About This File
OVERVIEW - Have you ever been to Drumlin Diner and said to yourself, "Hey, that's a mighty fine tin can just outside of the diner. I could really use that for something," only to realize that it's 'owned' by Trudy and her son? Or have you ever wondered about Trudy's off-kilter decision to keep a skeleton around in the diner (in a seated position, mind you) while she's trying to sell you a baseball cap or a microscope? Well...
Wonder no more! I've fixed these glaring errors because they had always annoyed me, were relatively easy to fix and I'm trying to get back into meaningful modding.
The skeleton is now gone; I've kept all of the stuff intact around where the skeleton was and owned because Trudy looks like (and sounds like) a pack-a-day smoker so the props all fit that she sits there regularly. You can also pick up any can or bottle that is immediately outside of the diner without Trudy getting all bent out of shape over it. The explosives box is still theirs (I figured that there are valuables inside so they get to keep it; If you want them so badly you can steal them but that's on you). Also, the mod has no scripts in it for those who are concerned about installing mods with scripts in them.
INSTALLATION - It is a simple .ESP file; It goes where all of the other .ESP files go in order to play a mod. You can also un-install the mod, but... why?
FUTURE PLANS - I don't know... If I see any more glaring "Why is this owned when it clearly isn't owned?" instances in F4, I may roll that into this mod and rename it. Maybe if people want to suggest an addition onto the mod, I can add it to the mod.

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