About This File
Description
===========
This mod replaces the generic lower class housing in Chorrol with something more in keeping with the general feel of the town.
Details
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In Oblivion the “lower class†buildings are generic across the whole province of Cyrodil. There are unique ones for most of the cities, but not the Imperial City or Chorrol. I think the vanilla buildings fit pretty well with the Imperial Isle, but they look out of kilter in Chorrol.
This mod is an attempt to create something more in keeping with the northern town. The textures are vanilla, drawn from the “Chorrol†and “Farmhouse†sub-sets. The meshes themselves are modified from the vanilla ones, changes have been made to the way faces are grouped for texture assignment, the shape of the wood framing, and new fireplaces have been created from scratch. Overall, I have used plaster instead of wood planking, and tried to create a slightly more regular appearance, as well as to add a few original touches. The end result is still quite rough and ready, but more substantial and, I think, in keeping with the feeling of the town.
Install
=======
Manual:
1. Extract the files to a temporary location.
2. Copy files in “00 Core†folder to your Oblivion Data folder.
3. Select ONE esp in one of the “01†folders appropriate to your install and copy that into your Oblivion Data folder.
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the esp you selected
BAIN:
Uninstall
=========
Manual:
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the esp's and the folder "LowerClassSS" in Oblivion/data/meshes/Chorrol
BAIN:
Simply uninstall from BASH via the "Installers" tab.
Incompatibility
===============
This mod is incompatible with any mod which edits the lower class house meshes in Chorrol, including the stables and Honditar’s house just outside the walls.
Known Issues or Bugs
====================
None known.
Contact
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You can find me on the official Elder Scrolls forums and TESNexus as "Sigurd Stormhand"
Credits
=======
A Thank you to the following:
To Bethesda for creating Oblivion.
To TESNexus.com for the a one-stop-shop resource for authors and players.
To LHammonds for the Readme Generator this file was based on.
To ShadeMe for the CS Extender
A very Special thank you to everyone at AFKmods for a completely unmerited level of patience and support.
Tools Used
==========
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
TES Construction Set Extender - http://tes.nexusmods.com/downloads/file.php?id=36370
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html
Blender – www.blender.org
Licensing/Legal
===============
This mod is not to be altered or uploaded anywhere without my prior permission. You are free to use the custom meshes created for this mod, provided proper credit is given.
What's New in Version 1.1
Released
- 1.1 Fixed a bad path for the Grey Mare Sign Nif
- 1.0 Initial Release
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