Jump to content

Diverse Bandits 1.0.0


Winterlove

About This File

Diverse Bandits - Version 1.0
=============================

Introduction
------------

Are you tired of entering dungeons and seeing the same set of faces over and over? Do you sneak up on a bandit camp and think "What is she doing here? I'm sure I killed her yesterday, in a mine on the other side of Cyrodiil ..." If so, this mod might be for you.

This plugin trebles the number of random bandits, conjurers, marauders, necromancers and vampires found in and around dungeons and on the roads and camps, and they all look different from each other and the existing NPCs. The mix of NPCs has been maintained (for each existing NPC two more of the same race, class and gender have been added) but hopefully the chances of seeing the same faces in quick succession should be reduced.

Installation
------------

Copy the contents of the Data directory into your Oblivion installation's Data directory. Using your favourite mod management tool make sure that SPTDiverseBandits.esp is enabled in your load order.

If you use Wyre Bash you should probably rebuild your Bashed Patch - this mod adds things to various leveled lists.

Uninstallation
--------------

Disable SPTDiverseBandits.esp from your load order, delete it from the Data directory if you feel so inclined (if you have lots of files in there, this is probably a good idea). Re-build your Bashed Patch if you use one. It is probably an extremely good idea to do this in a location where there is no chance of there being any bandits, marauders and whatnot.

Compatability and Load Order Placement
--------------------------------------

This mod works by creating new NPCs and adding references to them to various leveled lists. Therefore, any mod which also modifies those same leveled lists will probably conflict - although Wyre Bash will handle these conflicts straightforwardly and provided you use a Bashed Patch you should just be fine.

If you use a mod which directly edits the existing bandit, marauder, etc NPCs then the new Diverse Bandits NPCs will obviously not pick up the changes.

As for the load order placement, this mod can probably go anywhere provided it is before the Bashed Patch.

Notes
-----

This mod only adds NPCs to Cyrodiil - Shivering Isles dungeons are not modified.
 


User Feedback

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...