<?xml version="1.0"?>
<rss version="2.0"><channel><title>Unofficial Skyrim Patches Latest Topics</title><link>https://www.afkmods.com/index.php?/forum/345-unofficial-skyrim-patches/</link><description>Unofficial Skyrim Patches Latest Topics</description><language>en</language><item><title>How to Install Unofficial Skyrim Legendary Edition Patch in 2024 ?</title><link>https://www.afkmods.com/index.php?/topic/10223-how-to-install-unofficial-skyrim-legendary-edition-patch-in-2024/</link><description><![CDATA[<p>
	How do i install the <span>Unofficial Skyrim Legendary Edition Patch extactly now in 2024 ?</span>
</p>

<p>
	<span>Because there is not an installation guide or an linked one here.<br />
	And i don't know if the guides on YouTube still working because of the DLC Patches needed too ? but removed from nexus.<br />
	<br />
	For just a Test i tried to install it from afk mods with MO2 like normal mod, but the markath banners are now have the green Markath Text on it.</span><br />
	<br />
	btw. I don't want to use Skyrim SE i want to play Skyrim LE.
</p>
]]></description><guid isPermaLink="false">10223</guid><pubDate>Sat, 30 Mar 2024 10:35:51 +0000</pubDate></item><item><title>Should Balgruuf and Laila's children really go into the exile?</title><link>https://www.afkmods.com/index.php?/topic/10221-should-balgruuf-and-lailas-children-really-go-into-the-exile/</link><description><![CDATA[<p>
	In the Blue Palace, you can ask Balgruuf why his children are not with him, and he will give the following reply:<br />
	"If the gods are merciful, they've found a safe place to hide in the city. I hope Vignar doesn't find them. He'll ask a king's ransom, I'm sure".<br />
	<br />
	And it doesn't make sense for Saerlund to go into exile either because he is a staunch Empire supporter. The Prima guide directly adresses it, saying that "should Laila ever become exiled due to the Empire gaining control of Riften, Saerlund will remain behind and live in the Keep in defiance of his mother's beliefs". The situation with Harrald is unclear, but according to the guide he is largely indifferent to events of the Civil War and supports the Stormcloaks only because his mother does.<br />
	<br />
	Thus, I would suggest to keep them in place while removing their inappropriate dialogue.<br />
	<br />
	Sorry for not posting it to the bugtracker, I just failed to register there for some reason.<br />
	<br />
	Upd: I managed to register on bugtracker, so could you mods pls remove this topic? The link to a new discussion is here: <a href="https://afktrack.afkmods.com/index.php?a=issues&amp;i=33875" rel="external nofollow">https://afktrack.afkmods.com/index.php?a=issues&amp;i=33875</a>
</p>
]]></description><guid isPermaLink="false">10221</guid><pubDate>Fri, 22 Mar 2024 13:06:03 +0000</pubDate></item><item><title>Necromage, can we get it working for undead players?</title><link>https://www.afkmods.com/index.php?/topic/3264-necromage-can-we-get-it-working-for-undead-players/</link><description><![CDATA[
<p>If you pay undead, you should benefit from necromage.</p>
<p>Why was this disabled?</p>
]]></description><guid isPermaLink="false">3264</guid><pubDate>Thu, 06 Dec 2012 04:12:43 +0000</pubDate></item><item><title>Bug with Npc: Alva after Laid to Rest?</title><link>https://www.afkmods.com/index.php?/topic/4088-bug-with-npc-alva-after-laid-to-rest/</link><description><![CDATA[
<p>For this playthrough I installed yer unofficial skyrim patches. I just completed "Laid to Rest". Usually, I kill Alva while I'm fighting through Movarth's lair, but this time I decided to let her live, because reasons. It wasn't difficult, because she was sleeping while I was killing everyone else in there. I was being stealthy, so she was never alerted/awakened.</p>
<p> </p>
<p>So I kill Movarth, leave and head back to Morthal. My bags are full and it's the wee hours, so after I wake the Jarl and complete the quest, I decide to sleep in the Inn until the shop opens. When I wake up, Alva is in the inn and starts attacking Lurbuk and the innkeeper!</p>
<p> </p>
<p>So I say, okay fine, I won't go into the inn. I load a save file and instead of going to the Inn, I sleep in the Jarl's bed. I wake up and leave the hall, Alva is attacking the guards out on the street.</p>
<p> </p>
<p>So now I'm flustered because I really did want to keep Alva alive this time. I load the earlier save and try traveling to Whiterun and sleeping there for a week. Surely by now, Alva will have settled back in to mortal life. (The UESP states she is supposed to do so)</p>
<p> </p>
<p>I come back to Morthal, aaaaand... it's under attack by both Alva and a dragon.</p>
<p> </p>
<p> </p>
<p> </p>
<p>I'm too lazy to disable all my other mods and try this 'clean', but I can't imagine why any other mod would be editing this npc...</p>
]]></description><guid isPermaLink="false">4088</guid><pubDate>Wed, 17 Dec 2014 07:18:44 +0000</pubDate></item><item><title>Old unofficial skyrim patch</title><link>https://www.afkmods.com/index.php?/topic/5943-old-unofficial-skyrim-patch/</link><description><![CDATA[<p>
	Anyone have the last version of the old unofficial patch from Skyrim with no dlcs? I want to try how was like to play the game back in his first release when it didn't have any dlc.
</p>
]]></description><guid isPermaLink="false">5943</guid><pubDate>Wed, 03 Nov 2021 20:45:08 +0000</pubDate></item><item><title>Question about a patch that still uses the old naming as a master</title><link>https://www.afkmods.com/index.php?/topic/5930-question-about-a-patch-that-still-uses-the-old-naming-as-a-master/</link><description><![CDATA[<p>
	I just started playing Skyrim LE again after close to 4 years. I'm not 100% certain, but I believe <abbr title="Unofficial Skyrim Legendary Edition Patch"><abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr></abbr> still had the old name then, Unofficial Skyrim Patch. I have two mods that work with a patch, Perfect Whiterun and Breezehome FullyUpgradeable. The patch is from the Breezehome mod page. Unfortunately, said patch still lists the old naming for your patch, so what I want to know, is if I can rename it to the current designation in xEdit, or will that fubar something else or the whole game?  I'd appreciate any help given, because the patch I need doesn't recognize the current <abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr> file name.
</p>

