<?xml version="1.0"?>
<rss version="2.0"><channel><title>Mod Support and Discussions Latest Topics</title><link>https://www.afkmods.com/index.php?/forum/377-mod-support-and-discussions/</link><description>Mod Support and Discussions Latest Topics</description><language>en</language><item><title>MWEdit</title><link>https://www.afkmods.com/index.php?/topic/10478-mwedit/</link><description><![CDATA[<p>
	MWEdit is an open source replacement for the Morrowind Construction set that was originally written by <a href="https://github.com/uesp/mwedit" rel="external nofollow">Dave Humphrey</a> about twenty years and has since been updated by <a href="https://github.com/rfuzzo/MWEdit/tree/master" rel="external nofollow">rfuzzo</a> and <a href="https://github.com/NimrodPSI/MWEdit" rel="external nofollow">NimrodPSI</a>
</p>

<p>
	I picked up the torch a few months ago and started doing work on it myself and my fork is hosted <a href="https://github.com/Walrus-Tech/MWEdit" rel="external nofollow">here</a> while ongoing dev discussion has been occurring <a href="https://stearnvault.com/forums/topic/mwedit/" rel="external nofollow">here</a>
</p>

<p>
	My primary focus initially is on cleaning up the code and modernizing it. With it being twenty years old, there are a lot of areas of it that can be improved based on current C++ practices and the current standard. Other areas of interest are on making it work cross-platform and general improvements. One such goal is I hope to eventually transition the GUI over to <a href="https://gtkmm.gnome.org/en/index.html" rel="external nofollow">gtkmm</a>, which will help with the cross-platform aim.
</p>

<p>
	That said, we now have a release! After close to twenty years, I've just bundled up <a href="https://github.com/Walrus-Tech/MWEdit/releases/tag/0.6.3" rel="external nofollow">version 0.6.3</a>, which includes various changes from all four projects that haven't been released thus far.
</p>

<p>
	Here's the full changelog:
</p>

<pre class="ipsCode">- Fix some encoding issues [deathssoul]
- Fix some special characters in Functions.dat and customfunctions.dat [deathssoul]
- Reformat the code for better consistency [deathssoul]
- Set up build automation on GitHub [deathssoul]
- Update README.md [deathssoul]
- Convert Features.txt to Markdown [deathssoul]
- Correct line endings [deathssoul]
- Windows API updates [rfuzzo]
- Update project to newer Visual Studio versions [rfuzzo, NimrodPSI]
- Fixed a bug in the magic effect's RGB data [NimrodPSI]
- Added missing magic effects from Bloodmoon and fixed Tribunal's effect [NimrodPSI]
</pre>

<p>
	As always, I welcome assistance! Any help would be appreciated but, in particular, my deficiencies lie in documentation, release engineering, and Windows development but, again, all are more than welcome <img alt=":)" data-emoticon="" height="20" src="https://www.afkmods.com/uploads/emoticons/default_smile.png" srcset="https://www.afkmods.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="20" />
</p>

<p>
	Discord: <a href="https://discord.gg/AAAnesEgJe" rel="external nofollow">https://discord.gg/AAAnesEgJe</a>
</p>
]]></description><guid isPermaLink="false">10478</guid><pubDate>Sun, 06 Jul 2025 08:25:55 +0000</pubDate></item><item><title>[Morrowind] Users Mod Tools</title><link>https://www.afkmods.com/index.php?/topic/3672-morrowind-users-mod-tools/</link><description><![CDATA[


<p>Last year I started a discussion about using <abbr title="Better Oblivion Sorting Software">BOSS</abbr> in Morrowind and my intentions was to have the same system we have for both Oblivion, Skyrim, meaning the usage of bash tags with MW mods.</p>
<p> </p>
<p>After a few posts I notice that the <a href="http://forums.bethsoft.com/topic/1421595-boss-for-morrowind/" rel="external nofollow">discussion</a> won't be nice a least what I felt back then, so I decided to request a lock and skip such discussions in the future a least I are not interested to start a new discussion.</p>
<p>Perhaps I've misjudged everything, but so be it and I can lived with that.</p>
<p> </p>
<p>The way I see it and to accomplish this is to have TES3Edit (derived from the source code of TES4Edit which TES5Edit is based on IIRC) available for mod users plus having a completely new version of Wrye Mash, because the <a href="http://forums.bethsoft.com/topic/1331996-yacobys-wrye-mash-fork/page-2#entry20883623" rel="external nofollow">development of Wrye Mash is minimal</a> a least what I know of and I don't know if <a href="http://forums.bethsoft.com/topic/1106095-wrye-mash-stand-alone/" rel="external nofollow">Melchor</a> (haven't been around for 2Â½ years now) has made any progress at all.</p>
<p> </p>
<p>I searched for "<abbr title="Better Oblivion Sorting Software">BOSS</abbr>" on Morrowind.Nexus and <a href="http://morrowind.nexusmods.com/mods/30562/?" rel="external nofollow">this</a> was the only thing I could find via searching of course and not via browsing through all mod pages.</p>
<p> </p>
<p> </p>
<p>What do you think is it possible to achieve this? <img src="https://www.afkmods.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://www.afkmods.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>


]]></description><guid isPermaLink="false">3672</guid><pubDate>Sun, 02 Jun 2013 12:24:31 +0000</pubDate></item><item><title>Instructions for Morrowind in Linux</title><link>https://www.afkmods.com/index.php?/topic/5337-instructions-for-morrowind-in-linux/</link><description><![CDATA[


<p>
	I notice a <a href="https://forums.nexusmods.com/index.php?/topic/6994791-spell-casting/" rel="external nofollow">Spell casting</a> thread on Nexus and after I read it, the OP are using Linux, hence my question.
</p>

<p>
	Has anyone thought about providing instructions for Morrowind, including various of mod user tools e.g Morrowind Code Patch, Wrye Mash etc, when running Linux instead of Windows?
</p>


]]></description><guid isPermaLink="false">5337</guid><pubDate>Wed, 19 Sep 2018 11:25:33 +0000</pubDate></item><item><title>OpenMW and Patreon is now, sadly, true.</title><link>https://www.afkmods.com/index.php?/topic/5651-openmw-and-patreon-is-now-sadly-true/</link><description><![CDATA[

<p>
	Today, OpenMW (official username) posted an update for OpenMW on <a href="http://www.fliggerty.com/phpBB3/viewtopic.php?p=102937#p102937" rel="external nofollow">GHF</a> and this is the first time I heard that some people in the OpenMW project have decided to use Patreon.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			One more thing: one of our major contributors, <a href="https://www.patreon.com/capostrophic" rel="external nofollow">Capostrophic</a>, has recently started a Patreon. <a href="https://www.patreon.com/AnyOldName3" rel="external nofollow">AnyOldName3</a>, our resident Master of Shadows, and <a href="https://www.patreon.com/psi29a" rel="external nofollow">psi29a</a>, OpenMW’s new project lead, are also on Patreon. So consider supporting them if you want to help OpenMW grow. Other contributors accept donations as well: you can find links to their Patreon pages in our <a href="https://openmw.org/faq/" rel="external nofollow">FAQ</a>. Don’t forget to support the software that helps make this all possible: OpenSceneGraph, OpenAL-Soft and SDL2 to name a few.
		</p>
	</div>
</blockquote>

<p>
	 <br>
	After I read this I started to be less interested in OpenMW and right now I don't know for sure if I ever will try OpenMW in the future.  Probably never.<br>
	 <br>
	My reason for that is about what I said <a href="https://www.twcenter.net/forums/showthread.php?762348-a-worrying-development-in-modding&amp;p=15510038&amp;viewfull=1#post15510038" rel="external nofollow">here</a>.
</p>


]]></description><guid isPermaLink="false">5651</guid><pubDate>Tue, 16 Jun 2020 12:36:50 +0000</pubDate></item><item><title>GHF is back, but MMH is down!</title><link>https://www.afkmods.com/index.php?/topic/5346-ghf-is-back-but-mmh-is-down/</link><description><![CDATA[

<div>
	<p>
		Yesterday, I notice that Fliggerty did something and after a while there was an error message present at the bottom in the MMH subforum. 
	</p>

	<p>
		Today, GHF is back to nomal, but MMH is down and I think that has to do with what Fliggerty did yesterday.   Or maybe it has to do with <a href="http://www.fliggerty.com/phpBB3/viewtopic.php?f=3&amp;t=6786" rel="external nofollow">Mod History 2.0</a>, but the time will tell I suppose.
	</p>
</div>

]]></description><guid isPermaLink="false">5346</guid><pubDate>Wed, 17 Oct 2018 10:21:05 +0000</pubDate></item><item><title>[Morrowind] Cannot run WMSA after I install WB306</title><link>https://www.afkmods.com/index.php?/topic/4353-morrowind-cannot-run-wmsa-after-i-install-wb306/</link><description><![CDATA[


