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Tel Nalta SE 2.10


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About This File

This is the Skyrim Special Edition version, if you want the Normal Skyrim version then click here.

If you would like to leave me a donation I'd appreciate it.

!! Make sure you have gone through your character creation process on a new game before activating this mod or otherwise the displays in the Trophy room might not work. You can still fix this later-on by completely resetting the mod but that requires some more effort !!
Requires Skyrim Special Edition


~~Permissions~~

  • This mod is not to be uploaded or used anywhere else, not even in mod lists, no monetary gains can ever be made from my mod, not even free donations/patreon/etc, no patches/replacers of/requiring my mod are allowed.
  • Permission is never granted to be used on websites that have a none-revocable/infinite distribution license, if a website does not grant you the ability to permanently delete your own files then don't even bother asking me.
  • I reserve the right to change/revoke these permissions at any point, you must agree to the changed permissions in the future regardless of any circumstances.
  • Any changes, use of content or translations of this mod will require my explicit permission, contact me. (you will have to agree to all the above and mention me as the original author)

 

~~Intro~~

  • This mod adds a growable Telvanni town in the middle of Lake Ilinalta on the exact same spot as the Lady Stone, North of Falkreath.
  • It consists of two mushroom towers and seven mushroom pods circling around the main tower (the player's home).
  • Upon arrival the island is deserted and it is up to the player to grow and build it up to its full potential.
  • New npcs can be hired to give it a small town feeling and are realistic regarding their appearance, clothing and use of weaponry/spells. They also keep themselves busy with chores during the day and sleep at night.
1613748545_MainIIcropped.png.f5008d57a17
NPCS.png.7667fac0363b89203dd3d761e3a1e6a
 

~~Features~~

  • Courier Letter -- A courier in-game will give you a letter from Neloth, this letter is necessary to begin building the town, for the "immersion" version you will have to become a member of House Telvanni first, or you can use the "normal" version where the courier will come to you instantly without any requirements.
  • Grow and Build -- It is up to the player to construct everything and hire the NPCs, the first thing you need to do is grow certain buildings through the Saplings and then use the workbench to build the interiors, take a look at the video tutorial or the forum tutorial. There is a cheat version where all materials are included in a chest which is located on top of the construction bench on the island, use this version if you don't feel like gathering all the resources required to construct the town.
  • Player Tower -- Your personal home where you can store all your items and have your spouse and kids move in, you can build either 2, 4 or 6 beds for your adopted children. It includes displays where you can store your dragon masks/daedric artifacts/etc... There is also an enchanting table, alchemy table, staff enchanter, disenchantment font, bone grinder station where you can turn mammoth tusks into powder, a statue that will give you the "Divayth Fyr" blessing and a Soul Gem Altar where you can create/upgrade your own soul gems from normal gems and ore.
  • Consilium Tower -- Secondary tower for the NPCs that includes an Apothecary Shop, a Kitchen area, Library area and a Temple area where you and NPCs can pray to all the Divines.
  • General Stores -- Shop dealing in general goods, she sells Limeware/Ceramic/Glass clutter items and two new magical drinks.
  • Blacksmith -- Shop dealing in weapons and armor, it includes a smelter, anvil, workbench, grindstone, tanning rack. The blacksmith also sells custom armors like Morrowind Glass, Bonemold and Chitin.
  • Catacombs -- An underground area located on the North shore of the lake away from the actual town, here you can "reanimate" new creatures, buy new destruction spells and one new weapon enchantment. After you build the Catacomb through the workbench you can use the small fishing boat on the island to travel there quickly.
  • Bathing Area -- A small pool area in the exterior for NPCs to relax, NPCs will take off/on clothing when entering/exiting.
  • Greenhouse -- There are two gardens where you can grow your own plants, one is located in your Tower Cavern and one inside the Consilium Tower.
  • Fish Hatchery -- A pretty big hatchery where you can breed your own fish.
  • HD Telvanni Robes and Hood -- Six different colors for the robes, buy enchanted ones from the wizard and unenchanted ones from the servant.
  • New Conjuration Creatures and Pets -- 9 new conjuration spells that you buy from either the wizard or the catacomb merchants, 4 Dwarven automatons that you need to construct yourself through the Dwemer workbench inside the Cavern, a Chaurus spider and a small Elven girl.
  • NPCs and Followers -- A merchant, blacksmith, alchemist, farmer, bard, chef, wizard, servant, huntress and 4 guards.(all guards are followers)
  • Automated Storage -- Construct a small Dwarven spider through the Dwemer workbench, any items given to this spider will be placed automatically in different containers around your home. This system is completely optional and if you don't like it you can even deconstruct the Dwarven spider.
  • Spider Imbuing -- Build your own Spider Imbuing Chamber (or not, its optional) and throw your small spider minions at your enemies like a madman!
  • Recall Spell -- Once the Player Tower is grown you can buy the "Recall to Tel Nalta" spell from the wizard, costs 100 magicka to cast and can only be used every two hours (will show up in your "powers" list upon learning).
  • Improved Navmesh -- All added content has been provided with new navmeshes, NPCs follow wherever you go.
  • Optimized Exterior -- Most objects that are out of your view around the town will get disabled, this allows for less CPU to be used and a significant increase in FPS.
  • TES5EDIT Cleaned -- First cleaned automatically and then checked manually to make sure everything is in order.
 

