dead 01: Same as the original with the random start locations and such.</p>
<p> </p>
<p>Brotherhood of Steel Initiate 01: Start off in Cambridge Police Station with Paladin Danse.</p>
<p>Brotherhood of Steel Initiate 02: Start off in the bunker with Brandis.</p>
]]></description><guid isPermaLink="false">4310</guid><pubDate>Sun, 22 Nov 2015 19:21:45 +0000</pubDate></item><item><title>[Fallout 4] Insane Interface</title><link>https://www.afkmods.com/index.php?/topic/4317-fallout-4-insane-interface/</link><description><![CDATA[


<p><span><span><span>Here are a few</span> <span>modifications</span> <span>that</span> <span>caught</span> <span>my attention.</span></span></span></p>
<p><span><span>And they are not</span> <span>done</span> <span>by using</span> <span>TESVSnip</span> <span>aka</span> <span>FalloutSnip</span><span>. <img src="https://www.afkmods.com/uploads/emoticons/default_trollface.png" alt=":troll:"><span><span> </span></span></span></span></p>
<p> </p>
<p><a href="http://www.nexusmods.com/fallout4/mods/1235/?" rel="external nofollow"><span><span><span>Full Dialogue Interface</span></span></span></a></p>
<p><span><span><span></span></span></span></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p></p>
<p><img src="http://staticdelivery.nexusmods.com/mods/1151/images/1235-3-1448511384.png" alt="1235-3-1448511384.png"></p>
<p><span><span><span></span></span></span></p>
</div>
</div>
<p></p>
<p> </p>
<p><span><a href="http://www.nexusmods.com/fallout4/mods/897/?" rel="external nofollow">Better Item Sorting</a> (<span><span> It has a</span> <span>patch for</span> <span>the Full</span> <span>Dialogue</span> <span>Interface </span></span>)</span></p>
<p><span><span><span></span></span></span></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p></p>
<p><img src="http://staticdelivery.nexusmods.com/mods/1151/images/897-0-1447854191.png" alt="897-0-1447854191.png"></p>
<p><span><span><span></span></span></span></p>
</div>
</div>
<p></p>
<p> </p>
<p><span><span><span><span><a href="http://www.nexusmods.com/fallout4/mods/388/?" rel="external nofollow">PipWare UI Fallout4 Edition</a> ( <span><span>Great stuff</span> <span>interface settings</span> <span>in</span> <span>the XML </span></span>)</span></span></span></span></p>
<p><span><span><span></span></span></span></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p></p>
<p><img src="http://staticdelivery.nexusmods.com/mods/1151/images/388-0-1447503201.jpg" alt="388-0-1447503201.jpg"></p>
<p><img src="http://staticdelivery.nexusmods.com/mods/1151/images/388-0-1448136927.jpg" alt="388-0-1448136927.jpg"></p>
<p><span><span><span></span></span></span></p>
</div>
</div>
<p></p>
<p><span><span>My</span> <span>settings for</span> <span>version 0.6</span></span></p>
<p><span><span><span><span></span></span></span></span></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p></p>
<p>&lt;?xml version="1.0"?&gt;<br>&lt;!-- Edit by InsanePlumber --&gt;<br>&lt;pipWareConfig&gt;<br>    &lt;containerMenu&gt;<br>        &lt;offsetY&gt;-50&lt;/offsetY&gt;<br>        &lt;scaleY&gt;1.38&lt;/scaleY&gt;<br>        &lt;barOffsetY&gt;130&lt;/barOffsetY&gt;<br>        &lt;scrollPageAmount&gt;0.5&lt;/scrollPageAmount&gt;<br>        &lt;playerInventory&gt;<br>            &lt;Background&gt;<br>                &lt;offsetX&gt;0&lt;/offsetX&gt;<br>                &lt;scaleX&gt;1&lt;/scaleX&gt;<br>            &lt;/Background&gt;<br>        &lt;/playerInventory&gt;<br>        &lt;containerInventory&gt;<br>            &lt;Background&gt;<br>                &lt;offsetX&gt;0&lt;/offsetX&gt;<br>                &lt;scaleX&gt;1&lt;/scaleX&gt;<br>            &lt;/Background&gt;<br>        &lt;/containerInventory&gt;<br>        &lt;textTruncationLength&gt;42&lt;/textTruncationLength&gt;<br>    &lt;/containerMenu&gt;<br>    &lt;pipBoyMenu&gt;<br>        &lt;scrollPageAmount&gt;0.5&lt;/scrollPageAmount&gt;<br>        &lt;textTruncationLength&gt;42&lt;/textTruncationLength&gt;<br>    &lt;/pipBoyMenu&gt;<br>    &lt;examineMenu&gt;<br>        &lt;scrollPageAmount&gt;0.5&lt;/scrollPageAmount&gt;<br>    &lt;/examineMenu&gt;<br>    &lt;HUDMenu&gt;<br>        &lt;Crosshair&gt;<br>            &lt;visible&gt;1&lt;/visible&gt;<br>            &lt;Tick_Up&gt;<br>                &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;/Tick_Up&gt;<br>            &lt;Tick_Down&gt;<br>                &lt;scaleY&gt;0.25&lt;/scaleY&gt;<br>            &lt;/Tick_Down&gt;<br>        &lt;/Crosshair&gt;<br>        &lt;Compass&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;40&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/Compass&gt;<br>        &lt;LocationText&gt;<br>            &lt;offsetX&gt;-55&lt;/offsetX&gt;<br>            &lt;offsetY&gt;90&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/LocationText&gt;<br>        &lt;HP&gt;<br>            &lt;offsetX&gt;-91&lt;/offsetX&gt;<br>            &lt;offsetY&gt;57&lt;/offsetY&gt;<br>            &lt;scaleX&gt;1.0&lt;/scaleX&gt;<br>            &lt;scaleY&gt;1.5&lt;/scaleY&gt;<br>        &lt;/HP&gt;<br>        &lt;Rad&gt;<br>            &lt;offsetX&gt;-105&lt;/offsetX&gt;<br>            &lt;offsetY&gt;65&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/Rad&gt;<br>        &lt;Ammo&gt;<br>            &lt;offsetX&gt;61&lt;/offsetX&gt;<br>            &lt;offsetY&gt;85&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/Ammo&gt;<br>        &lt;AP&gt;<br>            &lt;offsetX&gt;91&lt;/offsetX&gt;<br>            &lt;offsetY&gt;57&lt;/offsetY&gt;<br>            &lt;scaleX&gt;1.0&lt;/scaleX&gt;<br>            &lt;scaleY&gt;1.5&lt;/scaleY&gt;<br>        &lt;/AP&gt;<br>        &lt;FlashLight&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;61&lt;/offsetX&gt;<br>            &lt;offsetY&gt;160&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/FlashLight&gt;<br>        &lt;ExplosiveAmmo&gt;<br>            &lt;offsetX&gt;61&lt;/offsetX&gt;<br>            &lt;offsetY&gt;120&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/ExplosiveAmmo&gt;<br>        &lt;PowerArmorLowBatt&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/PowerArmorLowBatt&gt;<br>        &lt;CritMeter&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;30&lt;/offsetY&gt;<br>            &lt;scaleX&gt;1.0&lt;/scaleX&gt;<br>            &lt;scaleY&gt;1.0&lt;/scaleY&gt;<br>        &lt;/CritMeter&gt;<br>        &lt;PerkVaultBoy&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;45&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/PerkVaultBoy&gt;<br>        &lt;SubtitleText&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/SubtitleText&gt;<br>        &lt;QuickContainer&gt;<br>            &lt;offsetX&gt;-35&lt;/offsetX&gt;<br>            &lt;offsetY&gt;35&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/QuickContainer&gt;<br>        &lt;ExplosivesIndicator&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;1.0&lt;/scaleX&gt;<br>            &lt;scaleY&gt;1.0&lt;/scaleY&gt;<br>        &lt;/ExplosivesIndicator&gt;<br>        &lt;DirectionalHitIndicator&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;1.0&lt;/scaleX&gt;<br>            &lt;scaleY&gt;1.0&lt;/scaleY&gt;<br>        &lt;/DirectionalHitIndicator&gt;<br>        &lt;HitIndicator&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;1.0&lt;/scaleX&gt;<br>            &lt;scaleY&gt;1.0&lt;/scaleY&gt;<br>        &lt;/HitIndicator&gt;<br>        &lt;RolloverWidget&gt;<br>            &lt;offsetX&gt;-35&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/RolloverWidget&gt;<br>        &lt;VaultBoyCondition&gt;<br>            &lt;offsetX&gt;55&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-30&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.5&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.5&lt;/scaleY&gt;<br>        &lt;/VaultBoyCondition&gt;<br>        &lt;StealthMeter&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-80&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.667&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.667&lt;/scaleY&gt;<br>        &lt;/StealthMeter&gt;<br>        &lt;EnemyHealthMeter&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-30&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/EnemyHealthMeter&gt;<br>        &lt;XPMeter&gt;<br>            &lt;offsetX&gt;-55&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-5&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/XPMeter&gt;<br>        &lt;QuestUpdates&gt;<br>            &lt;offsetX&gt;-55&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-5&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/QuestUpdates&gt;<br>        &lt;ObjectiveUpdates&gt;<br>            &lt;offsetX&gt;-55&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-10&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/ObjectiveUpdates&gt;<br>        &lt;QuestVaultBoy&gt;<br>            &lt;offsetX&gt;-57&lt;/offsetX&gt;<br>            &lt;offsetY&gt;40&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/QuestVaultBoy&gt;<br>        &lt;Messages&gt;<br>            &lt;offsetX&gt;-55&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-5&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/Messages&gt;<br>        &lt;TutorialText&gt;<br>            &lt;visible&gt;0&lt;/visible&gt;<br>            &lt;offsetX&gt;-66&lt;/offsetX&gt;<br>            &lt;offsetY&gt;-78&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/TutorialText&gt;<br>        &lt;PromptMessageHolder&gt;<br>            &lt;offsetX&gt;0&lt;/offsetX&gt;<br>            &lt;offsetY&gt;0&lt;/offsetY&gt;<br>            &lt;scaleX&gt;0.75&lt;/scaleX&gt;<br>            &lt;scaleY&gt;0.75&lt;/scaleY&gt;<br>        &lt;/PromptMessageHolder&gt;<br>    &lt;/HUDMenu&gt;<br>&lt;/pipWareConfig&gt;</p>
<p><span><span><span><span><span><span><span><span></span></span></span></span></span></span></span></span></p>
</div>
</div>
<p></p>
<p> </p>
<p><a href="http://www.nexusmods.com/fallout4/mods/1215/?" rel="external nofollow"><span><span><span><span><span><span><span><span><span>Improved Map with Visible Roads</span></span></span></span></span></span></span></span></span></a></p>
<p> </p>
<p><a href="http://www.nexusmods.com/fallout4/mods/449/?" rel="external nofollow"><span><span><span><span><span><span><span><span><span><span>Fallout Texture Overhaul PipBoy</span></span></span></span></span></span></span></span></span></span></a></p>