<p>I just found out that I cannot launch Wrye Mash Stand Alone (Yacoby's original WMSA) after I installed WB306 (exe version) and WMSA was working the other day, but now Windows simply refuse to run it.</p>
<p> </p>
<p>Both Skyrim and Morrowind are installed outside of the C:\Program Files(x86) folder and I also turn off UAC in Windows.  I know something is wrong but I dunno what it is. <img src="https://www.afkmods.com/uploads/emoticons/default_shrug.gif" alt=":shrug:"></p>
<p> </p>
<p> </p>
<p>I asked <a href="http://forums.bethsoft.com/topic/1570906-wrye-bash-thread-106/page-4#entry24827896" rel="external nofollow">utumno</a> if Python 2.7.10 was backwards compatible with Python 2.7.8.  I tried to install Python 2.7.8 and run Sharlikran's WMSA fork of Yacoby's WMSA, but nope it doesn't work.</p>


]]></description><guid isPermaLink="false">4353</guid><pubDate>Thu, 07 Jan 2016 17:26:18 +0000</pubDate></item><item><title>[REQ] Small change for the Ashlander Transport mod</title><link>https://www.afkmods.com/index.php?/topic/5224-req-small-change-for-the-ashlander-transport-mod/</link><description><![CDATA[
<p>
	Just curious of why there is not a RELz thread posted, at least there once were, for Arthmoor's Ashlander Transport mod.
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedcontent="" data-embedid="embed5420233573" scrolling="no" src="https://www.afkmods.com/index.php?/files/file/362-ashlander-transports/&amp;do=embed" style="height:411px;max-width:502px;"></iframe>

<p>
	Anyway, today when I continue my game and was just about to head north from Maar Gan, I thought to take the transport directly to Urshilaku Camp, but if I do that then I would miss what makes Morrowind an awesome game and that's the challange to goto all way from Maar Gan to the Urshilaku Camp through the Ashlands by foot and not using an easy transportation directly to Urshilaku Camp from Maar Gan.
</p>

<p>
	Later, however, I can if I wish to take the transport from Maar Gan to Urshilaku Camp and it was then I realized that I got an idea.  So I thought to post my idea here, but after I notice there was no RELz thread posted or is it just removed due for being an old mod and most people doesn't seems to play it these days.
</p>

<p>
	Alright, here is my idea.  When talking to the NPC, standing outside of Maar Gan, for the first time he would like to know if the player is capable to cure blight disease and common disease or not, because he is not interested to take a passager on a trip through the Ashlands then the passager got infected by a disease, especially a blight disease.  If the NPC let that happen then it's bad business, so the player might need to walk all way from Maar Gan to the Urshilaku Camp the first time.
</p>

<p>
	But after the player have done that, by talking to both the NPC just south of the Urshilaku Camp and the NPC in Maar Gan, then the NPC in Maar Gan will gladly transport the player to Urshilaku Camp as long the player pays the transport fee.
</p>

<p>
	As for mod compatibility, yes it is compatible for most mods including Rise of House Telvanni (RoHT), Uvirith's Legacy (UL), Princess Stomper's Nerevarine Yurt mod (I think there is a RELz thread for that mod on old BSF).
</p>
]]></description><guid isPermaLink="false">5224</guid><pubDate>Fri, 30 Mar 2018 12:07:23 +0000</pubDate></item><item><title>I'm worried about Morrowind being neglacted by Bethesda</title><link>https://www.afkmods.com/index.php?/topic/5194-im-worried-about-morrowind-being-neglacted-by-bethesda/</link><description><![CDATA[
<p>
	Just a few minutes ago I was trying to help a Morrowind player on Nexus and it seemed the member had the retail version, so I thought why not add a link to the official patches.
</p>

<p>
	However, after I searched a little I was surprised to see that Bethesda doesn't seem to care about Morrowind anymore, which I think is a disgrace after all Morrowind was the game that saved Bethesda from a disaster IIRC.
</p>

<p>
	Now, I dunno what to think about Bethesda and after they closed down the old forum then they moved everything over to Bethesda.net with a forum software that nobody like at least not me, so things have started to go straight downhill lately and that worries me a lot.
</p>

<p>
	I also searched for the official patches on MMH and only found 4-5 entries of the Bloodmoon, but I didn't find the official Tribunal patch and I'm gonna to upload it to MMH later after I got a few hours of sleep (I'm too tired now and yet I cannot sleep).
</p>

<p>
	So my question is;  Do you think Bethesda have forgotten Morrowind completely or am I missing something here? <img alt=":(" data-emoticon="" height="20" src="https://www.afkmods.com/uploads/emoticons/default_sad.png" srcset="https://www.afkmods.com/uploads/emoticons/sad@2x.png 2x" title=":(" width="20" /></p>
]]></description><guid isPermaLink="false">5194</guid><pubDate>Sun, 18 Feb 2018 06:35:30 +0000</pubDate></item><item><title>Morrowind: fresh installation with many mods - the order of steps and tips for managing mods</title><link>https://www.afkmods.com/index.php?/topic/5156-morrowind-fresh-installation-with-many-mods-the-order-of-steps-and-tips-for-managing-mods/</link><description><![CDATA[


<p>
	Reposted from <a href="https://bethesda.net/community/topic/166459/morrowind-fresh-installation-with-many-mods-the-order-of-steps-and-tips-for-managing-mods" rel="external nofollow">https://bethesda.net/community/topic/166459/morrowind-fresh-installation-with-many-mods-the-order-of-steps-and-tips-for-managing-mods</a>
</p>

<p>
	 
</p>

<p>
	Hello all.
</p>

<p>
	I have not looked here for a long time (actually, the last time I logged in to my account at forums.bethsoft.com). I apologize if I am making a bumble through too general a thread.
</p>

<p>
	I decided to refresh the adventure from Morrowind in the near future. Specifically – along with my 2 brothers. I have a specific situation at home, that each of us likes a different style of play. I've always played an offensive magician (usually Altmer, sometimes Breton), my younger brother usually played a heavy-duty warrior with a long sword as a basic weapon (Redguard or Orc), and my youngest brother almost exclusively played a light-armed thief (Dunmer, short blade, security) with a small admixture of magic (enchantment for the effective use of enchanted items, some alchemy).
</p>

<p>
	To refresh the adventure from Morrowind, of course in a very intensely modding version, I would need your help.
</p>

<p>
	I would like to get your advice and tips on <strong>current, best practices</strong> regarding the preparation of a <strong>fresh installation along with a very large number of mods</strong>. Of course, the mods will be different in my case as well as in the case of each of my brothers. An individual approach is not an obstacle here. I am not a novice in the world of Morrowind mods, but my break beyond the wonderful world of Vvardenfell was very long.
</p>

<p>
	<br><strong>I would be grateful for advice on several aspects:</strong>
</p>

<p>
	<strong>(A) </strong>useful tips and tricks for preparing a fresh installation with a large number of mods (general and constructional issues regarding the new game);
</p>

<p>
	<strong>(B)</strong> tips and tricks for the use of external programs (modding administration, loading order, cleaning, fixing);
</p>

<p>
	<strong>(C) </strong>other mod advice, including information on interesting mods (and patches) that have been released or polished in the last 4 years (with the division into general purpose mods, mods for magicians, for warriors and for thieves).
</p>

<p>
	<br><u>I understand that the best practice for preparing a new game involves the following next steps:</u>
</p>

<p>
	<strong>1) </strong>clean installation of Morrowind GOTY (outside the Program Files);
</p>

<p>
	<strong>2) </strong>application of Morrowind Code Patch v2.4 (4GB patch is no longer needed) + consider turning off some options: <a href="http://abitoftaste.altervista.org/morrowind/index.php?option=content&amp;task=view&amp;id=98&amp;catid=45&amp;Itemid=10&amp;-Morrowind-Code-Patch-options-to-disable;" rel="external nofollow">http://abitoftaste.altervista.org/morrowind/index.php?option=content&amp;task=view&amp;id=98&amp;catid=45&amp;Itemid=10&amp;-Morrowind-Code-Patch-options-to-disable;</a> -&gt; this can also be done later.
</p>

<p>
	<strong>3) </strong>making a list of mods to install + download their latest versions;
</p>

<p>
	<strong>4) </strong>manual installation of individual mods (do not forget about the Morrowind Patch Project: 1.6.6) + always read the readme carefully <img alt=";)" data-emoticon="" height="20" src="https://www.afkmods.com/uploads/emoticons/default_wink.png" srcset="https://www.afkmods.com/uploads/emoticons/wink@2x.png 2x" title=";)" width="20"></p>

<p>
	<strong>5)</strong> tes3lint (https://github.com/mlox/mlox/tree/master/util/tes3lint) – checking each mods with tes3lint: searching for potential problems (including list of Evil GMSTs) + attempt to manually fix problems found (without taking into account these issues, which are automatically repaired by tes3cmd in next steps);
</p>

<p>
	<strong>6) </strong>tes3cmd (https://github.com/mlox/mlox/tree/master/util/tes3cmd or <a href="https://github.com/john-moonsugar/tes3cmd/releases?):" rel="external nofollow">https://github.com/john-moonsugar/tes3cmd/releases?):</a> clean mods using tes3cmd – automatically solve some of possible problems [tes3cmd.exe clean --replace --hide-backups "modname.esp"];
</p>

