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Tel Nalta Patch Collection 1.0.0


SamLowry42

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About This File

Tel Nalta is a wonderful mod...

...but Lake Ilinalta is quite a crowded place : here is a collection of patches I made for my load order.

 

  • Ryn’s Standing Stones AIO

https://www.nexusmods.com/skyrimspecialedition/mods/64969

Moves Ryn’s Lady Stone enhancement to Tel Nalta’s location. Keeps Ryn’s ground edits to cover a cell border seam right in the middle of the island (caused by Tel Nalta - Moon and Star patch). Adds rocks and mushrooms to cover that bad seam that ran on the other shore, at the foot of the bridge on the stone’s side. Removes the sunken boat and pier that echoed the Silvermoon wreck disabled by Tel Nalta.

If you use Ryn’s standalone Lady Stone mod, you simply need to edit the master in Wrye Bash or Xedit to make it work (the same is true for Amulets and Laboratorium patches)

  • Amulets of Skyrim SSE

https://www.nexusmods.com/skyrimspecialedition/mods/487

Moves the amulet to the new Lady stone location. This patch should be loaded after Janquel’s patch for Amulets of Skyrim – Ryn’s Standing stone AIO and all its dependencies. (https://www.nexusmods.com/skyrimspecialedition/mods/76913

)

 

  • Laboratorium

https://www.nexusmods.com/skyrimspecialedition/mods/30515

Moves a book supposed to be close to the Lady stone.

 

 

  • Fire Hurts (SE, RE and NG)

https://www.nexusmods.com/skyrimspecialedition/mods/74064

Removes all the embers beneath Tel Nalta’s ground to avoid catching fire when moving around. These embers were placed to provide warmth to players using Survival mods.

 

 

  • Sunhelm + Fire Hurts

https://www.nexusmods.com/skyrimspecialedition/mods/39414

Sunhelm considers Inns to be warm locations. This mod adds the Inn keyword to the only interiors that did not have it. This patch includes the FireHurtsRE fix of course.

 

 

  • Animal Bones -Deepening Elements of Skyrim (MIHAIL SSE PORT)

https://www.nexusmods.com/skyrimspecialedition/mods/44489

Corrects a floating skeleton on Ilinalta’s Deep side.

 

 

  • Lux Orbis

https://www.nexusmods.com/skyrimspecialedition/mods/56095

Removes a floating lantern above Ilinalta’s deep original location.

 

 

  • Serenity – A Silent Moons Camp Overhaul

https://www.nexusmods.com/skyrimspecialedition/mods/30019

Moves three giant oysters under water. (sorry, describing is spoiling)

 

 

  • Zerofrost Armor Collection:

https://www.nexusmods.com/skyrimspecialedition/mods/39674

Moves the chest so that it remains accessible at any stage of Tel Nalta’s growth.

 

 

  • Atlas Map Markers

https://www.nexusmods.com/skyrimspecialedition/mods/24104

Gets rid of the Silvermoon Map Marker which points at nothing since that sorry out of place wreck is disabled by Tel Nalta…and rightfully so!  

 

 

  • Tel Nalta Landscape Late Load Patch

Forwards Tel Nalta’s edit to glowing spiders reverted by CRF (useless if Tel Nalta is loaded after CRF)

In my load order, I made Tel Nalta an ESM (using “ESMifyer and set unique NPCs persistent combined” : https://www.nexusmods.com/skyrimspecialedition/mods/40260?tab=files) As a result, other mods were overwriting landscape edits on the shores (on the Lady Stone and Ilinalta’s Deep side). This mod forwards Tel Nalta’s landscape edits and is meant to be loaded late.    


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