~~Installation~~

  • Always make back-up saves before trying new mods.
  • Make sure you are far away from Lake Ilinalta before installing.
  • Nexus Mod Manager: download the .ESP and .BSA files and activate it to install.
  • Manual: open the 7zip file, then drag and drop the .ESP and .BSA files into Skyrim's Data folder.
 

~~Uninstallation~~

  • Dismiss all potential followers from my mod, make sure none of them are actively following you.
  • Make sure you are far away from Tel Nalta (go to a small interior like Whiterun-Breezehome) and make a new save game.
  • Deactivate and uninstall from Nexus Mod Manager, or manually delete the mod.
  • Load your last save game, wait 40+ days (use the console command "set timescale to 300000" and wait a minute, then use the console command "set timescale to 20") and finally save your game again.
 

~~Compatibility~~

  • Compatible with every mod except those that modify the same exterior cells as Tel Nalta.
  • Not Compatible with Tel Avius SE , It is in fact the same mod, except moved to a different location and lots of extras were removed.
  • Compatible with Moon and Star, but only if you install the Compatibility Patch for it.
 

~~Recommended Mods~~

  • My Home Is Your Home : Set any follower on home/sleep/work/guard wherever you like.
  • Hearthfire multiple adoptions : Enables you to move your spouse and children to different homes. Once you have this mod installed, go inside the Upper Tower interior and cast the "bless home" spell, now go talk to your spouse and kids and tell them to move to the new home.
 

~~My Other Mods~~

Lakeview_Extended.png.664fc5d3c25f3c327e     Tel_Avius.png.a7b6b596c4484fdd68ee988403

 

~~Troubleshooting~~

  • Floating Grass Fix -- Also try waiting a few days far away from the town so it can reset and the grass doesn't float anymore.
  • Newly hired NPCs can appear in T-pose and have no dialogue at first, just leave and come back a bit later and they will be fine.
  • Elven Child Eriëlin forever following you, unable to ask her to leave, same thing for the creatures you summon from the Catacomb Summon Alter, unable to get rid of those creatures -> read the forum topic and leave detailed information!
  • Pet followers dialogues glitching out after combat (Dwarven automatons, Chaurus spider, Elven girl) -- This is something I can't seem to fix, but if you enter a new interior or fast travel then the dialogues will reset and work again. If that doesn't work and you use a mod like AFT then make them wait somewhere and leave them, they will return home automatically after a while.
  • With the "grow and build" system there could be activators and markers that don't fully activate unless you wait 40+ days far away from Tel Nalta which will make them reset and become fully active. It is recommended to do this once all buildings have been grown, all interiors have been build and all npcs are activated. Some of the things that might not work properly due to inactive markers are: -Consilium Tower elevator -Dwemer workbench -Bonegrinder station -Spouse and kids system - Artifact displays in the Trophy room(like Masks and Daedric artifacts).
  • If the Artifact displays inside the Trophy room are not working for you even after you waited 40+ days far away from Tel Nalta then I suggest the following steps to fix them:
   -take out ALL your items from the interiors because everything is about to reset, leave Tel Nalta, then save your game.
   -deactivated Tel Nalta from your mod list.
   -load game, save game, exit game.
   -activate Tel Nalta in your mod list, it is preferred you now use the cheat version so you can quickly rebuild the town.
   -load game, Tel Nalta is gone, regrow/rebuild it completely.
   -head over to a small interior far away from Tel Nalta, preferably an interior like Breezehome with minimal NPC activity.
   -open console and type "set timescale to 300000", close console, just wait and do nothing for like 30 seconds.(40+ days must pass)
   -open console and type "set timescale to 20".
   -press T and manually wait for 5 days.
   -go back to Tel Nalta and test the Artifact displays.

