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AFK_Weye 2.32


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A complete readme and more can be found at Oblivion Nexus

  • New, player ownable and upgradable house in Weye, with the possibility for outdoor gardens, trainers, guards, and more
  • New stores in Weye, including a bow shop and general merchant, with the possibility for even more via quests
  • More than 25 new NPCs - grow Weye from a sleepy hamlet to a bustling suburb through your actions
  • Thousands of lines of partially voiced dialogue
  • 18 new quests both in and around Weye and spanning the face of Cyrodiil, including 5 in the main quest line
  • Save damsels in distress, reuinite lost lovers, and right ancient wrongs - or take their treasures for yourself
  • Enemies and treasures both new and old, from daedra lords to master swordsmen, from amulets to deadly new weapons
  • A bard who will tell tales of your adventures to one and all
  • A dungeon unlike any you have seen before

New for 2.0:

  • Well over a hundred major and minor bug fixes since 1.21
  • Many cosmetic changes to Weye and its manor, including several completely new meshes and many more retexures
  • New and rearranged furnishings in the manor, including the choice between a cozy sitting area and display cases, a new guest room for companions, and a revamped alchemy area
  • Fireplaces and lighting in the manor that can be turned on and off manually, or automatically by the maid. You can pick and choose room by room
  • Better equipment for some NPCs, including custom armor retextures and a few other surprises. New equipment in Weye shops
  • Fallout 3 style companion management for Weye guards and companions, with equipment sharing, multiple AIs, and variable follow distances
  • Several new quests, including A Wolf In the Fold, Shiny Things, With A Hungry Heart, Elemental Arrows, Goods For Thalonias, and more
  • Heavily reworked older quests, including new paths to completion for Death and Taxes and All That Glitters, changes to Property Rights, better wrapup after When You Wish Upon A Star, and a proper ending to Zombies In the Mist
  • Much, much more

COBL Support for 2.0:

This is very much a beta feature, and I welcome feedback from COBL users.

  • Outdoor wells now give water
  • Luggage support in the manor entry
  • Larder and home plate in the manor dining room
  • Water barrel in the manor kitchen
  • Alchemy sorter, grinder, and static alchemy equipment in the manor alchemy room

AFK_Weye completely revitalizes the village of Weye outside the Imperial City, adding new buildings, new NPCs, and a Cyrodiil-spanning questline that faces you off against enemies new and old.

At the start of the mod, there are two new merchants in town. Thalonias is a wealthy traveling Breton for those players who like to recieve a reasonable price for their items. Lucius Decimus owns a bow shop, selling bows and enchanted arrows. In addition, there are several more new NPCs living in four other new houses in town. Through quests, you can attract even more NPCs to town, some of whom offer their own services and quests.

Over the course of the quests, the possibility opens up for a player-owned house, and the main questline explores the house, its inhabitants, and lets you grow and breathe new life into both manor and town. In addition, there are several other quests, revolving around Weye and its inhabitants.

Most Weye NPCs are quest related in some way - talking to people and paying attention to them and their actions can open up more options or entirely new quests.

Much attention has been paid to creating believable NPCs - Most are at least as interesting as vanilla NPCs, and they will react to your adventures and to other people in town, tell you about their lives, and more.

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