<p>
	 
</p>

<p>
	Thanks for all that your patch team does,
</p>

<p>
	kestrelhawk
</p>
]]></description><guid isPermaLink="false">5930</guid><pubDate>Fri, 22 Oct 2021 01:13:36 +0000</pubDate></item><item><title>Make a mod that balance Windshear</title><link>https://www.afkmods.com/index.php?/topic/5766-make-a-mod-that-balance-windshear/</link><description><![CDATA[

<p>
	Hello Tamriel people,
</p>

<p>
	my name is Matt and i'm a new entry in the skyrim modding world. I have a small project (as mentioned above) where I would like to balance Windshear, but I'm having trouble understanding what exactly the Unofficial Skyrim Legendary Edition Patch did. I did not understand if the effect has been changed or if it has been removed entirely. If someone wants to help me or even just give some advice, I would be very happy
</p>

<p>
	best regards (maybe) new modder
</p>

<p>
	PS: using the creation kit, I tried to modify EnchStagger and StaggerAttackFFContact with poor results<br>
	(I attach the files if anyone is interested)
</p>
<p>
<a class="ipsAttachLink" href="https://www.afkmods.com/applications/core/interface/file/attachment.php?id=1698" data-fileext="7z" data-fileid="1698" rel="">Windshear_fix.7z</a></p>

]]></description><guid isPermaLink="false">5766</guid><pubDate>Tue, 20 Apr 2021 01:42:39 +0000</pubDate></item><item><title>Bug Fixes Recommended in Addition to the Unofficial Patches</title><link>https://www.afkmods.com/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/</link><description><![CDATA[


<p>
	<strong><span style="text-decoration:underline">Fixes Recommended in Addition to the </span></strong><abbr title="Unofficial Skyrim Patch"><strong><span style="text-decoration:underline">USKP</span></strong></abbr>
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/75951/" rel="external nofollow">Lip Sync Fix</a> - A fix for the long standing lip sync bug introduced by Patch 1.9. Yes, this one is the real deal unlike all the other placebo/fake versions that have come before it. A very simple <abbr title="Skyrim Script Extender">SKSE</abbr> plugin changing literally ONE BYTE of memory to fix one of the most glaring issues left in the game. Since it requires <abbr title="Skyrim Script Extender">SKSE</abbr>, it is not a suitable candidate for <abbr title="Unofficial Skyrim Patch">USKP</abbr> inclusion.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/3863/" rel="external nofollow">SkyUI</a> - A PC-centric reworking of the major components of the game interface. Yes, we do in fact consider this to be within the realm of bug fixing because the vanilla PC interface is simply not designed with actual PCs in mind. For obvious reasons, it's not something that would ever become part of the <abbr title="Unofficial Skyrim Patch">USKP</abbr>. Since SkyUI is pretty much ubiquitous, the <abbr title="Unofficial Skyrim Patch">USKP</abbr> defers all UI related fixes to them, and there are plenty of legit fixes included in SkyUI.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/31268/" rel="external nofollow">Flora Respawn Fix</a> - This is a clever workaround for the bug introduced in Patch 1.3 where most flora objects in the game won't respawn no matter how long you wait for them. Requires unsupported TES5Edits and so is not suitable for inclusion in the <abbr title="Unofficial Skyrim Patch">USKP</abbr>.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/70656/" rel="external nofollow">Wiseman303's Flora Fixes</a> - An alternative to the Flora Respawn Fix. Uses the same methodology but covers a bit more than the previous mod. Since it uses the same kind of unsupported TES5Edit changes, it is also not suitable for inclusion in the <abbr title="Unofficial Skyrim Patch">USKP</abbr>.
</p>