(the reason these displays did not work for you is probably because you had Tel Nalta activated in the very beginning on a new game, I believe this makes the scripts for those displays bug out, so if you wish to avoid this in the future then you should only enable Tel Nalta after the beginning carriage scene has ended.)

 

~~Extra~~

  • Safe Storage -- The following containers are safe to store items: all containers in the Player Tower (Tower Lower & Tower Upper), the small strongbox in the Tower Cavern, the small chest on the carpenters workbench in the exterior and the "dragonborn's chest" in the Catacombs. The following interiors are safe to drop items on the floor: only your Player Tower (Tower Lower & Tower Upper). All the other containers and interiors are set to respawn so they are not safe to store or drop your items.
  • Black Book and Elder Scroll displays -- Can only be build from the workbench once you have completed all their related quests, this is done to avoid issues where players would store these quest items while the quests still needed them since this could potentially break the quests.
  • Train skills -- You can train your spell/archery/weapon skills by hitting the target dummies or other things that the npcs use to practice upon.
  • Trash Container -- The Barrel at the exterior pool area will reset every 7 days, so you can dump all your useless junk in there.
  • Apiaries -- Your bees will work hard and apiaries will respawn ingredients every 3 days.
  • Ilinalta's Deep fortress -- This is that sunken fortress just North of Tel Nalta. The walls have been removed and the towers/entrances moved more inland to make the lake larger. (see picture "Ilinalta's Deep Fortress entrances")
  • Lady Stone -- Has been moved to the main land, behind the farm in the exterior. (see picture "Lady Stone Location")
  • Bard NPC (Tidus) annoying you? -- If he is annoying you too much with hes singing you can talk to him to dismiss him, if you regret doing that you can always re-hire him from the Hire Boards again
  • Wait Time -- To make waiting go faster, open console and type "TFC", one day will pass in a second now instead of waiting for every single hour to pass, when done type "TFC" again.
  • Wait 40+ Days -- If you need to wait this long then I suggest you open the console and type "set timescale to 300000", close the console and then do nothing for like 30 seconds, when done type "set timescale to 20" and then just do nothing for a few minutes so the script engine can catch up.(its preferred you do this in an interior with no npcs, like Breezehome.)
  • Decorate your home -- If you want to place items perfectly inside your home then you need to dump the items on the ground, exit home, re-enter home, place them where you like. If you don't do this then the items will just bounce around the next time you re-enter the home. This trick applies to all the homes in the game.
  • Don't like certain items/plants/trees? -- You can always open the console in game, select the item, type "disable" or "markfordelete" to remove it. When using "markfordelete" you need to save and load again, but beware that the item will be gone forever, and make sure you have a backup save ready in case you deleted the wrong item. You can also use these commands to make your home interior better by removing clutter items you otherwise cannot pick up.
 