<p>
	<strong>7)</strong> TESTool: additional cleaning mods using TESTool v1.3 (“Clean ESP/ESM (save results in Clean subfolder)” + ON: "Don't change plugin filenames", "Retain file name when cleaning", "Restricted dialog cleaning" and "Restricted cell cleaning" + Execute button);
</p>

<p>
	<strong>8) </strong>Mlox 0.62 (https://github.com/mlox/mlox) – determining the load order of the active mods;
</p>

<p>
	<strong>9) </strong>tes3cmd: multipatch of mods using tes3cmd (with merge leveled lists) [tes3cmd.exe multipatch];
</p>

<p>
	<strong>10)</strong> MWSE installation (http://www.theassimilationlab.com/forums/topic/16287-morrowind-script-extender/) (if the mods need it);
</p>

<p>
	<strong>11)</strong> installation and configuration of MGE XE (https://bethesda.net/community/topic/51653/mge-xe-graphics-extender-release-and-support-thread/2, <a href="https://www.nexusmods.com/morrowind/mods/41102/" rel="external nofollow">https://www.nexusmods.com/morrowind/mods/41102/</a> and <a href="https://github.com/Hrnchamd/MGE-XE/);" rel="external nofollow">https://github.com/Hrnchamd/MGE-XE/);</a>
</p>

<p>
	<strong>12) </strong>play and enjoy <img alt=";)" data-emoticon="" height="20" src="https://www.afkmods.com/uploads/emoticons/default_wink.png" srcset="https://www.afkmods.com/uploads/emoticons/wink@2x.png 2x" title=";)" width="20"></p>

<p>
	I forgot something? The order should be different? Did I write something wrong?
</p>

<p>
	<br><u>Additional questions:</u>
</p>

<p>
	I intend to use Wrye Mash (WMSA) to manage mods, load list and saves. I assume that it is currently best to use the Wrye Mash Standalone v87 Beta2 (https://github.com/Wrye-Code-Collection/Wrye-Mash/releases/tag/87b2, <a href="https://www.afkmods.com/index.php?/topic/5068-wipz-wrye-mash/)," rel="">https://www.afkmods.com/index.php?/topic/5068-wipz-wrye-mash/),</a> not the older versions: Wrye Mash 84 (originally from Wrye), WMSA by Melchor or WMSA by Yacoby. Is it correct?
</p>

<p>
	Is tes3cmd well integrated with the latest version of Wrye Mash (Wrye Mash Standalone v87 Beta2)?
</p>

<p>
	Does WMSA have any additional options that should be particularly used?
</p>

<p>
	Question about <strong>merging of leveled lists</strong> used in active plugins: should this be done via WMSA (Mashed Lists.esp), or via multipatch option from tes3cmd (multipatch.esp)? What are the differences? What is safer? [As I understand from WMSA readme, Merged_Leveled_Lists.esp (produced by TesTool) is unnecessary. It is also unnecessary to use the Leveled List Resquencer tool.]
</p>

<p>
	Question about <strong>merging objects</strong>: Should I merge objects in a game with many mods? If yes, using what tools? I saw MMOG (Morrowind Merged Objects Generator) – <a href="http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&amp;task=info&amp;id=53&amp;Itemid=50&amp;-MMOG-Morrowind-Merged-Objects-Generator" rel="external nofollow">http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&amp;task=info&amp;id=53&amp;Itemid=50&amp;-MMOG-Morrowind-Merged-Objects-Generator</a>.
</p>

<p>
	EDIT: I have read: <a href="http://en.uesp.net/wiki/Tes3Mod:TESTool#Merge_Objects," rel="external nofollow">http://en.uesp.net/wiki/Tes3Mod:TESTool#Merge_Objects,</a> <a href="http://forums.bethsoft.com/topic/1177482-best-practices-for-making-merged-objects/" rel="external nofollow">http://forums.bethsoft.com/topic/1177482-best-practices-for-making-merged-objects/</a> and <a href="http://wiki.theassimilationlab.com/mmw/TESTool#Merged_Objects." rel="external nofollow">http://wiki.theassimilationlab.com/mmw/TESTool#Merged_Objects.</a> I understand that I should always do the merging objects, except for mods, whose authors explicitly advise against such an activity (see also the rules in Mlox). Currently, it is best to use MMOG.
</p>

<p>
	Cleaning saved game: What tools should I use?  I saw tes3cmd getitemcount strip tool (http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&amp;task=info&amp;id=84&amp;Itemid=50&amp;-tes3cmd-getitemcount-strip-tool).
</p>

<p>
	Do you think I should put this thread also on The Assimilation Lab (http://www.theassimilationlab.com/forums/forum/446-the-elder-scrolls-iii-morrowind/)?
</p>

<p>
	EDIT: TAL - <a href="http://www.theassimilationlab.com/forums/topic/16382-morrowind-fresh-installation-with-many-mods-the-order-of-steps-and-tips-for-managing-mods/" rel="external nofollow">http://www.theassimilationlab.com/forums/topic/16382-morrowind-fresh-installation-with-many-mods-the-order-of-steps-and-tips-for-managing-mods/</a>
</p>

<p>
	Thank you in advance for your advises and help.
</p>

<p>
	Best regards,
</p>

<p>
	eRPek
</p>


]]></description><guid isPermaLink="false">5156</guid><pubDate>Fri, 05 Jan 2018 08:18:53 +0000</pubDate></item><item><title>Progress for Mod History 2.0</title><link>https://www.afkmods.com/index.php?/topic/4984-progress-for-mod-history-20/</link><description><![CDATA[


<p>
	I know Fliggerty have been working on the Mod History 2.0 site for over 3 years now and below is a quick summary about the Mod History 2.0 for some people who doesn't know the background about the Mod History 2.0.
</p>

<p>
	 
</p>

<p>
	2011 - Public debute of the new Morrowind Modding History site
</p>

<p>
	2011 - Launched the new Skyrim mod hosting site called The Holds of Skyrim (THoS) which are now temporarily a defunct site
</p>

<p>
	2012 - Posted an announcement at BSF about creating a Oblivion Modding History site (sorry no link since the forum search there had been broken for a VERY long time)
</p>

<p>
	2017 - Fliggety posted a thread <a href="http://www.fliggerty.com/phpBB3/viewtopic.php?f=3&amp;t=6786" rel="external nofollow">here</a>
</p>


]]></description><guid isPermaLink="false">4984</guid><pubDate>Wed, 14 Jun 2017 00:10:13 +0000</pubDate></item><item><title>[Morrowind] The "Credits" option in-game cause the game to crash</title><link>https://www.afkmods.com/index.php?/topic/4459-morrowind-the-credits-option-in-game-cause-the-game-to-crash/</link><description><![CDATA[