<p>
	<a href="https://afkmods.iguanadons.net/index.php?/files/file/273-bring-out-your-dead/" rel="external nofollow">Bring Out Your Dead</a> - Extends the vanilla graveyard support to all vanilla NPCs who should have had one. Was originally planned to become part of UKSP 1.1 but had been overruled due to the requirement to place extra grave containers for those NPCs who didn't have one yet.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/24020" rel="external nofollow">Brawl Bugs Patch</a> - Additional bugfixes that pertain to brawling while also under the influence of cloak spells of various types. Jonwd7 determined these would not be suitable to include directly in the <abbr title="Unofficial Skyrim Patch">USKP</abbr> so the module is distributed separately for those who may want it.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/14884" rel="external nofollow">Fuz Ro D-oh - Silent Voice</a> - Fixes issues with dialogue that has no recorded audio and also corrects a bug in the engine where the "Force Subtitle" function does not work correctly. Since it requires <abbr title="Skyrim Script Extender">SKSE</abbr>, it is not a suitable candidate for <abbr title="Unofficial Skyrim Patch">USKP</abbr> inclusion.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/52717" rel="external nofollow">Enchantment Reload Fix</a> - Fixes a bug where enchanted items will jump in value and drain their charges much more quickly if the game is saved and then reloaded. Requires <abbr title="Skyrim Script Extender">SKSE</abbr>, so is not suitable for inclusion.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/23916" rel="external nofollow">Invisibility Eye Glitch</a> - Fixes a bug where the player's eyes get corrupted when an invisibility spell is cast and then wears off. Requires <abbr title="Skyrim Script Extender">SKSE</abbr>, so is not suitable for inclusion.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/27371/" rel="external nofollow">Better Dialogue Controls</a> - Fixes a minor but annoying bug with being able to select the proper dialogue options with the keyboard and/or mouse. Alters the UI, which is one area we do not cover to avoid conflicts that would not be easy to resolve. Complements SkyUI as this is not an included feature there.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/28170/" rel="external nofollow">Better MessageBox Controls</a> - Fixes another minor but also equally annoying bug with clicking on text in a message box. Also not suitable due to editing UI files. Complements SkyUI as this is not an included feature there.
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/66245/" rel="external nofollow">Landscape Texture Transition Fix</a> - Corrects a number of transitions in landscape that don't blend together properly. Since this obviously involves landscape edits, it is not something that would be included in the <abbr title="Unofficial Skyrim Patch">USKP</abbr> due to the high potential for conflicts that would then need other compatibility patches to resolve.
</p>

<p>
	<strong><span style="text-decoration:underline">Fixes Recommended in Addition to the </span></strong><abbr title="Unofficial Dawnguard Patch"><strong><span style="text-decoration:underline">UDGP</span></strong></abbr>
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/21933" rel="external nofollow">Vampire Lord Drain With Serana Fixed</a> - Removes the nerfed vampire drain life spell. Bethesda did this intentionally for reasons unknown, so it technically is not a bug fix, but for those who don't think their decision was appropriate, this will correct that.
</p>

<p>
	<strong><span style="text-decoration:underline">Fixes Recommended in Addition to the </span></strong><abbr title="Unofficial Hearthfire Patch"><strong><span style="text-decoration:underline">UHFP</span></strong></abbr>
</p>

<p>
	<a href="https://www.nexusmods.com/skyrim/mods/40400/" rel="external nofollow">Hearthfire Display Case Fix</a> - Places activation triggers around the display cases Bethesda chose not to make available to the traditional weapon rack system. This technically isn't a bug fix but many people consider it one anyway. Keep in mind this will limit the use of the display cases to ONLY weapons, rather than Bethesda's intent of letting you put anything you want in them.
</p>


]]></description><guid isPermaLink="false">3999</guid><pubDate>Wed, 09 Jul 2014 19:53:06 +0000</pubDate></item><item><title>...</title><link>https://www.afkmods.com/index.php?/topic/5543--/</link><description><![CDATA[<p>
	...
</p>
]]></description><guid isPermaLink="false">5543</guid><pubDate>Thu, 07 Nov 2019 02:59:31 +0000</pubDate></item><item><title>Room in College of Winterhold stopped to be mine after I installed USLEEP</title><link>https://www.afkmods.com/index.php?/topic/5399-room-in-college-of-winterhold-stopped-to-be-mine-after-i-installed-usleep/</link><description><![CDATA[
<p>
	I  installed  Unofficial Skyrim Legendary Edition Patch. But now I get that  my  room in Winterhold Collage doesn't belong to me anymore: bed isn't  mine  and  all  loot,  I  stock  in  chests in it marked as for stealing, not for picking legally.
</p>

<p>
	As for being joined to Collage - "getstage mg01" returns 200 (finished joining quest).
</p>

<p>
	I   turned  off  "Unofficial  Skyrim  Legendary  Edition Patch.bsa" in launcher, load save  -  my  things appeared to be mine, I collected all of them in my inventory,  saved,  quit  out,  turned  "Unofficial  Skyrim  Legendary Edition  Patch.bsa"  on,  load  prev  save, and containers (empty now) appeared to be not mine  (for stealing) all the same.
</p>

<p>
	Have Skyrim version 1.9.32.0.8 (<abbr title="Skyrim Script Extender">SKSE</abbr> 1.7.3. rel 48)
</p>

