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Moonpath to Elsweyr Navmesh Fix 2,1


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About This File

 

Moonpath to Elsweyr Navmesh (and other) Fix(es)

What this file does.

Moonpath to Elsweyrs navmeshing, is rather poor. No really. NPCs are constantly trying to push their way through walls, rocks, trees, objects in almost every cell of the mod. This is because, the navmesh itself was never well constructed in many most locations, It runs under objects, terrain, walls, is buried, floating etc in numerous locations. In addition, the navmesh was limited and constrained in many places, and did not fully utilize all the available space. This file overhauls every cell in Moonpath so NPC's can now navigate without constantly getting hung up on [everything] 

While the file started out as an overhaul to MPE navmesh, and a few terrain fixes, later expanded to cover a # of other issues also in need of addressing. 

 

Additional Fixes

Updated bounds. (If those even do anything?)
Terrain fixes: Fixes for gaps, holes clipping terrain etc where noted. Moonpath does not have its own worldspace so the terrain cannot be sculpted using landscape tools. Statics only.
Item Placement fixes and Ownership Fixes.  MPE is bad for just giving away stacks of relatively high-value items, even though this is neither consistent with the Khajjitt generally, its own story-line, or even good design.
New sand texture (4k -4k normal): This helped a great deal with the low res sand you see when you 1st entire MPE.

Editor ID's redone. A  number of Moonpaths Editor ID's, were given a new prefix  > MPE_Xxxxx.
Optimized meshes (non-npc), from the original using Mesh Optimizer 3.2.0 (redone 2023)

ENB Brow fix: Optimized facegens and brow fix applied to the Elves. The cats likely dont benefit from the fix as they dont have brows per se. Cats actually do have brows, just..not these ones.

Fun fact.
Moonpath does not exist in its own separate worldspace. It is in fact, an extension of the TAMRIEL worldspace. All the various areas you enter, are not actually 'outdoors' in game terms, even if it appears that way. In technical terms, every Moonpath cell is basically a set of linked interior cells, or a 'cave' which has been set up to appear (visually) as a discreet worldspace ( its not).

Installation and Requirements *READ*

Is a new game required? Strictly, no, but, installing afterwards is kind of pointless if you have completed all the content. 

There are a number of other important bug-fixes made that address general and or specific bugs and issues in Moonpath. Installing ALL of them, will insure your Moonpath is as up-to-date as is currently possible.
These companion fixes are highly *Highly Recommended* to be used alongside this file. 
So, In order to fully update and modernize Moonpath, you will require a total of 4 files installed. Yes all four.

The required files can be obtained from that other mod site.

Skyrim SSE 1.6.640+ There is no such thing as "AE". AE is a marketing term. There is just Skyrim SE latest ver. This works on it just fine.

Moonpath to Elswey SSE 1.16.1
The actual mod SSE conversion by Illiani

Unofficial Moonpath to Elsweyr Patch by JosephRussell
-General fixes for a number of MP2E issues.

Moonpath to Elsweyr Sky and Lightning fix by filloax
-An important fix that gives Moonpath a weather system, proper day and night cycles, and fixes its weird lighting templates.

Moonpath to Elsweyr Navmesh (and other) fixes
-Mainly fixes to navmesh, along with bounds, terrain and other assorted issues not covered by the other files.

Install all the needed resources (from that other mod site) in the following order. 

1) Moonpath to Elsweyr SSE  1.16.1
2) Unofficial Moonpath Patch
3) Moonpath Navmesh Fixes
4) Moonpath Sky and Lighting fix.

5) Moonpath Stuck Music Fix by Hazado (Should fix the combat music bug in v1.3)

Recommended

Moonpath to Elsweyr Retexture by xavbio @ the other mod site. Afaik, this is the only file that takes on MPE retextures in a serious way. The jungles look a lot better.

Compatibility

My file isnt an ESL. It wasnt a thing when I created this file intially. It should be safe to ESL.
This file fixes Moonpaths navmesh along with some terrain and item placements. 
This file makes no changes to quests, npcs, or events related to the actual Moonpath 'world'. It makes no changes to Moonpaths Tamriel elements.