<p>I had just launched Morrowind and once loaded,  I decided to show the credits by clicking the "Credits" option in the in-game menu.</p>
<p> </p>
<p>After a while it came to the Additional Programming section I think, then the graphics started to be messed up and a few seconds later I got a CTD.</p>
<p> </p>
<p>Below is my DXdiag and my current Nvidia driver is up to date.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p>------------------<br>System Information<br>------------------<br>Time of this report: 5/20/2016, 19:31:05<br>       Machine name: GAMING-DATOR<br>   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151019-1254)<br>           Language: Swedish (Regional Setting: Swedish)<br>System Manufacturer: ASUS<br>       System Model: All Series<br>               BIOS: BIOS Date: 05/21/15 10:47:15 Ver: 21.06<br>          Processor: Intel® Core i5-4430S CPU @ 2.70GHz (4 CPUs), ~2.7GHz<br>             Memory: 16384MB RAM<br>Available OS Memory: 16328MB RAM<br>          Page File: 2749MB used, 29902MB available<br>        Windows Dir: C:\Windows<br>    DirectX Version: DirectX 11<br>DX Setup Parameters: Not found<br>   User DPI Setting: Using System DPI<br> System DPI Setting: 96 DPI (100 percent)<br>    DWM DPI Scaling: Disabled<br>     DxDiag Version: 6.01.7601.17514 64bit Unicode<br><br>------------<br>DxDiag Notes<br>------------<br>      Display Tab 1: No problems found.<br>        Sound Tab 1: No problems found.<br>        Sound Tab 2: No problems found.<br>        Sound Tab 3: No problems found.<br>        Sound Tab 4: No problems found.<br>          Input Tab: No problems found.<br><br>--------------------<br>DirectX Debug Levels<br>--------------------<br>Direct3D:    0/4 (retail)<br>DirectDraw:  0/4 (retail)<br>DirectInput: 0/5 (retail)<br>DirectMusic: 0/5 (retail)<br>DirectPlay:  0/9 (retail)<br>DirectSound: 0/5 (retail)<br>DirectShow:  0/6 (retail)<br><br>---------------<br>Display Devices<br>---------------<br>          Card name: NVIDIA GeForce GTX 750 Ti<br>       Manufacturer: NVIDIA<br>          Chip type: GeForce GTX 750 Ti<br>           DAC type: Integrated RAMDAC<br>         Device Key: Enum\PCI\VEN_10DE&amp;DEV_1380&amp;SUBSYS_84BE1043&amp;REV_A2<br>     Display Memory: 4040 MB<br>   Dedicated Memory: 1992 MB<br>      Shared Memory: 2048 MB<br>       Current Mode: 1920 x 1080 (32 bit) (60Hz)<br>       Monitor Name: Allmän PnP-bildskärm<br>      Monitor Model: Philips 244E<br>         Monitor Id: PHLC061<br>        Native Mode: 1920 x 1080(p) (60.000Hz)<br>        Output Type: HDMI<br>        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um<br>Driver File Version: 10.18.0013.6519 (English)<br>     Driver Version: 10.18.13.6519<br>        DDI Version: 11<br>       Driver Model: WDDM 1.1<br>  Driver Attributes: Final Retail<br>   Driver Date/Size: 5/10/2016 06:07:01, 17248920 bytes<br>        WHQL Logo'd: n/a<br>    WHQL Date Stamp: n/a<br>  Device Identifier: {D7B71E3E-50C0-11CF-846A-B3A41FC2C735}<br>          Vendor ID: 0x10DE<br>          Device ID: 0x1380<br>          SubSys ID: 0x84BE1043<br>        Revision ID: 0x00A2<br> Driver Strong Name: oem49.inf:NVIDIA_Devices.NTamd64.6.1:Section134:10.18.13.6519:pci\ven_10de&amp;dev_1380<br>     Rank Of Driver: 00E62001<br>        Video Accel:<br>   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=<br>       D3D9 Overlay: Supported<br>            DXVA-HD: Supported<br>       DDraw Status: Enabled<br>         D3D Status: Enabled<br>         AGP Status: Enabled<br><br>-------------<br>Sound Devices<br>-------------<br>            Description: Högtalare (Realtek High Definition Audio)<br> Default Sound Playback: Yes<br> Default Voice Playback: Yes<br>            Hardware ID: HDAUDIO\FUNC_01&amp;VEN_10EC&amp;DEV_0900&amp;SUBSYS_10438653&amp;REV_1000<br>        Manufacturer ID: 1<br>             Product ID: 100<br>                   Type: WDM<br>            Driver Name: RTKVHD64.sys<br>         Driver Version: 6.00.0001.7335 (English)<br>      Driver Attributes: Final Retail<br>            WHQL Logo'd: n/a<br>          Date and Size: 9/2/2014 14:10:04, 4264536 bytes<br>            Other Files:<br>        Driver Provider: Realtek Semiconductor Corp.<br>         HW Accel Level: Basic<br>              Cap Flags: 0x0<br>    Min/Max Sample Rate: 0, 0<br>Static/Strm HW Mix Bufs: 0, 0<br> Static/Strm HW 3D Bufs: 0, 0<br>              HW Memory: 0<br>       Voice Management: No<br> EAX 2.0 Listen/Src: No, No<br>   I3DL2 Listen/Src: No, No<br>Sensaura ZoomFX: No<br><br>            Description: Realtek Digital Output (Realtek High Definition Audio)<br> Default Sound Playback: No<br> Default Voice Playback: No<br>            Hardware ID: HDAUDIO\FUNC_01&amp;VEN_10EC&amp;DEV_0900&amp;SUBSYS_10438653&amp;REV_1000<br>        Manufacturer ID: 1<br>             Product ID: 100<br>                   Type: WDM<br>            Driver Name: RTKVHD64.sys<br>         Driver Version: 6.00.0001.7335 (English)<br>      Driver Attributes: Final Retail<br>            WHQL Logo'd: n/a<br>          Date and Size: 9/2/2014 14:10:04, 4264536 bytes<br>            Other Files:<br>        Driver Provider: Realtek Semiconductor Corp.<br>         HW Accel Level: Basic<br>              Cap Flags: 0x0<br>    Min/Max Sample Rate: 0, 0<br>Static/Strm HW Mix Bufs: 0, 0<br> Static/Strm HW 3D Bufs: 0, 0<br>              HW Memory: 0<br>       Voice Management: No<br> EAX 2.0 Listen/Src: No, No<br>   I3DL2 Listen/Src: No, No<br>Sensaura ZoomFX: No<br><br>            Description: Philips 244E-4 (NVIDIA High Definition Audio)<br> Default Sound Playback: No<br> Default Voice Playback: No<br>            Hardware ID: HDAUDIO\FUNC_01&amp;VEN_10DE&amp;DEV_0060&amp;SUBSYS_104384BE&amp;REV_1001<br>        Manufacturer ID: 1<br>             Product ID: 100<br>                   Type: WDM<br>            Driver Name: nvhda64v.sys<br>         Driver Version: 1.03.0034.0004 (English)<br>      Driver Attributes: Final Retail<br>            WHQL Logo'd: n/a<br>          Date and Size: 11/16/2015 05:35:52, 205456 bytes<br>            Other Files:<br>        Driver Provider: NVIDIA Corporation<br>         HW Accel Level: Basic<br>              Cap Flags: 0x0<br>    Min/Max Sample Rate: 0, 0<br>Static/Strm HW Mix Bufs: 0, 0<br> Static/Strm HW 3D Bufs: 0, 0<br>              HW Memory: 0<br>       Voice Management: No<br> EAX 2.0 Listen/Src: No, No<br>   I3DL2 Listen/Src: No, No<br>Sensaura ZoomFX: No<br><br>            Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)<br> Default Sound Playback: No<br> Default Voice Playback: No<br>            Hardware ID: HDAUDIO\FUNC_01&amp;VEN_10EC&amp;DEV_0900&amp;SUBSYS_10438653&amp;REV_1000<br>        Manufacturer ID: 1<br>             Product ID: 100<br>                   Type: WDM<br>            Driver Name: RTKVHD64.sys<br>         Driver Version: 6.00.0001.7335 (English)<br>      Driver Attributes: Final Retail<br>            WHQL Logo'd: n/a<br>          Date and Size: 9/2/2014 14:10:04, 4264536 bytes<br>            Other Files:<br>        Driver Provider: Realtek Semiconductor Corp.<br>         HW Accel Level: Basic<br>              Cap Flags: 0x0<br>    Min/Max Sample Rate: 0, 0<br>Static/Strm HW Mix Bufs: 0, 0<br> Static/Strm HW 3D Bufs: 0, 0<br>              HW Memory: 0<br>       Voice Management: No<br> EAX 2.0 Listen/Src: No, No<br>   I3DL2 Listen/Src: No, No<br>Sensaura ZoomFX: No<br><br>---------------------<br>Sound Capture Devices<br>---------------------<br>-------------------<br>DirectInput Devices<br>-------------------<br>      Device Name: Mus<br>         Attached: 1<br>    Controller ID: n/a<br>Vendor/Product ID: n/a<br>        FF Driver: n/a<br><br>      Device Name: Tangentbord<br>         Attached: 1<br>    Controller ID: n/a<br>Vendor/Product ID: n/a<br>        FF Driver: n/a<br><br>      Device Name: USB Keyboard<br>         Attached: 1<br>    Controller ID: 0x0<br>Vendor/Product ID: 0x1A2C, 0x0C21<br>        FF Driver: n/a<br><br>      Device Name: USB Keyboard<br>         Attached: 1<br>    Controller ID: 0x0<br>Vendor/Product ID: 0x1A2C, 0x0C21<br>        FF Driver: n/a<br><br>Poll w/ Interrupt: No<br><br>-----------<br>USB Devices<br>-----------<br>+ USB-rotnav (hub)<br>| Vendor/Product ID: 0x8086, 0x8CA6<br>| Matching Device ID: usb\root_hub20<br>| Service: usbhub<br>| Driver: usbhub.sys, 11/27/2013 03:41:37, 343040 bytes<br>| Driver: usbd.sys, 11/27/2013 03:41:03, 7808 bytes<br>|<br>+-+ Generic USB Hub<br>| | Vendor/Product ID: 0x8087, 0x8001<br>| | Location: Port_#0001.Hub_#0002<br>| | Matching Device ID: usb\class_09<br>| | Service: usbhub<br>| | Driver: usbhub.sys, 11/27/2013 03:41:37, 343040 bytes<br><br>----------------<br>Gameport Devices<br>----------------<br><br>------------<br>PS/2 Devices<br>------------<br>+ HID Keyboard Device<br>| Vendor/Product ID: 0x1A2C, 0x0C21<br>| Matching Device ID: hid_device_system_keyboard<br>| Service: kbdhid<br>| Driver: kbdhid.sys, 11/20/2010 12:33:25, 33280 bytes<br>| Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes<br>|<br>+ Terminal Server Keyboard Driver<br>| Matching Device ID: root\rdp_kbd<br>| Upper Filters: kbdclass<br>| Service: TermDD<br>| Driver: i8042prt.sys, 7/14/2009 01:19:57, 105472 bytes<br>| Driver: kbdclass.sys, 7/14/2009 03:48:04, 50768 bytes<br>|<br>+ HID-kompatibel mus<br>| Vendor/Product ID: 0x09DA, 0x000A<br>| Matching Device ID: hid_device_system_mouse<br>| Service: mouhid<br>| Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes<br>| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes<br>|<br>+ HID-kompatibel mus<br>| Vendor/Product ID: 0x1A2C, 0x0C21<br>| Matching Device ID: hid_device_system_mouse<br>| Service: mouhid<br>| Driver: mouhid.sys, 7/14/2009 02:00:20, 31232 bytes<br>| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes<br>|<br>+ Terminal Server Mouse Driver<br>| Matching Device ID: root\rdp_mou<br>| Upper Filters: mouclass<br>| Service: TermDD<br>| Driver: termdd.sys, 11/20/2010 15:33:57, 63360 bytes<br>| Driver: sermouse.sys, 7/14/2009 02:00:20, 26624 bytes<br>| Driver: mouclass.sys, 7/14/2009 03:48:27, 49216 bytes<br><br>------------------------<br>Disk &amp; DVD/CD-ROM Drives<br>------------------------<br>      Drive: C:<br> Free Space: 31.6 GB<br>Total Space: 114.4 GB<br>File System: NTFS<br>      Model: KINGSTON SVP200S37A120G SCSI Disk Device<br><br>      Drive: D:<br> Free Space: 518.4 GB<br>Total Space: 557.4 GB<br>File System: NTFS<br>      Model: ST3000DM 001-1ER166 SCSI Disk Device<br><br>      Drive: E:<br> Free Space: 536.4 GB<br>Total Space: 768.0 GB<br>File System: NTFS<br>      Model: ST3000DM 001-1ER166 SCSI Disk Device<br><br>      Drive: F:<br> Free Space: 757.9 GB<br>Total Space: 768.0 GB<br>File System: NTFS<br>      Model: ST3000DM 001-1ER166 SCSI Disk Device<br><br>      Drive: G:<br> Free Space: 613.0 GB<br>Total Space: 768.0 GB<br>File System: NTFS<br>      Model: ST3000DM 001-1ER166 SCSI Disk Device<br><br>      Drive: H:<br> Free Space: 255.5 GB<br>Total Space: 256.0 GB<br>File System: NTFS<br>      Model: ST2000DL 003-9VT166 SCSI Disk Device<br><br>      Drive: I:<br> Free Space: 162.1 GB<br>Total Space: 256.0 GB<br>File System: NTFS<br>      Model: ST310005 28AS SCSI Disk Device<br><br>      Drive: J:<br> Free Space: 47.9 GB<br>Total Space: 358.4 GB<br>File System: NTFS<br>      Model: ST2000DL 003-9VT166 SCSI Disk Device<br><br>      Drive: K:<br> Free Space: 585.9 GB<br>Total Space: 781.3 GB<br>File System: NTFS<br>      Model: ST2000DL 003-9VT166 SCSI Disk Device<br><br>      Drive: L:<br> Free Space: 479.4 GB<br>Total Space: 512.0 GB<br>File System: NTFS<br>      Model: ST2000DL 003-9VT166 SCSI Disk Device<br><br>      Drive: O:<br> Free Space: 40.1 GB<br>Total Space: 185.9 GB<br>File System: NTFS<br>      Model: ST310005 28AS SCSI Disk Device<br><br>      Drive: P:<br> Free Space: 83.5 GB<br>Total Space: 256.0 GB<br>File System: NTFS<br>      Model: ST310005 28AS SCSI Disk Device<br><br>      Drive: Q:<br> Free Space: 144.8 GB<br>Total Space: 256.0 GB<br>File System: NTFS<br>      Model: ST310005 28AS SCSI Disk Device<br><br>      Drive: N:<br>      Model: HL-DT-ST DVD-RAM GH22LS30 SCSI CdRom Device<br>     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Swedish), 11/20/2010 11:19:21, 147456 bytes<br><br>      Drive: M:<br>      Model: HL-DT-ST DVD-ROM GDRH20N SCSI CdRom Device<br>     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Swedish), 11/20/2010 11:19:21, 147456 bytes<br><br>      Drive: R:<br>      Model: MagicISO Virtual DVD-ROM0000<br>     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Swedish), 11/20/2010 11:19:21, 147456 bytes<br><br>      Drive: S:<br>      Model: MagicISO Virtual DVD-ROM0001<br>     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Swedish), 11/20/2010 11:19:21, 147456 bytes<br><br>--------------<br>System Devices<br>--------------<br>     Name: Standard Enhanced PCI to USB Host Controller<br>Device ID: PCI\VEN_8086&amp;DEV_8CAD&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;D0<br>   Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:11, 53248 bytes<br>   Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes<br>   Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes<br><br>     Name: Intel® Xeon® processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01<br>Device ID: PCI\VEN_8086&amp;DEV_0C01&amp;SUBSYS_85341043&amp;REV_06\3&amp;11583659&amp;0&amp;08<br>   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Swedish), 11/20/2010 15:33:48, 184704 bytes<br><br>     Name: Standard Enhanced PCI to USB Host Controller<br>Device ID: PCI\VEN_8086&amp;DEV_8CA6&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;E8<br>   Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.18328 (English), 11/27/2013 03:41:11, 53248 bytes<br>   Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:11, 325120 bytes<br>   Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.18328 (Swedish), 11/27/2013 03:41:37, 343040 bytes<br><br>     Name: Intel® 4th Gen Core processor DRAM Controller - 0C00<br>Device ID: PCI\VEN_8086&amp;DEV_0C00&amp;SUBSYS_85341043&amp;REV_06\3&amp;11583659&amp;0&amp;00<br>   Driver: n/a<br><br>     Name: Intel® 9 Series Chipset Family SMBus Host Controller  - 8CA2<br>Device ID: PCI\VEN_8086&amp;DEV_8CA2&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;FB<br>   Driver: n/a<br><br>     Name: Intel® 9 Series Chipset Family High Definition Audio Controller  - 8CA0<br>Device ID: PCI\VEN_8086&amp;DEV_8CA0&amp;SUBSYS_86531043&amp;REV_00\3&amp;11583659&amp;0&amp;D8<br>   Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (Swedish), 11/20/2010 12:43:43, 122368 bytes<br><br>     Name: NVIDIA GeForce GTX 750 Ti<br>Device ID: PCI\VEN_10DE&amp;DEV_1380&amp;SUBSYS_84BE1043&amp;REV_A2\4&amp;3834D97&amp;0&amp;0008<br>   Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 456128 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 5/10/2016 06:07:01, 1328072 bytes<br>   Driver: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_neutral_a8713085a5a68aff\NvCplSetupInt.exe, 1.00.0005.0000 (Swedish), 5/10/2016 06:07:01, 96986736 bytes<br>   Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\detoured.dll, 2.01.0000.0207 (English), 5/10/2016 06:07:01, 18880 bytes<br>   Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\nvd3d9wrap.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 154952 bytes<br>   Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\nvdxgiwrap.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 106024 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\detoured.dll, 2.01.0000.0207 (English), 5/10/2016 06:07:01, 20536 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\nvd3d9wrapx.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 184632 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\nvdxgiwrapx.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 126416 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\license.txt, 3/22/2016 06:12:59, 26629 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\nvgsync\detoured.dll, 2.01.0000.0207 (English), 5/10/2016 06:07:01, 20536 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\nvgsync\nvgsyncdetours.dll, 5/10/2016 06:07:01, 154416 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.01.5204.20580 (Swedish), 5/10/2016 06:07:01, 848320 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 408632 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 5/10/2016 06:07:01, 74003 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.6519 (English), 5/10/2016 06:07:01, 441912 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.6519 (English), 5/10/2016 06:07:01, 720320 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.02.0011.0000 (English), 5/10/2016 06:07:01, 203320 bytes<br>   Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 1.02.0011.0000 (English), 5/10/2016 06:07:01, 215608 bytes<br>   Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 12550712 bytes<br>   Driver: C:\Windows\system32\NvFBC64.