~~Credits~~

  • RussianRanger for personally helping with scripting (grow and build system)!
  • Mrpdean for Tel Mithryn modular meshes, extra containers and personally helping with mesh editing!
  • rockyourazz for the exterior optimization system!
  • fileosoft for fixing some textures.
  • ubuntufreakdragon for the summon altar script.
  • ps46183 for door animations on noble desk and cabinet.
  • sLoPpYdOtBiGhOlE for the lights and dining table script.
  • Tarshana for converting the mod to Skyrim Special Edition.
  • ice_fan1436 for converting the MoonAndStar compatibility patch to Skyrim Special Edition.
  • dptheslothking for making a nice video.
  • Earrindo for telvanni assets.
  • Stoverjm & Blary for open books.
  • Blary for alchemy clutter, potionshelf, booksets, foodcontainer, openbooks, ingredients wall art.
  • Oaristys for resources, pack and jars.
  • Runspect, Stroti, Darkfox127, LilaMue, Garnet, Tlaffoon, CD Projekt for resources.
  • Elinen & Ztree for water plants.
  • Tueffelachtein for craftingtables and general displays.
  • Tamira, Birdy & Yughues aka Nobiax for new plants.
  • Rafuel for telvanni robes and hood.
  • Grace Darkling for telvanni robes.
  • Vicn, Dogtown1 for creature assets.
  • alanovichromanov for draugr assets.
  • JonesTheBond, ChampionofHircine, 1shoedpunk for telvanni assets.
  • InsanitySorrow for headstones, rugs, potions, soulgems, pillows, telescope, clock, chessboard.
  • Lilith for Ready Clutter.
  • The_Funktasm for silverware replacement and morrowind clutter.
  • THusky for morrowind armors.
  • B1gBadDaddy for improve skill script on target dummies.
  • Tumbajamba for armored death hound meshes.
  • Ragna_Rok for axe meshes.
  • XunAmarox for disenchantment script.
  • SrRamrod for stained glass lanterns.
  • neuroliquidity for bedroll mesh and texture.
  • Ranaline & tokkimoon for children assets.
  • gosthy for spider imbuing extended.

What's New in Version 2.10   See changelog

Released

No changelog available for this version.


User Feedback

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Hey Ac3s, just wondering would you have any interest/consider doing a redoran themed mod like this? Something vaguely hearthfires like to build a redoran house (or small settlement like this) would be amazing. It's something I see people ask for in a few places (including linked videos for this mod :)) There are precious few house mods along those lines and the ones that exist feel very cheaty where your mod actually required effort and work to get the reward of such an awesome player home - like the hearthfire houses.

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@blindhamster

Sorry but I'm retired from Skyrim modding, so no [-rant incoming-] and even though I appreciate you guys/gals being nice here, there are too many entitled users out there who gave me a hard time and then Nexus treating me in the worst way possible as well (ban), none of that makes me ever want to mod again, unless its small mods I make for myself and then I "might" release those to the public, but something like Tel Nalta that took 2 years to make will likely never happen again, I'm just burned out because of all this stuff you know... When I began modding it was nice and people appreciated it and Nexus supported authors, now it feels like everything is upside down instead.

In short: I just want to play games, to be the user I was before I started modding and just relax, just like you guys :cool:

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7 hours ago, Ac3s said:

@blindhamster

Sorry but I'm retired from Skyrim modding, so no [-rant incoming-] and even though I appreciate you guys/gals being nice here, there are too many entitled users out there who gave me a hard time and then Nexus treating me in the worst way possible as well (ban), none of that makes me ever want to mod again, unless its small mods I make for myself and then I "might" release those to the public, but something like Tel Nalta that took 2 years to make will likely never happen again, I'm just burned out because of all this stuff you know... When I began modding it was nice and people appreciated it and Nexus supported authors, now it feels like everything is upside down instead.

In short: I just want to play games, to be the user I was before I started modding and just relax, just like you guys :cool:

Absolutely makes sense, thanks and best of luck to you!

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@Ac3s Very nice mod. Sorry for your problems with Nexus. I understand your view on things.
Wish there was a donation button here, so I could buy you a bottle of your favorite poison. (Don't say Frostbite Spider!) ;)
Thanks for making your mods available here.

Take some time off to get over it, but I think that creative urge will pull you back into modding. Maybe not for Skyrim.
Best of luck for whatever future endeavors you have!

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On 1/5/2022 at 11:14 PM, Suriel08 said:

so I could buy you a bottle of your favorite poison.

Skooma? You say Skooma! Where MY SKOOMA!?!

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KrystelPurpleStrike

Posted

I have discovered the location of the place but it seems like i can't do anything, do i have to wait for something to happen?

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8 hours ago, KrystelPurpleStrike said:

I have discovered the location...

yes, did you get a letter from Neloth? its mentioned in the description.