<p>
	Thank you.
</p>
]]></description><guid isPermaLink="false">5399</guid><pubDate>Sat, 05 Jan 2019 14:50:17 +0000</pubDate></item><item><title>Autronach Stone Spell Failures</title><link>https://www.afkmods.com/index.php?/topic/5357-autronach-stone-spell-failures/</link><description><![CDATA[<p>
	I have the blessing of the Atronach Stone active (PC Legendary Edition / Oldrim) <br />
	I find that when  using a summoning staff, e.g., Storm Atronach or Sanquine Rose, more often than not, the summons fails.  Sometimes it takes 3 tries to get it to work.<br />
	I have also had a regular summons fail and a scroll activation fail.<br />
	I was under the impression that an earlier version of USLEP corrected this problem with spell absorption.<br />
	SO is there a fix?
</p>]]></description><guid isPermaLink="false">5357</guid><pubDate>Mon, 05 Nov 2018 13:32:09 +0000</pubDate></item><item><title>Blurry textures on USSEP blacksmithsharpeningwheelanimating.nif version</title><link>https://www.afkmods.com/index.php?/topic/5333-blurry-textures-on-ussep-blacksmithsharpeningwheelanimatingnif-version/</link><description><![CDATA[


<p>
	<s>I don't seem to be able to post on the bug tracker for <abbr title="Unofficial Skyrim Special Edition Patch">USSEP</abbr> (don't see any "Open New Issue") so I thought I'd post it here.</s>
</p>

<p>
	<s>The wheel shaft of the blacksmithsharpeningwheelanimating.nif that was fixed in <abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr>, has smaller UVs than vanilla, leading to blurry textures.</s>
</p>

<p>
	<s>Filepath - meshes/furniture/clutter/blacksmithsharpeningwheelanimating.nif</s>
</p>

<p>
	<s><a href="https://i.imgur.com/W1ArHSE.png" rel="external nofollow">vanilla</a> </s>
</p>

<p>
	<s><a href="https://i.imgur.com/B9r4b9u.png" rel="external nofollow"><abbr title="Unofficial Skyrim Special Edition Patch">USSEP</abbr></a></s>
</p>

<p>
	Bug has been posted on the tracker
</p>


]]></description><guid isPermaLink="false">5333</guid><pubDate>Sun, 09 Sep 2018 05:58:39 +0000</pubDate></item><item><title>Unofficial Dawnguard Patch location?</title><link>https://www.afkmods.com/index.php?/topic/5294-unofficial-dawnguard-patch-location/</link><description><![CDATA[
<p>
	I know the UDP has been superceded by USLEP but I still use SkyRe. While I've been able to use the masters transfer script in TESV Edit to change the master patches to <abbr title="Unofficial Skyrim Legendary Edition Patch">USLEP</abbr> from the obsolete versions, I've recently needed a SkyRe patch with the UDP as a master. Unless I'm missing something, TESV Edit cannot load this patch without the UDP.
</p>

<p>
	The bottom line is; I need the UDP in order to get patches from an old overhaul using USLEP and it has been deleted everywhere I've looked.
</p>

<p>
	Is there someplace I can find the UDP?
</p>

<p>
	I assume it was deleted to make sure people use USLEP but having a source would be useful for cases like this.
</p>
]]></description><guid isPermaLink="false">5294</guid><pubDate>Mon, 23 Jul 2018 07:06:21 +0000</pubDate></item><item><title>I can't log in to report this Skyrim issue, so I will report it here</title><link>https://www.afkmods.com/index.php?/topic/5271-i-cant-log-in-to-report-this-skyrim-issue-so-i-will-report-it-here/</link><description><![CDATA[<p>
	Brand-Shei says that he has gems, and potions for sale, but he didn't sell any gems or potions when I checked his inventory. He also mentioned having "rare trinkets" and "the finest oddities from Morrowind." He had nothing "rare." Since the unofficial patches require the Dragonborn DLC, some items from Morrowind, such as alchemy ingredients, alcohol, etc, could be added to his inventory for sale. Brand-Shei also had wine and alto wine on display at his stand for sale (probably forever) but none was offered for sale. Those bottles could be replaced by alcohol from Morrowind, if you wanted.
</p>]]></description><guid isPermaLink="false">5271</guid><pubDate>Sun, 17 Jun 2018 22:21:59 +0000</pubDate></item><item><title>My login turns to ash whenever I enter AFKTrack (which is relevant to what I want to report)</title><link>https://www.afkmods.com/index.php?/topic/5261-my-login-turns-to-ash-whenever-i-enter-afktrack-which-is-relevant-to-what-i-want-to-report/</link><description><![CDATA[

<p>
	I want to report <a href="http://nexusmods.com/skyrim/mods/89292" rel="external nofollow">my fix</a> for <a href="http://afktrack.afkmods.com/index.php?a=issues&amp;i=12176" rel="external nofollow">this issue</a> but I can't seem to log into AFKTrack, even though I obviously can into AFKMods.
</p>

]]></description><guid isPermaLink="false">5261</guid><pubDate>Sat, 02 Jun 2018 16:01:05 +0000</pubDate></item><item><title>How to report bugs? In the bugtracker?</title><link>https://www.afkmods.com/index.php?/topic/4880-how-to-report-bugs-in-the-bugtracker/</link><description><![CDATA[


