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Racial Traits Overhaul 2.7


TheLostDeathKnight

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About This File

A small mod that changes the way your Race affects your character. Skills, heights, powers, carry weights, race weights and resistances have been overhauled to be more immersive and MOSTLY more lore friendly.

Required:

Patch 1.9.32.0

Seriously if you don't have these, I can not protect you from the wrath of my flying monkeys or skyrim's troll population

Racial bonus are now fortify bonus instead of free levels in said skills. The racial skills modified will be highlighted in the skills menu the same way all fortified skills are.

Some Races have new powers and old powers have been tweaked.

Resistances have been improved on most races to match the races from the 3rd era better.

Each races has it own base carry weight, when you become a vampire it doubles.

Race heights and weights have been modified to resemble Morrowind mostly although with tweaks I felt were appropriate.

Night Eye lasts for 3600 seconds.

Vampires can't drown.

Argonian

Height

M 1.03

F 1.01

Weight

M 0.80

F 0.75

Ability: Argonian Claws

Ability: Scaled Hide - Argonian hide protects like armor (base armor rating of 100)

Ability: Water Breathing

Ability: Resist Poison 100%

Ability: Resist Disease 75%

Carry Weight: 195

Skills

Lockpicking 15

Pickpocket 5

Sneak 5

Light Armor 10

Alteration 5

Restoration 5

Breton

Height

M 1.00

F 0.98

Weight

M 1.00

F 0.95

Power: Dragon Skin - Block 80% of physical damage and Absorb 80% of Incoming Magicka for 60 seconds

Ability: Aetherius Affinity - Resist Magicka 50%

Ability: Fortify Magicka - Fortify Maximum Magicka (50 more Magicka)

Carry Weight: 175

Skills

Conjuration 10

Illusion 5

Restoration 10

Speech 5

Alchemy 5

Alteration 10

Dark Elf

Height

M 0.97

F 0.95

Weight

M 0.90

F 0.85

Lesser Power: Night Eye

Power: Ancestor's Wrath

Power: Ancestor Guardian - Conjure an Ancestor Guardian for 60 seconds on self

Ability: Resist Fire 75%

Carry Weight: 165

Skills

Destruction 10

Alteration 5

Illusion 5

Sneak 10

Light Armor 10

Alchemy 5

High Elf

Height

M 1.11

F 1.09

Weight

M 0.80

F 0.75

Lesser Power: Night Eye

Ability: Resist Disease: 75%

Ability: Weakness to Shock: 25%

Ability: Weakness to Frost: 25%

Ability: Weakness to Fire: 25%

Ability: Weakness to Magicka: 50%

Ability: Highborn - Fortify Maximum Magicka (150 more Magicka)

Carry Weight: 190

Skills

Alchemy 10

Alteration 5

Conjuration 5

Destruction 10

Restoration 5

Enchanting 10

Imperial

Height

M 1.02

F 1.00

Weight

M 1.20

F 1.15

Power: Star of the West - Absorb Fatigue 200 pts on target

Power: Voice of the Emperor - Improves barter by 25%

Ability: Imperial Luck

Carry Weight: 200

Skills

Restoration 10

Destruction 5

Enchanting 5

One-handed 5

Block 10

Heavy Armor 10

Khajiit

Height

M 1.05

F 0.95

Weight

M 1.20

F 0.75

Lesser Power: Night Eye

Power: Eye of Fear - Send Opponents fleeing for 30 seconds

Ability: Khajiit claws

Ability:Feline Grace - increases movement speed by 20%

Carry Weight: 180

Skills

Sneak 15

Lockpicking 5

Pickpocket 10

Alchemy 5

One-handed 5

Archery 5

Nord

Height

M 1.08

F 1.06

Weight

M 1.25

F 1.15

Power: Woad - Raises armor rating 150pts for 60sec on Self

Ability: Resist Shock 50%

Ability: Resist Frost 75%

Carry Weight: 225

Skills

Two-handed 10

One-handed 10

Block 5

Smithing 5

Speech 5

Light Armor 10

Orc

Height

M 1.07

F 1.05

Weight

M 1.45

F 1.25

Ability: Resist Magicka 25%

Lesser Power: Night Eye

Power: Berserk

Carry Weight: 250

Skills

Heavy Armor 10

Smithing 15

One-handed 5

Two-handed 5

Block 5

Enchanting 5

Redguard

Height

M 1.03

F 1.01

Weight

M 1.15

F 1.05

Power: Adrenaline Rush - Increases Health by 50 pts, Increase blocked damaged with shield by 50%, Increases one handed damageby 50%, increases movement speed by 50%, and increases armor rating 100 points for 60 seconds

Ability: Resist Poison 75%

Ability: Resist Common Disease 75%

Carry Weight: 210

Skills

One-handed 15

Archery 5

Block 10

Smithing 5

Destruction 5

Alteration 5

Wood Elf

Height

M 0.90

F 0.92

Weight

M 0.65

F 0.70

Power: Beast Tongue - Command Creature for 600sec

Ability: Resist Disease 75%

Ability: Resist Poison 25%

Lesser Power: Night Eye

Carry Weight: 150

Skills

Archery 15

Sneak 10

Lockpicking 5

Pickpocket 5

Light Armor 5

Alchemy 5

Compatiblity:

Just put RTO as low as possible in your load order to avoid anything override it's changes

Incompatible:

Any other mod that change the races or vampire races

Recommened Mods

Classic Classes and Birthsigns

http://skyrim.nexusmods.com/mods/16736:

Works together like a charm, A must have mod to go with this!!! I have been building RTO to work with this mod since it never leaves my load order

Frostfall - Hypothermia Camping Survival

https://sites.google.com/site/skyrimsurvivorseries/frostfall

The backpacks Frostfall has really helps with the burden of a packed inventory attributed to the races reduced carry weights

Bandolier - Bags and Pouches

http://skyrim.nexusmods.com/mods/16438

If the backpacks of Frostfall don't cut it for you pack rats then this mod surely will counteract the reduced carry weights of RTO

Credits/Thanks:

Dasistgutja for his Racial Traits Improved without it I would never have uploaded my personal dawnguard compatibile version of his mod or have been inspired to create this racial overhaul.


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