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Warsmith Karnak

Posted

Hello everyone, so far the mod is working great. I've grown the main tower,  furnished it with a the main bedroom and the guest room with furnishings for spouse and kids BUT whenever I use Bless Home from Hearthfire Multiple Adoptions, a messaged pops up saying it isn't suitable for my family. Is there something else I need to build? I'm going to build the dining room next see if that helps, but has anyone else ran into this? Thanks in advance

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On 6/3/2022 at 5:44 AM, Warsmith Karnak said:

...BUT whenever I use Bless Home from Hearthfire Multiple Adoptions, a messaged pops up saying it isn't suitable for my family. Is there something else I need to build?

Build everything, then wait 40+ days far away just to make sure all markers are indeed enabled, cause sometimes the game doesnt do that right away unless the cells reset, then invite your family.

Needless to say, you still have a lot of building ahead of you, its a big town.

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Warsmith Karnak

Posted

Oh thank you for the help. Ok so I've built everything now, even the stairs and the multiple house pods. I will make sure I've built everything and I will furnish everything and I mean EVERYTHING just to be sure. Then I'll do as you advise and wait somewhere for 40 days. Thank you for your help and your incredible mod

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love this place just curious what happens to the lady stone is it gone or moved somewhere?

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Hello!
I was just wondering how you can get the letter from Neloth? I tried re-installing the mod both manually and via Vortex but I still don't see the courier. 

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On 9/7/2022 at 3:55 AM, Navarre said:

Hello!
I was just wondering how you can get the letter from Neloth? I tried re-installing the mod both manually and via Vortex but I still don't see the courier. 

Just play around, he will come eventually.

Or go to Whiterun - Breezehome, wait like 3 days, then come out of Breezehome and the courier might be there.

And if your wandering if the mod is installed properly, just go to the Lady Stone island where Tel Nalta is going to be build and if it looks different and "cleaner" than before than you know the mod is installed.

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Hey there, I realize you are retired so I totally understand if this is off the table but I have a pretty significant bug to report for the Moon and Star compatibility patch that I imagine is probably a quick fix for the talented author of this awesome house mod. There's a very distracting terrain seam when running moon and star (with or without compatibility patch) and Tel Nalta, it splits the little island into two parts. I'm unsure if this also overwrites the activation markers you set for growth and stuff, but maybe they aren't effected? Screenshots attached. If you feel like fixing it I'd be happy to donate you 20 bucks or something like that for your time, I seriously wanna use both these mods but lack the knowhow to fix this myself, and I get it's a selfish ask to someone who wants to be done with modding. Cheers!

EDIT: In case my texture mods or anything else makes it less obvious, the left section is the one overwritten by moon and star and the right one is how the whole thing looks when I just run your mod.

20220915142453_1.jpg

20220915142458_1.jpg

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3 hours ago, Mad Beetle said:

I have a pretty significant bug to report for the Moon and Star compatibility patch...

Are you certain that all 3 .esp files are in the correct order in your mod list as explained in the .txt file included?

Mod order list specifications: load Tel_Nalta.esp first, then MoonAndStar_MAS.esp, then TelNalta_M&S_Patch.esp.

And this is a landscape and navmesh issue, meaning the texture and height of landscape is bugged because of incompatibility so buildings/plants might be flying mid-air now, and npcs will not walk around properly as my navmeshes on that part of the island are deleted. If putting the .esp files in correct order doesnt work for you then I'm afraid you should choose only one or the other mod, but not both, as having this issue with Tel Nalta pretty much ruins the mod.

But please let me know if putting them in proper order works out or not, it was tested by someone else a long time ago and then it worked so I'm stumped that now you say otherwise.

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19 hours ago, Ac3s said:

Are you certain that all 3 .esp files are in the correct order in your mod list as explained in the .txt file included?

Mod order list specifications: load Tel_Nalta.esp first, then MoonAndStar_MAS.esp, then TelNalta_M&S_Patch.esp.

And this is a landscape and navmesh issue, meaning the texture and height of landscape is bugged because of incompatibility so buildings/plants might be flying mid-air now, and npcs will not walk around properly as my navmeshes on that part of the island are deleted. If putting the .esp files in correct order doesnt work for you then I'm afraid you should choose only one or the other mod, but not both, as having this issue with Tel Nalta pretty much ruins the mod.