<p>
	Hello,
</p>

<p>
	I am asking this here, because I seem to be unable (maybe too silly...) to enter something into the bugtracker. Am I even allowed to do so? If not, I will try to post on the specific forum, but it was my impression, that everybody can and should enter bugs into the tracker, provided they are well documented and have enough information. I also tried to use my account from the forum here, but it was not accepted.
</p>

<p>
	You have this question in your FAQ too, but it links to <a href="https://www.afkmods.com/index.php?/topic/3865-visual-guide-reporting-bugs-with-tracdown/" rel="">this post for an explanation and guide</a>, but this post seems to be no longer available.
</p>

<p>
	Could you please help? Thank you...
</p>


]]></description><guid isPermaLink="false">4880</guid><pubDate>Thu, 19 Jan 2017 22:13:37 +0000</pubDate></item><item><title>[RELz/WIPz] Unofficial Skyrim Legendary Edition Patch [USLEEP]</title><link>https://www.afkmods.com/index.php?/topic/4276-relzwipz-unofficial-skyrim-legendary-edition-patch-usleep/</link><description><![CDATA[<div style="text-align:center">
	<p>
		<span style="font-size:36px">Unofficial Skyrim Legendary Edition Patch</span>
	</p>
</div>

<p>
	<br>
	<strong>Version: 3.0.16</strong><br>
	<strong>By the Unofficial Patch Project Team</strong>
</p>

<p>
	<span style="font-size:18px"><strong><a href="https://www.afkmods.com/index.php?/files/file/1633-unofficial-skyrim-legendary-edition-patch/" rel="">Download it from AFK Mods</a></strong></span><br>
	<span style="font-size:18px"><strong><a href="https://www.nexusmods.com/skyrim/mods/71214/" rel="external nofollow">Download it from Skyrim Nexus</a></strong></span><br>
	<span style="font-size:18px"><strong><a href="http://tesalliance.org/forums/index.php?/files/file/1911-unofficial-skyrim-legendary-edition-patch/" rel="external nofollow">Download it from TES Alliance</a></strong></span><br>
	<span style="font-size:18px"><strong><a href="http://www.theassimilationlab.com/forums/files/file/1229-unofficial-skyrim-legendary-edition-patch/" rel="external nofollow">Download it from The Assimilation Lab</a></strong></span>
</p>

<p>
	<span style="color:#ff0000"><span style="font-size:18px">Requires Skyrim version 1.9.32.0.8 or greater.</span></span><br>
	<span style="color:#ff0000"><span style="font-size:18px">Requires Official Dawnguard DLC.</span></span><br>
	<span style="color:#ff0000"><span style="font-size:18px">Requires Official Hearthfire DLC.</span></span><br>
	<span style="color:#ff0000"><span style="font-size:18px">Requires Official Dragonborn DLC.</span></span>
</p>

<p>
	<span style="color:#f1c40f;"><strong>This mod is no longer being supported and will receive no further updates.</strong></span>
</p>

<p>
	<strong><a href="https://www.afkmods.com/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Readme%20+%20Credits.html" rel="">Documentation + Credits</a></strong>
</p>

<p>
	<abbr title="Unofficial Skyrim Legendary Edition Patch"><strong><a href="https://www.afkmods.com/index.php?/forum/345-unofficial-skyrim-patches/" rel=""><abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr></a></strong></abbr><strong><a href="https://www.afkmods.com/index.php?/forum/345-unofficial-skyrim-patches/" rel=""> Discussion Forum on AFK Mods</a></strong>
</p>

<p>
	This mod is an effort to fix the vast amount of bugs currently existing in Skyrim and its 3 official DLCs. If you're experiencing a bug with Skyrim or one of the DLCs, please report the bug to us in as much detail as possible on <a href="https://afktrack.afkmods.com/index.php?a=issues&amp;project=12" rel="external nofollow">the </a><abbr title="Unofficial Skyrim Legendary Edition Patch"><a href="https://afktrack.afkmods.com/index.php?a=issues&amp;project=12" rel="external nofollow"><abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr></a></abbr><a href="https://afktrack.afkmods.com/index.php?a=issues&amp;project=12" rel="external nofollow"> bugtracker</a>. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
</p>

<p>
	(Note that all fixes are retroactive unless otherwise noted)
</p>

<p>
	<a href="https://www.afkmods.com/index.php?/topic/3580-frequently-asked-questions-bugs/" rel="">Frequently Asked Questions - BUGS</a><br>
	<a href="https://www.afkmods.com/index.php?/topic/3581-frequently-asked-questions-about-the-project/" rel="">Frequently Asked Questions - About the Project</a><br>
	<a href="https://www.afkmods.com/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/" rel="">Mods Made Obsolete by Unofficial Patches</a><br>
	<a href="https://www.afkmods.com/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/" rel="">Bug Fixes Recommended in Addition to the Unofficial Patches</a>
</p>

<p>
	<b><abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr> Fixes</b>
</p>