]]></description><guid isPermaLink="false">4317</guid><pubDate>Fri, 27 Nov 2015 18:36:52 +0000</pubDate></item><item><title>[WIP] Fallout 4 ControlMap.txt aka ControlMap_Custom.txt</title><link>https://www.afkmods.com/index.php?/topic/4304-wip-fallout-4-controlmaptxt-aka-controlmap_customtxt/</link><description><![CDATA[


<p><span><span><span>In</span> <span>Skyrim</span> <span><span>you can </span></span><span>define</span> <span>any <span><span><span>keyboard <span><span><span>button <span><span><span>using ControlMap.txt <a href="http://geck.bethsoft.com/index.php/Template:DirectX_Scancodes" rel="external nofollow">DirectX Scancodes</a> (Data\Interface\Controls\PC\ControlMap.txt)</span></span></span></span> </span></span></span> </span></span></span> </span></span></p>
<p> </p>
<p><span><span>For unknown</span> <span>reasons in </span><span>F4</span> <span>Beth</span> <span>did not give</span> <span>us</span> <span>such <span><span>possibilities</span><span>.</span></span></span></span></p>
<p><span><span><span><span><span><span>Are you sure</span> <span>this is the case</span><span>?</span></span></span></span></span></span></p>
<p> </p>
<p><span><span>As</span> <span>I'm</span> <span>insane</span> and <span>decided to</span> <span>dig</span> <span>in</span> <span>Fallout4.exe and INI files.</span></span></p>
<p><span><span><span><span>Here's what</span> <span>I discovered.</span></span></span></span></p>
<p> </p>
<p><span><span><span><span>INI Files</span></span></span></span></p>
<p><span><span><span><span><span><span>When you play</span> "<span><span>run</span></span>"<span> console</span> <span>and type [saveini]  <a href="http://fallout.wikia.com/wiki/Gamebryo_console_commands_%28all%29" rel="external nofollow">Gamebryo console commands</a></span></span></span></span></span></span></p>
<p><span><span>This</span> <span>command</span> <span>will overwrite existing</span> <span>INI file</span> (<a href="http://pastebin.com/NAP6xK0h" rel="external nofollow">Fallout4.ini <span><span>saved using</span> <span>this command</span></span></a><span>) with</span> <span>all existing</span> <span>values</span> <span>in the game</span></span>.</p>
<p><span><span>And I found a</span> <span>curious</span> <span>entry:</span></span></p>
<p><span><span></span></span></p>
<pre class="ipsCode prettyprint">
[MAIN]
sControlsRemapFile=ControlMap_Custom.txt
</pre>
<p> </p>
<p><span><span>Here's what</span> <span>I found</span> <span>in </span></span><span><span>Fallout4.exe (<span><a href="http://web.cs.mun.ca/~michael/c/ascii-table.html" rel="external nofollow"><span>suspect</span> <span>that</span> </a><span><a href="http://web.cs.mun.ca/~michael/c/ascii-table.html" rel="external nofollow">this ASCII</a>)</span></span></span></span></p>
<p><span><span></span></span></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p></p>
<p><span><span></span></span></p>
<pre class="ipsCode prettyprint">
Forward             0xff                0xff                        1    1    0    0x1
Back                0x53                0xff    0xff                1    1    0    0x1
StrafeLeft            0x41                0xff    0xff                1    1    0    0x1
StrafeRight            0x44                0xff    0xff                1    1    0    0x1
Move                0xff                0xff    0x000b                0    0    0    0x1
Look                0xff                0xa00    0x000c                0    0    0    0x2
PrimaryAttack        0xff                0x0        0x000a                1    1    1    0x40
SecondaryAttack        0xff                0x1        0x0009                1    1    1    0x40
Melee                0xa4                0xff    0x0200                1    1    1    0x40
Activate            0x45                0xff    0x1000                1    1    1    0x04
ReadyWeapon            0x52                0xff    0x4000                1    1    1    0x40
Pipboy                0x09                0xff    0x2000                1    1    1    0x108
TogglePOV            0x56                0x2        0x0020                1    1    1    0x20
ZoomIn                0xff                0x800    0xff                0    0    0    0x220
ZoomOut                0xff                0x900    0xff                0    0    0    0x220
Jump                0x20                0xff    0x8000                1    1    1    0x401
Sprint                0xa0                0xff    0x0040                1    1    1    0x1
VATS                0x51                0xff    0x0100                1    1    1    0x40
Sneak                0xa2                0xff    0x0080                1    1    1    0x81
Run                    0x43                0xff    0xff                1    1    0    0x1
ToggleAlwaysRun        0x14                0xff    0xff                1    1    0    0x1
AutoMove            0x58                0xff    0xff                1    1    0    0x1
Quickkeys            0x46                0xff    0xff                1    0    0    0x8
QuickkeyUp            0xff                0xff    0x0001                0    0    0    0x8
QuickkeyDown        0xff                0xff    0x0002                0    0    0    0x8
QuickkeyLeft        0xff                0xff    0x0004                0    0    0    0x8
QuickkeyRight        0xff                0xff    0x0008                0    0    0    0x8
Quickkey1            0x31,0x61            0xff    0xff                0    0    0    0x8
Quickkey2            0x32,0x62            0xff    0xff                0    0    0    0x8
Quickkey3            0x33,0x63            0xff    0xff                0    0    0    0x8
Quickkey4            0x34,0x64            0xff    0xff                0    0    0    0x8
Quickkey5            0x35,0x65            0xff    0xff                0    0    0    0x8
Quickkey6            0x36,0x66            0xff    0xff                0    0    0    0x8
Quickkey7            0x37,0x67            0xff    0xff                0    0    0    0x8
Quickkey8            0x38,0x68            0xff    0xff                0    0    0    0x8
Quickkey9            0x39,0x69            0xff    0xff                0    0    0    0x8
Quickkey10            0x30,0x60            0xff    0xff                0    0    0    0x8
Quickkey11            0xbd,0x6d            0xff    0xff                0    0    0    0x8
Quickkey12            0xbb,0x6b            0xff    0xff                0    0    0    0x8
Quicksave            0x74                0xff    0xff                1    0    0
Quickload            0x78                0xff    0xff                1    0    0
Pause                0x1b                0xff    0x0010                1    1    1    0x8
Screenshot            0x2c                0xff    0xff                0    0    0    0x10
Console                0xc0                0xff    0xff                0    0    0    0x10
ConsoleToggles        0x2d                0xff    0xff                0    0    0    0x10
CameraPath            0x7b                0xff    0xff                0    0    0
QuickStats            0x4b                0xff    0xff                1    1    0    0x108
QuickInventory        0x49                0xff    0xff                1    1    0    0x108
QuickData            0x4a                0xff    0xff                1    1    0    0x108
QuickMap            0x4d                0xff    0xff                1    1    0    0x108
QuickRadio            0x4f                0xff    0xff                1    1    0    0x108