- Legacy of the Dragonborn: Compatible. *NOTE: LoTD users should place the Moonpath Sky and Lighting fix.esp BELOW, DBM_Moonpath.esp.
- Unofficial Moonpath Fix:  Compatible.

Follow the load order to maintain consistency across all the files.

 

 

 

Some known issues, areas that could use some work imo

The big boss (Sload) behavior and movement is a little janky due to his large size and the somewhat limited size of his lair relative to his bulk. He could (probably)? benefit from some skeleton and animation updates, but, that sort of thing is above my pay grade. His meshes have been optimized, but that is all.

Some of the quests dialogues remain open even after you have completed them when talking to various npcs. It probably lacks condition checks to tell if you have done said quest\action but quests are not something I have much experience with.

Have I missed other things that also be improved? Probably.....

In truth, I think the entire MPE should be completely rebuilt from the ground up, but, hey, thats just my thought on the matter. It would be great to see the one single MPE, modernized, with all fixes and updates necessary in a single ESM even in its current iteration, but, not likely well ever see even that much.

About feedback, aka complaints.

Dont complain about navmeshes. If you really think (anything) at all, will happen as a result of how the file is presented, dont use it. Everyone else, enjoy the fixes.

What about Skyrim (very) Limited Edition? No. just.......no.

Credits
lliani  - Moonpath SSE conversion. Mod by muppetpuppet
JosephRussell Unoffical Moonpath Patch
filloax - for his awesome fix for Moonpaths weather and environment.
ProtologolusX - Smell of Sands resource. (Updated Sand texture)

 

No reposting to other sites.  No 3rd party modifications.

You are free to modify or edit the file for you own PRIVATE use of course, if you feel the need.
 

Edited by Mebantiza


What's New in Version 2,1

Released

Re-optimized all the meshes. (3.20.0)

Did a pass of all the cells and made some minor navmesh improvements and a few item placements.

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Thank you:highfive: 

I love Moonpath but you are right... the navmesh needed help... lots of help.  Many thanks, Phat:blackhand:

Adventure ever on my friend:pirate:

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Hello! I was just curious why you don't suggest the merged version for Moonpath to Elsweyr Sky and Lightning fix?

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I am getting the same message from LOOT.  I do not have the knowledge to fix the deleted Navmesh, otherwise I would. Is it necessary to fix it or is it just a LOOT thing?

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Hello, I see this papyrus error.  is it an issue?

[02/07/2022 - 08:08:44AM] Error: Unable to bind script AnvilDencheckjusticar to alias Justicar on quest AnvilDenQuest (##01ED3C) because their base types do not match

 

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On 12/24/2021 at 8:39 PM, Calaxka said:

31 itms, 12 deleted references and 1 deleted navmesh. Safe to clean?

There shouldn't be any issues cleaning it. The Creation Kit can leave ITM artifacts behind for things as small as a misclick, and while it's unlikely there's anything looking for those deleted references, cleaning those up won't hurt anything either. Meb probably just removed problematic clutter.

 

On 1/21/2022 at 11:46 AM, AlinWI said:

I am getting the same message from LOOT.  I do not have the knowledge to fix the deleted Navmesh, otherwise I would. Is it necessary to fix it or is it just a LOOT thing?

Last time I checked this (back when it was still on the Nexus) I believe the consensus was the deleted navmesh is harmless in this particular case. Deleted navmeshes are generally only an issue if something is trying to use them, which is common when multiple mods are manipulating the same area. Since Moonpath is relatively untouched save for the bugfix plugins (of which this one should be loading near the end anyway), and this is replacing the deleted navmesh with an entirely new one, there shouldn't be any problems.

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It would be nice to have a comment from the creator of this mod about the warning from LOOT..  everyone is asking and he doesn't care to answer anyone.. I have 1300 plugins on my MO2 and this is the only one with a deleted navamesh.  I would be nice to know why and how to fix it.  Thanks

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