<ul>
	<li>
		Dragons could be slowed in flight by the application of a frost effect due to missing keywords to prevent this, as the equivalent effect from the Dawnguard DLC is set up for. [FrostSlowFFAimed] (Bug #110) [This fix appeared first in <abbr title="Unofficial Skyrim Patch">USKP</abbr> 1.2 but was never documented]
	</li>
	<li>
		meshes\plants\FloraNirnroot01.NIF and meshes\plants\FloraNirnroot01Red.NIF have been removed from the archive because they are the result of an unknown and undocumented fix that predates the initial <abbr title="Unofficial Skyrim Patch">USKP</abbr> 1.0 release from back in 2012.
	</li>
	<li>
		Facial edits to AmaundMotierreEnd have been removed. This is the disheveled version of Amaund Motierre you encounter at the end of the Dark Brotherhood quest where it would be expected for him to look like he's been through hell since hiring you.
	</li>
	<li>
		Stendarr's Beacon should not have had the clearable flag removed from the location data.
	</li>
	<li>
		We have received official confirmation from BGS that the Twin Souls perk was not intended to let you summon two Ash Spawns at once. Our previous edit for this purpose has been removed. This reverts Bug #16819.
	</li>
</ul>

<p>
	The complete changelog is <a href="https://www.afkmods.com/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html" rel="">available here</a>.
</p>
]]></description><guid isPermaLink="false">4276</guid><pubDate>Sat, 03 Oct 2015 22:45:35 +0000</pubDate></item><item><title>[RELz/WIPz] Unofficial High Resolution Patch</title><link>https://www.afkmods.com/index.php?/topic/3591-relzwipz-unofficial-high-resolution-patch/</link><description><![CDATA[


<div style="text-align:center">
	<p>
		<span style="font-size:36px">Unofficial High Resolution Patch</span>
	</p>
</div>

<p>
	<br><strong>Version: 1.2.1</strong><br><strong>By the Unofficial Patch Project Team</strong>
</p>

<p>
	<span style="font-size:18px"><strong><a href="https://www.afkmods.com/index.php?/files/file/715-unofficial-high-resolution-patch/" rel="">Download it from AFK Mods</a></strong></span><br><span style="font-size:18px"><strong><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=419738248" rel="external nofollow">Download it from Steam Workshop</a></strong></span><br><span style="font-size:18px"><strong><a href="http://www.nexusmods.com/skyrim/mods/31255" rel="external nofollow">Download it from Skyrim Nexus</a></strong></span><br><span style="font-size:18px"><strong><a href="https://tesalliance.org/forums/index.php?/files/file/1459-unofficial-high-resolution-patch/" rel="external nofollow">Download it from TES Alliance</a></strong></span><br><span style="font-size:18px"><strong><a href="https://www.darkcreations.org/forums/files/file/590-unofficial-high-resolution-patch/" rel="external nofollow">Download it from Dark Creations</a></strong></span><br><span style="font-size:18px"><strong><a href="http://www.theassimilationlab.com/forums/files/file/813-unofficial-high-resolution-patch/" rel="external nofollow">Download it from The Assimilation Lab</a></strong></span>
</p>

<p>
	<span style="color:#ff0000"><span style="font-size:18px">Requires Skyrim version 1.9.32.0.8 or greater and the official High Resolution DLC.</span></span>
</p>

<p>
	<span style="color:#f1c40f;"><strong>This mod is no longer being supported and will receive no further updates.</strong></span>
</p>

<p>
	<strong><a href="https://www.afkmods.com/Unofficial%20High%20Resolution%20Patch%20Readme%20+%20Credits.html" rel="">Documentation + Credits</a></strong>
</p>

<p>
	<abbr title="Unofficial Skyrim Legendary Edition Patch"><strong><a href="https://www.afkmods.com/index.php?/forum/345-unofficial-skyrim-patches/" rel="">USLEEP</a></strong></abbr><strong><a href="https://www.afkmods.com/index.php?/forum/345-unofficial-skyrim-patches/" rel=""> Discussion Forum on AFK Mods</a></strong>
</p>

<p>
	This mod is an effort to fix the bugs currently existing in the High Resolution DLC. If you're experiencing a bug with the High Resolution DLC, please report the bug to us in as much detail as possible on <a href="https://afktrack.afkmods.com/index.php?a=issues&amp;project=12" rel="external nofollow">the <abbr title="Unofficial Hi-Res Patch">UHRP</abbr> bugtracker</a>. Please use search to ensure that you aren't submitting something that is already there. Use the "Hi-Res DLC" option to tag your report for the Hi-Res DLC. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
</p>

<p>
	(Note that all fixes are retroactive unless otherwise noted)
</p>

<p>
	<a href="https://www.afkmods.com/index.php?/topic/3580-frequently-asked-questions-bugs/" rel="">Frequently Asked Questions - BUGS</a><br><a href="https://www.afkmods.com/index.php?/topic/3581-frequently-asked-questions-about-the-project/" rel="">Frequently Asked Questions - About the Project</a><br><a href="https://www.afkmods.com/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/" rel="">Mods Made Obsolete by Unofficial Patches</a><br><a href="https://www.afkmods.com/index.php?/topic/3999-bug-fixes-recommended-in-addition-to-the-unofficial-patches/" rel="">Bug Fixes Recommended in Addition to the Unofficial Patches</a>
</p>