// Menu Mode
Accept                0x0d    0xff    0x1000    0    0    0    0x8
Cancel                0x09    0xff    0x2000    0    0    0    0x8
Up                    0x26    0xff    0x0001    0    0    0    0x8
Down                0x28    0xff    0x0002    0    0    0    0x8
Left                0x25    0xff    0x0004    0    0    0    0x8
Right                0x27    0xff    0x0008    0    0    0    0x8

LeftStick            0xff    0xff    0x000b    0    0    0    0x8
RightStick            0xff    0xff    0x000c    0    0    0    0x8

LTrigger            0xff    0xff    0x0009    0    0    0    0x8
RTrigger            0xff    0xff    0x000a    0    0    0    0x8
XButton                0x52    0xff    0x4000    0    0    0    0x8
YButton                0x54    0xff    0x8000    0    0    0    0x8
LShoulder            0x43    0xff    0x0100    0    0    0    0x8
RShoulder            0x51    0xff    0x0200    0    0    0    0x8
Select                0x56    0x1        0x0020    0    0    0    0x8
L3                    0x5A    0xff    0x0040    0    0    0    0x8
R3                    0x58    0xff    0x0080    0    0    0    0x8

Cursor                0xff    0xa00    0x000c    0    0    0    0x10
Click                0xff    0x0        0x1000    0    0    0    0x10

Cursor                0xff    0xa00    0x000b    0    0    0    0x10
Click                0xff    0x0        0x1000    0    0    0    0x10

PickPrevious        0xff    0x800    0x0002    0    0    0    0x10
PickNext            0xff    0x900    0x0001    0    0    0    0x10
Up                    0x26    0xff    0xff    0    0    0    0x10
Down                0x28    0xff    0xff    0    0    0    0x10
PageUp                0x21    0xff    0xff    0    0    0    0x10
PageDown            0x22    0xff    0xff    0    0    0    0x10
NextFocus            0x09    0xff    0x0200    0    0    0    0x10
PreviousFocus        0xff    0xff    0x0100    0    0    0    0x10

PrevPage            0x26    0xff    0xff    0    0    0    0x10
NextPage            0x28    0xff    0xff    0    0    0    0x10
PrevSubPage            0x21    0xff    0xff    0    0    0    0x10
NextSubPage            0x22    0xff    0xff    0    0    0    0x10

PrevPage            0xff    0x0,0x900    0x0009,0x0100    0    0    0    0x8
NextPage            0xff    0x1,0x800    0x000a,0x0200    0    0    0    0x8