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 959544 bytes<br>   Driver: C:\Windows\system32\NvIFR64.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 887744 bytes<br>   Driver: C:\Windows\system32\NvIFROpenGL.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 423360 bytes<br>   Driver: C:\Windows\system32\nv-vk64.json, 5/10/2016 06:07:01, 592 bytes<br>   Driver: C:\Windows\system32\nvEncodeAPI64.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 502080 bytes<br>   Driver: C:\Windows\system32\nvapi64.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 3714144 bytes<br>   Driver: C:\Windows\system32\nvcompiler.dll, 5/10/2016 06:07:01, 42923576 bytes<br>   Driver: C:\Windows\system32\nvcuda.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 20914600 bytes<br>   Driver: C:\Windows\system32\nvcuvid.dll, 7.17.0013.6519 (English), 5/10/2016 06:07:01, 3234240 bytes<br>   Driver: C:\Windows\system32\nvd3dumx.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 17248920 bytes<br>   Driver: C:\Windows\system32\nvfatbinaryLoader.dll, 5/10/2016 06:07:01, 678704 bytes<br>   Driver: C:\Windows\system32\nvinfo.pb, 5/10/2016 06:07:01, 37091 bytes<br>   Driver: C:\Windows\system32\nvinitx.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 175552 bytes<br>   Driver: C:\Windows\system32\nvoglshim64.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 151368 bytes<br>   Driver: C:\Windows\system32\nvoglv64.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 31584704 bytes<br>   Driver: C:\Windows\system32\nvopencl.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 21372456 bytes<br>   Driver: C:\Windows\system32\nvptxJitCompiler.dll, 5/10/2016 06:07:01, 10566520 bytes<br>   Driver: C:\Windows\system32\nvumdshimx.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 473592 bytes<br>   Driver: C:\Windows\system32\nvwgf2umx.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 19006432 bytes<br>   Driver: C:\Windows\SysWow64\NvFBC.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 751552 bytes<br>   Driver: C:\Windows\SysWow64\NvIFR.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 695864 bytes<br>   Driver: C:\Windows\SysWow64\NvIFROpenGL.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 377792 bytes<br>   Driver: C:\Windows\SysWow64\nv-vk32.json, 5/10/2016 06:07:01, 592 bytes<br>   Driver: C:\Windows\SysWow64\nvEncodeAPI.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 423080 bytes<br>   Driver: C:\Windows\SysWow64\nvapi.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 3286664 bytes<br>   Driver: C:\Windows\SysWow64\nvcompiler.dll, 5/10/2016 06:07:01, 37567424 bytes<br>   Driver: C:\Windows\SysWow64\nvcuda.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 17362992 bytes<br>   Driver: C:\Windows\SysWow64\nvcuvid.dll, 7.17.0013.6519 (English), 5/10/2016 06:07:01, 2809280 bytes<br>   Driver: C:\Windows\SysWow64\nvd3dum.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 14129544 bytes<br>   Driver: C:\Windows\SysWow64\nvfatbinaryLoader.dll, 5/10/2016 06:07:01, 571912 bytes<br>   Driver: C:\Windows\SysWow64\nvinit.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 153392 bytes<br>   Driver: C:\Windows\SysWow64\nvoglshim32.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 128512 bytes<br>   Driver: C:\Windows\SysWow64\nvoglv32.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 25346616 bytes<br>   Driver: C:\Windows\SysWow64\nvopencl.dll, 6.14.0013.6519 (English), 5/10/2016 06:07:01, 17768992 bytes<br>   Driver: C:\Windows\SysWow64\nvptxJitCompiler.dll, 5/10/2016 06:07:01, 8673880 bytes<br>   Driver: C:\Windows\SysWow64\nvumdshim.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 391632 bytes<br>   Driver: C:\Windows\SysWow64\nvwgf2um.dll, 10.18.0013.6519 (English), 5/10/2016 06:07:01, 16449616 bytes<br>   Driver: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_neutral_a8713085a5a68aff\VulkanRT-Installer.exe, 1.00.0011.0001 (English), 5/10/2016 06:07:01, 13605464 bytes<br>   Driver: C:\Windows\system32\nvdispco6436519.dll, 2.00.0043.0004 (English), 5/10/2016 06:07:01, 1922496 bytes<br>   Driver: C:\Windows\system32\nvdispgenco6436519.dll, 2.00.0021.0002 (English), 5/10/2016 06:07:01, 1573432 bytes<br><br>     Name: Intel® 9 Series Chipset Family PCI Express Root Port 1 - 8C90<br>Device ID: PCI\VEN_8086&amp;DEV_8C90&amp;SUBSYS_85341043&amp;REV_D0\3&amp;11583659&amp;0&amp;E0<br>   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Swedish), 11/20/2010 15:33:48, 184704 bytes<br><br>     Name: Intel® Z97 Chipset LPC Controller  - 8CC4<br>Device ID: PCI\VEN_8086&amp;DEV_8CC4&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;F8<br>   Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 03:48:27, 15424 bytes<br><br>     Name: Intel® 9 Series Chipset Family SATA AHCI Controller<br>Device ID: PCI\VEN_8086&amp;DEV_8C82&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;FA<br>   Driver: C:\Windows\system32\DRIVERS\iaStorA.sys, 13.01.0000.1058 (English), 5/28/2014 11:10:20, 672104 bytes<br>   Driver: C:\Windows\system32\DRIVERS\iaStorF.sys, 13.01.0000.1058 (English), 5/28/2014 11:10:20, 28008 bytes<br><br>     Name: High Definition Audio-styrenhet<br>Device ID: PCI\VEN_10DE&amp;DEV_0FBC&amp;SUBSYS_84BE1043&amp;REV_A1\4&amp;3834D97&amp;0&amp;0108<br>   Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (Swedish), 11/20/2010 12:43:43, 122368 bytes<br><br>     Name: Intel® Management Engine Interface<br>Device ID: PCI\VEN_8086&amp;DEV_8CBA&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;B0<br>   Driver: C:\Windows\system32\DRIVERS\TeeDriverx64.sys, 10.00.0000.1204 (English), 4/29/2014 17:23:34, 118272 bytes<br>   Driver: C:\ProgramData\Microsoft\Windows\DeviceMetadataStore\EN\3f3ca95b-3978-4168-b47b-5444f42d6c89.devicemetadata-ms, 4/29/2014 17:23:34, 938 bytes<br>   Driver: C:\ProgramData\Microsoft\Windows\DeviceMetadataStore\EN\46a6fdbe-c823-4579-bab6-35f67e01f793.devicemetadata-ms, 4/29/2014 17:23:34, 833 bytes<br>   Driver: C:\Windows\system32\WdfCoInstaller01011.dll, 1.11.9200.16384 (Swedish), 4/29/2014 17:23:34, 1795952 bytes<br><br>     Name: Intel® USB 3.0 Utbyggbar värdstyrenhet<br>Device ID: PCI\VEN_8086&amp;DEV_8CB1&amp;SUBSYS_85341043&amp;REV_00\3&amp;11583659&amp;0&amp;A0<br>   Driver: C:\Windows\system32\DRIVERS\iusb3xhc.sys, 3.00.0001.0041 (English), 8/25/2014 05:49:14, 795120 bytes<br><br>     Name: Intel® Ethernet Connection (2) I218-V<br>Device ID: PCI\VEN_8086&amp;DEV_15A1&amp;SUBSYS_85C41043&amp;REV_00\3&amp;11583659&amp;0&amp;C8<br>   Driver: C:\Windows\system32\DRIVERS\e1d62x64.sys, 12.11.0096.0001 (Swedish), 3/14/2014 05:23:30, 487704 bytes<br>   Driver: C:\Windows\system32\e1d62x64.din, 3/14/2014 05:34:38, 3114 bytes<br>   Driver: C:\Windows\system32\NicCo36.dll, 2.01.0002.0000 (English), 5/26/2009 04:05:46, 36472 bytes<br>   Driver: C:\Windows\system32\NicInstD.dll, 9.11.0007.0000 (English), 12/6/2013 00:12:22, 91936 bytes<br>   Driver: C:\Windows\system32\e1dmsg.dll, 10.00.0172.0000 (English), 11/21/2013 22:57:56, 73480 bytes<br><br>------------------<br>DirectShow Filters<br>------------------<br><br>DirectShow Filters:<br>WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514<br>WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514<br>WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514<br>MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385<br>Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385<br>WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514<br>WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221<br>Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385<br>Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385<br>DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514<br>Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18741<br>WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514<br>Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514<br>AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741<br>VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741<br>SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528<br>Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426<br>AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528<br>StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528<br>Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715<br>MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741<br>CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514<br>MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741<br>SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741<br>VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514<br>MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528<br>Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514<br>SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528<br>Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514<br>Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741<br>MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741<br>DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514<br>Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741<br>Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514<br>ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741<br>Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741<br>MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528<br>Line 21 Decoder,0x00600000,1,1,,<br>Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741<br>Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741<br>VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514<br>WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514<br>VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514<br>File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514<br>iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514<br>iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514<br>DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741<br>Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715<br>Overlay Mixer2,0x00200000,1,1,,<br>RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,<br>Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514<br>WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514<br>MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528<br>DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514<br>SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501<br>Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501<br>MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514<br>Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514<br>StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528<br>Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514<br>Overlay Mixer,0x00200000,0,0,,<br>AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18741<br>NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514<br>AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741<br>Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741<br>MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741<br>Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741<br>File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741<br>Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000<br>StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528<br>AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514<br>Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741<br>File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741<br>File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741<br>Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7601.17514<br>AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,<br>AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,<br>SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,<br>Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514<br>Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741<br>BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669<br>MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741<br><br>WDM Streaming Tee/Splitter Devices:<br>Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br><br>Video Compressors:<br>WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385<br>WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385<br>MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385<br>DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514<br>MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18741<br><br>Audio Compressors:<br>WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385<br>WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385<br>IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741<br>PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741<br>Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741<br>GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741<br>CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741<br>CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741<br>MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741<br><br>PBDA CP Filters:<br>PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528<br>PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528<br>PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528<br><br>Midi Renderers:<br>Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741<br>Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741<br><br>WDM Streaming Capture Devices:<br>,0x00000000,0,0,,<br>Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br>Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br>Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br><br>WDM Streaming Rendering Devices:<br>,0x00000000,0,0,,<br>Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br>Realtek HDA SPDIF Optical Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br>Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br><br>BDA Network Providers:<br>Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514<br>Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514<br>Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514<br>Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514<br>Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514<br><br>Multi-Instance Capable VBI Codecs:<br>VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514<br><br>BDA Transport Information Renderers:<br>BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669<br>MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514<br><br>BDA CP/CA Filters:<br>Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708<br>Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708<br>PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708<br>XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708<br><br>WDM Streaming Communication Transforms:<br>Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514<br><br>Audio Renderers:<br>Högtalare (Realtek High Definit,0x00200000,1,0,quartz.dll,6.06.7601.18741<br>Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741<br>Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741<br>DirectSound: Högtalare (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741<br>DirectSound: Philips 244E-4 (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741<br>DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741<br>DirectSound: Realtek Digital Output(Optical) (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741<br>Philips 244E-4 (NVIDIA High Def,0x00200000,1,0,quartz.dll,6.06.7601.18741<br>Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.18741<br>Realtek Digital Output(Optical),0x00200000,1,0,quartz.dll,6.06.7601.18741<br><br>---------------<br>EVR Power Information<br>---------------<br>Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)<br>  Quality Flags: 2576<br>    Enabled:<br>    Force throttling<br>    Allow half deinterlace<br>    Allow scaling<br>    Decode Power Usage: 100<br>  Balanced Flags: 1424<br>    Enabled:<br>    Force throttling<br>    Allow batching<br>    Force half deinterlace<br>    Force scaling<br>    Decode Power Usage: 50<br>  PowerFlags: 1424<br>    Enabled:<br>    Force throttling<br>    Allow batching<br>    Force half deinterlace<br>    Force scaling<br>    Decode Power Usage: 0</p></div>
</div>
<p> </p>
<p>If it matters I also use MGE-XE 0.10.0 and I haven't got a single problem so far.   I almost forgot to mention, I do have <a href="http://mw.modhistory.com/download-113-12445" rel="external nofollow">Sir Bob's DarkUI 3.5</a> installed.  Could that be what's causing a CTD?</p>


