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UOP Update 10-21 1.0.0


About This File

The following meshes were identified by Pherim as containing TriStrips with composed of multiple strip lengths, this was causing the Oblivion game engine to make multiple draw calls for each strip segment rather one for each TriStrip which was impacting performance. Pherim corrected this by converting the meshes in each nif to TriShapes, which resolved the problem. In the course of integrating his work into the patch the opportunity has been taken to rationalise the structure of some nifs, this may also improve performance.

Meshes\Architecture\Anvil\anvilmagesguild01.nif
Meshes\Architecture\Castle\Anvil\ANCastleCourtCircle01.NIF
Meshes\Architecture\Castle\Bravil\bravilentancegate01.nif
Meshes\Architecture\Castle\Bravil\BravilWaterGate01.NIF
Meshes\Architecture\Castle\Skingrad\skcastlegatehouse.nif
Meshes\Architecture\CastleInterior\TowerSmall\CastleTowerLadder01.NIF
Meshes\Architecture\Cheydinhal\castlegatecheydinhal01.nif
Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle01.NIF
Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle02.NIF
Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle03.NIF
Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle03Interior.NIF
Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle04.NIF
Meshes\Architecture\Cheydinhal\CheydinhalHouseMiddle05.NIF
Meshes\Architecture\FarmHouse\farmhouse01.nif
Meshes\Architecture\FarmHouse\farmhouse01snow.nif
Meshes\Architecture\FarmHouse\farmhouse02.nif
Meshes\Architecture\FarmHouse\farmhouse02snow.nif
Meshes\Architecture\FarmHouse\FarmHouseInterior01.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04Top.NIF
Meshes\Architecture\GodStatues\StatueGodsZenithar01.NIF
Meshes\Architecture\ImperialCity\Interior\ICPalaceCouncilRoom01.NIF
Meshes\Architecture\ImperialCity\Interior\ICPalaceCouncilRoomEnt01.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseInteriorUpper09.NIF
Meshes\Architecture\Leyawiin\LeyawinDoorLowerInt01.NIF
Meshes\Architecture\Skingrad\SKHouseUpperInt06.NIF
Meshes\Architecture\Skingrad\SkingradCastleWall01.NIF
Meshes\Clutter\FightersGuild\HayBail01.NIF
Meshes\Clutter\FightersGuild\TargetHay01.NIF
Meshes\Clutter\LowerClass\LowerTapestry04.NIF
Meshes\Clutter\MetalSmith\Callipers01.NIF
Meshes\Clutter\MiddleClass\MiddleBarrelTopped03.NIF
Meshes\Clutter\MiddleClass\MiddleBarrelTopped04.NIF
Meshes\Clutter\MiddleClass\MiddleBarrelTopped05.NIF
Meshes\Clutter\MiddleClass\MiddleBarrelTopped06.NIF
Meshes\Clutter\Potions\Potion01.NIF
Meshes\Clutter\Potions\PotionAlteration.NIF
Meshes\Clutter\Potions\PotionConjuration.NIF
Meshes\Clutter\Potions\PotionDestruction.NIF
Meshes\Clutter\Potions\PotionIllusion.NIF
Meshes\Clutter\Potions\PotionMysticism.NIF
Meshes\Clutter\Potions\PotionPoison.NIF
Meshes\Clutter\Potions\PotionRestoration.NIF
Meshes\Creatures\Zombie\Hair01.NIF
Meshes\Creatures\Zombie\Hair02.NIF
Meshes\Creatures\Zombie\LucienLachanceDead.NIF
Meshes\Dungeons\AyleidRuins\Exterior\ARInnerCircle01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceCHighlandSm01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceGoldCoastSm01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceGreatForestSm02.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowLG01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowLG02.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowLG03.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowSm01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowSm02.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceMtnSnowSm03.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceRockMossSm01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceRockyBeachSm01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceWestWSm01.NIF
Meshes\Dungeons\Caves\Exterior\CEntranceWestWSm02.NIF
Meshes\Dungeons\FortRuins\Dungeon\DecoStatuesEtc\RFStatueFig02.NIF
Meshes\Dungeons\Misc\DUNPlatform01.NIF
Meshes\Dungeons\Misc\DunSack01.NIF
Meshes\Dungeons\Sewers\SewerManholeCover01.NIF
Meshes\IdleObjects\GenericBook.NIF
Meshes\Rocks\GreatForest\Moss\RockGreatForest1400FGDRMoss.NIF
Meshes\Rocks\Ledge\RockMossEndCap01.NIF
Meshes\Rocks\WestWeald\RockWestWealdMoss03.NIF
Meshes\Rocks\WestWeald\RockWestWealdMoss04.NIF
Meshes\Weapons\Daedric\Warhammer.NIF
Meshes\Weapons\Silver\Shortsword.NIF

This mesh was originally fixed by Pherim (see above) but was also found to have miss-aligned collision geometry on the handle whilst the main gear had animated square collision which could have caused something placed on top of the gear to be catapulted across the room when the switch was activated.

Meshes\Oblivion\Architecture\Citadel\Interior\CitadelSmallTower\OblivionTowerSwitch01.NIF

The following meshes were intended to be included in the last release of the unofficial patch but were somehow left out, this was only realised when comparing Pherim's patch to a local copy of the patch because des[ite having the same faulty TriStrips these meshes were not included. Theses nife have subdivided floor meshes with edited UV to remove texture distortion. They also now use TriShaps instead of TriStrips

Meshes\Architecture\ImperialCity\Interior\icpalacecouncilhall01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacecouncilramp01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehall01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehallalcove01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehallend01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehallend02.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehalllrampdown01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehalllrampup01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehallurampdown01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacehallurampup01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower01.nif
Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower02.nif
Meshes\Architecture\ImperialCity\Interior\icpalacelibrarylower03.nif
Meshes\Architecture\ImperialCity\Interior\icpalacelibraryupper02.nif
Meshes\Architecture\ImperialCity\Interior\ICPalaceRoomEnt01.NIF

Unlike the rest of the farmhouse clutter the sub-shapes which made up the collision for this nif used bhkTransformShape elements instead of bhkConvexTransformShape elements. This was causing log errors and may have been responsible for crashes when using Oblivion Reloaded - reported by Sladen2019

Meshes\Clutter\Farm\handscythe01.nif

The sign above the Alchemist in Skingraad now correctly ready "All Things Alchemical" instead of "All Thing's Alchemical".

Textures\Clutter\Signs\allthingsalchemical.dds
Textures\Clutter\Signs\allthingsalchemical_n.dds

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