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Perked Races - Early Vanilla 0.9


ChocolateNoodle

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About This File

Since there seems to be more Vanilla Perks enjoyers here, I'm uploading an early version of my new Race mod for testing and feedback. Basically, the Racial bonuses you remember don't matter as much and now the primary difference is that each Race starts out with certain Perks from the Skill Tree.

Yes, at lv1 you will find these perks already pointed and functional without requirements filled. Flat Skill bonuses have also been replaced with small % XP gains instead, and a little Penalty for everyone. Starting H/M/S adds up to 300 for everyone, but tweaked for each Race.

Some cool Perk/Race examples: Khajiit with Silent Roll, Dark Elves with Augmented Flames, or Imperials with Persuasion. Reference the UESP page to double-check any Skill's Perks:


Argonians 89253-1681531447-1523061996.jpeg
Waterbreathing, 20% Disease Resist
Perks: Experimenter, Poisoned, Aspect of Terror, Regeneration
8% Faster XP: Alchemy
4% Faster XP: Pickpocket, Sneak, Two-Handed, Illusion, Alteration, Restoration
-4% XP Penalty: Smithing
H/M/S: 95/105/100


Bretons 89253-1681531848-1310210377.jpeg
10% Magic Resist
Perks: Respite, Mage Armor, Conjuration Dual Casting, Hynotic Gaze
8% Faster XP: Restoration
4% Faster XP: Alchemy, Speech, Alteration, Conjuration, Enchanting, Illusion
-4% XP Penalty: Block
H/M/S: 75/140/85


Dunmer 89253-1681533102-2104510019.jpeg
20% Fire Resist
Perks: Augmented Flames, Backstab, Dual Flurry, Quiet Casting
8% Faster XP: Destruction
4% Faster XP: Light Armor, Sneak, Archery, One-Handed, Two-Handed, Illusion
-4% XP Penalty: Restoration
H/M/S: 90/105/105


Altmer 89253-1681533829-1352952601.jpeg
-10% Magic Resist
Perks: Augmented Shock, Alteration Dual Casting, Illusion Dual Casting, Mystic Binding, Animage, Soul Squeezer
8% Faster XP: Alteration, Conjuration, Illusion
4% Faster XP: Destruction, Enchanting
-4% XP Penalty: Speech
H/M/S: 75/150/75


Imperials 89253-1681534529-361137517.jpeg
Imperial Luck (unchanged)
Perks: Persuasion, Critical Charge, Rune Master, Restoration Dual Casting
8% Faster XP: Speech
4% Faster XP: Block, Heavy Armor, One-Handed, Destruction, Enchanting, Restoration
-4% XP Penalty: Alteration
H/M/S: 100/100/100


Khajiit 89253-1681536208-1855564393.jpeg
Night Eye, Claws (unchanged)
Perks: Quick Hands, Silent Roll, Night Thief, Physician
8% Faster XP: Lockpicking, Sneak
4% Faster XP: Alchemy, Pickpocket, Alteration, Archery
-4% XP Penalty: Heavy Armor
H/M/S: 80/80/140


Nords 89253-1681536905-503266048.jpeg
20% Frost Resist
Perks: Champion's Stance, Augmented Frost, Allure, Power Bash
8% Faster XP: Two-Handed
4% Faster XP: Light Armor, Speech, Block, Heavy Armor, Smithing, Destruction
-4% XP Penalty: Lockpicking
H/M/S: 115/80/105


Orcs 89253-1681583116-633990637.jpeg
(no passive bonuses)
Perks: Arcane Blacksmith, Fighting Stance, Wax Key, Fists of Steel, Shield Wall
8% Faster XP: Smithing
4% Faster XP: Light Armor, Lockpicking, Block, Heavy Armor, One-Handed, Enchanting
-4% XP Penalty: Sneak
H/M/S: 115/80/105


Redguards 89253-1681586889-77946876.jpeg
20% Poison Resist
Perks: Bladesman, Deep Wounds, Quick Reflexes, Necromancy, Critical Shot
8% Faster XP: One-Handed
4% Faster XP: Two-Handed, Light Armor, Block, Heavy Armor, Smithing, Conjuration
-4% XP Penalty: Destruction
H/M/S: 120/80/100


Bosmer 89253-1681594940-32309898.jpeg
20% Poison and Disease Resist
Perks: Eagle Eye, Concentrated Poison, Light Foot, Keymaster
8% Faster XP: Archery, Pickpocket
4% Faster XP: Alchemy, Light Armor, Lockpicking, Sneak
-4% XP Penalty: Enchanting
H/M/S: 85/75/140

 

Yes, these are all Vanilla Perks. A new list has to been made for each big Perk Overhaul Mod, which will be made in Patches for the full release.

I believe this makes any new character a lot more exciting because every perk is chosen to add gameplay. They're now more different at level 1 and yet less different at high level since anyone can potentially take any Perk.

Any issues, suggestions or just thoughts are appreciated! I do primarily upload on Nexus, but am expanding that with Perky Races.

Edited by ChocolateNoodle


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ChocolateNoodle

Posted (edited)

Reserved for update notes (updates won't be included in main file yet):

Update 1: Adding more weaknesses: 10% fire to Wood Elves, 10% frost to Dark Elves, 10% shock to Argonians

Update 2: Bretons swap "Conjuration Dual Casting" for "Summoner"

Update 3: Nords' -4% XP penalty changed from Lockpicking to Illusion, name changed from Perky to Perked Races. Ordinator, Vokrii, and Adamant patches done, got a few more to do and probably finish within a few days.

Update 4: Now a Bethesda.net upload for XB1 with Vanilla here https://mods.bethesda.net/en/skyrim/mod-detail/4324933. Making Path of Sorcery patches and possibly fully publishing today, 4/23. Had to postpone the SPERG version due to a technical problem I haven't figured out yet.

Edited by ChocolateNoodle
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