]]></description><guid isPermaLink="false">4459</guid><pubDate>Fri, 20 May 2016 17:57:57 +0000</pubDate></item><item><title>Modding trigger engine bug?</title><link>https://www.afkmods.com/index.php?/topic/4228-modding-trigger-engine-bug/</link><description><![CDATA[


<p>This thread is about what is discussed here, well my last <a href="http://forums.bethsoft.com/topic/1528174-help-with-three-issues/#entry24188054" rel="external nofollow">post</a> is more or less off topic, so I decided to start this thread to continue the discussion about modding that trigger engine bugs.<br><br><br>I've made some observations of a couple of things for the last 5 years and that include Morrowind, Oblivion and possibly in Skyrim too.<br><br>About 5 years ago I started to learn of how to use Wrye Bash and rebuilt my first bashed patch, which is essential for a modded Oblivion.<br><br>Anyway, back then I use both Arthmoor's Alternate Start mod and Emma's Companion Vilja mod. I started a new game and pick one of 8 or 9 starting locations in Arthmoor's mod then I went to the location there Vilja was waiting and as soon I step in I notice that she was nude WTF. <img src="https://www.afkmods.com/uploads/emoticons/default_blink.gif" alt=":blink:"><br><br>I also checked other NPC's Jauffre, Martin and they was also nude then I started to think, why are these NPC's nude and for unknown reason they are.<br><br>After a while I realized that the starting location I picked in Arthmoor's mod gave me a robe (in Oblivion, a robe makes it *impossible* to wear pants without a mod), so I started a new game and pick a different starting location and this time I wanted to be a member in the Fighter's Guild. So when I could look around I notice I had both armor and weapon in my inventory, so I went to meet Vilja a second time and now she was NOT nude.<br><br>Again, I checked both Jauffre and Martin and they wasn't nude. Why wasn't she nude this time when she was nude in my previous game?<br><br>That's what I've had observed in Oblivion, but like I said I have at least one similar observation in Morrowind and that's about using Pluto's excellent quest mod The Sable Dragon along with another Dark Brotherhood themed mod.<br><br>So what has Pluto's mod to do with a Dark Brotherhood themed mod, as Pluto said he was using a hood with an unique ID. I check his mod in CS and found that every body parts had an unique ID, except for these body parts.<br><br>The unique ID in his mod is "man_Dark Brotherhood_&lt;body parts&gt;" and from what I understand there are four ID's with the "man_Dark Brotherhood_&lt;body parts&gt;" ID name in Pluto's The Sable Dragon mod.<br> </p>
<blockquote data-ipsquote="" class="ipsQuote"><div><p>Not able to find Forearm part in A_DarkBrotherhood_Pauldron_FA.<br>Not able to find Forearm part in A_DarkBrotherhood_Pauldron_FA.<br>Not able to find Knee part in A_DarkBrotherhood_F_Greav_K.<br>Not able to find Knee part in A_DarkBrotherhood_F_Greav_K.<br>Not able to find Upper Leg part in A_DarkBrotherhood_F_Greav_UL.<br>Not able to find Upper Leg part in A_DarkBrotherhood_F_Greav_UL.<br>Not able to find Clavicle part in A_DarkBrotherhood_Pauldron_CL.<br>Not able to find Clavicle part in A_DarkBrotherhood_Pauldron_CL.<br>Not able to find Forearm part in A_DarkBrotherhood_Pauldron_FA.<br>Not able to find Forearm part in A_DarkBrotherhood_Pauldron_FA.</p></div></blockquote>
<p>These untouched body parts, as it seems, may trigger an engine bug that makes the Warnings.txt be spammed (the spammed Umbra journal update comes to mind) with these error messages everytime I wanted to play until it's fixed.<br><br><br>Now you may wonder what has a Morrowind mod to do with Oblivion mods and the only logic explanation I can think of is that untouched body parts in a mod could trigger an engine bug like this.</p>
<ul><li>A spammed Warnings.txt for Morrowind</li>
<li>Untouched body parts in Oblivion will make NPC to be nude</li>
</ul><p> </p>
<p>Does this make any sense to you?<br><br><br><br>Also note that there is nothing wrong with Pluto's mod or the other Oblivion mods and to my knowledge all mods are safe to use. Thanks for reading. <img src="https://www.afkmods.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://www.afkmods.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>


