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Runestone Village 1.3


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About This File

          Runestone Village
                                 by Antiscamp 

 


Runestone Village adds a small village along the Orange Road near Underpall Cave. It is
described by the original author as "A nice player home, with a quaint village built around it".
The town has several homes, a player home, Inn, NPCs including a smith and guards. 

Access to the house is gained by obtaining the key to it. The included original read-me gives
clues about that. There is storage space and the house is decorated. You can rest at the inn
and the armorer repairs weapons. 

Antiscamp left open permissions on all four mod villages. So long as credits were given.
I went the extra step of making personal contact and made a friend in the process. The
author was kind enough to give me editing access for the Nexus mods. I've tended to
them ever since.

Many changes were made to this plugin. Some for compatibility reasons, some improved
the look and feel of the place. Some corrected bugs in the mod. It was not my intention to
rebuild this village from the ground up, I liked it pretty much the way it was. So it still looks
for the most part as it always did. Hopefully my efforts make this a more user friendly place
to visit in your game. Enjoy!


 Details

This update performs a number of fixes. To eliminate conflicts with nearby mods, a few of
the cell edits were trimmed out, and the trail leading into the village was relocated slightly
East. This eliminated conflicts with Koyo Town and a number of the UL related compatibility
patches. The village exterior was cleaned up. All floating objects have been grounded, buried
objects were either raised or removed. Fences & walls were adjusted in places, ground level
adjusted to meet steps leading into homes. Landscape textures edited so the tall grass isn't
obscuring everything. And path grids have been optimized. 


Compatibility

I engineered this to work around several popular mods which add locations nearby. As a result the
mod has no conflicts with the following bordering mods:

1. UL Stendaar Valley 
2. UL Lush Woodlands
3. Hesu Koyo Town
4. Hesu The Great Forest Gorge

A compatibility patch for Hoarfrost Castle is available as a separate download.
A conflict with the Unhealthy Competition mod is on my To-Do List. 


Requirements

Oblivion patched to 1.2.0416


Install

1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.  

2. Set load order...and play. 


Load Order

Suggest using BOSS to set load order. These files are already recognized.
Specific load order instructions are included in the read-me file.


Credits

Bethesda          - for Oblivion and the CS
LHammonds    - for the read-me generator this file was based on
Tes4Edit           - for cleaning the dirt which finds it's way into all mods
Antiscamp        - for the original Runestone Village and permission to use it


Legal Stuff

I have left a copy of the original mod file on the Nexus page under "Old Versions". Per Antiscamp's
original read-me, that copy is free for anyone to use in any way they see fit, so long as proper credits
are given.

This updated file can be used the same way so long as you credit me for my work. That said, there
are still plans in place for further improvements.


What's New in Version 1.3   See changelog

Released

No changelog available for this version.


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