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Disables Pre-Culling at the cell level pretty much anywhere in the game where you might remove objects for settlement builds.  It includes all the DLCs.  Place at the end of your load order.  If you believe it is conflicting with another mod swap them around, as long as you keep it near the end of load order, it works fine.  Does not cause any conflicts, since it only changes the pre-culling flag for the cell properties.  It is like a light switch.  It's on or off.  If you want to test it out, you can use the console command "tpc" to toggle this attribute back off/on for the cell you are currently occupying.  I've been using it for years and never had any issue with it.  I created it so that I would not have to manually set cells using the console each playthrough.  I pulled this mod off the Nex@s because ignorant children were blaming it for various glitches, and I got tired of explaining, nicely, that they were wrong.

  • Like 1
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Gentester

Posted

same mod that was up on the Nexus about 3 years or so back?  If so then I used it for many playthroughs and never had a problem that wasn't user error/load order related. Nice to see it back.

Viral Gamer

Posted

Yes, same one.  And thanks.

HallowsxSlayer

Posted

On 4/12/2022 at 8:53 PM, mfapacheattackhelicopter said:

damn, it sucks to see this mod be moved to a subpar website.ill never download this mod again. 

 

No More Occlusion Flicker at Fallout 4 Nexus - Mods and community (nexusmods.com)

this mod is better

Atleast this mod is more up to date the one you are referencing has not been maintained since 2016. Most mod authors are moving away from nexus do to the new terms. Which I dont blame them one bit.

Morsok09

Posted

how do i install this mod do i have to use vortex? or should i do it manually?

 

Rìíchard

Posted

How do you install this? I used it all the time but used vortex to install it. Every time I try now with vortex or manually, I can't get it to work

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