]]></description><guid isPermaLink="false">4228</guid><pubDate>Thu, 23 Jul 2015 09:54:13 +0000</pubDate></item><item><title>Seeking Advice on MGSO for Morrowind and more...</title><link>https://www.afkmods.com/index.php?/topic/4026-seeking-advice-on-mgso-for-morrowind-and-more/</link><description><![CDATA[
<p>Hi all, just arrived here on the advice of a member, and i hope to share more. I am working to set up Morrowind with MGSO and the latest texture replacers ..Vurt i have known about for a while and know him but don't know the others that i see mentioned yet.</p>
<p> </p>
<p>Is this the part of the forum to ask about this or should i put this in the mod section?</p>
<p> </p>
<p>I am farily experienced with modding and making mods for both Oblvion and Skyrim but have not used the CS for Morrowind yet but plan to start.</p>
<p> </p>
<p>My hope is to get MGSO working with the best and most detailed textures replacers and such set up, with the dynamic shadows and more. I found MGSO 3.0 but not the patch 3.1 as it looks like Ornithoper and the forum for support are gone along with the link for 3.1.</p>
<p> </p>
<p>any advice ..where to find mods and more much appreciated as i see many of the older sources for Morrowind mods are gone now.</p>
<p> </p>
<p>I have a lot stored on disk but would love to have advice if anyone has the time. and hello and thanks for htis forum and community. I will share some of my mod work as i get my feet here ..and look forward to seeing what others are doing here.</p>
]]></description><guid isPermaLink="false">4026</guid><pubDate>Thu, 04 Sep 2014 02:04:31 +0000</pubDate></item><item><title>[Morrowind] Cannot merge leveled lists into the Mashed Lists.esp!</title><link>https://www.afkmods.com/index.php?/topic/4019-morrowind-cannot-merge-leveled-lists-into-the-mashed-listsesp/</link><description><![CDATA[