But please let me know if putting them in proper order works out or not, it was tested by someone else a long time ago and then it worked so I'm stumped that now you say otherwise.

You know what, now that you mention it I was messing around with my load order and I think I took the compatibility patch out and then put it back in at one point. I had another compat issue with moon and star that I later resolved. I'll double check this as soon as I get home from work, I likely forgot to fix the load order on reinstall. Apologies in advance if I ended up bugging you for such an obvious fix, I try not to be that person but this might be just brain fart on my end lol. Thank you for the response

EDIT: So upon double checking my load order, it turns out it was the correct one you specified, and unfortunately the error still persisted. Since I was hoping to use it with Moon and Star both as key parts of a Telvanni playthrough, I think I'll switch over to Tel Avius since that seems like a nice compromise. I appreciate your response, and thanks for sharing these creations.

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On 9/15/2022 at 10:34 PM, Mad Beetle said:

I have a pretty significant bug to report

Not sure if this is wise, but I found you can fix this with the Moon & Star Patch (2.08 and above) from the LE version on Moon & Star's Nexus page, rather than the patch on this page.

It seems to work completely fine, receiving the letter and seeing the sapling placements work fine.

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hello. first of all - love the mod and consider it necessary to have in my LO.

unfortunately i seem to have encountered a problem. i can't hire the wizard. the pods are all built and furnished, all other merchants and guards hired and i'm just generally finishing with the town. is there a simple solution to this problem (idk, something like placeatme console command or something). i'm using the non-immersion version (no need to go to solstheim), if that matters.

thanks and cheers

and once again - awesome work

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22 hours ago, SirTitania said:

i can't hire the wizard

What do you mean, does the option to hire the wizard show up in the "hire boards" menu? If it does not, are you certain you build everything needed in the wizard pod, you need to have all her furniture AND the entire library section in the Consilium Tower build before you can even hire the wizard, so make sure you build more stuff.

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25 minutes ago, Ac3s said:

What do you mean, does the option to hire the wizard show up in the "hire boards" menu? If it does not, are you certain you build everything needed in the wizard pod, you need to have all her furniture AND the entire library section in the Consilium Tower build before you can even hire the wizard, so make sure you build more stuff.

ah, the consilium tower library is missing in that case. did not know it was a necessity for her to come. yes, the option was missing and i thought it was similar to others - grow her pod, furnish it and it will be available.  sorry to bother you, my bad. 

once again - this is the perfect house/town mod for my telvanni playthrough. rping my character from morrowind. it really feels like you brought Uvirith's legacy to skyrim.

thanks, cheers and all the best

 

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1 minute ago, SirTitania said:

the consilium tower library is missing in that case. did not know it was a necessity for her to come

She works there, a wizard who does not have her library is not a happy wizard and will not come to your town :)
And thank you for your kind words, makes me happy the mod is still being enjoyed even after so many years.

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Would it be possible to get a compatibility patch with lawbringer guardsman which refurbishes Ilinalta's deep? Or maybe make a version that doesn't move that ruin at all? While the mods seem to function fine mechanically there's a lot of floating banners, palisades and other things from lawbringer guardsman around the vanilla position of the ruin because of the changes made in this mod :) 

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Hello,

so i ran into an issue around Tel Nalta (this time more serious than the missing wizard - same guy here, hi). i reckon the hatchery is a spawn point for fish and bugs. well, the bugs started multiplying to no end and there were basically thousands of them in the same place. at some point the game would crash just looking in the general direction of the hatchery or coming near it. i'm guessing the game had problems with trying to load too many objects to handle. i'm not sure whether this is a problem with this mod or something else (i was playing the Lost Legacy modlist available on wabbajack). i started a new playthrough with Librum modlist and haven't explored the issue further (i installed this mod again...i just have to have it) and this time i plan to build the hatchery last and test it out a bit (M&S and the patch are both installed in the LO as instructed). i'll let you know if i find anything out, but it might take a while. 

thanks and cheers

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On 10/23/2022 at 11:30 PM, Thanadan said:

Would it be possible to get a compatibility patch with lawbringer guardsman which refurbishes Ilinalta's deep...

Not going to happen, navmeshes are all changed, landscape, entrance to the summon altar... too much for a simple "compatibility patch".

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