Console                0xc0    0xff    0xff    0    0    0    0x10
NextFocus            0x09    0xff    0x0200    0    0    0    0x10
PreviousFocus        0xff    0xff    0x0100    0    0    0    0x10
Up                    0x26    0xff    0x0001    0    0    0    0x10
Down                0x28    0xff    0x0002    0    0    0    0x10
Left                0x25    0xff    0x0004    0    0    0    0x10
Right                0x27    0xff    0x0008    0    0    0    0x10
PageUp                0x21    0xff    0xff    0    0    0    0x10
PageDown            0x22    0xff    0xff    0    0    0    0x10
ToggleMinimize        0x74    0xff    0x0020    0    0    0    0x10
ToggleMove            0x73    0xff    0x0080    0    0    0    0x10
Close                0x75    0xff    0xff    0    0    0    0x10
F1                    0x70    0xff    0xff    0    0    0    0x10
F2                    0x71    0xff    0xff    0    0    0    0x10
F3                    0x72    0xff    0xff    0    0    0    0x10
F7                    0x76    0xff    0xff    0    0    0    0x10
F8                    0x77    0xff    0xff    0    0    0    0x10
F9                    0x78    0xff    0xff    0    0    0    0x10
F10                    0x79    0xff    0xff    0    0    0    0x10
F11                    0x7a    0xff    0xff    0    0    0    0x10
F12                    0x7b    0xff    0xff    0    0    0    0x10
LTrigger            0xff    0xff    0x0009    0    0    0    0x10
RTrigger            0xff    0xff    0x000a    0    0    0    0x10
Backspace            0x08    0xff    0xff    0    0    0    0x10
Enter                0x0d    0xff    0xff    0    0    0    0x10
B                    0xff    0xff    0x2000    0    0    0    0x10
Y                    0xff    0xff    0x8000    0    0    0    0x10
X                    0xff    0xff    0x4000    0    0    0    0x10

CameraZUp           0xff    0x800    0x000a    0    0    0
CameraZDown            0xff    0x900    0x0009    0    0    0
WorldZUp            0xff    0x0        0x0200    0    0    0
WorldZDown            0xff    0x1        0x0100    0    0    0
LockToZPlane        0xff    0xff    0x4000    0    0    0

Look                0xff    0xff    0x000c    0    0    0    0x8
ZoomIn                0xff    0x800    0x000a    0    0    0    0x8
ZoomOut                0xff    0x900    0x0009    0    0    0    0x8
Move                0xff    0xa        0x000b    0    0    0    0x8

RotatePick            0xff                    0xa00    0x000b    0    0    0    0x8
RotateLock            0x57,0x53,0x41,0x44        0xff    0x000c    0    0    0    0x8
DebugMode            0xbf                    0xff    0x4000    0    0    0    0x8
Cancel                0x1b                    0xff    0x2000    0    0    0    0x8

Pick                0x51        0xff    0x000a            0    0    0    0x8
Accept                0x45        0xff    0x1000            0    0    0    0x8
Cancel                0x09,0x42    0x1        0x2000,0x0100    0    0    0    0x8
ChangePart            0xff        0xff    0x000b            0    0    0    0x8
NextTarget            0x44        0xff    0xff            0    0    0    0x8
PrevTarget            0x41        0xff    0xff            0    0    0    0x8
NextPart            0x57        0x800    0xff            0    0    0    0x8
PrevPart            0x53        0x900    0xff            0    0    0    0x8
ZoomIn                0x56        0x2        0x0009            0    0    0    0x8

Cancel                0x09,0x42    0x1        0x2000,0x0100    0    0    0    0x8
ApplyCritical        0x20        0xff    0x4000            0    0    0    0x8

MultiActivateA        0x28,0x34    0xff    0x1000    0    0    0    0x8
MultiActivateB        0x27,0x33    0xff    0x2000    0    0    0    0x8
MultiActivateX        0x25,0x32    0xff    0x4000    0    0    0    0x8
MultiActivateY        0x26,0x31    0xff    0x8000    0    0    0    0x8

Accept                   0x45    0xff    0x1000    0    0    0    0x8
Cancel                0x09    0xff    0x2000    0    0    0    0x8
Up                    0x26    0xff    0x0001    0    0    0    0x8
Down                0x28    0xff    0x0002    0    0    0    0x8
Left                0x25    0xff    0x0004    0    0    0    0x8
Right                0x27    0xff    0x0008    0    0    0    0x8
LTrigger            0x46    0x0        0x0009    0    0    0    0x8
RTrigger            0x47    0x1        0x000a    0    0    0    0x8
XButton                0x52    0xff    0x4000    0    0    0    0x8
LShoulder            0x5a    0xff    0x0100    0    0    0    0x8
RShoulder            0x51    0xff    0x0200    0    0    0    0x8
CloseMenu            0x1b    0xff    0x0020    0    0    0    0x8
AlternateControlsKey        0xa0    0xff    0x0200    0    0    0    0x8