<p>
	<span style="font-size:14px"><strong>Credits:</strong></span><br><strong>Quarn</strong> - For compiling together the initial release, including all of the adjustments after Bethesda's gigantic update in February of 2013.<br><strong>Nico coiN</strong> - The much improved version of the Tamriel objects normal map which includes Castle Volkihar for Dawnguard.<br><strong>Madcat221</strong> - The missing hi-res environment map for Stalhrim shields, and for the hi-res fixes for the Dawnguard crossbow bolts.
</p>

<p>
	<strong>Texture Fixes</strong>
</p>

<ul>
<li>
		Fixed a texture seam in the Thalmor robes for the loading screen. (textures\clothes\thalmor\thalmorrobes.dds) (Bug #21333)
	</li>
</ul>
<p>
	The complete changelog is <a href="https://www.afkmods.com/Unofficial%20High%20Resolution%20Patch%20Version%20History.html" rel="">available here</a>.
</p>


]]></description><guid isPermaLink="false">3591</guid><pubDate>Mon, 11 Feb 2013 07:55:49 +0000</pubDate></item><item><title>Please delete MS06start's changes</title><link>https://www.afkmods.com/index.php?/topic/5109-please-delete-ms06starts-changes/</link><description><![CDATA[
<p>
	I am not an English speaker.<br />
	So I want you to forgive me for my English
</p>

<p>
	 
</p>

<p>
	I read the definition of a bug,but I think that "Starting MS 06" is a bad change.
</p>

<p>
	Why are you changing start conditions?（I think that it is the following two. "Increaselevel" and "enough time to rest" is it right?）
</p>

<p>
	We were not able to start MS06(The Wolf Queen Awakened) in the past, when it was a level limit character.But now this problem is solved by official.
</p>

<p>
	Of course, I know that this quest is quite buggy.
</p>

<p>
	it will start soon. Immediately after The Man Who Cried Wolf. It would be strange but not a bug.
</p>

<p>
	Can you eliminate changing the start flag of the quest?
</p>

<p>
	As a result of making non-moving functions move, there may be cases where an immersive feeling is born.
</p>

<p>
	but I have not asked for new immersive feeling, to <abbr title="Unofficial Skyrim Legendary Edition Patch">USLEEP</abbr>
</p>
]]></description><guid isPermaLink="false">5109</guid><pubDate>Wed, 01 Nov 2017 13:36:33 +0000</pubDate></item><item><title>Is it possible to revert Sanguine's quest bug fix?</title><link>https://www.afkmods.com/index.php?/topic/5069-is-it-possible-to-revert-sanguines-quest-bug-fix/</link><description><![CDATA[


<p>
	The Unofficial Patch deals with some of the issues I had in the game (like for example it fixes some NPCs not headtracking me), but I really want to revert the fix of this bug:
</p>

<p>
	<a href="https://afktrack.afkmods.com/index.php?a=issues&amp;i=13489" rel="external nofollow">https://afktrack.afkmods.com/index.php?a=issues&amp;i=13489</a>
</p>

<p>
	I like being married to Sanguine or having him as follower (mainly because of his cool looking Daedric Lord Armor and the pleasure of having a Daedric Prince cooking meals for me and professing his love) and with this fix he just disappears from the house.
</p>

<p>
	I thought just enabling him via the console would return him and while it does, it returns him without any clothes and Daedric Lord Armor is absent from his inventory.
</p>

<p>
	I tried to sift through the patch in the Creation Kit to change this myself, but I don't know where exactly to look. I looked at DA14 (quest) and DA14Sanguine in the CK and I can't find if anything is changed in there, but I'm still new to the Creation Kit so maybe I'm missing something.
</p>

<p>
	Could anyone offer me some guidance as to where to look or straight up how to reverse this particular fix?
</p>

<p>
	Not sure if relevant, but here's the list of my patches/mods
</p>

<p>
	<a href="https://modwat.ch/u/OdeToJoy/plugins" rel="external nofollow">https://modwat.ch/u/OdeToJoy/plugins</a> (textplugin is a plugin where I change Sanguine's voice, don't really like his standard DrunkMale voiceType)
</p>

<p>
	Thx in advance.
</p>


]]></description><guid isPermaLink="false">5069</guid><pubDate>Sun, 01 Oct 2017 13:15:27 +0000</pubDate></item><item><title>Ebony blade is back to it's original state..</title><link>https://www.afkmods.com/index.php?/topic/5050-ebony-blade-is-back-to-its-original-state/</link><description><![CDATA[
<p>
	Hands down my favorite weapon for my two-handed builds, such a shame to see it being kinda dumped down again.
</p>

<p>
	&gt;&gt;Lore says it can't be melted, but it says nothing about it not being able to be improved ?
</p>

<p>
	 
</p>

<p>
	This blade already needs the player to be lvl 20 to be unlocked, by that time experienced players would already have access to ebony - deadric - dragonbone. So again, reverting it to it's original state is really questionable.
</p>