<p>Recently I had everything working as intended and when Sharlikran posted <a href="http://forums.bethsoft.com/topic/1449775-wrye-mash-thread-6/page-4#entry23719696" rel="external nofollow">this</a> I got excited to try that out, so I did and got Yacoby's WMSA working.</p>
<p> </p>
<p>However after a while I notice there were too many bugs, so I decided to back to my previous setup for WMSA and at the same time I also reinstall Morrowind twice.</p>
<p> </p>
<p>But now I simply cannot merge any leveled lists into the Mashed Lists.esp with all of this mods installed no matter what I do I can't do that, which has <u>never</u> happen before.  Period! <img src="https://www.afkmods.com/uploads/emoticons/default_headbang.gif" alt=":wallbash:"></p>
<p> </p>
<p>Active Mods Files</p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p>_001_ Morrowind.esm<br>_002_ Tribunal.esm<br>_003_ Bloodmoon.esm<br>_004_ Morrowind Patch v1.6.3.esm<br>_005_ Book Rotate.esm<br>_006_ Better Heads.esm<br>_007_ Better Heads Tribunal addon.esm<br>_008_ Better Heads Bloodmoon addon.esm<br>_009_ TR_Data.esm<br>_010_ TR_Mainland.esm<br>_011_ XE Sky Variations.esp<br>_012_ 20books.esp<br>_013_ Arthmoors_Merchants.esp<br>_014_ Ashlander_Transports.esp<br>_015_ Skill Progress v2.esp<br>_016_ ASH 2.0.esp<br>_017_ New Lord's Mail.ESP<br>_018_ New Randagulf's Fists.ESP<br>_019_ New Umbra.ESP<br>_020_ md_magebane_replacer.esp<br>_021_ Glass Gauntlets 10.esp<br>_022_ Mana_Regen_v13.esp<br>_023_ telbranoramanor.esp<br>_024_ Dragonbone_Pauldrons.esp<br>_025_ Lost pieces of unknown armor - Class 04.esp<br>_026_ Balmora Lockpick and Probe Merchant.esp<br>_027_ Balmora Soul Gem Merchant.esp<br>_028_ ChaniBalmoraVendor.esp<br>_029_ The regulars - Sitting NPC's v2.02.esp<br>_030_ UFR_v3dot2.esp<br>_031_ vince_robe_drakescale.esp<br>_032_ vince_robe_haazheel.esp<br>_033_ Sleepers Robe.esp<br>_034_ CleanAreaEffectArrows.esp<br>_035_ CleanBitterCoastSounds.esp<br>_036_ CleanEntertainers.esp<br>_037_ CleanHelmOfTohan.esp<br>_038_ CleanMasterIndex.esp<br>_039_ ImprovedAdamantiumArmor.esp<br>_040_ The Sable Dragon 1.6 mmc.esp<br>_041_ Mills of Morrowind.esp<br>_042_ Better Bodies.esp<br>_043_ Clean The Apartment.esp<br>_044_ Ghostgate_Sactuary.esp<br>_045_ LOCH_Strider_Hovel.esp<br>_046_ Book Rotate - Tribunal v5.3.esp<br>_047_ Book Rotate - Bloodmoon v5.3.esp<br>_048_ TravelingMerchants_v2.2.esp<br>_049_ Thirsk Expanded.esp<br>_050_ Amulet of Icarian flight.esp<br>_051_ Book Jackets - Morrowind - BookRotate.esp<br>_052_ Book Jackets - Tribunal - BookRotate.esp<br>_053_ Book Jackets - Bloodmoon - BookRotate.esp<br>_054_ DM_DB Armor Replacer-Exp.esp<br>_055_ Better Clothes_v1.1.esp<br>_056_ Acheron's Camping Gear 2.esp<br>_057_ Passive Wildlife Vvardenfell.esp<br>_058_ Secret_Master's_Alchemy_Equipment_v1.0.esp<br>_059_ Clean GoodEngravedRingOfHealing.esp<br>_060_ Westly's Master Headpack X.esp<br>_061_ Master Index Upgrade.esp<br>_062_ Bloated Caves.esp<br>_063_ Better Balmora river.esp<br>_064_ Stalhrim Stuff.esp<br>_065_ abotWhereAreAllBirdsGoing.esp<br>_066_ abotGondoliers.esp<br>_067_ abotBoatsTR.esp<br>_068_ abotSiltStridersTR.esp<br>_069_ abotRiverStridersTR.esp<br>_070_ abotTRWaterSound.esp<br>_071_ Bloodmoon Vendor.esp<br>_072_ hidaway001.esp<br>_073_ Books of Vvardenfell.esp<br>_074_ BB_Grimoires.esp<br>_075_ Westly_Presents_Unique_Winged_Twilights.esp<br>_076_ More Better Clothes.esp<br>_077_ Uvirith's Legacy_3.2.esp<br>_078_ Graphic Herbalism.esp<br>_079_ Graphic Herbalism Extra.esp<br>_080_ Graphic Herbalism TR.ESP<br>_081_ Graphic Herbalism TR Extra.ESP<br>_082_ UL_Chess_Add-on.esp<br>_083_ UL_MWSE_Primus.esp<br>_084_ UL_MWSE_Companions.esp<br>_085_ UL_3.2_TR_SE1.5_Add-on.esp<br>_086_ UL_3.2_MWSE_Add-on.esp<br>_087_ Village of Mora Uvirith v1.1.esp<br>_088_ Redaynia Village.esp<br>_089_ Maar Gan Hut.esp<br>_090_ Wolli's_solthseim_MRM.esp<br>_091_ Dock Walkway_No Building.esp<br>_092_ Hlormaren - Fixed Dome building.esp<br>_093_ Salit Camp_Yakaridan Camp - Fixed Door Marker.esp<br>_094_ Mashed Lists.esp</p></div>
</div>
<p> </p>
<p>So what's wrong have I miss to install something or do I need to either reinstall/uninstall *what*.  I've no idea what is WRONG no clue whatsoever. <img src="https://www.afkmods.com/uploads/emoticons/default_shrug.gif" alt=":shrug:"></p>
<p> </p>
<p>If that's important I'm running Python 2.7.3, Python 2.7 comtypes-6.2.0, wxPython 2.8.12.1 (unicode) for Python 2.7 (included in the <a href="http://www.nexusmods.com/oblivion/download/93048" rel="external nofollow">Wrye Python 08</a> package) in Windows7 Home Edition 64-bit.</p>


]]></description><guid isPermaLink="false">4019</guid><pubDate>Sat, 09 Aug 2014 15:33:24 +0000</pubDate></item><item><title>[Morrowind] - Reversed leveled lists for NPC dialogue</title><link>https://www.afkmods.com/index.php?/topic/3988-morrowind-reversed-leveled-lists-for-npc-dialogue/</link><description><![CDATA[
<p>Today I got an idea of how to merge dialogues into the Mashed Lists sort of a rumors leveled list for NPC's so to speak.</p>
<p> </p>
<p> </p>
<p>You have probably notice that many NPC have the same rumor depending where you're and talking to e.g Imperial guild members, Great House members (Hlaalu, Redoran, Telvanni, Indoril, only Dres with TR), Temple members etc.</p>
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<p>Depending who you're talking to e.g what occupation they have will often say a common rumor like the latest rumor "Have you heard... &lt;this or that&gt;" or it could be local rumor and that's specific for a race like this.</p>
<p> </p>
<p>Dunmer - Outlanders don't know how it is to be born and bred (disdainful to other races especially outlanders even to Dunmer raised outside of Morrowind)</p>
<p>Redguard - ...watch us in the thick of battle...</p>
<p>Nords - We are hardy people that love prowess in battle</p>
<p>Imperials - We love peace and prosperity, but we are not ashamed to use force if needed</p>
<p> </p>
<p>I know there is a couple of races left to add and a couple of common rumors too, so if you know what race that have a specific dialogue then feel free and mention it for what race with what dialogue.</p>
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<p>So how about having each rumor in a data string e.g the DIAL record in TESPCD then flag each NPC to use a specific dialogue (use an unique ID) like a common rumor "Miles Glorious is right now in Maar Gan on a crusade to fight corpus monsters, but he have always time to chat with an admirer." or similar regardless what race is saying that when the player wants to know what's the latest rumors.</p>
<p> </p>
<p> </p>
<p>I know it's a lot work to be done, but I wonder.  Is it feasible to have a rumor leveled lists for NPC's merged into the Mashed Lists.esp? <img src="http://static.zenimax.com/forums.bethsoft.com/public/style_emoticons/default/smile.png" alt="smile.png" /></p>
]]></description><guid isPermaLink="false">3988</guid><pubDate>Mon, 23 Jun 2014 12:07:23 +0000</pubDate></item><item><title>[Morrowind] PyFFi meshes?</title><link>https://www.afkmods.com/index.php?/topic/3665-morrowind-pyffi-meshes/</link><description><![CDATA[


<p>Someone on <a href="http://www.fliggerty.com/phpBB3/viewtopic.php?f=32&amp;t=5811" rel="external nofollow">GHF</a> posted a question about PyFFi meshes for Morrowind and I don't know if anyone have done that before, so I thought why not ask here if anyone know.</p>
<p> </p>
<p>Is it possible to PyFFi meshes for Morrowind in the same way you do with meshes for Oblivion? <img src="https://www.afkmods.com/uploads/emoticons/default_shrug.gif" alt=":shrug:"></p>


]]></description><guid isPermaLink="false">3665</guid><pubDate>Thu, 02 May 2013 00:05:58 +0000</pubDate></item></channel></rss>