Steady                0xa4    0xff    0x0040    0    0    0    0x41

StartWait            0x54    0xff    0x8000    0    0    0    0x8

Done                0x0d    0xff    0x0010    0    0    0    0x8
Cancel                0x1b    0xff    0xffff    0    0    0    0x8
KeyLeft                0x41,0x25    0xff    0xffff    0    0    0    0x8
KeyRight            0x44,0x27    0xff    0xffff    0    0    0    0x8
KeyDown                0x53,0x28    0xff    0xffff    0    0    0    0x8
KeyUp                0x57,0x26    0xff    0xffff    0    0    0    0x8
Space                0x20    0xff    0xffff    0    0    0    0x8
B                    0x42    0xff    0xffff    0    0    0    0x8
C                    0x43    0xff    0xffff    0    0    0    0x8
Accept                0x45    0xff    0xffff    0    0    0    0x8
F                    0x46    0xff    0xffff    0    0    0    0x8
R                    0x52    0xff    0xffff    0    0    0    0x8
T                    0x54    0xff    0xffff    0    0    0    0x8
X                      0x58    0xff    0xffff    0    0    0    0x8
Y                    0x59    0xff    0xffff    0    0    0    0x8

YButton                0x20    0xff    0x8000    0    0    0    0x8

Up                    0x57    0xff    0x0001    0    0    0    0x8
Down                0x53    0xff    0x0002    0    0    0    0x8
Left                0x41    0xff    0x0004    0    0    0    0x8
Right                0x44    0xff    0x0008    0    0    0    0x8

DeleteSave            0x58    0xff    0x4000    0    0    0    0x8
ResetToDefault        0x54    0xff    0x8000    0    0    0    0x8
Accept                0x0d    0xff    0xff    0    0    0    0x10
Cancel                0x1b    0xff    0xff    0    0    0    0x10

ZoomOut                0xff    0x900    0x0009    0    0    0    0x8
ZoomIn                0xff    0x800    0x000a    0    0    0    0x8

PrevPerk            0xa2,0xa3    0xff    0x0100    0    0    0    0x8
NextPerk            0xa4,0xa5    0xff    0x0200    0    0    0    0x8

DeleteSave            0x58    0xff    0x4000    0    0    0    0x8
Start                0x1b    0xff    0x0010    0    0    0    0x8

QuickContainerUp    0xff    0x800        0x0001    0    0    0    0xC
QuickContainerDown    0xff    0x900        0x0002    0    0    0    0xC
QCTakeItem            0x45    0xff        0x1000    0    0    0    0xC
QCOpenTransferMenu    0x52    0xff        0x4000    0    0    0    0xC

SpecialActivate    !Activate    0xff    !Activate    0    0    0    0xC

SecondaryActivate    !ReadyWeapon    0xff    !ReadyWeapon    0    0    0    0xC

QuickContainerPerk        0x20    0xff    0x8000        0    0    0    0xC

Land            0x45    0xff    0x1000        0    0    0    0x04
BailOut        0x20    0xff    0x8000        0    0    0    0x401

Start            0x1b    0xff    0x0010    0    0    0    0x8
</pre>
<p><span><span></span></span></p>
</div>
</div>
<p></p>
<p> </p>
<p><span><span><span><span>The problems is:</span></span></span></span></p>
<p><span><span><span>- <span>do not know</span> <span>where to put ControlMap_Custom.txt  <span><span>to act</span> <span>as</span> <span>I assumed.</span></span></span></span></span></span></p>
<p><span><span><span><span><span><span><span><span>- suspect</span> <span>that</span> <span>the contents of <span><span><span><span>ControlMap_Custom.txt <span><span>I created</span> <span>may contain errors</span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p> </p>
<p><span><span>If</span> <span>anyone has any</span> <span>suggestions</span>...</span></p>
<p><span>P<span>lease share</span> <span>with me</span> <span>what do you think?</span></span></p>
<p> </p>


]]></description><guid isPermaLink="false">4304</guid><pubDate>Mon, 16 Nov 2015 12:33:24 +0000</pubDate></item></channel></rss>