<p>
	Another downside is it needing 10 friendly npcs killed to maximize it's dmg output, even tho you can get a beggar and use the ritual stone (which is not a popular method really and can be considered exploiting to some hardcore players), it's still a reason why probably many avoid this blade.
</p>
]]></description><guid isPermaLink="false">5050</guid><pubDate>Fri, 08 Sep 2017 17:55:58 +0000</pubDate></item><item><title>DELETE THIS</title><link>https://www.afkmods.com/index.php?/topic/5046-delete-this/</link><description><![CDATA[<p>
	Changelog didn't show the fix for dawnbreaker but I noticed the fix when I cracked it open in the CK.
</p>]]></description><guid isPermaLink="false">5046</guid><pubDate>Mon, 04 Sep 2017 02:50:46 +0000</pubDate></item><item><title>CTD when exiting The White Hall in Dawnstar</title><link>https://www.afkmods.com/index.php?/topic/4396-ctd-when-exiting-the-white-hall-in-dawnstar/</link><description><![CDATA[<p>Is there anyone got this problem other than me? I'm using only Unofficial Skyrim Legendary patch and High Res Texture patch with all DLC's. It always crashes when exiting The White Hall and unticking Legendary patch solves this problem.</p>]]></description><guid isPermaLink="false">4396</guid><pubDate>Mon, 29 Feb 2016 21:29:12 +0000</pubDate></item><item><title>Ill met moonlight bug</title><link>https://www.afkmods.com/index.php?/topic/5039-ill-met-moonlight-bug/</link><description><![CDATA[
<p>
	While helping "defy" Hercine, I was trying to exploit the rewards and get both, however either unofficial patch or an official one has fixed it. Bummer.<img alt=";)" data-emoticon="" src="https://www.afkmods.com/uploads/emoticons/default_wink.png" title=";)" srcset="https://www.afkmods.com/uploads/emoticons/wink@2x.png 2x" width="20" height="20" /></p>

<p>
	Because I couldn't decide if I'm going to be a werewolf or not I haven't talked to Sinding and therefore haven't accepted either reward.
</p>

<p>
	However some interesting things happened on this quest line. The most notable is that Sinding is back in the Falkreath jail cell in werewolf form after I witnessed him leaving.
</p>

<p>
	Second, Sinding wouldn't fight at all while helping him. He would just run up to the next enemy and tank everything while I couldn't even get his health bar to appear to see if I needed to fall back (playing on legendary). I tried different loads to try and fix this and even tried attacking him while he's on the ledge... Nothing UNTIL I talk to him, leave, come back and try to kill him again -- and I get slaughtered because legendary difficulty. And of course the kill command doesn't allow me to activate ability to wear his flesh on my flesh.
</p>

<p>
	Sinding wouldn't approach me to talk when first starting the quest. tcl and walked to him or reloaded a previous save before I entered the barracks to fix.
</p>

<p>
	I think I noticed another person having issues with a companion / follower in the grotto as well...
</p>

<p>
	I obviously am using Arissa and she was disabled in this area (hunched over holding her stomach like the Khajiit you speak to and then dies). She comes with a debugging tool that allows her to reset but it was worth pointing out since the other person is having problems with a vanilla follower.
</p>

<p>
	Mods: Arissa, Blood Textures, Falskaar, portal2, Race menu, Recorder, SkyUI, Dance of Death, Unofficial Skyrim Legendary Edition Patch. &lt;- short list might as well just list it and just wanting to do my do-diligence.
</p>

<p>
	I manually installed these like a pleb, I didn't clean anything/am not using a patcher. But the load order is good!
</p>

<p>
	Only had Arissa was with me for all of this.
</p>

<p>
	This was on the standard edition (not remastered non-sense). Too lazy to reinstall Skyrim.
</p>

<p>
	 
</p>

<p>
	I know these games have a ton of bugs but this one was a WTF moment as I'm staring at Sinding in the cell the guard is telling me I helped him escape and he promised me that he would live out his days (if I side with him) in that grotto!
</p>

<p>
	 
</p>

<p>
	I probably won't go into this jail cell too often so I don't think it'll matter much.
</p>

<p><a href="https://www.afkmods.com/uploads/monthly_2017_08/20170825215644_1.jpg.ae4e8c71ddb238ac08b7abfa61c5d9e4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="701" src="https://www.afkmods.com/uploads/monthly_2017_08/20170825215644_1.thumb.jpg.5cd62fc9e276749e15ad8875f8d31bee.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170825215644_1.jpg"></a></p>]]></description><guid isPermaLink="false">5039</guid><pubDate>Sat, 26 Aug 2017 05:48:36 +0000</pubDate></item><item><title>Missing TESCombatStyle form (not even null!)</title><link>https://www.afkmods.com/index.php?/topic/5030-missing-tescombatstyle-form-not-even-null/</link><description><![CDATA[<p>
	with my latest playthrought after a long time i with crash fixes etc<br />
	searched around the bug tracker found nothing or the forums<br /><br />
	it reports npcs that are missing combat styles are (prone to ) crashing the game<br />
	atm i have found 2 at<br />
	skyrim.esm<br />
	1e7a0<br />
	1e7a3<br /><br />
	both sabre cats<br /><br /><br />
	have fixed it for me but idk and thought to ask<br />
	is this considered a bug or not?
</p>]]></description><guid isPermaLink="false">5030</guid><pubDate>Sat, 19 Aug 2017 13:11:03 +0000</pubDate></item></channel></rss>
